test content
What is the Arc Client?
Install Arc

T6 Bird of Prey "KOR" Class, horrible for end game content

24

Comments

  • rezkingrezking Member Posts: 1,109 Arc User
    sinn74 wrote: »
    All kinds of power creep everywhere, but none of it applied to the BoP, leaving it behind...sad as that is. Now it's like taking your 5 year old little brother to play football with your adult friends. Sure, you can do it, but don't pretend he's an integral part of the team.

    This.

    Some people don't take into consideration that the game changed.
    The BoP was the best cherry picker in STO but that was before the Roms, the cross faction console TRIBBLE and the holy ascension of the DPS God...not to mention the Traits/Sets.
    As quoted above, you CAN use the Kor/B'rel.
    But it simply is not in-line with what a T6 is in STO now.
    It could have been.
    But I think there has to be some personnel changes at Cryptic before we see a proper T6 BoP...hell even a proper T6 KDF ship.

    The bias and ill-intent is embodied with the Kor, delivered with the bird pressed firmly to our foreheads.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • omgbamf00omgbamf00 Member Posts: 97 Arc User
    edited November 2015
    I see some people here are having the problem of exploding in their new birds. The secret to surviving in any BoP is speed and defense. If you can run steady +75 engine power and/or equip a few pieces of gear that increase defense, then you should be alright flying around at full throttle. Just keep your shield/hull resistance buffs up as long you can and know when it's time to skedaddle to set up another cloaking run.

    When built sufficiently, you should see "Miss" constantly scroll up on your hud. The only true danger then is cheaty fire-at-will and torpedo spread since they never miss.
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    omgbamf00 wrote: »
    I see some people here are having the problem of exploding in their new birds. The secret to surviving in any BoP is speed and defense. If you can run steady +75 engine power and/or equip a few pieces of gear that increase defense, then you should be alright flying around at full throttle. Just keep your shield/hull resistance buffs up as long you can and know when it's time to skedaddle to set up another cloaking run.

    When built sufficiently, you should see "Miss" constantly scroll up on your hud. The only true danger then is cheaty fire-at-will and torpedo spread since they never miss.

    Yeah, and that a grain of rice in the no side of my internal debate. Even one lucky crit on a TS3 and it's bye bye birdy.
  • toivatoiva Member Posts: 3,276 Arc User
    The Kor is definitely one of the best raiders (Baltim raider would be THE best), possibly the best KDF BoP.

    The problem is BoPs (as in hitting and running raiders) aren't altogether well suited to current PvE basically since Delta Rising. That doesn't mean they're unusable. But they simply cannot compete with all the BFAWing, because that's not what they're built for.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    I've never really played with BoP's for any length of time, they really don't suit my tanky tendencies.
    However they've always intrigued me. As an almost exclusive KDF player now, the BoP is the final frontier of ships I'm yet to really understand how to pilot well.

    The Kor is the perfect excuse to try them out properly.

    Their initial feather weight hull is a big shock to deal with, something I'm still working on understanding how to correctly deal with.
    A great help is the fact that we've a pilot hybrid seat. So I've slotted the "clean getaway" ability, so I can turn tail, put a confuse on the enemy and dash out of range quickly. Works reasonably well!

    For damage, flanking is key, so I've put on that console from one of the other KDF BoP I think is was, that insta transports you to 3km behind a selected enemy. Very nice for instant flanks.
    On top of this, I only thought of this today, I will be making intel my primary specialisation, because at T4 in it's spec tree there's a whole bunch of flanking related space bonuses (+dmg, crith and critd) that presumably will stack along with the raider flanking bonus. Extra win!

    Weird that for a ship that relies on single target focus and flanking the T5 trait unlock is an AoE power booster :\

    I still say this ship, well all BoPs, would've been perfectly matched with having pilot manoeuvre abilities as well to aid in zipping about to get that flanking advantage it desperately needs to be at it's best.

    Just running with a cannons build atm.

    Anyone done a torpedo boat? What's a good way to setup for torps?
    goodscotch wrote: »
    One of them is a specialty tactical console that has a disruptor bonus along with a transphasic torpedo bonus...can't remember where I got this...but I had it sitting in the bank and brought it up to spec.

    This is the one
    http://sto.gamepedia.com/Preserver_Resonant_Technologies_Set

    Might give it a try myself too. Although the cost of removing a vulnerability locator I'm not a fan of.
    AFMJGUR.jpg
  • kyrrokkyrrok Member Posts: 1,352 Arc User

    Weird that for a ship that relies on single target focus and flanking the T5 trait unlock is an AoE power booster :\

    I too would have preferred CRF at least in addition to it as well.
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    wast33 wrote: »
    i not see a single reason to switch onto it from my fleet t5-u b'rel. no 5th tac-con, no buy here! seriously: a klingon-bop, the incarnation of hit-and-run and glass-cannon, without a 5th tac-con while finally at t6? :shrug'n looking on fleet-faeht:
    Wait, is there not a Fleet T6 version? Would it get the 5th tac?

    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
    --Red Annorax
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    wast33 wrote: »
    i not see a single reason to switch onto it from my fleet t5-u b'rel. no 5th tac-con, no buy here! seriously: a klingon-bop, the incarnation of hit-and-run and glass-cannon, without a 5th tac-con while finally at t6? :shrug'n looking on fleet-faeht:
    Wait, is there not a Fleet T6 version? Would it get the 5th tac?

    I reckon Fleet version gets the 4th eng console instead of the 5th tac. I'm not too thrilled with it myself.
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    kyrrok wrote: »
    wast33 wrote: »
    i not see a single reason to switch onto it from my fleet t5-u b'rel. no 5th tac-con, no buy here! seriously: a klingon-bop, the incarnation of hit-and-run and glass-cannon, without a 5th tac-con while finally at t6? :shrug'n looking on fleet-faeht:
    Wait, is there not a Fleet T6 version? Would it get the 5th tac?

    I reckon Fleet version gets the 4th eng console instead of the 5th tac. I'm not too thrilled with it myself.
    Yeah, that would not be much of a step up. I plan on getting the Malem for my Rommies and had toyed with the idea of the bundle to use the Kor on my lone KDF, but I just don't see much reason to replace her Fleet Norgh - the Kor has the exact same layout, only adding the Pilot specialist LtCom seat. Maybe if the Fleet T6 gets the 5th Tac, I might consider it.

    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
    --Red Annorax
  • narthaisnarthais Member Posts: 452 Arc User
    kyrrok wrote: »
    I reckon Fleet version gets the 4th eng console instead of the 5th tac. I'm not too thrilled with it myself.

    Fleet version does get 4th engi console, same as the T5-U fleet B'rel. unfortunatel, but on a BOP the engi consoles are of more use than many other ships.
  • toivatoiva Member Posts: 3,276 Arc User
    One benefit the Fleet Kor gets over the Fleet Norgh (other than the bonus eng console) is the Enhanced battlecloak. That can be very useful choose you to employ a torpboat build or a heavy sci build on the BoP. Oh, and the fact you can use some Pilot Boff abilities.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • wast33wast33 Member Posts: 1,855 Arc User
    rmy1081 wrote: »
    wast33 wrote: »
    i not see a single reason to switch onto it from my fleet t5-u b'rel. no 5th tac-con, no buy here! seriously: a klingon-bop, the incarnation of hit-and-run and glass-cannon, without a 5th tac-con while finally at t6? :shrug'n looking on fleet-faeht:

    you serious? It's the b'rel with the Norg boff setup and no penalty for the extra boff power. If you're doing great in the b'rel the Kor will do the same and better. They should have added a console to the t5 b'rel because now it's only useful for it's admiralty card.

    yep, i'm serious! can't see any reason to pay up to 3.5k zen for that little benefit/alternation! and i agree: they should've added that 5th tac-con to the fleet b'rel on fleet t5-u level anyways...
    this bop now is nothing more than a cosmetical alternation in comparison to what i run now on my fleet-u b'rel, while not being worth the ressources it costs to "upgrade".

    on a sidenote: did they call it "t6 b'rel"? if so, why not call it "t6 norgh", at least that would be more precise.
  • toivatoiva Member Posts: 3,276 Arc User
    edited November 2015
    wast33 wrote: »
    rmy1081 wrote: »
    wast33 wrote: »
    i not see a single reason to switch onto it from my fleet t5-u b'rel. no 5th tac-con, no buy here! seriously: a klingon-bop, the incarnation of hit-and-run and glass-cannon, without a 5th tac-con while finally at t6? :shrug'n looking on fleet-faeht:

    you serious? It's the b'rel with the Norg boff setup and no penalty for the extra boff power. If you're doing great in the b'rel the Kor will do the same and better. They should have added a console to the t5 b'rel because now it's only useful for it's admiralty card.

    yep, i'm serious! can't see any reason to pay up to 3.5k zen for that little benefit/alternation! and i agree: they should've added that 5th tac-con to the fleet b'rel on fleet t5-u level anyways...
    this bop now is nothing more than a cosmetical alternation in comparison to what i run now on my fleet-u b'rel, while not being worth the ressources it costs to "upgrade".

    on a sidenote: did they call it "t6 b'rel"? if so, why not call it "t6 norgh", at least that would be more precise.

    They call it the T6 B'rel because it keeps the layouts of the T5-U B'rel (with the usual T6 benefits) and can equip previous B'Rel costumes (bugs with the B'rothl costume notwithstanding).

    If they called it the T6 Norgh, it would need to be able to use the Norgh and Ning'tao costumes and I presume they would have to deduce the layouts from the FT5-U Norgh somehow (minus hull, shields and console for the non fleet T6). Also, it wouldn't have Enhanced BC.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • yakodymyakodym Member Posts: 362 Arc User
    Being a filthy casual, I recently switched from a mirror vo'quv to a mirror ki'tang (my first attempt at BoPing)- when faced with the problem of the paper hull, I slapped on some radiant weapons, and coupled with attack pattern omega boosted by "attack pattern expertise" from pilot spec, I'm now bathing in temp hp... At least until I boost my BoP-skills to not need that anymore ;-)
  • potasssiumpotasssium Member Posts: 1,226 Arc User
    edited November 2015
    I personally really love the mastery trait, enemies are seldom in single clusters, it's usually a group of three or more. CSV, TS, use the torpedo console for anything that survives and then Move on.

    Not to mention how useful that ability is on many other ships, again it could just be my own place style. But I can't wait to use that trait on my Mah'ta, with coalition disruptors, the Spinal Cannon, Emergency Weapon Haste, and override Subsystem Safties.

    Or the Science Pilot Ship or Nandi, GW, Lock Trajectory flyby sideways.
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
    New Content Wishlist
    T6 updates for the Kamarag & Vor'Cha
    Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
    Dahar Master Jacket

  • trillbuffettrillbuffet Member Posts: 861 Arc User
    I did get the Kor today and I like it except I think it would be balanced as far as offense with it if they sped up the recharge time so you can use it as your torpedoes while being able to keep up dps with 5 forward slot ships. Tool tip says the projectile doffs are reducing the cd but I don't think they are actually doing anything if anything its taking like a whole minute just to recharge 1 torpedo charge. If anything they should have the same cool down per charge that a quantum does and be able to benefit from those doffs so it can be a useful canon ship.

    Anyway if that is done where I can find it acceptable than I would gladly praise that ship but really thats the only problem I have with it at the moment.
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    edited November 2015
    m
    I did get the Kor today and I like it except I think it would be balanced as far as offense with it if they sped up the recharge time so you can use it as your torpedoes while being able to keep up dps with 5 forward slot ships. Tool tip says the projectile doffs are reducing the cd but I don't think they are actually doing anything if anything its taking like a whole minute just to recharge 1 torpedo charge. If anything they should have the same cool down per charge that a quantum does and be able to benefit from those doffs so it can be a useful canon ship.

    Anyway if that is done where I can find it acceptable than I would gladly praise that ship but really thats the only problem I have with it at the moment.

    There must be a bug somewhere. They were said to recharge one torpedo every 20 seconds, a rather long time, but still preferable to a whole minute each.
  • narthaisnarthais Member Posts: 452 Arc User
    I did get the Kor today and I like it except I think it would be balanced as far as offense with it if they sped up the recharge time so you can use it as your torpedoes while being able to keep up dps with 5 forward slot ships. Tool tip says the projectile doffs are reducing the cd but I don't think they are actually doing anything if anything its taking like a whole minute just to recharge 1 torpedo charge. If anything they should have the same cool down per charge that a quantum does and be able to benefit from those doffs so it can be a useful canon ship.

    Anyway if that is done where I can find it acceptable than I would gladly praise that ship but really thats the only problem I have with it at the moment.

    I still use the console as my 5th weapon regardless, use it at the opening of a fight against a battleship level npc and so long as they shield is down the torp does the rest even with the HP pools npcs have these days, 1-2 charges is all that's needed for most escort-cruiser npc's and for frigates its not even worth the effort. Still rare that I fire it off more than once in a fight but then energy weapons have been stringer than torps for a long time now so its much of a muchness.
  • norobladnoroblad Member Posts: 2,624 Arc User
    yakodym wrote: »
    Being a filthy casual, I recently switched from a mirror vo'quv to a mirror ki'tang (my first attempt at BoPing)- when faced with the problem of the paper hull, I slapped on some radiant weapons, and coupled with attack pattern omega boosted by "attack pattern expertise" from pilot spec, I'm now bathing in temp hp... At least until I boost my BoP-skills to not need that anymore ;-)

    The mirror bop is very good for its tier. Back when (level 50 era) I had a fleet norgh and then later the mirror bop. The mirror bop did more damage and was as good or better until.... the expansion where my norgh got t5u package and was now the superior ship. And now the kor is virtually identical in every way to my norgh t5u except for its specialty seat (meh) and its console (5th weapon, sorta, not quite but it technically replaces both a 5th weapon torp and a ts3 officer). The mirror is a fine ship, regardless.

    Keeping them alive... piloting skill tree is loaded with ship durability stuff. Attack pattern temp hp is one of many, that tree does a ton for these ships.

    One thing you can do at some risk is to make yourself a nice MKII (yes, you read that right) engine. This allows you to mosey along behind things with pedal to the metal active while flanking like mad. There is a lot to be said for this technique eps vs npcs... unfortunately amped means 75 engine power, no way around that one.
  • annemarie30annemarie30 Member Posts: 2,593 Arc User
    IMHO the only thing wrong with the kor and the tvaro are the end trait. With EBC the trait should be cloak or survivability related
    awkward.jpg
    We Want Vic Fontaine
  • norobladnoroblad Member Posts: 2,624 Arc User
    btw there is a lot of talk in here about single target and not keeping up with faw etc. You do NOT have to play your BOP with cannons. I do, but there is no reason you can't strap a set of DBBs up front and FAW spam just like any other ship. Beams flank groups just fine with faw. The ship *can* do it, and do it well. The player may not want to do that, but its perfectly capable. And even here, its not the best for that job either... for the same reasons...
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited November 2015
    Oh man.....putting beams on a BoP would be wrong on sooo many levels.....
    I actually think they need to restrict beams from BoPs just as DHCs are restricted from standard cruisers or science vessels. lol :D Just to prevent heresy. :tongue::)
    HQroeLu.jpg
  • gradiigradii Member Posts: 2,824 Arc User
    edited November 2015
    shpoks wrote: »
    Oh man.....putting beams on a BoP would be wrong on sooo many levels.....
    I actually think they need to restrict beams from BoPs just as DHCs are restricted from standard cruisers or science vessels. lol :D Just to prevent heresy. :tongue::)

    Vesta can use the Aux cannons which are DHCs. Not sure if they can use other DHCs but I would suppose so.

    Fed ship though. but KDF doesnt have any science vessels aside from the lizard science one.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    gradii wrote: »
    shpoks wrote: »
    Oh man.....putting beams on a BoP would be wrong on sooo many levels.....
    I actually think they need to restrict beams from BoPs just as DHCs are restricted from standard cruisers or science vessels. lol :D Just to prevent heresy. :tongue::)

    Vesta can use the Aux cannons which are DHCs. Not sure if they can use other DHCs but I would suppose so.

    Fed ship though. but KDF doesnt have any science vessels aside from the lizard science one.

    And the Dyson Destroyer. They are real Science Vessels, with all the bells & whistles of Secondary Deflector, Sensor Analysis, and Subsystem Targeting. They might not be quite as good as the Fed Vesta (instead of the hangar bay they have the destroyer mode, which is not that useful), but they are really at the top for Tier 5 Science Vessels. The KDF ship can be made to look decent with KDF materials nowadays. (THe Fed ship is IMO hopeless, no matter the skin, the Romulan is superior in looks to both KDF and FED). But no battle cloak on the KDF, just regular Cloak. Still more than most Science Vessels.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • gradiigradii Member Posts: 2,824 Arc User
    gradii wrote: »
    shpoks wrote: »
    Oh man.....putting beams on a BoP would be wrong on sooo many levels.....
    I actually think they need to restrict beams from BoPs just as DHCs are restricted from standard cruisers or science vessels. lol :D Just to prevent heresy. :tongue::)

    Vesta can use the Aux cannons which are DHCs. Not sure if they can use other DHCs but I would suppose so.

    Fed ship though. but KDF doesnt have any science vessels aside from the lizard science one.

    And the Dyson Destroyer. They are real Science Vessels, with all the bells & whistles of Secondary Deflector, Sensor Analysis, and Subsystem Targeting. They might not be quite as good as the Fed Vesta (instead of the hangar bay they have the destroyer mode, which is not that useful), but they are really at the top for Tier 5 Science Vessels. The KDF ship can be made to look decent with KDF materials nowadays. (THe Fed ship is IMO hopeless, no matter the skin, the Romulan is superior in looks to both KDF and FED). But no battle cloak on the KDF, just regular Cloak. Still more than most Science Vessels.

    oh yeah forgot about the Dyson one.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • delerouxdeleroux Member Posts: 478 Arc User
    sinn74 wrote: »
    As much as I wanted, and tried to like the Kor, it's disappointing on every level except the artwork.

    What is this ship for?

    Is it PvP? If so, why the trait that boosts CSV? That makes no sense.

    Is it a glass cannon? It has 1 less weapon, and only 4 tac consoles. All glass, no cannon.

    Is it for the new (post DR) content? Too little hull, not enough oomph for the hp sponges, no Intel.

    I can't understand why I would want this, other than "It's a Bird of Prey." Which is almost enough, but not quite.

    It sucks, because I'm pretty sure this is the last one they're going to make, regardless of how well it sells. The Bird of Prey line in this game (at least post-DR) is an oudated Cryptic concept, and they really have no desire to rectify that. Slap a new (very nice!) skin on it, a few minor tweaks, and say they gave us what we wanted. Um, no.

    Cryptic was at "take my money, as long as it doesn't suck." Well, they didn't take my money.

    Basically all of this.
  • kamuii2kamuii2 Member Posts: 231 Arc User
    edited November 2015
    I am having quite a lot of fun flyin my fleet kor. having good gear helps alot and knowing how to fly a glass cannon helps alot too. tho my kor isnt exactly a glass cannon. 15k shield 70k hull. but once again it comes down to gear.
Sign In or Register to comment.