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More Dyson ships and other left field ships ideas

Basic idea that Dyson ships boff switching becomes the key thing behind a new type of ships. Something like a Dyson Cruiser that can move its one of its tactical boff slots up a rank and become the Dyson Dreadnought with a proton lance. Maybe a science/pilot/intel ship that can switch between a full pilot ship or a full intel ship (this might be a little broken)

Anyone else has any weird ship ideas?

Comments

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    nah, I want a sci/cruiser. Command/Intel. :p
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  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    nah, I want a sci/cruiser. Command/Intel. :p

    Trying to think how would that work. I'm thinking something like protonic shielding. In cruiser mode it would be slower thanks to the protonic shielding but switching to science ship mode would release a burst of energy
  • binebanebinebane Member Posts: 557 Arc User
    i want medical carrier with extra fast crew regeneration tier 5 ability.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    A Sci Cruiser? I'd guess it'd be 4/3 with cruiser commands (probably boost shields and boost engines), cruiser level turn, and have a secondary deflector slot and more Sci/Eng consoles and seating.

    But I do like the idea of more mode-shift starships.

    The Obelisk should be able to shift into a dreadnought format (it's plenty huge enough; just have it maybe shift some of the lower parts around while calling in some drone parts to dock with it and giving it a more aggressive look), losing use of one hangar bay in exchange for 1-2 extra fore weapons, and trading the LtC Sci with the Lt Tac; becoming Lt Sci and LtC Tac while in dreadnought mode.

    I also support the idea of a Dyson Cruiser that can shift to Dreadnought mode at the cost of some mobility.
  • kontarnuskontarnus Member Posts: 289 Arc User
    If the obelisk could go into a dreadnought mode would that entail it sort of 'sliding' together like an armadillo ala the carrier in that terrible Wing Commander movie?
    "Intelligence is finite, stupidity is infinite" -- Umberto Eco
  • kontarnuskontarnus Member Posts: 289 Arc User
    edited November 2015
    From a practical point of view, the destroyers with all their moving hull parts don't seem like they would be very rugged,which is what you would expect from a more military/tactical oriented Destroyer. Simple, practical, and tough, is what a Destroyer should be... A lighter version of a battlecruiser .
    "Intelligence is finite, stupidity is infinite" -- Umberto Eco
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    More caitian ships, like a caitian escort or something. Then adversely, Ferasan ships. We've got gorn, orion, nausican, etc, ships, why no Ferasan? Make at least one, it should be fast and agile, sleek and steathy, and with "teeth and claws" just like a cat.
  • berginsbergins Member Posts: 3,453 Arc User
    Yellow submarine
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    More caitian ships, like a caitian escort or something. Then adversely, Ferasan ships. We've got gorn, orion, nausican, etc, ships, why no Ferasan? Make at least one, it should be fast and agile, sleek and steathy, and with "teeth and claws" just like a cat.

    A Ferasan escort carrier would be nice. Maybe to shake it up a little maybe give it non!hanger bay that let it warp in more ships to help it out. The pets would give out buffs like the trait Eyes of the swarm
  • khan1000khan1000 Member Posts: 264 Arc User
    All i want is a T6 Gorn balaur science dreadnought.
    giphy.gif
    Fear the Dominion
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    khan1000 wrote: »
    All i want is a T6 Gorn balaur science dreadnought.

    Would have it be an upgraded Vo'Quv but the KDF can't turn down any science it can get
  • autumnwind34autumnwind34 Member Posts: 29 Arc User
    A science raider. 4-2 weapon layout similar to a BOP or Kazon Heavy Raider, raider flanking bonus and a secondary deflector. A cloak and some intel seating would be cool too
  • autumnwind34autumnwind34 Member Posts: 29 Arc User
    Also the Benthan Ship with the coaxial warp drive from Voyager. No ideas on layouts but it would likely be a shuttle due to its size
  • pappy02upappy02u Member Posts: 141 Arc User
    I pitched an idea for the T6 flagships that had switching commanders instead of a trait awhile ago. In my idea it would also activate that ship type abilities like in sci mode you got SA and the target sub systems, while in eng mode you got cruiser commands, I couldn't think of a tac mode at the time... maybe the command battle cruiser powers?
    So the ships would basically have a boff layout like this: Com boff, two LtC boffs, and Lt uni... 4+3+3+2=12 boff powers I know T6s have 13 but with this ability switch 12 boffs might make it more balanced. If possible also switch the consoles layout, although a three pack(9 mega pack) with different console layouts might make it more attractive to the sales guys.
    This would give the true to show flexibility that trek ships should have.
  • kontarnuskontarnus Member Posts: 289 Arc User
    A left-field idea... hmm... how about...

    1) An Intel-freighter, with a tactical-science focus.
    2) A Breen privateer destroyer.
    3) Something Tzenkethi, anything.
    4) A Promelian Battlecruiser (anyone remember that TNG episode? the introduction of Aceton assimilators, Season 3 "Booby Trap")
    5) A ship of the Tkon Empire (lots of room for creativity there, since they were never described).
    6) The Think Tank ship from Voyager.

    "Intelligence is finite, stupidity is infinite" -- Umberto Eco
  • mreeves7amreeves7a Member Posts: 499 Arc User
    Given the current state of ships, anything KDF or RRF only would be "left-field"...
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited November 2015
    I have another left-field idea:
    A multirole ship that shifts between Destroyer, Cruiser, and Science Vessel forms. Can equip a secondary deflector, but status remains inactive outside of Science Vessel form. Also has a full set of 15 consoles, but only 11 are active at any time and change by form. Disabled consoles, like the disabled secondary deflector, will not provide any bonus or click-ability unless mode-shifted to make the consoles active.

    The console provides the shifting function; similar to the Veteran ship console, but there are 3 modes to choose from. The console must be mounted in an always active console slot, and will never permit mounting into a slot that may be disabled when switching forms (meaning it will only ever mount into the 3 right-most console slots out of the 15 available).

    The biggest element here is that the weapons, seats, AND active consoles change with the ship. The tradeoff is weaker hull and shields per form compared to a proper ship of the line (example: Cruiser form is slightly weaker than an equivalent full-time cruiser). Because of this, there are no special abilities beyond mode shifting and the associated stat-changes with each mode.

    General setup is for a Fleet level T6 version:

    Fixed seats regardless of form: Lt Uni/Hybrid and Lt Uni.

    Tac Form - Destroyer:
    - Cmdr Tac, Lt Eng/Pilot, LtC Sci.
    - 5 Tac consoles, 3 Sci consoles, and 3 Eng consoles are active.
    - Secondary Deflector is inactive and Sensor Analysis unavailable.
    - Weapons switch to 4/3 with the 4th Aft weapon being disabled while in this mode.
    - Gains higher base weapon damage and speed.

    Sci Form - Sci Vessel:
    - Lt Tac/Intel, LtC Eng, Cmdr Sci.
    - 3 Tac consoles, 5 Sci consoles, and 3 Eng consoles are active.
    - 2ndary Deflector becomes active and Sensor Analysis becomes available.
    - Weapons shift to 3/3 with 1 Fore and 1 Aft weapon being disabled while in this mode.
    - Gains higher shield recovery rate and speed.

    Eng Form - Cruiser (Default):
    - LtC Tac, Cmdr Eng, Lt Sci/Command.
    - 3 Tac consoles, 3 Sci consoles, and 5 Eng consoles are active.
    - Secondary Deflector is inactive and Sensor Analysis unavailable.
    - Weapons shift to 4/4 and gains Aggro boost and Shield durability cruiser auras.
    - Gains higher hull repair rate and higher HP.

    This idea serves 2 purposes; squeeze in an artificial Science ship into the KDF and Romulan sides and serve as a testbed for Cryptic, to see if they can manage a true dual-mode/multi-mode ship setup for the future; as another means to offset the limited amount of Boff and console layouts available without requiring another Tier jump.
    Post edited by hyperionx09 on
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I have another left-field idea:
    A multirole ship that shifts between Destroyer, Cruiser, and Science Vessel forms. Can equip a secondary deflector, but status remains inactive outside of Science Vessel form. Also has a full set of 15 consoles, but only 11 are active at any time and change by form. Disabled consoles, like the disabled secondary deflector, will not provide any bonus or click-ability unless mode-shifted to make the consoles active.

    The console provides the shifting function; similar to the Veteran ship console, but there are 3 modes to choose from. The console must be mounted in an always active console slot, and will never permit mounting into a slot that may be disabled when switching forms (meaning it will only ever mount into the 3 right-most console slots out of the 15 available).

    The biggest element here is that the weapons, seats, AND active consoles change with the ship. The tradeoff is weaker hull and shields per form compared to a proper ship of the line (example: Cruiser form is slightly weaker than an equivalent full-time cruiser). Because of this, there are no special abilities beyond mode shifting and the associated stat-changes with each mode.

    General setup is for a Fleet level T6 version:

    Fixed seats regardless of form: Lt Uni/Hybrid and Lt Uni.

    Tac Form - Destroyer:
    - Cmdr Tac, LtC Eng, Lt Sci/Pilot.
    - 5 Tac consoles, 3 Sci consoles, and 3 Eng consoles are active.
    - Secondary Deflector is inactive and Sensor Analysis unavailable.
    - Weapons switch to 4/3 with the 4th Aft weapon being disabled while in this mode.
    - Gains higher base weapon damage and speed.

    Sci Form - Sci Vessel:
    - Lt Tac/Intel, LtC Eng, Cmdr Sci.
    - 3 Tac consoles, 5 Sci consoles, and 3 Eng consoles are active.
    - 2ndary Deflector becomes active and Sensor Analysis becomes available.
    - Weapons shift to 3/3 with 1 Fore and 1 Aft weapon being disabled while in this mode.
    - Gains higher shield recovery rate and speed.

    Eng Form - Cruiser (Default):
    - LtC Tac, Lt Sci/Command, Cmdr Eng.
    - 3 Tac consoles, 3 Sci consoles, and 5 Eng consoles are active.
    - Secondary Deflector is inactive and Sensor Analysis unavailable.
    - Weapons shift to 4/4 and gains Aggro boost and Shield durability cruiser auras.
    - Gains higher hull repair rate and higher HP.

    This idea serves 2 purposes; squeeze in an artificial Science ship into the KDF and Romulan sides and serve as a testbed for Cryptic, to see if they can manage a true dual-mode/multi-mode ship setup for the future; as another means to offset the limited amount of Boff and console layouts available without requiring another Tier jump.
    That's actually a nice idea for a 9-pack ship. I would actually consider buying that.

    Although I can visualize the consoles changing when it transforms. that'd probably be what makes the different hulls different.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • mayito2009mayito2009 Member Posts: 643 Arc User
    I want a ship with 5 stations all Commander, 5 weapons front and 5 weapons rear, with cloak with 5 epic consoles. Heck if I am going to ask, how about 4 hangar bays.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I liked the Dyson Science Destroyers, and would mlike to see T6 versions of them, but a Dyson Cruiser or Escort.. Doesn't sound so interesting to me.
    bergins wrote: »
    Yellow submarine

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  • artan42artan42 Member Posts: 10,450 Bug Hunter
    Typhoon.​​
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  • cuchulainn74cuchulainn74 Member Posts: 831 Arc User
    Might be fun to see Mirror versions of the DSDs. Assuming the Terrans carried out their own Dyson projects, it would be fun to imagine how their efforts differ from ours. Possibly shift one of the aft weapon slots forward in a more attack-minded move? So a 4[5]/2 layout.
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  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited November 2015
    Might be fun to see Mirror versions of the DSDs. Assuming the Terrans carried out their own Dyson projects, it would be fun to imagine how their efforts differ from ours. Possibly shift one of the aft weapon slots forward in a more attack-minded move? So a 4[5]/2 layout.

    Instead of a secondary deflector, they have a Proton Tail Gun and a freed up 4th Fore weapon slot. When they shift from Destroyer to Raider mode, that Proton Tail Gun flips over or under the ship and becomes a 5th weapon.
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    I would love to see the winged defender put into the game as an offshoot to the klingons BoP as a raider

    R_TNG_WD.jpg
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Myself i thought of an idea that would be really interesting, and wanted to see it on the galaxy or a flag-ship. That you have several different modes you enter improving each of several roles you can take, while also increasing one of the three Lt stations with a Lt/com universal station on the ship. Also when you enter each of these modes via what command aura you have up it would enable different features on the ship, such as a proton-lance for the dreadnought mode or the second deflector even additional shield emitters an plating in the shield/aggro command/mode . Though i would make it that the ship preforms at a reduced degree than others of the dedicated type, so making it that it is a true multi-task ship or jack of all trades type, which would make it that the ship can adjust to fit the needs of the group.
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