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Queues scrapped for open door missions and single player missions in PUG area???

stuart1965stuart1965 Member Posts: 691 Arc User
The queuing in this game gets worse and worse. Dead most of the time. How about open door missions with no timers.Anyone can enter but if they leave,they get no prizes or points. Ground single player missions with full away team. No timers, no waiting. straight in to the action.

Queues scrapped for open door missions and single player missions in PUG area??? 48 votes

Yes
45%
timv94shpoksstuart1965mattjohnsonvaisthissciencekodachikunospacehermitmayito2009thay8472jim625tarran61infinitespacescheggers6873lordkratos1974fovrelmarkdbgrazyc2#7847gueneyhallek0420realcyberjackaquarius24 22 votes
No
33%
rangerryussbn655berginshippiejonsignumpaxcidjacksqwishedtunebreakerpeterconnorfirstmarkhawkmanthatcursedwolfletsfadeawayazmodeasthenoname711hunteralpha84leemwatson 16 votes
Other
20%
coldnapalmdragnockrahmkota19azrael605shadowwraith77adamkafeideaftravis05battykoda0thraexisasuran14 10 votes

Comments

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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    Other
    It's a nice idea but then we'd see every queue mission nerfed massively as people who are being carried will be incapable of completing them.
    ZiOfChe.png?1
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    No
    I remember when these were open missions.... it wasn't an improvement.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    No
    I remember when these were open missions.... it wasn't an improvement.

    I've got to agree with markhawkman on this one. It really is a bad idea to make these open missions again. Also @adamkafei makes another valid point. I need not remind people of the recent alterations to the "Optional" objectives in missions such as ISA and others.​​
    Oh, it's not broken? We can soon fix that!

  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    Other
    I wouldn't mind some missions, but you have to realise, a lot of the missions require coordination that you cannot get from a boff
  • thraexisthraexis Member Posts: 23 Arc User
    Other
    I like the idea but i would think it's better
    to scrap most of the queue missions and
    turn them into battle zones and only have
    featured queue missions.

    For example scrap the fleet pve queues
    and apply a battle zone at the fed/kdf
    fleet starbase.
  • berginsbergins Member Posts: 3,453 Arc User
    edited November 2015
    No
    I tend to vote against biased poll questions on principal, but in this case, I really don't like the idea.

    Come to think of it, if someone feels their poll question needs explanation/argument, it's probably a bad idea anyway, so even when I vote against a poll on principal, I also am frequently voting what I think.
    Post edited by bergins on
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Other
    I would not say we need to take away the ques, or make them open missions, but just reduce the number of available missions to que for. THough even just the idea of having different ques having varied and unique rewards that you can get from them, like ship skin, costumes, kits/modules, even maybe hanger-pets with a differnet look an weapon loadout. Just making the other ques have an incentive to play them other than the dil/marks would be nice as you will always have certain missions that are the go to for grinding out such things effectively making the other ones dead as there is no real reason to run them.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    Other
    I agree that the queues need an improvement to become popular again.

    But here is the thing: that fix should come from players being taught how to perform basic ship operations such as changing power levels, using bridge officer abilities, repairing damage/healing injuries and even stuff as blunt as reversing their ship.

    My experience in PUGs has been worse every month, until the point I quitted PUGging altogether and just decided to fly with the fleet whatever the fleet likes. The friendly climate in which you could share your knowledge in PUG matches has long since been buried. I educate my fleet members in any way, shape, size or form I can, but this is where my contribution ends. And as long as people keep treating this game as a single player one, people are not going to be learning to improve themselves.

    Back to point of the OP: yes, I'd like single player versions of existing queues, even as drop-in zones. However, these should only be normal, scale to the number of people inside, and not replace the current queues in any way.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    No
    At this point I think it’s time a new type of reward is introduced to bring live back to queues. Something very desirable to get, something you can never have enough of and something you can only get there.

    Account bound quality boosters for upgrades would be such a thing.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    Other
    At this point I think it’s time a new type of reward is introduced to bring live back to queues. Something very desirable to get, something you can never have enough of and something you can only get there.

    Account bound quality boosters for upgrades would be such a thing.

    Which would not fix the public queues. There would still be a minimal amount of combat performance every player in said queue would need to be able to demonstrate. Which not every player can show. What we would see would be more queueing up through the private runs, channels and fleets, but not a revive of the public queues.

    Like I said above, this would require the general PUG player to improve to the point he does not need somebody to carry him.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    No
    rahmkota19 wrote: »
    At this point I think it’s time a new type of reward is introduced to bring live back to queues. Something very desirable to get, something you can never have enough of and something you can only get there.

    Account bound quality boosters for upgrades would be such a thing.

    Which would not fix the public queues. There would still be a minimal amount of combat performance every player in said queue would need to be able to demonstrate. Which not every player can show. What we would see would be more queueing up through the private runs, channels and fleets, but not a revive of the public queues.

    Like I said above, this would require the general PUG player to improve to the point he does not need somebody to carry him.

    Ture but with 15 peeps in ISA as well as 20 in CCA as top non-event queues we have reached a point where I stopped caring who is going to queue up. I just need 4 more to get a match started or there is no game for me left. :/
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited November 2015
    Other
    Eliminate the queue system altogether, in favor of a team formation format only!!!

    People listed as LFT for X specific mission, can be selected from [sort of like the fleet lookup system] with a request to join a team being formed.

    Don't get me wrong, the queue system can be fast, but it also can be a pita who it decides to throw you in a group with!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • battykoda0battykoda0 Member Posts: 959 Arc User
    Other
    Other: Some queues would benefit from open joining and continual game play like the Voth zone fucntions (thinking of the salt mine and breaking the planet and maybe lost temple as I don't see anyone at all doing them these days) but others really need a team to make them work. If they could be altered in a way that a 3-man team could do them, it might speed things up. Many of them require a minimum of 3 people to operate consoles or what have you. There would be no way to even do these as a single player unless they are completely rewritten.
    Wow. There is a new KDF Science ship. I'll be!
  • battykoda0battykoda0 Member Posts: 959 Arc User
    Other
    At this point I think it’s time a new type of reward is introduced to bring live back to queues. Something very desirable to get, something you can never have enough of and something you can only get there.

    Account bound quality boosters for upgrades would be such a thing.

    I usually don't post two in a row but decided to come back and reply to this one. There used to be. You used to have to do the optionals for the Borg STF to get accolades that unlocked uniforms/outfit options in the tailor. There was only one way to get them - get every optional in every Borg STF. You also needed to get drops from these missions to get ship/armor set parts. Now you can wait for faceroll events like the current Mirror event and get thousands of marks over a couple of weeks and buy them from the rep store.

    I was once very proud of my MACO and Omega sets. Now they mean not much of anything. You can get them doing red alerts in sector space.
    Wow. There is a new KDF Science ship. I'll be!
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    No
    battykoda0 wrote: »
    At this point I think it’s time a new type of reward is introduced to bring live back to queues. Something very desirable to get, something you can never have enough of and something you can only get there.

    Account bound quality boosters for upgrades would be such a thing.

    I usually don't post two in a row but decided to come back and reply to this one. There used to be. You used to have to do the optionals for the Borg STF to get accolades that unlocked uniforms/outfit options in the tailor. There was only one way to get them - get every optional in every Borg STF. You also needed to get drops from these missions to get ship/armor set parts. Now you can wait for faceroll events like the current Mirror event and get thousands of marks over a couple of weeks and buy them from the rep store.

    I was once very proud of my MACO and Omega sets. Now they mean not much of anything. You can get them doing red alerts in sector space.

    Yea I remember those times. :)

    On the one hand they were cool because of an ongoing motivating factor to run queues. On the other they were a bit frustrating because of lucky drops required for gear.

    Nevertheless even under current rules something like that would work nicely. I think upgrades remain the one and only never-ending need in this game. Interesting part is that queued contend is also pretty much the only contend that needs them.

    I think participating should offer a massive benefit in that department.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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