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Is broadsiding viable anymore?

I want to hop back into my galor and go broadsiding, but the deeps provided by beam arrays is laughable. It's fine for normal difficulty but you step out into advanced and everything points at you with their bloated HP pools.

I go onto one of my forward DBB ships and can actually kill things by myself (only a few, highest deeps i gotten is 17k and only once, i usually hover around 10k, which is kinda meh these days but I don't know how to get it any higher).

Comments

  • nlearthlychief86nlearthlychief86 Member Posts: 34 Arc User
    WOOOT!??? its ur build not that broadside is not valid! i hit 133k DPS with Beam arrays only and melt stuff broadside!

    people need to stop thinking when they have mkXIV weapons they can just melt everything... much more needed to get to that point!

    so answer yes its viable and yes high DPS can be reached with it and yes you can melt stuff with it!


    hope this helps
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    Broadsiding is still the artform it always was. One of the most solid ways to deal sustained damage, if you can keep your power levels under control.

    Which brings me to the question: is your Galor equipped with sufficient counters for the immense power drain? Aka Emergency power to weapons, Energy Siphon and/or weapons batteries?
  • questeriusquesterius Member Posts: 8,498 Arc User
    miirik wrote: »
    I want to hop back into my galor and go broadsiding, but the deeps provided by beam arrays is laughable. It's fine for normal difficulty but you step out into advanced and everything points at you with their bloated HP pools.

    I go onto one of my forward DBB ships and can actually kill things by myself (only a few, highest deeps i gotten is 17k and only once, i usually hover around 10k, which is kinda meh these days but I don't know how to get it any higher).

    Can you provide a build for your galor with skillplanner?
    http://www.stoacademy.com/tools/skillplanner/?build=scilrsvretrofit_0

    First impression from what you're telling us is that you haven't got your power management and use of attack patterns in order, but until we know your build it is not yet possible to give specific recommendations.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • miirikmiirik Member Posts: 483 Arc User
    questerius wrote: »
    miirik wrote: »
    I want to hop back into my galor and go broadsiding, but the deeps provided by beam arrays is laughable. It's fine for normal difficulty but you step out into advanced and everything points at you with their bloated HP pools.

    I go onto one of my forward DBB ships and can actually kill things by myself (only a few, highest deeps i gotten is 17k and only once, i usually hover around 10k, which is kinda meh these days but I don't know how to get it any higher).

    Can you provide a build for your galor with skillplanner?
    http://www.stoacademy.com/tools/skillplanner/?build=scilrsvretrofit_0

    First impression from what you're telling us is that you haven't got your power management and use of attack patterns in order, but until we know your build it is not yet possible to give specific recommendations.​​

    http://skillplanner.stoacademy.com/?build=justagalor_0
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    miirik wrote: »
    questerius wrote: »
    miirik wrote: »
    I want to hop back into my galor and go broadsiding, but the deeps provided by beam arrays is laughable. It's fine for normal difficulty but you step out into advanced and everything points at you with their bloated HP pools.

    I go onto one of my forward DBB ships and can actually kill things by myself (only a few, highest deeps i gotten is 17k and only once, i usually hover around 10k, which is kinda meh these days but I don't know how to get it any higher).

    Can you provide a build for your galor with skillplanner?
    http://www.stoacademy.com/tools/skillplanner/?build=scilrsvretrofit_0

    First impression from what you're telling us is that you haven't got your power management and use of attack patterns in order, but until we know your build it is not yet possible to give specific recommendations.​​

    http://skillplanner.stoacademy.com/?build=justagalor_0

    Judging from this, power management should not be a problem. I do miss any attack pattern ability. Torpedo Spreads are great fun, but most builds these days tend towards somebody in your team needing to use an Attack Pattern Beta on your enemies to truly start making dents. I don't know the people you fly with regularly and if they use Beta. But as a suggestion, try to use Beta just in a single test run and see what the differences are for you. Especially considering you are a sci captain and miss out on the damage boosting side of tacticals.
  • miirikmiirik Member Posts: 483 Arc User
    rahmkota19 wrote: »
    miirik wrote: »
    questerius wrote: »
    miirik wrote: »
    I want to hop back into my galor and go broadsiding, but the deeps provided by beam arrays is laughable. It's fine for normal difficulty but you step out into advanced and everything points at you with their bloated HP pools.

    I go onto one of my forward DBB ships and can actually kill things by myself (only a few, highest deeps i gotten is 17k and only once, i usually hover around 10k, which is kinda meh these days but I don't know how to get it any higher).

    Can you provide a build for your galor with skillplanner?
    http://www.stoacademy.com/tools/skillplanner/?build=scilrsvretrofit_0

    First impression from what you're telling us is that you haven't got your power management and use of attack patterns in order, but until we know your build it is not yet possible to give specific recommendations.​​

    http://skillplanner.stoacademy.com/?build=justagalor_0

    Judging from this, power management should not be a problem. I do miss any attack pattern ability. Torpedo Spreads are great fun, but most builds these days tend towards somebody in your team needing to use an Attack Pattern Beta on your enemies to truly start making dents. I don't know the people you fly with regularly and if they use Beta. But as a suggestion, try to use Beta just in a single test run and see what the differences are for you. Especially considering you are a sci captain and miss out on the damage boosting side of tacticals.

    i don't fly with anyone, I don't have people to fly with, even in my tier 5 fleet cause hardly anyone is on. therefore i pug at all times

    will try beta, also thinking of putting on vaadwaur polarons and just getting the full 3 piece jem hadar, galors get the 3 piece victory or life bonus.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    You have too many Neutroniums !
    Whittle that down to 1 or 2 maximum.

    Your skill tree is a bit of a mess.

    Ill make a build for you and re-post it here, shortly.

    [img][/img]OD5urLn.jpg
  • theraven2378theraven2378 Member Posts: 6,016 Arc User
    edited November 2015
    The pointblank shot trait works on broadsiders as well, get up close and rake them with the broadsides
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • questeriusquesterius Member Posts: 8,498 Arc User
      edited November 2015
      First impression: A lot of focus on tanking and defense. No use of attack patterns

      Made some changes
      http://skillplanner.stoacademy.com/?build=justgalorchanges_0

      Kept the TS since i noticed it's a fan favourite with neutronic.
      Replaced omni with kinetic cutting beam. You mentioned broadsiding so why bother with a relatively DPS weak omni.
      Two piece sets for borg space and weapon sets should help with power management and healing.

      Replaced bounty hunter's friend and regular neutronic consoles with EPS consoles to make better use of the plasmodic leech.
      To improve power management further use enhanced neutronic consoles with [flow] instead of turn or hull healing

      For trait I've put both nukara traits Aux to offence and defence in place + radiant detonation matrix + energy refrequencer from iconian reputation. For this it is important to keep weapon and aux both at max.

      For the warp core you want to find one with [amp] from either fleet stores or by upgrading your kobali core to epic

      Replaced universal with tactical and put attack pattern beta in.

      While the last change is more a personal favourite, i replaced DEM3 with A2B3 to keep power high at all times.

      Maybe others have more suggestions. As for traits, the trait system is getting an overhaul very soon so check the news page and look which traits may benefit your style.

      Edit:
      If you're going with A2B then this doff should be used as well.
      http://sto.gamepedia.com/Marion_Frances_Dulmur​​
      This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
    • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
      edited November 2015
      http://skillplanner.stoacademy.com/?build=justtagalorpt2_8732

      Try this on for size.

      Skill Tree + Notes (for Doffs)
      Ship build and layout.

      That should help.


      Since your using the Neutronic, use the multi-Energy console and Hydrodynamic console for a 2 piece bonus = +7.5% Disruptor or Phaser damage. + The boost to radiation damage from the Multi-Energy console.
      Use a Torp Doff (reduce cooldown on Torps) if you want, just replace one of the ones I suggested.

      Try to get the 4 piece Ico space set if you can, and bring the Warp Core to Ultra Rare for AMP.

      If you cant get that set yet, then what you have will be serviceable, but, you should aim to get that Ico set ASAP.

      And take a look at the skill tree. I think that's your major issue.


      [img][/img]OD5urLn.jpg
    • questeriusquesterius Member Posts: 8,498 Arc User
      Be sure to let us know the results.​​
      This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
    • miirikmiirik Member Posts: 483 Arc User
      well im back from work, im sorry but i'm not going to spend 500 zen just to change-test my skills, though the items and bridge officer skills I can do, and I do own the iconian ship set. I'll have to look at these and try them out.
    • This content has been removed.
    • miirikmiirik Member Posts: 483 Arc User
      deokkent wrote: »
      I personally don't believe it's a problem of the build. You should be able to manage most content with your current setup. I am not denying that there are ideal skill tree types out there, but that's a bit obsessive min maxing. They sure are nice to have but they're not essential. For the time being, let's just say your skill tree is "adequate".

      The issue is most likely the way you are flying the ship, basically situational awareness. It is also important to time and use your abilities when they are actually needed. For instance, sensor scan is a powerful debuffer with high auxiliary power. Do you use it on a group of NPCs that you want to clear off the map or low level NPC threat (isolated probe)? When are you activating your single copy fire at will (single target or multiple targets)? How do you position during engagements, are you far away from your targets? Do you activate emergency to weapons before or after fire at will? Do you smash your spacebar (very bad), using powers the moment they come off cooldown (very very bad) or are you calmly activating abilities and appropriate timing? I noticed you're using beams, don't be afraid to burn your ec on weapons batteries. Power management for the win lol. These are all questions you should ask yourself.

      I am willing to bet that you are a spacebar smasher. You won't believe it, but that habit is actually detrimental to your performance lol. I know it feels great but it doesn't really help; much like smoking rofl.

      yeah im a space bar smasher, and I try to make good efficient use of sensor scan.

      also, apparently aux to bat 3 doesn't exist?
    • questeriusquesterius Member Posts: 8,498 Arc User
      miirik wrote: »
      deokkent wrote: »
      I personally don't believe it's a problem of the build. You should be able to manage most content with your current setup. I am not denying that there are ideal skill tree types out there, but that's a bit obsessive min maxing. They sure are nice to have but they're not essential. For the time being, let's just say your skill tree is "adequate".

      The issue is most likely the way you are flying the ship, basically situational awareness. It is also important to time and use your abilities when they are actually needed. For instance, sensor scan is a powerful debuffer with high auxiliary power. Do you use it on a group of NPCs that you want to clear off the map or low level NPC threat (isolated probe)? When are you activating your single copy fire at will (single target or multiple targets)? How do you position during engagements, are you far away from your targets? Do you activate emergency to weapons before or after fire at will? Do you smash your spacebar (very bad), using powers the moment they come off cooldown (very very bad) or are you calmly activating abilities and appropriate timing? I noticed you're using beams, don't be afraid to burn your ec on weapons batteries. Power management for the win lol. These are all questions you should ask yourself.

      I am willing to bet that you are a spacebar smasher. You won't believe it, but that habit is actually detrimental to your performance lol. I know it feels great but it doesn't really help; much like smoking rofl.

      yeah im a space bar smasher, and I try to make good efficient use of sensor scan.

      also, apparently aux to bat 3 doesn't exist?

      Have you tried the trainer at ESD?​​
      This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
    • edited November 2015
      This content has been removed.
    • farmallmfarmallm Member Posts: 4,630 Arc User
      Making pylon turns all the time!
      Enterprise%20C_zpsrdrf3v8d.jpg

      USS Casinghead NCC 92047 launched 2350
      Fleet Admiral Stowe - Dominion War Vet.
    • questeriusquesterius Member Posts: 8,498 Arc User
      deokkent wrote: »
      @miirik
      Click link to find out how you can boost your performance. This dude will pretty much tell you all you need to know about performance. He will introduce you to certain concepts, some of what I already mentioned. But if you implement the little adjustments he suggests, you will start seeing dps closer to 30K and that's during pug matches.
      questerius wrote: »
      miirik wrote: »
      deokkent wrote: »
      I personally don't believe it's a problem of the build. You should be able to manage most content with your current setup. I am not denying that there are ideal skill tree types out there, but that's a bit obsessive min maxing. They sure are nice to have but they're not essential. For the time being, let's just say your skill tree is "adequate".

      The issue is most likely the way you are flying the ship, basically situational awareness. It is also important to time and use your abilities when they are actually needed. For instance, sensor scan is a powerful debuffer with high auxiliary power. Do you use it on a group of NPCs that you want to clear off the map or low level NPC threat (isolated probe)? When are you activating your single copy fire at will (single target or multiple targets)? How do you position during engagements, are you far away from your targets? Do you activate emergency to weapons before or after fire at will? Do you smash your spacebar (very bad), using powers the moment they come off cooldown (very very bad) or are you calmly activating abilities and appropriate timing? I noticed you're using beams, don't be afraid to burn your ec on weapons batteries. Power management for the win lol. These are all questions you should ask yourself.

      I am willing to bet that you are a spacebar smasher. You won't believe it, but that habit is actually detrimental to your performance lol. I know it feels great but it doesn't really help; much like smoking rofl.

      yeah im a space bar smasher, and I try to make good efficient use of sensor scan.

      also, apparently aux to bat 3 doesn't exist?

      Have you tried the trainer at ESD?

      I am not entirely certain. I don't think anyone can train rank 3 actually. It must be one of those abilities that can only be obtained from a bridge officer off the exchange (also the training manual) or duty assignments. I recall that it was commonly believed rank 1 was the best option for aux2bat builds though. Is that no longer the case nowadays?

      I thought it was listed at the vendor or could be crafted in R%D system. Checked the vendor, but it's not listed.
      To craft the manual in R&D one probably needs a different skill distribution than i currently have.​​
      This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
    • berginsbergins Member Posts: 3,453 Arc User
      According to the wiki, A2B is only obtainable from another BOff.
      http://sto.gamepedia.com/Bridge_officer_and_kit_abilities
      "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
    • elvnswordselvnswords Member Posts: 184 Arc User
      bergins wrote: »
      According to the wiki, A2B is only obtainable from another BOff.
      http://sto.gamepedia.com/Bridge_officer_and_kit_abilities

      Yep and it's rarer then hell to find one on the open market too... ::grump::

    • zero2362zero2362 Member Posts: 436 Arc User
      I wouldnt use A2B2 or 3 if you can help it. 1 does the job just fine and it frees up your higher rank slots for better abilities
      343rguu.jpg

    • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
      questerius wrote: »
      miirik wrote: »
      deokkent wrote: »
      I personally don't believe it's a problem of the build. You should be able to manage most content with your current setup. I am not denying that there are ideal skill tree types out there, but that's a bit obsessive min maxing. They sure are nice to have but they're not essential. For the time being, let's just say your skill tree is "adequate".

      The issue is most likely the way you are flying the ship, basically situational awareness. It is also important to time and use your abilities when they are actually needed. For instance, sensor scan is a powerful debuffer with high auxiliary power. Do you use it on a group of NPCs that you want to clear off the map or low level NPC threat (isolated probe)? When are you activating your single copy fire at will (single target or multiple targets)? How do you position during engagements, are you far away from your targets? Do you activate emergency to weapons before or after fire at will? Do you smash your spacebar (very bad), using powers the moment they come off cooldown (very very bad) or are you calmly activating abilities and appropriate timing? I noticed you're using beams, don't be afraid to burn your ec on weapons batteries. Power management for the win lol. These are all questions you should ask yourself.

      I am willing to bet that you are a spacebar smasher. You won't believe it, but that habit is actually detrimental to your performance lol. I know it feels great but it doesn't really help; much like smoking rofl.

      yeah im a space bar smasher, and I try to make good efficient use of sensor scan.

      also, apparently aux to bat 3 doesn't exist?

      Have you tried the trainer at ESD?​​
      Rank III abilities are never available at vendors.

      Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
    • cncshadecncshade Member Posts: 30 Arc User
      miirik wrote: »
      I want to hop back into my galor and go broadsiding, but the deeps provided by beam arrays is laughable. It's fine for normal difficulty but you step out into advanced and everything points at you with their bloated HP pools.

      I go onto one of my forward DBB ships and can actually kill things by myself (only a few, highest deeps i gotten is 17k and only once, i usually hover around 10k, which is kinda meh these days but I don't know how to get it any higher).
      If you cant do damage while braodsiding you are not doing it right. I hit 50k+ dps on my fleet t6 Arbiter in isa while still maintaining alot of my defense. Remember Doff choice trait and rep placment and Boff skill choice are all factors and you should really think about what you are saying before coming into a forum and talk nonsense just saying XD

    • This content has been removed.
    • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
      miirik wrote: »
      questerius wrote: »
      miirik wrote: »
      I want to hop back into my galor and go broadsiding, but the deeps provided by beam arrays is laughable. It's fine for normal difficulty but you step out into advanced and everything points at you with their bloated HP pools.

      I go onto one of my forward DBB ships and can actually kill things by myself (only a few, highest deeps i gotten is 17k and only once, i usually hover around 10k, which is kinda meh these days but I don't know how to get it any higher).

      Can you provide a build for your galor with skillplanner?
      http://www.stoacademy.com/tools/skillplanner/?build=scilrsvretrofit_0

      First impression from what you're telling us is that you haven't got your power management and use of attack patterns in order, but until we know your build it is not yet possible to give specific recommendations.​​

      http://skillplanner.stoacademy.com/?build=justagalor_0

      Your build looks ok to me. It's not 100% optimal, but it should be very viable. Your main issue would be using mk xii gear. Definitely look to upgrade that, and if you can, swap out some of the neutroniums for some more dmg boosting universals.

      Your other main issue looks to be your personal traits. There's a lot of ground traits in there which (at least until the trait revamp) won't be doing anything while you're in space combat. Also, isn't Bite a Gorn only trait???
      animated.gif
    • miirikmiirik Member Posts: 483 Arc User
      miirik wrote: »
      questerius wrote: »
      miirik wrote: »
      I want to hop back into my galor and go broadsiding, but the deeps provided by beam arrays is laughable. It's fine for normal difficulty but you step out into advanced and everything points at you with their bloated HP pools.

      I go onto one of my forward DBB ships and can actually kill things by myself (only a few, highest deeps i gotten is 17k and only once, i usually hover around 10k, which is kinda meh these days but I don't know how to get it any higher).

      Can you provide a build for your galor with skillplanner?
      http://www.stoacademy.com/tools/skillplanner/?build=scilrsvretrofit_0

      First impression from what you're telling us is that you haven't got your power management and use of attack patterns in order, but until we know your build it is not yet possible to give specific recommendations.​​

      http://skillplanner.stoacademy.com/?build=justagalor_0

      Your build looks ok to me. It's not 100% optimal, but it should be very viable. Your main issue would be using mk xii gear. Definitely look to upgrade that, and if you can, swap out some of the neutroniums for some more dmg boosting universals.

      Your other main issue looks to be your personal traits. There's a lot of ground traits in there which (at least until the trait revamp) won't be doing anything while you're in space combat. Also, isn't Bite a Gorn only trait???

      yes, bite is gorn only

      i am gorn
      i am kdf
    • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
      Ahh... the stoacademy link says fed science captain. I was confused!
      animated.gif
    • sennahcheribsennahcherib Member Posts: 2,823 Arc User
      edited November 2015
      To improve power management further use enhanced neutronic consoles with [flow] instead of turn or hull healing

      For trait I've put both nukara traits Aux to offence and defence in place + radiant detonation matrix + energy refrequencer from iconian reputation. For this it is important to keep weapon and aux both at max.

      While the last change is more a personal favourite, i replaced DEM3 with A2B3 to keep power high at all times.

      I don't think that A2B is good idea, if he must keep his aux power at max. And if he is use a warp core with amp, A2b is also a bad idea. he could replace A2B3 by RSP3 and instead rsp1 use an other copy of emergency to weapons.

      you don't need 2 copies of engineering team, if you have the purple doff to reduce its cooldown. you should replace "subsystem rdundancies", because you don't use beam overload, and if you decide to use an attack pattern the trait "the best defense" is your friend :)

      btw, like you broadside, you don't need all the neutronium with turn, you could replace them by something else, maybe an other console with flow (amabassy console or the one from the research lab. on my ship, I use only 1 neutronium (except for the cruiser with dbb build, I use 2 rcs consoles), i use also the nukara rep trait -defense- with 50 in aux, you have already good stats for the kinetic and energy resistance. And there is also the free console from the iconian mission (maybe "butterfly", not sure); this free console is quite good.
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