I want to hop back into my galor and go broadsiding, but the deeps provided by beam arrays is laughable. It's fine for normal difficulty but you step out into advanced and everything points at you with their bloated HP pools.
I go onto one of my forward DBB ships and can actually kill things by myself (only a few, highest deeps i gotten is 17k and only once, i usually hover around 10k, which is kinda meh these days but I don't know how to get it any higher).
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people need to stop thinking when they have mkXIV weapons they can just melt everything... much more needed to get to that point!
so answer yes its viable and yes high DPS can be reached with it and yes you can melt stuff with it!
hope this helps
Which brings me to the question: is your Galor equipped with sufficient counters for the immense power drain? Aka Emergency power to weapons, Energy Siphon and/or weapons batteries?
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Can you provide a build for your galor with skillplanner?
http://www.stoacademy.com/tools/skillplanner/?build=scilrsvretrofit_0
First impression from what you're telling us is that you haven't got your power management and use of attack patterns in order, but until we know your build it is not yet possible to give specific recommendations.
http://skillplanner.stoacademy.com/?build=justagalor_0
Judging from this, power management should not be a problem. I do miss any attack pattern ability. Torpedo Spreads are great fun, but most builds these days tend towards somebody in your team needing to use an Attack Pattern Beta on your enemies to truly start making dents. I don't know the people you fly with regularly and if they use Beta. But as a suggestion, try to use Beta just in a single test run and see what the differences are for you. Especially considering you are a sci captain and miss out on the damage boosting side of tacticals.
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i don't fly with anyone, I don't have people to fly with, even in my tier 5 fleet cause hardly anyone is on. therefore i pug at all times
will try beta, also thinking of putting on vaadwaur polarons and just getting the full 3 piece jem hadar, galors get the 3 piece victory or life bonus.
Whittle that down to 1 or 2 maximum.
Your skill tree is a bit of a mess.
Ill make a build for you and re-post it here, shortly.
-Lord Commander Solar Macharius
Made some changes
http://skillplanner.stoacademy.com/?build=justgalorchanges_0
Kept the TS since i noticed it's a fan favourite with neutronic.
Replaced omni with kinetic cutting beam. You mentioned broadsiding so why bother with a relatively DPS weak omni.
Two piece sets for borg space and weapon sets should help with power management and healing.
Replaced bounty hunter's friend and regular neutronic consoles with EPS consoles to make better use of the plasmodic leech.
To improve power management further use enhanced neutronic consoles with [flow] instead of turn or hull healing
For trait I've put both nukara traits Aux to offence and defence in place + radiant detonation matrix + energy refrequencer from iconian reputation. For this it is important to keep weapon and aux both at max.
For the warp core you want to find one with [amp] from either fleet stores or by upgrading your kobali core to epic
Replaced universal with tactical and put attack pattern beta in.
While the last change is more a personal favourite, i replaced DEM3 with A2B3 to keep power high at all times.
Maybe others have more suggestions. As for traits, the trait system is getting an overhaul very soon so check the news page and look which traits may benefit your style.
Edit:
If you're going with A2B then this doff should be used as well.
http://sto.gamepedia.com/Marion_Frances_Dulmur
Try this on for size.
Skill Tree + Notes (for Doffs)
Ship build and layout.
That should help.
Since your using the Neutronic, use the multi-Energy console and Hydrodynamic console for a 2 piece bonus = +7.5% Disruptor or Phaser damage. + The boost to radiation damage from the Multi-Energy console.
Use a Torp Doff (reduce cooldown on Torps) if you want, just replace one of the ones I suggested.
Try to get the 4 piece Ico space set if you can, and bring the Warp Core to Ultra Rare for AMP.
If you cant get that set yet, then what you have will be serviceable, but, you should aim to get that Ico set ASAP.
And take a look at the skill tree. I think that's your major issue.
yeah im a space bar smasher, and I try to make good efficient use of sensor scan.
also, apparently aux to bat 3 doesn't exist?
Have you tried the trainer at ESD?
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I thought it was listed at the vendor or could be crafted in R%D system. Checked the vendor, but it's not listed.
To craft the manual in R&D one probably needs a different skill distribution than i currently have.
http://sto.gamepedia.com/Bridge_officer_and_kit_abilities
Yep and it's rarer then hell to find one on the open market too... ::grump::
Your build looks ok to me. It's not 100% optimal, but it should be very viable. Your main issue would be using mk xii gear. Definitely look to upgrade that, and if you can, swap out some of the neutroniums for some more dmg boosting universals.
Your other main issue looks to be your personal traits. There's a lot of ground traits in there which (at least until the trait revamp) won't be doing anything while you're in space combat. Also, isn't Bite a Gorn only trait???
yes, bite is gorn only
i am gorn
i am kdf
I don't think that A2B is good idea, if he must keep his aux power at max. And if he is use a warp core with amp, A2b is also a bad idea. he could replace A2B3 by RSP3 and instead rsp1 use an other copy of emergency to weapons.
you don't need 2 copies of engineering team, if you have the purple doff to reduce its cooldown. you should replace "subsystem rdundancies", because you don't use beam overload, and if you decide to use an attack pattern the trait "the best defense" is your friend
btw, like you broadside, you don't need all the neutronium with turn, you could replace them by something else, maybe an other console with flow (amabassy console or the one from the research lab. on my ship, I use only 1 neutronium (except for the cruiser with dbb build, I use 2 rcs consoles), i use also the nukara rep trait -defense- with 50 in aux, you have already good stats for the kinetic and energy resistance. And there is also the free console from the iconian mission (maybe "butterfly", not sure); this free console is quite good.