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Character/Account bound items - is that really necessary?

I'm wondering how many of players beside myself are thinking that character/account bound items are pretty much annoying and unnecessary. I truly hate when I get those weapons/other stuff from REP projects and can't put them on exchange because of the fact that they are all character bound. So I have only two options for them if I don't want to use them and those are to pile them up in my bank (which already is almost completely full), or to discard them and get (too) small amount of energy credits.
Same goes for items you were using before, but don't want to use them anymore. I can either put them back in bank or discard them. And I don't like either of those options when valuable items are in question.
Why do the devs insist of keeping this system? I don't think it brings them that much of money as I'm certain that most of the people would rather discard old stuff they don't want to use anymore, than buy another few bank slots (which are too expensive anyway if you aks me). And I'm certain that even if they do that sometimes, they are not going to do it every time they ran out of space in their banks. Sorry devs, but not all people are millionaires so they can spend tons of money on different things in game and certainly not all of the players are stupid enough to buy things they don't actually need or are on a very low priority list (me included). So I'm pledging you to remove this unnecessary annoying system as soon as possible. I'm sure you will make a lot of players very happy.
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Comments

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I remember the way the economy in Diablo 2 worked... Items were stupidly rare because gear could get freely passed around. If they weren't rare then people would have full sets of epic gear....
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  • davefenestratordavefenestrator Member Posts: 10,690 Arc User
    They are part of almost every MMO for reasons.

    Special Rep and story rewards are character-bound because they want you to play with every character to earn the rewards, not just one character or none.

    Random loot is also part of most MMOs as a way to get you to continue to play.

    Also, In F2P MMOs, play time generally turns into more real-world spending by players.

    There are other reasons like "fairness" where players like to know that using rep or raid gear means that you've actually earned it.
  • tempusmagustempusmagus Member Posts: 107 Arc User
    I remember the way the economy in Diablo 2 worked... Items were stupidly rare because gear could get freely passed around. If they weren't rare then people would have full sets of epic gear....

    D2 also had people working hard to hack accounts to steal stuff because it wasn't account/character bound. I lost all my high end gear because I was in chat. I really don't mind having the bound stuff at all. Just wish dilithium mining claims weren't...
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  • sovereign47sovereign47 Member Posts: 399 Arc User
    Well in that case, they could do something so that you can unbound any items you wish for an expense of some small amount of dilithium. And when I mean small, I mean like 50 or 100 dilithium.

    Btw don't get me even started with real-world spending, because entire system is flawed in many ways and I do think that game based on STAR TREK, should get as far away from being like it as possible.
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  • flash525flash525 Member Posts: 5,441 Arc User
    Firstly, Paragraphs are your friend.

    Secondly, for the most part, yes. Cryptic needs players to play the game. If you could transfer everything across to a new character every time you got bored (or whatever) then you'd not need to play to earn all the goodies over and over and over and over again.
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  • cidjackcidjack Member Posts: 2,017 Arc User
    Gear earned from Rep projects are your reward for completing the Rep. Having the ability to sell it on the exchange defeats the whole purpose of spending the time to do the rep in the first place.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I remember the way the economy in Diablo 2 worked... Items were stupidly rare because gear could get freely passed around. If they weren't rare then people would have full sets of epic gear....
    D2 also had people working hard to hack accounts to steal stuff because it wasn't account/character bound. I lost all my high end gear because I was in chat. I really don't mind having the bound stuff at all. Just wish dilithium mining claims weren't...
    Curse my selective memory for forgetting that. :p
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  • rickdankorickdanko Member Posts: 470 Arc User
    If I really did *earn* the gear, then it should me mine to do with as I please; including selling or giving it to another player, or another character on my account. Who cares if someone thinks I didn't eeeeaaaaaaarrrrrn it or not?
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  • cidjackcidjack Member Posts: 2,017 Arc User
    rickdanko wrote: »
    If I really did *earn* the gear, then it should me mine to do with as I please; including selling or giving it to another player, or another character on my account. Who cares if someone thinks I didn't eeeeaaaaaaarrrrrn it or not?

    You do not own anything you earn, Cryptic does. You have unlocked for your personal enjoyment while you are playing the game.
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  • sovereign47sovereign47 Member Posts: 399 Arc User
    rickdanko wrote: »
    If I really did *earn* the gear, then it should me mine to do with as I please; including selling or giving it to another player, or another character on my account. Who cares if someone thinks I didn't eeeeaaaaaaarrrrrn it or not?

    That's absolutely right and it is a reason why I disagree with current bounding system.
    cidjack wrote: »
    rickdanko wrote: »
    If I really did *earn* the gear, then it should me mine to do with as I please; including selling or giving it to another player, or another character on my account. Who cares if someone thinks I didn't eeeeaaaaaaarrrrrn it or not?

    You do not own anything you earn, Cryptic does. You have unlocked for your personal enjoyment while you are playing the game.

    While cryptic may own the game and stuff from it, I think the items, my character and everything else I myself created/worked for in game are mine and I should be able to do with them anything I want.

    Btw another flaw of the system is that I cannot give some of the items to my other characters because they are character bound. And I had several occasions in which I wanted to give a particular item to my other character, but couldn't do it because of that. Believe me or not it is very annoying.

    FED ENG: FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC: ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta): LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
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    SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
  • fovrelfovrel Member Posts: 1,448 Arc User
    In a fantasy MMO the account bound thing makes perfectly sense. You do not give away your epic weapon you got from defeating that enemy that was a threat to the whole world. In Startrek this is not so much the case. This is not a fantasy MMO which takes place in a fantasy/non-realistic world. We are just in the future with futuristic technology.

    However I do understand that some items are account bound. Some items, most items are supposed to be standard combat equipment. It seems to me pretty dumb, that if I have a weapon, I can transfer it, but as soon as I have equipped/used it, that is no longer possible. Why is that?
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    fovrel wrote: »
    In a fantasy MMO the account bound thing makes perfectly sense. You do not give away your epic weapon you got from defeating that enemy that was a threat to the whole world. In Startrek this is not so much the case. This is not a fantasy MMO which takes place in a fantasy/non-realistic world. We are just in the future with futuristic technology.

    However I do understand that some items are account bound. Some items, most items are supposed to be standard combat equipment. It seems to me pretty dumb, that if I have a weapon, I can transfer it, but as soon as I have equipped/used it, that is no longer possible. Why is that?
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  • davefenestratordavefenestrator Member Posts: 10,690 Arc User
    I remember the way the economy in Diablo 2 worked... Items were stupidly rare because gear could get freely passed around. If they weren't rare then people would have full sets of epic gear....

    Good point. Either people would not have the gear at all because rarity was increased to keep the supply low, or epic gear becomes near-worthless. UR and Epic gear is supposed to require effort to obtain. Gearing up is something you work at in an MMO.
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    I don't think I would like it if account bound would disappear. It would take away a lot of the feeling of accomplishment of getting stuff. Yes, it could still be done the old fashioned way, but it probably wouldn't. This might be workable in a game with a lot of PvP options (everybody can have the best stuff so it gets down to abilities in building and flying) but for PvE I dunno.

    Not that the idea couldn't work in another game. Maybe even this game. I just don't think I would like it.

    And as others have stated, there is always the risk of other restrictions suddenly appearing, so that players will have to "earn" their reward another way (after all, Cryptic needs their players to do stuff), which may be worse.

    Less restrictions on "character bound" would not be as much of a problem, but I doubt I would make that a complete disappearance either.
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  • tarran61tarran61 Member Posts: 827 Arc User
    I do understand the mission rewards, after all they are rewards for the mission, the rep system is a rip some what, sure the amount of points is doubled but the cost of the items should be at least half. After all you did it once and paid in marks and dil. As for the exchange. Its good, prices are too high on some items. People are using it as a bank, why Im sure you can only posts 20 items and they will time out. Same goes for the mail system.
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  • semalda226semalda226 Member Posts: 1,994 Arc User
    They are completely necessary. It would not be fair for a new character to buy the best rep gear from the Terran set on the exchange when other players work hard to get that stuff. As for the Lockbox gear ya it would be nice to resell stuff like that but that's why it comes in a box so you know if you actually want it. Dilithium claims? No just no...they value of Dil is bad enough atm if those were on the exchange they would be monstrously expensive and dil prices would go thru the roof.
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  • helixsunbringerhelixsunbringer Member Posts: 249 Arc User
    I'm wondering how many of players beside myself are thinking that character/account bound items are pretty much annoying and unnecessary. I truly hate when I get those weapons/other stuff from REP projects and can't put them on exchange because of the fact that they are all character bound.

    I can actually understand the reason that the REP items are account/character bound, as they are meant to be unique to your character and not stuff you can make a profit off of. What ticks me off is that just about every item that you equip to your character which isn't strictly common (i.e. everything Uncommon or higher in rarity) automatically becomes either Account or Character bound the instant you put it on.

    The fact that you can't sell something after you have used it unless it is Common really limits the ability for players to turn a profit in this game exponentially. Which is why I am incredibly glad they added the R&D System with countless ways to gain R&D Materials other than just having to purchase them off of the Zen-Store.

  • ltminnsltminns Member Posts: 12,572 Arc User
    Older Dilithium Claims should be switched to Account Bound like recent ones are. Same for the older Aegis Space Set.

    Rep, Fleet, and Special Mission Rewards should be left Character Bound, unless they are unbound. All other stuff not unbound should be Account Bound if they become bound.
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  • cidjackcidjack Member Posts: 2,017 Arc User
    I'm wondering how many of players beside myself are thinking that character/account bound items are pretty much annoying and unnecessary. I truly hate when I get those weapons/other stuff from REP projects and can't put them on exchange because of the fact that they are all character bound.

    I can actually understand the reason that the REP items are account/character bound, as they are meant to be unique to your character and not stuff you can make a profit off of. What ticks me off is that just about every item that you equip to your character which isn't strictly common (i.e. everything Uncommon or higher in rarity) automatically becomes either Account or Character bound the instant you put it on.

    The fact that you can't sell something after you have used it unless it is Common really limits the ability for players to turn a profit in this game exponentially. Which is why I am incredibly glad they added the R&D System with countless ways to gain R&D Materials other than just having to purchase them off of the Zen-Store.

    There has been two schools of thought for getting rid of account /Character bound:

    1st one: Said player cannot profit from it. (I.E. cannot sell a Rep or rare item either on the exchange or through a gold site).

    If Cryptic removed items from being bound, it would lead to a increase of gold farmers in the game.

    2nd: Said player has 10 toons, he can't shift reward items from his main toon to his alts.

    Character bound removed, alts would even more of dil farming/storage EC bank.
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  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited November 2015
    I have never really understood players problem with character/account bound items especially when it comes to reputation gear and mission rewards.
    even if you have got better gear for you current ship you will have other ships you can use this equipment on and you can always upgrade the equipment to whatever level you like even to epic if thats what you want, ground gear that you don't want on your character you can always put on an away team boff member or even just a non away team boff in case you decide at a later time that you want to use it and this equipment can also be upgraded if you want it improved.

    why would I need to bother with transferring this gear to another character, if its not good enough for one character that I have better stuff for why would I want to use it on another character and not bother getting the better stuff for that character also.
    likewise why would I want to buy items from another player if that other player thinks this gear is not good enough, surly I would want the other stuff that this other player does thinks is better.

    in a way the same would apply to random game drop items, normally these are only bind on equip so if they have been used by a player why would another player want to buy them if the player selling them thinks they are no longer worthy.

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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited November 2015
    Well in that case, they could do something so that you can unbound any items you wish for an expense of some small amount of dilithium. And when I mean small, I mean like 50 or 100 dilithium.

    No, because any concession would destroy the item system (as it's developed over STO's history). Think of it like locking a door. If you could drop a quarter in to open the thing up what's the point? You don't want players able to trade around important gear freely, particularly in one where players haven't been able to do so, as that will invariably devalue said gear until its cost on the market is less than the actual cost of earning it through gameplay. That is simply it. No workarounds, that's how it has to be for a game like this to work.
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  • nategamersnategamers Member Posts: 76 Arc User
    Character and Account bound exists as a balance for users and the markets.
  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    Account bound makes sense. There are, however, too many items that are character bound. I'd be fine will all of those being account bound instead. I don't always want to repeat everything on every alt. Hence, I don't play my alts so much.
  • aesicaaesica Member Posts: 736 Arc User
    If anything, I'd argue that STO is a bit too generous with "bound" items. There's a lot of gear that I can pass between alts because it's account-bound rather than bound to character. For that, I'm pretty grateful.

    Having said that, bound items exist to keep the economy healthy. If I could just buy something, use it for awhile, and then sell it back once I got an upgrade, eventually, the market would become saturated. Not only are new drops being added to circulation, but existing items that were replaced by upgrades were being recirculated as well.

    The purpose of "bound" items is to effectively consume the item, removing it from circulation entirely.
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