I'm wondering how many of players beside myself are thinking that character/account bound items are pretty much annoying and unnecessary. I truly hate when I get those weapons/other stuff from REP projects and can't put them on exchange because of the fact that they are all character bound. So I have only two options for them if I don't want to use them and those are to pile them up in my bank (which already is almost completely full), or to discard them and get (too) small amount of energy credits.
Same goes for items you were using before, but don't want to use them anymore. I can either put them back in bank or discard them. And I don't like either of those options when valuable items are in question.
Why do the devs insist of keeping this system? I don't think it brings them that much of money as I'm certain that most of the people would rather discard old stuff they don't want to use anymore, than buy another few bank slots (which are too expensive anyway if you aks me). And I'm certain that even if they do that sometimes, they are not going to do it every time they ran out of space in their banks. Sorry devs, but not all people are millionaires so they can spend tons of money on different things in game and certainly not all of the players are stupid enough to buy things they don't actually need or are on a very low priority list (me included). So I'm pledging you to remove this unnecessary annoying system as soon as possible. I'm sure you will make a lot of players very happy.
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KLING ENG (Delta): LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) -
44th Fleet memberSUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS! 0
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My character Tsin'xing
Special Rep and story rewards are character-bound because they want you to play with every character to earn the rewards, not just one character or none.
Random loot is also part of most MMOs as a way to get you to continue to play.
Also, In F2P MMOs, play time generally turns into more real-world spending by players.
There are other reasons like "fairness" where players like to know that using rep or raid gear means that you've actually earned it.
D2 also had people working hard to hack accounts to steal stuff because it wasn't account/character bound. I lost all my high end gear because I was in chat. I really don't mind having the bound stuff at all. Just wish dilithium mining claims weren't...
Btw don't get me even started with real-world spending, because entire system is flawed in many ways and I do think that game based on STAR TREK, should get as far away from being like it as possible.
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Secondly, for the most part, yes. Cryptic needs players to play the game. If you could transfer everything across to a new character every time you got bored (or whatever) then you'd not need to play to earn all the goodies over and over and over and over again.
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My character Tsin'xing
Rayzee
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torgaddon101
raeat
You do not own anything you earn, Cryptic does. You have unlocked for your personal enjoyment while you are playing the game.
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That's absolutely right and it is a reason why I disagree with current bounding system.
While cryptic may own the game and stuff from it, I think the items, my character and everything else I myself created/worked for in game are mine and I should be able to do with them anything I want.
Btw another flaw of the system is that I cannot give some of the items to my other characters because they are character bound. And I had several occasions in which I wanted to give a particular item to my other character, but couldn't do it because of that. Believe me or not it is very annoying.
SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
However I do understand that some items are account bound. Some items, most items are supposed to be standard combat equipment. It seems to me pretty dumb, that if I have a weapon, I can transfer it, but as soon as I have equipped/used it, that is no longer possible. Why is that?
My character Tsin'xing
Good point. Either people would not have the gear at all because rarity was increased to keep the supply low, or epic gear becomes near-worthless. UR and Epic gear is supposed to require effort to obtain. Gearing up is something you work at in an MMO.
Not that the idea couldn't work in another game. Maybe even this game. I just don't think I would like it.
And as others have stated, there is always the risk of other restrictions suddenly appearing, so that players will have to "earn" their reward another way (after all, Cryptic needs their players to do stuff), which may be worse.
Less restrictions on "character bound" would not be as much of a problem, but I doubt I would make that a complete disappearance either.
I can actually understand the reason that the REP items are account/character bound, as they are meant to be unique to your character and not stuff you can make a profit off of. What ticks me off is that just about every item that you equip to your character which isn't strictly common (i.e. everything Uncommon or higher in rarity) automatically becomes either Account or Character bound the instant you put it on.
The fact that you can't sell something after you have used it unless it is Common really limits the ability for players to turn a profit in this game exponentially. Which is why I am incredibly glad they added the R&D System with countless ways to gain R&D Materials other than just having to purchase them off of the Zen-Store.
Rep, Fleet, and Special Mission Rewards should be left Character Bound, unless they are unbound. All other stuff not unbound should be Account Bound if they become bound.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
There has been two schools of thought for getting rid of account /Character bound:
1st one: Said player cannot profit from it. (I.E. cannot sell a Rep or rare item either on the exchange or through a gold site).
If Cryptic removed items from being bound, it would lead to a increase of gold farmers in the game.
2nd: Said player has 10 toons, he can't shift reward items from his main toon to his alts.
Character bound removed, alts would even more of dil farming/storage EC bank.
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even if you have got better gear for you current ship you will have other ships you can use this equipment on and you can always upgrade the equipment to whatever level you like even to epic if thats what you want, ground gear that you don't want on your character you can always put on an away team boff member or even just a non away team boff in case you decide at a later time that you want to use it and this equipment can also be upgraded if you want it improved.
why would I need to bother with transferring this gear to another character, if its not good enough for one character that I have better stuff for why would I want to use it on another character and not bother getting the better stuff for that character also.
likewise why would I want to buy items from another player if that other player thinks this gear is not good enough, surly I would want the other stuff that this other player does thinks is better.
in a way the same would apply to random game drop items, normally these are only bind on equip so if they have been used by a player why would another player want to buy them if the player selling them thinks they are no longer worthy.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
No, because any concession would destroy the item system (as it's developed over STO's history). Think of it like locking a door. If you could drop a quarter in to open the thing up what's the point? You don't want players able to trade around important gear freely, particularly in one where players haven't been able to do so, as that will invariably devalue said gear until its cost on the market is less than the actual cost of earning it through gameplay. That is simply it. No workarounds, that's how it has to be for a game like this to work.
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Having said that, bound items exist to keep the economy healthy. If I could just buy something, use it for awhile, and then sell it back once I got an upgrade, eventually, the market would become saturated. Not only are new drops being added to circulation, but existing items that were replaced by upgrades were being recirculated as well.
The purpose of "bound" items is to effectively consume the item, removing it from circulation entirely.