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TRIBBLE Loaudouts

I cant find a suggestion post so this is a suggestion let us have loadouts for the traits, what i mean but this is example on the personal traits It gets frustrating to go and remove and add each one, i wish we could have loadouts for it so i can make one for space and one for ground that well auto aromatically place activate the ones i want. And if you need a good reason give everyone like 2 loadout options and if you want more thats what the Store is for.

Comments

  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    No. No more loadouts! I don't want my traits disappearing when I beam down, similar to how people's BOffs would reset when warping in. The difference is that when you beam down, you can't switch/add your traits after you beam down, so you'd be s*****d. I'd rather them just make it so you have 5 space and 5 ground traits and be done with it.
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  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Maybe you smashed the keyboard when you typed your subject title. Lets keep this place G rated folks. Tacofangs needs to replace it with titmouse.
  • Maybe you smashed the keyboard when you typed your subject title. Lets keep this place G rated folks. Tacofangs needs to replace it with titmouse.

    thank god in heaven, someone is watching the forum thread titles when the admins are asleep. We don't want any more goofy loud annoying thread titles with special characters please
  • sinn74sinn74 Member Posts: 1,149 Arc User
    "TRIBBLE Loaudouts"

    Stripper name acquired?
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    An integral part of Traits is that they can't be changed during missions, only on social maps, sector space and the like. That's something that would need to be reworked for this idea and it would defeat the whole purpose of having limited trait slots in the first place. If they were going to give us a 'Trait Loadouts', then it would make about as much sense to just give us an unlimited number of trait slots so all of our traits could be used at once and be done with it.

    Besides which, does anyone even use Ship Loadouts, really? I don't think anyone would use Trait Loadouts or whatever one wishes to call the idea any more than they would Ship Loadouts. I know I wouldn't, I have the traits I like and I stick with them, don't really see the point in swapping them around when most missions are both Space and Ground - even Foundry Missions - and I'd be constantly swapping them back and forth. It would all probably just end up being another extra piece of code in the game going to waste in the end, in my opinion...
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • ltminnsltminns Member Posts: 12,572 Arc User
    I keep telling people that with the Vanilla Forums you can EDIT the Thread Subject.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Yes - I'd like to adjust my captain's cup size at will without changing uniforms a la terminator 3 inflation.
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  • tempus64tempus64 Member Posts: 806 Arc User
    No to loadouts, yes to just separating the space and ground traits which they've talked about doing "sometime".
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited October 2015
    "... Orchestra and Balcony..., What they want, is what ya see..., Keep the best of you, do the rest of you..."
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  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    Exactly. Why in the hell is this so hard to do? The fact that they didn't even anticipate the need for this in the first place is just mindblowing. You should never have to swap traits to be optimal just depending on whether you're in ground or space. You should have your space traits on in space and your ground traits on in ground. At the very least you should just have two loadouts and a button to switch between them like the spec system. Instead, they gave us a USELESS sorting feature. How hard can it be to implement this???
  • davefenestratordavefenestrator Member Posts: 10,693 Arc User
    So this would let you you click a button to change the bust slider setting when you're away from the tailor?
  • samt1996samt1996 Member Posts: 2,856 Arc User
    *Facepalm*
  • This content has been removed.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    tempus64 wrote: »
    No to loadouts, yes to just separating the space and ground traits which they've talked about doing "sometime".

    this
  • solidneutroniumsolidneutronium Member Posts: 510 Arc User
    Yes! TRIBBLE loadouts FTW.
    Professional Slider Since 2409

    Officially Nerfed In Early 2410
  • samt1996samt1996 Member Posts: 2,856 Arc User
    One pair for work and another for show. ;)
  • ltminnsltminns Member Posts: 12,572 Arc User
    OP please fix the Thread Subject name

    Trait Loadouts

    Just copy/paste the above.

    Thank you.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    No. No more loadouts! I don't want my traits disappearing when I beam down, similar to how people's BOffs would reset when warping in. The difference is that when you beam down, you can't switch/add your traits after you beam down, so you'd be s*****d. I'd rather them just make it so you have 5 space and 5 ground traits and be done with it.

    I like it the way it is. I don't see why we should be forced into separating everything. I still hate the changes they made to the skill system years ago that forces everyone to put points into both space and ground skills. Rules like this just make the game less creative and less fun.

    You don't need traits to succeed at space or ground. You can complete an STF without having any traits slotted - they are just gravy on top of all the other buffs we have from skills, equipment, and BOFf abilities. Let players slot whatever traits they want.
  • tempusmagustempusmagus Member Posts: 107 Arc User
    Here, I thought this thread was going to be a Space Barbie issue.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Yes, slot personal Traits for Space and another set for Ground in two separate divisions, like the Ground and Space Passives. Then whenever in Space the Space one applies and on the Ground the Ground.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    Split em 50/50

    5 for space and 5 for ground and your done.
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  • ltminnsltminns Member Posts: 12,572 Arc User
    Why spilt them? You can run 9 and 9 now. You just have to manually change out. I do that when going from Ground Engagements to Space. It is just extra busy work. It's not a big deal. It is a minor QoL issue.

    The same applies to Active Traits. When you complete the Terran Reputation there will now be four Ground and four Space. Those can also be easily switched out but why is that needed.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • gulberatgulberat Member Posts: 5,505 Arc User
    No. No more loadouts! I don't want my traits disappearing when I beam down, similar to how people's BOffs would reset when warping in. The difference is that when you beam down, you can't switch/add your traits after you beam down, so you'd be s*****d. I'd rather them just make it so you have 5 space and 5 ground traits and be done with it.

    Rather than it necessarily being a "loadout," doing it like we do the active rep traits where you have your ground stuff preselected in one bucket and your space stuff in another bucket. But not necessarily only 5 traits in each bucket.

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  • ltminnsltminns Member Posts: 12,572 Arc User
    You mean Passives, not Actives.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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