http://www.bbb.org/greater-san-francisco/business-reviews/internet-gaming/perfect-world-entertainment-in-redwood-city-ca-375623/customer-reviews
Especially since this was done a month ago lol.
I've had a lot of fun playing STO. I was very suprised to to find the F2P model used to be fair and entertaining. Even if a player has paid no money, they can complete all game content, and enjoy the game to the fullest. The game is so entertaining, that you find yourself making new characters, and trying new strategies constantly. That being said, as a business, they must still make money. I believe that for the thousands of hours a person can spend in this game doing new and different content, $30 for a new ship or services is very reasonable. I have purchased some ship modules, a few character respecs and a some other things over the span of almost a year(late 2014-present). So, I say for about $50 and that much time enjoying a product, as a customer I am happy. I can't say this game is right for everyone, and I can't say I have experience with other games Perfect World has to offer, but from my experience with STO, I have been very satisfied. - See more at:
http://www.bbb.org/greater-san-francisco/business-reviews/internet-gaming/perfect-world-entertainment-in-redwood-city-ca-375623/customer-reviews#sthash.lTTOZBfp.dpuf
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My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
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i was like the same the first few months i started playing. after years of lack i finally got my fix and it felt good... for a few...
"oh the potential", like a shining star to reach. now that line makes me chuckle as development (lol) progresses further.
Cryptic sees that post and says: We did it gang, our entire customer base is happy!
hmm... after all i assume the number of pvp'ers rather is an indicator, not a reason. that said, we've never been any noticable nor improtant number on their sheets. not in number nor in money after all. and they never got the point that most probably their pvp-design is one of the outstanding major reasons for that!
this may goes hand in hand with the impression that they seem to be statistically tied to an obviously lacking data-collecting system and seem to be addicted to quantitives.
what, as any somehow experienced sociologist most probably will assure u, is only the half of the truth regarding any social-system, as it leaves most qualitive points on the side. it's just about numbers.
(sure, it always depends on the question one wants to answer, the object to analyse and the current state of research in whole. but since quite some years now those two perspectives (quan.+qual.) get more and more combined in sociologics... at least so they say hehe.
on a sidenote: economical science is a sub-discipline of sociology.)
regarding this the question could be: what could be used for the better to measure the intentions and reasons for ongoing participation, or the drop of the same, of individuals within an open online-gaming-environment? hard numbers without further information (passive), particular statements on certain aspects of the environment (active) from individuals, or a combination of both?
and now plz no one say "but, but.... forums..." lmao ...
it's late.... sry all for the brain-TRIBBLE and gn8...
That's because the other half of it left