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Foudnryseries. Want some opinions
Hello, fellow Foundry-Authors,
I think, it could be interesting to here some opinions from people with whom I don't talk that much, but who are also great foundryauthors.
First the background (all plays between the klingon war-storyline and the cardassian-storyline):
I've a german foudnry-series, called AST - Agars Star Trek (yeah, I know. egozentric title ) whish have right now 5 finish and published missions and whish should be more like a real series, with "alien of the week"-episodes and not one big story. But with a thread, whish combines the alien of the week-missions.
Story until now:
In part one you meet Q again. Not the Q from TNG or VOY, another one. From him, you learn about a second Q-subspecies, whish more like personifications from natural laws and who wants to record all. All universes, every little subatomic particel. But life is chaotic. There isn't a predictable pattern how it moves like at atoms. So this other Q-subspecies, called "Prüfer" (Examiners, Inspectors) hates life. But 'cause of their near to the natural laws they can't intervene directly, but they can affect intelligent beeings. So they try to cause the people to kill themself. and, as a Q-subspecies, they can block influence from the Q, so that they can't just swing the finger and all is okay. So Q needs us to stop the Examiners.
After that part, you have some "alien of the week"-stuff in whish you again and again found informations about an so called "Project Chrono", but you doesn't know exactly, what they are. In AST5, you become new officers but it turns out, that one of them is an agent from Project Chrono. More specifically, he is an officer from the mirror universe and after he killes one of your officers he flees back in his universe. You follow him to learn more about PC and to catch him as a murderer. After a little fight against his captain, Q shows up again and declared, that you shouldn't go home. PC is to dangerous and must be stopped.
In AST 6 and 7 you learn, that the terrans build an devise whish could stop time, so that they could conquer an entire sector in lower than a second. Of course, the examiners are behind this idea and the devise wil not be controllable. once started, time in all universes will stand still. For a perfect stocktaking of all that exists. you came to the devise but it is to late. time stand still. but because of Qs help you can interact outside of time, so that you can stop the devise and fight against the examiners in the Q-continuum untill the Q can capture them.
After the devise is destroyed and because of his nature it seems like it have never existed. only you, your crew and the Q know, that there was a milisecond in that it existed and worked. but for the rest there wasn't even the idea, project chrono never existed (and so the missions can be contradict to the cryptic-story but fit to the cryptic story).
And now, my problems are beginning I doesn't know, how the thread could go on. I thought that it could be an idea to bring in the mirror-borg or something with the timeagents from the 31. century. any ideas? And suggestions about the examiners-thread?
Greetings from the old world
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Comments
So if you want to deal with mirror Borg I would introduce them as their own story. Don't try to make them connected to Q and time travel unless there's an important reason for making that connection. If there is, by all means do it. But don't feel you have to make a big, sprawling epic when there's other, more easily handled options available to you.
If you do want to carry something over, try characters instead (its what my missions are all based on) and try to do it in such a way that completing past missions is not an absolute requirement (since its possible for players to come at your series from any order, particularly if they're browsing missions through the sector block.)
As for what to do with mirror Borg (which does sound like a fun idea), I'd first look into other mirror Delta quadrant species. Start out with, say, a mirror Talaxian leading you on a chase and then introduce the mirror Borg as a new discovery (which are then unleashed onto that part of the galaxy).
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
And don't worry, my idea is more Q or timetravels, both together seems like a little to big But I want a chain of events, not only this "ok, we win. hey, where does that evil guys came from?" It should be evolving, like a big thread with sub-threads (Q and the examiners would be only the first sub-thread). There shouldn't pop up a new threat out of nowhere. a big goal, I know. but I think it could be prevent the "bigger and bigger op-enemies"-problem, many missions (and tv-series, like stargate) have.
But "charaktermissions" could be a good way as well. I introduced some characters and places in the first 5 missions, the could become more deep
And your opinion about the Q/Examiners-thread?
This might be what a character-focused mission could help with. You've got big ideas but need a way to relate them back to the player. We don't know much about 4 dimensional hyperdynamics (which is the best I can do on the subject of Q breeding) but we do know a lot about how people relate to each other. I'd put the Q/Q subspecies question as a problem of two competing personalities who try to influence the player while they try to deal with various problems throughout the galaxy (ex. Mirror borg. ) They wouldn't have any real impact on the outcome, but their evolving perspectives would link together the series.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Thanks Well, this subspecies has his roots in the time, the Q become omnipotent. There are two groups. One side wants to explore, learn, what can be learned short, that are the Q, we know about. the other group wants to know all, but was fixed on the nature laws and mechanics and became the examiners. there was a big fight in the new build continuum with the end, that the Q could hold the examiners and capture them in the continuum.
But while the civil war in the continuum, showed in VOY, the examiners have free themself an now, they are back in action.
So... the examiners are only new for Starfleet, bat as old as the Q. Nothing with reproducting. And Qs opinium about the examiners is more aggressiv. today I've written a dialogue in whish Q compares the examiners with a depraved stepbrother.
Before the player comes in the continuum he has a little help from a "crazy" examiner (crazy, because he didn't think that they are doing the right). Q wants to kill him instandly (so deep i the hate), but the player can force him to realize, that there is something like "hope", so this examiner could become a Q. In the end, Qs and examiners are more like vulcans and romulans
The more I think about it, the more I like the idea with the charactermissions with the examiner-influence. I think I've ended that to fast, they could have more "projects" or make them.
And if I think about it... now it plays between the klingon- and cardassian storyarc. maybe the examiners could influence the iconian war I mean... we don't know why the borg in butterfly on the romulus-system... what was going wrong? we don't know... oh, evil ideas ^^
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