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A handy tip for Particle Generator Builds

semalda226semalda226 Member Posts: 1,994 Arc User
Get the Constriction Anchor console while they are cheap to increase your power. at about 2M EC per console and a passive increase to exotic damage of 23.7% you don't wanna miss em. Have fun out there!
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  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    Oh I picked those up long ago when they were like 200k a pop. :)
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • semalda226semalda226 Member Posts: 1,994 Arc User
    Ya they are kinda old now but in talking to people in game it seems to be rather unknown for its PartG uses
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  • eltecheltech Member Posts: 146 Arc User
    And now that the cat's out of the bag, watch the price skyrocket :p​​
  • lopequillopequil Member Posts: 1,226 Arc User
    Damn. I wish these were bound to account now.
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  • sinn74sinn74 Member Posts: 1,149 Arc User
    Sounds like a "buy my stuff, it's great!" thread.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited October 2015
    Careful though. Not all of those consoles are equal. The original ones have the 23% Exotic Damage Bonus. Later ones after the nerf are only 3%. When these came out with the Vaadwaur Lockbox these were a big deal. It took Cryptic a few months to nerf them.
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  • semalda226semalda226 Member Posts: 1,994 Arc User
    @Sinn I don't have any on the exchange lol was just trying to be helpful since I pvp and PvE a lot and most people who ask me about my builds don't know about half the stuff I use
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  • semalda226semalda226 Member Posts: 1,994 Arc User
    @warmaker001b thanks for the info I wasn't aware of that
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  • captainransomcaptainransom Member Posts: 126 Arc User
    Well... I notice the % does change when its on the exchange or when its in your inventory or equipped, but when I put it on my ship it show correctly as 23.7%. Works for me!
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    "It's easy to cling to principles when you're standing on a vessel with its bulkheads intact, manned by a crew that's not starving."


  • nathraelnathrael Member Posts: 264 Arc User
    edited October 2015
    I am reasonably certain the bonus scales with your Aux power. 23.7 being the top-out,
  • questeriusquesterius Member Posts: 8,301 Arc User
    Hold on, do you mean to tell me that anyone serious about PG builds didn't know this yet?​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • xyquarzexyquarze Member Posts: 2,114 Arc User
    I do think that not everybody is always keeping up with all the consoles and sets, since it can be a bit overwhelming. Especially with lockbox items if you don't open them yourself and the good ones tend to be pricy. So it may depend on what you call "serious".

    (I find this one very useful and it didn't seem to be that expensive, but since I got it as a present from my fleet, I never looked at the price, so it may be an exception because PartGen builds are a minority)
    My mother was an epohh and my father smelled of tulaberries
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    This merits further investigation... quite aside from that, I doubt its obvious use would be an unwelcome addition to any repertoire.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I have 2 sci characters and use it on one and not the other. My overall impression is that it's ok and a tossup as to if it's worth a console slot.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

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  • xyquarzexyquarze Member Posts: 2,114 Arc User
    This merits further investigation... quite aside from that, I doubt its obvious use would be an unwelcome addition to any repertoire.

    I understand that you mean the anchor effect with the obvious use (keeping an enemy in place) and actually meant "welcome". Which it certainly is, but I guess for the standard builds the opportunity costs are too high.

    A standard broadsiding beam build doesn't really care about the exact position of the enemy, since there's no distance penalty and your arrays cover a broad 140% area next to your ship. So there's probably better uses for that console slot with some other universals. For getting an enemy into hitting area, you would probably better go with a mine console and improve your turn rate, if needed at all.

    A standard heavy cannon/turret build usually has less available console spots, since the 5 tacs will be filled by most with vulnerability locators and similar, add a couple of other "must haves" and you are already full.

    Yes, there is a crowd control element to it, but I think CC has even less dedicated ships than PartGen (although of course they synergize extremely well)
    My mother was an epohh and my father smelled of tulaberries
  • alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    questerius wrote: »
    Hold on, do you mean to tell me that anyone serious about PG builds didn't know this yet?​​

    How, exactly, do you propose we should know this? Buy out every single existing single digit % + Exotic Dmg increase hoping that by some way or another it gets multiplied? +3.3% sounds insignificant and a waste of a precious console slot vs many other + exotic dmg consoles.

    I've got 3 already on all 3 main toons from not too long ago when they were 390k and they probably would have just sat there eating up inventory space, but at least now thanks to the OP I can try binding them and parsing instead.
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  • e30erneste30ernest Member Posts: 1,794 Arc User
    nathrael wrote: »
    I am reasonably certain the bonus scales with your Aux power. 23.7 being the top-out,
    Nope it doesn't scale with Aux. Mine is a solid 23.7% damage bonus regardless of aux power.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    I remember when those things were only around 100k or so average. I bought up about 40 or so of them just for fun. Might consider selling some of them back and make a profit.

    I still have a ton of old Mirror ships I bought for 500k or less that I was originally using as minor Fleet-related awards. Might end up selling some of them back for a profit as well. Thanks Admiralty System.
  • captainransomcaptainransom Member Posts: 126 Arc User
    ...well thanks there Nod for telling the world! I'm fairly certain that a number of us WERE doing the same. ;)
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    "It's easy to cling to principles when you're standing on a vessel with its bulkheads intact, manned by a crew that's not starving."


  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    semalda226 wrote: »
    @Sinn I don't have any on the exchange lol was just trying to be helpful since I pvp and PvE a lot and most people who ask me about my builds don't know about half the stuff I use
    Methinks in PvP that anchor is very well known since a long time.

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  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    Wow they really nerfed it from 23.7 to 3.3? lol there's one console I'm never buying now.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Wow they really nerfed it from 23.7 to 3.3? lol there's one console I'm never buying now.

    Cryptic nerfed it a month or two after Delta Rising / Vaadwaur Lockbox came out. I have tons of those pre-nerfed consoles with my toons since I snagged 1 up for every TAC & SCI character when they were cheap on the exchange.
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  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Is it possible its a display error in the exchange? I have A Delta toon with one and it shows 23.7% exotic boost.

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  • semalda226semalda226 Member Posts: 1,994 Arc User
    edited October 2015
    on my build i sacrified a Assim Console for the 11% crit sev for that exotic dmg boost of 23.7% it raised my overall damage per hit by 1-4k across my skills. also i meant this as a pure exotic dmg boost not a beam mix or anything else my personal build has virtually no dmg output on its weapons with the exception of the torps and the breen torp (for a partg build this torp is monstrous). the CC effect is nice but its the passive boost you want for all your exotic dmg skills. sadly most people just see the anchor and say its not worth the time (for tac builds it most definately is a waste)
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  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    edited October 2015
    Got a console yesterday from the exchange. The tooltip stated a 3,3% or so but once equipped it changed to 23,7%. It's a nice console, especially in combination with some of these:

    - Gravity Well @ high PartG and GravG

    - Destabilizing Resonance Beam

    - Kemocite

    - Space Trait: Particle Generator Amplifier = 5% Bonus Exotic Damage

    - Space Trait: Psychological Warfare: +20% Bonus Control Ability Effectiveness

    - [Console - Universal - Subspace Integration Circuit]

    - [Console - Universal - Graviton Pulse Generator]

    - DOff: Matter-Antimatter Specialist: Each second, 20% chance: Gravity Well will knock affected targets' Engine subsystem offline for 1 sec. and/ or

    - DOff: Gravimetric Scientist: chance to create an aftershock Gravity Well

    - [Gravimetric Photon Torpedo Launcher Mk TRIBBLE]

    Just to name a few. NPC pugs love it, an equivalent to the Subspace Party Amplifier but for space maps if you will ;)
    Post edited by plaztikman64 on
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    semalda226 wrote: »
    on my build i sacrified a Assim Console for the 11% crit sev for that exotic dmg boost of 23.7% it raised my overall damage per hit by 1-4k across my skills. also i meant this as a pure exotic dmg boost not a beam mix or anything else my personal build has virtually no dmg output on its weapons with the exception of the torps and the breen torp (for a partg build this torp is monstrous). the CC effect is nice but its the passive boost you want for all your exotic dmg skills. sadly most people just see the anchor and say its not worth the time (for tac builds it most definately is a waste)
    Are you using tac consoles?

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  • cassiusdiocassiusdio Member Posts: 64 Arc User
    Got a console yesterday from the exchange. The tooltip stated a 3,3% or so but once equipped it changed to 23,7%. It's a nice console, especially in combination with some of these:

    - Gravity Well @ high PartG and GravG

    - Destabilizing Resonance Beam

    - Kemocite

    - Space Trait: Particle Generator Amplifier = 5% Bonus Exotic Damage

    - Space Trait: Psychological Warfare: +20% Bonus Control Ability Effectiveness

    - [Console - Universal - Subspace Integration Circuit]

    - [Console - Universal - Graviton Pulse Generator]

    - DOff: Matter-Antimatter Specialist: Each second, 20% chance: Gravity Well will knock affected targets' Engine subsystem offline for 1 sec. and/ or

    - DOff: Gravimetric Scientist: chance to create an aftershock Gravity Well

    - [Gravimetric Photon Torpedo Launcher Mk TRIBBLE]

    Just to name a few. NPC pugs love it, an equivalent to the Subspace Party Amplifier but for space maps if you will ;)

    awesome, i didnt kn ow about psychological warfare...pretty nice one.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    Yeah its pretty old news tbh.
    But nice that its still affordable.
    Bought one very early on.
    I had figured this would be more expensive by now, but it seems there is a very large supply of them.
    Seems this console dropped fairly often from the lockbox. Unlike the Leetch.



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  • e30erneste30ernest Member Posts: 1,794 Arc User
    For those looking to build their science ships, there is also the Science Build Thread. There is a growing number of fun science builds there.
  • semalda226semalda226 Member Posts: 1,994 Arc User
    @spaceeagle20 lol no my build is a pure sci build and it runs about 50-60k DPS I've spiked it to 112K but that lasted about 6 seconds before everything exploded. I'm also a sci captian not a tac flying a romulan temporal science vessel. Quite frankly I hate just shooting stuff being a tac is boring cause its just point click and everything explodes. As a tac a 80k+ build isn't that hard to make. Well at least for me it's not.
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