If they change the diplomatic/Maraude system what would you have changed in the game and what not choose one of the answers please, if you can't find your answer simply use don't do anything to it and tell us why...
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"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
If they gonna revamp the diplomatic/Maraude system in the game what would you wanted they change ? 28 votes
Change the diplomatic system in a way that you can be more diplomatic/Marauding with missions...
Raise the score to the excisting missions because it takes to long....
After the launch off New Dawn I hope they revamp the diplomatic/Maraude system
They should inplement the system to the other system so fans that make missions can inplement it in there story so more diplomatic/Maraude missions will be told...
Don't do anything to the system and this is why...
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Anyway, what I like to see is some way to gain diplomatic and marauding points during missions, for both factions. As a Klingon I can and have to be diplomatic just as a Starfleet officer can maraud - they shouldn't, but the game forces us to do that time and again so there just as well can be two kinds of ways you can take.
For example, being able to disable and board enemy ships or press them into surrender could reward diplomatic XP while raiding stations and convois to secure some resources which could help or make following missions easier (incentive here) would boost your marauding score. First contact missions where diplomatic choices could grant you either NPC alien support or enemies randomly integrated into missions and the like would also be a nice touch, ideally tied to a exploration system with randomly generated and proceeding content.
But brainstorming is always easy. The hard part is to make it work.
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Better than a bad coy of the FC era dress uniforms.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
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Diplomacy... is either empty, has a single "ship tour" assignment, or (in a few sector blocks) has a few identical, short, poorly rewarded assignments. This one needs a buff more than anything else (except, maybe, recruitment).
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"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
As for Diplomacy/Marauding, there are a few things which should be addressed:
1. RRF players allied with the KDF ought to be able to get Vulcan BOffs at the completion of Marauding. I am aware that some will object to this based on the idea that Vulcans would/should not be Marauders, and yet, while adherents of Surak's philosophy form the overwhelming majority of Vulcan society, the idea that all Vulcans are Surakians is an assumption which ignores the existence of Sybok, overlooks the fact that not all Vulcans are raised on Vulcan or otherwise in Vulcan society, does not take into account the existence of hybrid Vulcans or the influence of their non-Vulcan parents, and fails to consider the possibility of Vulcans' freedom of will/choice to change their minds as thinking people and abandon Surak's teachings for some other philosophy.
2. Dishonorable DOff assignments available to KDF (and KDF-allied RRF) characters are far too frequent. Forced Labor Requisition, Purchase Prisoners from Orion Slavers, Sell Banned Weaponry to House of _____, Sell Prisoners to Orion Slavers -- these are not honorable acts and should be replaced with assignments which are consistent with Cryptic's policy to disallow players from playing as members of villain factions. At the very least the frequency of these assignments should be decreased significantly while other assignments in Marauding should be increased to offset the decrease.
3. While not a DOff assignment, the mission "Ancestral Sin" does give some Diplomacy XP. Ancestral Sin was originally intended to be a daily, or so I have been told, yet I have never once been able to repeat it. Furthermore, it is a very odd assignment from the perspective of Fed-allied RRF personnel which does not take into account the fact that the player is RRF and may find at least one bit of the Vulcan "history" to be misleading (the "one last, great war" is discussed in a manner which suggests that there were only two factions, which is false and implies that the ancestors of the Romulans were responsible for the nuclear attacks, which were actually the work of the terrorist organization known as the Te-Vikram Brotherhood, and not the Technocrats, not the followers of S'task, not the followers of Tellus, not those Surakians who were faithful to the teachings of Surak as philosophy rather than religion, all of whom were the ancestors of the Romulans, while those few members of the Te-Vikram Brotherhood who were inadvertently taken on The Journey were later separated from the Declared Travelers long before they reached Vastam, let alone the Eisn system, and so were not by any means ancestors of Romulans or Remans). Both of these matters should be addressed (because, even if the Vulcan establishment once conflated all of these groups and may have intentionally misrepresented "those who marched beneath the Raptor's Wings" as responsible, these historical inaccuracies should have been corrected by 2409).
4. The only tangible reward for Diplomacy/Marauding, apart from a BOff, is a special uniform, which is available only to Fed characters -- and not Fed-allied RRF characters. The closest Romulan equivalent in-game is the Romulan Senatorial Robe, and is available to anyone with a T3 Embassy, and does not require that Diplomacy/Marauding be complete -- while this is a relic of a time before LoR, it's unfair that the Diplomatic costume is only for Feds, that non-RRF personnel can attire themselves as Romulan Senators, that there is no Romulan Diplomatic costume, and that there is no KDF Diplomatic costume. RRF and KDF players deserve a costume reward for completion of Diplomacy/Marauding, and Romulan Senatorial Robes should be reserved to RRF personnel only (and some Fed and KDF equivalent should naturally be added to compensate Fed and KDF players for the loss of the Romulan Senatorial Robe).
5. While not limited to Diplomacy/Marauding, the new sector borders are a bit off, such that a player may need to fly around a bit in order for the DOff system to recognize that he/she is actually in the sector where a particular DOff assignment is likely to be found. This needs to be addressed.
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Another thing i'd like to see, now that we have peace, is an option to claim more than 1 BOff from "enemy" factions.. Maybe 1 free one at 100.000 Diplo XP and then every 20k or 50k or an option to purchase them for dilly or even transfer them, exchange 1-2 of your BOFFS for 1 enemy Boff.
System is fine indeed but it can and should be upgraded once in a while, like I have a beautiful car from 1993 and it's driving great but it needs my care and attention to stay that way and the same goes for the doff system. it needs to be upgraded and taken care off once in a while or it will rust and get broke the whole time. Now you wouldn't want that to happen right. and the doff system is getting old in eyes of the players in game and has to be upgraded...
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Well like I said before it has to be upgraded because it's getting old
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
They should allow infinite repeating of the T4 Reputation so that players can get more than one Diplomacy Boff as well as more T4 Doffs, now that they cannot be traded. It would also drive an incentive to actually continue doffing it after reaching T4.
Don't really care if it unlocked new dialogue unless said dialogue shortened the mission. So that instead of fighting, I just select Diplomacy, and the mission comes to an end much faster.
My character Tsin'xing
The thing is, as we advance our character, we can define our choices which gives us greater abilities to complete a storyline the way we want it to be. The options we select will increase our diplomatic prestige, our honour, our reputation in battle, etc. For example, we do need to get answers out of a Ferengi in one of the early missions. If we would replay that and we were known as a ruthless cutthroat, threatening the Ferengi would get the same result as bribing. Higher diplomatic prestige would get bickering NPCs to agree with you and compromise faster. Honour would get people to your side faster. As we level higher and higher in this whatever system, we could get benefits. Higher diplomatic scores could probably get better vendor prices on Federation bases including DS9, or access to the other factions bases where we could doff their assignments or even get the other side's boffs. Honour would improve the ships that come to your aid when you call for reinforcements. Cutthroat would, heh... you'll be able to squeeze better prices on Drozona, increase your damage but increase your aggro as people will want to kill you more.
It'd be possible to increase honour and diplomatic scores, but not cutthroat. By increasing cutthroat scores, you reduce honour and diplomatic standings.
There are other ways, giving scientific answers would increase your science stats (part gen and grav gens and capped of course), giving engineering solutions would boost your ship. by making the story adjustable and matching to your captain, you would be able to further specialise your captain.
example? Tac captains would be given access to "shoot first, ask questions later", where you get answers that boost military strength, defence, the military option. Sci would get technobabble, where their science skills are increased. Engineering gets 'Miracle Worker" . What are the rewards? As you level those things up, you get free points to spend in your respective skill tree department. You have to replay the story arcs to get those. They are capped, of course and the only way to increase them are new stories.
I understood that (and I'd be happy if I could increase my boff list to one of each race of the "opposing" faction at the least), but there's also the topic raised about there being no incentive to continue doffing and there is one, in case people missed it. Whether it is a strong incentive that will make you change your ways is a different discussion though.