Normal has 5 tiers of bonuses while the Fleet only has 4 (bug, intentional?)
Just wondering if the Phantom Tacs out there have a preference, and the pros and cons experienced in the field.
Time is a funny thing; There is always too much of it. Except when you need it the most, then there is never enough.
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Despite that it's the standard fleet upgarde. +10% hull & shields and the +1 console slot.
Is the trait good enough to pass it for the Fleet ship?
If the mentioned builds had 3 sci consoles it was the fleet ship if 2 then the standard variant.
And you don't need to "pass" the trait in favour of a fleet variant. Ships traits are permanent character unlocks. Once you finish the mastery on your non-fleet T6 ship the trait becomes available to slot in your ship trait slots which work exactly like all other personal/space-rep/ground-rep/active-rep traits.
The intended path is, buy the C-Store version first. That gets you the Phaser Lance Console and gets you access to the ship trait. Once you level that ship through level 5 you unlock the 'Reciprocity' trait which is one of the games best traits.
You can then go to the Ship Selector and buy the Fleet Version for 1 Fleet Module + 20k Fleet Credit. When you switch to the Fleet Ship, you keep the Reciprocity Trait. That trait is unlocked for your captain and is usable on any ship that captain flies. You can also equip the Phaser Lance console on the Fleet Phantom.
This gets you the Fleet Phanton, with the Trait and console.
Alternatively, you can purchase the Fleet version only. Doing this gets you the ship, but does not grant access to the Console or Trait.
You could also just fly the base T6 version from the C-Store. You will then have the Trait and console but will have slightly less hull/shields and will have 1 less console slot.