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Phantom vs Fleet Phantom

ragestroke008ragestroke008 Member Posts: 203 Arc User
Normal has 5 tiers of bonuses while the Fleet only has 4 (bug, intentional?)

Just wondering if the Phantom Tacs out there have a preference, and the pros and cons experienced in the field.
Time is a funny thing; There is always too much of it. Except when you need it the most, then there is never enough.

Comments

  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    T6 fleet ships don't come with the unlockable ship traits. That's no bug or something, it's intentional.
    Despite that it's the standard fleet upgarde. +10% hull & shields and the +1 console slot.
  • ragestroke008ragestroke008 Member Posts: 203 Arc User
    Hmm.

    Is the trait good enough to pass it for the Fleet ship?
    Time is a funny thing; There is always too much of it. Except when you need it the most, then there is never enough.
  • hyefatherhyefather Member Posts: 1,286 Arc User
    I'm gonna comment but I swear I feel like I'm being trolled. YES!!!!!! Get the phantoms mastery trait. Just do it. May be the best starship trait ingame atm. Wait I take that back. IT IS the best starship trait in the game atm. Reciprocity will do wonders for your builds. It single handed took down the titan A2B. Let that sink in.
  • ragestroke008ragestroke008 Member Posts: 203 Arc User
    No, not trolling. Just bought my first t6 ship (obv, Phantom) a couple of days ago. The builds I have researched thus far don't really mention if it were Fleet variant or not.
    Time is a funny thing; There is always too much of it. Except when you need it the most, then there is never enough.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    No, not trolling. Just bought my first t6 ship (obv, Phantom) a couple of days ago. The builds I have researched thus far don't really mention if it were Fleet variant or not.

    If the mentioned builds had 3 sci consoles it was the fleet ship if 2 then the standard variant.

    And you don't need to "pass" the trait in favour of a fleet variant. Ships traits are permanent character unlocks. Once you finish the mastery on your non-fleet T6 ship the trait becomes available to slot in your ship trait slots which work exactly like all other personal/space-rep/ground-rep/active-rep traits.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Keep in mind, that the Fleet Version only costs 1 Fleet Module if you own the C-Store version of the ship.

    The intended path is, buy the C-Store version first. That gets you the Phaser Lance Console and gets you access to the ship trait. Once you level that ship through level 5 you unlock the 'Reciprocity' trait which is one of the games best traits.

    You can then go to the Ship Selector and buy the Fleet Version for 1 Fleet Module + 20k Fleet Credit. When you switch to the Fleet Ship, you keep the Reciprocity Trait. That trait is unlocked for your captain and is usable on any ship that captain flies. You can also equip the Phaser Lance console on the Fleet Phantom.

    This gets you the Fleet Phanton, with the Trait and console.

    Alternatively, you can purchase the Fleet version only. Doing this gets you the ship, but does not grant access to the Console or Trait.

    You could also just fly the base T6 version from the C-Store. You will then have the Trait and console but will have slightly less hull/shields and will have 1 less console slot.
    Insert witty signature line here.
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