Its an open world, shooter RPG. Ever heard of the elder scroll games, like skyrim, and oblivion? Its basically that but in a post apocalyptic world and you use a gun instead of a sword. You run around this open world, do quests, level up, get better gear etc.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
The fallout series of games is a rather famous franchise of adventure games taking place in an alternate future post nuclear apocalypse.
One interesting thing about the fallout timeline is the technological divergence- they have never invented the transistor in their version of the 22nd-23rd century, yet they have miniaturized fusion reactors small enough to be mounted on power armor suits.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Fallout is life. Fallout is where I spent thousands of hours lost in its awesomeness. Every choice you make effects the smallest interaction in Fallout. Fallout is life.
Fallout 4 should be an open world, action RPG. 1st and 3rd person views were possible since the Fallout (FO) franchise was bought by Bethesda and went to 3d, starting with Fallout 3.
Fallout games had a traditional, heavy emphasis on the "open world" aspect. Pick a point on the map after the tutorial / beginner area and just go. Unlike some games that claim to be "open world" FO is truly that. Just go where ever the hell you want regardless of what part in the main story you're at... And just GO and find things. Bethesda has strong roots in that style because that's what they've traditionally done with their original RPG franchise, The Elder Scrolls series.
Setting: Post nuclear war. The games have always been set in various regions of a devastated United States. You come across nods to the Pre-War US culture, which was a mix of future tech, nuclear power like it was candy, with a flavoring of 1940's-1950's American culture and themes. The franchise drew very heavy inspiration from the Mad Max world, but it has mutants, "ghouls," and lots of nods to other IPs, even the 1950's styled monster movies with giant, irradiated creatures. There is no longer a big nation state to provide security, food, shelter, law & order. Everything has collapsed and people are out for themselves with roving bands of bandits.
In addition, a constant, recurring theme of the Fallout games even before Bethesda taking over was the notion of a "Vault" and the player character coming out of one. Vaults were, simply put, Pre-War Shelters for privileged people to sit out a nuclear war. The game story usually involves the player's initial experience in a nice, tidy, well supplied Vault before going out into the wastes.
Equipment runs the range of "Road Warrior" styled leather armor, double barreled shotguns, and the hodgepodge armor and clothing from those movies. You can use melee weapons, guns, and even laser & plasma weapons, futuristic power armors that were developed just before the bombs fell.
The Fallout games were never the prettiest games. I would say Witcher 3 is by far more beautiful than even the upcoming FO4. FO is about an immersive setting. FO is about freedom of gameplay.
I, like some others out there, am about ready to dust off that leather armor and double barreled, sawn off shotgun to issue some wasteland justice.
I find it odd you would ask such a question here on the forum. I would understand if you asked someones opinion if they liked it, but to ask what it is, is kinda of strange. I myself would have googled it and/or binged it and so on and so forth and it would have given me everything I need to know about it.
I am curious why did you ask the forum instead of the internet?
The Fallout franchise's point of divergence is in 1947, when the transistor was never developed. Vacuum tubes contined to rule the electronics roost. Earth culture got stuck in a 1950's retro fture vibe. The US government shifted far right wing over time, to counter the contined threat of comunisum in that timeline well into the 21st century, though while the USSR contined to exist, the primary cold war enemy shifted to China.
By the mid 21st century, the two powers began direct military conflict to control the dwindiling engery supplies.
Everything changed on October 23, 2077. the over a century old cold war went hot, and left the earth a wasteland.
Prior to this, a company called Vault-tec began a project to construct a series of underground bomb shelters. These numbered Vaults was publicly deisgned to protect their inhabitants in the event of a nuclear exchange. In reality, they were a social experiment. Think "Big Brother" (the TV show) but no one knew they were playing. They were forced into their intended use by the war, which did not help.
Some vaults were control scinearos, designed to function as advertised. Most were given orders on how long they were to stay closed, one Vault, Vault 101 just outside Washington DC, was intened to stay locked forever. Others went from the odd, to the downright sadistic.
There was a vault in Las Vegas full of compulsive gamblers.
There was vault of just kids.
There was a vault of 999 Men and one woman and a vault of 999 women and one man.
Fallout 1 and 2 use an turn based combat system, travel map with random encounters and isometric camera view.
Fallout 3, Fallout: New Vegas and Fallout 4 are open world RPG 3rd/1st person shooter (you can switch back and forth at will). DLC content ususally has it's own maps off the open world.
Fallout 1 takes place in southern California (or what's left of it), in 2163. the Player is a resident of Vault 13 ("the Vault Dweller") and is tasked with fixing or replacing an important component of the vault's water purification system.
Fallout 2 takes place in an expanded Southwestern area, in 2241. the lead character ("the Chosen One") is the grandchild of the PC of the first game.
Fallout 3 takes place in the Washington DC area in 2277, 200 years after the war. the PC ("the Lone Wander") believes they were born in Vault 101, the locked forever Vault, but their parents were actually scientist from the outside, trying to build a water purification system for the city.
Fallout: New Vegas shifts the action back to the Southwest in 2281. The PC, a package courier ("the Courier", so far the only PC with no connection to a vault) is robbed and shot in the head. Trying to find out who and why, they are fated to deice the future of the city-state of "New Vegas", run by the Howard Hughes parody Robert House, who's voiced by Rene Auberjonois (Odo) and served since before the war in a status pod connected to a computer.
Fallout 4 takes place in the Boston area, with the catch the PC ("the Sole Survior") is from the pre-war era, having been locked in a status pod in their vault for over 200 years.
Everywhere I look, people are screaming about how bad Cryptic is.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
Now I have to go play the entire series as fast as I can before the new one comes out.
Fallout 1 & 2 are from the 1990s and are a VERY different style of RPG than the Bethesda developed FO3 and later games. FO1 & 2 are isometric, 2d RPGs. Movement in an explorable area is real time but once combat goes, it switches into Turn Based with Action Points limiting what you can do.
Bethesda's FO3 and onwards games are the 3d, 1st/3rd POV capable games that more people these days are more familiar with than the 1990s FO games.
Personally, the franchise lost a bit of its "feel" when it transitioned into 3d. But Bethesda has always done a good job on making you a "setting" to be your sandbox.
If you do intend to binge, you should be able to get FO1 & 2 very cheaply.
On a side note, there was a Tactical RPG, Fallout Brotherhood of Steel. I honestly never tried it because I had a bad feeling about it when it came out in the early 2000s.
"Fallout" and "The Elder Scrolls" are the only RPG franchises that I care about still. It just so happens they started in the 1990s when I followed them. It just so happens that they're both under Betheseda.
Answers
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Get the Forums Enhancement Extension!
very funny. what sort of game is it??? do i have to be exact in what i mean???
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
Get the Forums Enhancement Extension!
One interesting thing about the fallout timeline is the technological divergence- they have never invented the transistor in their version of the 22nd-23rd century, yet they have miniaturized fusion reactors small enough to be mounted on power armor suits.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
War, war never changes...
Fallout games had a traditional, heavy emphasis on the "open world" aspect. Pick a point on the map after the tutorial / beginner area and just go. Unlike some games that claim to be "open world" FO is truly that. Just go where ever the hell you want regardless of what part in the main story you're at... And just GO and find things. Bethesda has strong roots in that style because that's what they've traditionally done with their original RPG franchise, The Elder Scrolls series.
Setting: Post nuclear war. The games have always been set in various regions of a devastated United States. You come across nods to the Pre-War US culture, which was a mix of future tech, nuclear power like it was candy, with a flavoring of 1940's-1950's American culture and themes. The franchise drew very heavy inspiration from the Mad Max world, but it has mutants, "ghouls," and lots of nods to other IPs, even the 1950's styled monster movies with giant, irradiated creatures. There is no longer a big nation state to provide security, food, shelter, law & order. Everything has collapsed and people are out for themselves with roving bands of bandits.
In addition, a constant, recurring theme of the Fallout games even before Bethesda taking over was the notion of a "Vault" and the player character coming out of one. Vaults were, simply put, Pre-War Shelters for privileged people to sit out a nuclear war. The game story usually involves the player's initial experience in a nice, tidy, well supplied Vault before going out into the wastes.
Equipment runs the range of "Road Warrior" styled leather armor, double barreled shotguns, and the hodgepodge armor and clothing from those movies. You can use melee weapons, guns, and even laser & plasma weapons, futuristic power armors that were developed just before the bombs fell.
The Fallout games were never the prettiest games. I would say Witcher 3 is by far more beautiful than even the upcoming FO4. FO is about an immersive setting. FO is about freedom of gameplay.
I, like some others out there, am about ready to dust off that leather armor and double barreled, sawn off shotgun to issue some wasteland justice.
I am curious why did you ask the forum instead of the internet?
The Fallout franchise's point of divergence is in 1947, when the transistor was never developed. Vacuum tubes contined to rule the electronics roost. Earth culture got stuck in a 1950's retro fture vibe. The US government shifted far right wing over time, to counter the contined threat of comunisum in that timeline well into the 21st century, though while the USSR contined to exist, the primary cold war enemy shifted to China.
By the mid 21st century, the two powers began direct military conflict to control the dwindiling engery supplies.
Everything changed on October 23, 2077. the over a century old cold war went hot, and left the earth a wasteland.
Prior to this, a company called Vault-tec began a project to construct a series of underground bomb shelters. These numbered Vaults was publicly deisgned to protect their inhabitants in the event of a nuclear exchange. In reality, they were a social experiment. Think "Big Brother" (the TV show) but no one knew they were playing. They were forced into their intended use by the war, which did not help.
Some vaults were control scinearos, designed to function as advertised. Most were given orders on how long they were to stay closed, one Vault, Vault 101 just outside Washington DC, was intened to stay locked forever. Others went from the odd, to the downright sadistic.
There was a vault in Las Vegas full of compulsive gamblers.
There was vault of just kids.
There was a vault of 999 Men and one woman and a vault of 999 women and one man.
Fallout 1 and 2 use an turn based combat system, travel map with random encounters and isometric camera view.
Fallout 3, Fallout: New Vegas and Fallout 4 are open world RPG 3rd/1st person shooter (you can switch back and forth at will). DLC content ususally has it's own maps off the open world.
Fallout 1 takes place in southern California (or what's left of it), in 2163. the Player is a resident of Vault 13 ("the Vault Dweller") and is tasked with fixing or replacing an important component of the vault's water purification system.
Fallout 2 takes place in an expanded Southwestern area, in 2241. the lead character ("the Chosen One") is the grandchild of the PC of the first game.
Fallout 3 takes place in the Washington DC area in 2277, 200 years after the war. the PC ("the Lone Wander") believes they were born in Vault 101, the locked forever Vault, but their parents were actually scientist from the outside, trying to build a water purification system for the city.
Fallout: New Vegas shifts the action back to the Southwest in 2281. The PC, a package courier ("the Courier", so far the only PC with no connection to a vault) is robbed and shot in the head. Trying to find out who and why, they are fated to deice the future of the city-state of "New Vegas", run by the Howard Hughes parody Robert House, who's voiced by Rene Auberjonois (Odo) and served since before the war in a status pod connected to a computer.
Fallout 4 takes place in the Boston area, with the catch the PC ("the Sole Survior") is from the pre-war era, having been locked in a status pod in their vault for over 200 years.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
That sounds awesome.
Now I have to go play the entire series as fast as I can before the new one comes out.
Fallout 1 & 2 are from the 1990s and are a VERY different style of RPG than the Bethesda developed FO3 and later games. FO1 & 2 are isometric, 2d RPGs. Movement in an explorable area is real time but once combat goes, it switches into Turn Based with Action Points limiting what you can do.
Bethesda's FO3 and onwards games are the 3d, 1st/3rd POV capable games that more people these days are more familiar with than the 1990s FO games.
Personally, the franchise lost a bit of its "feel" when it transitioned into 3d. But Bethesda has always done a good job on making you a "setting" to be your sandbox.
If you do intend to binge, you should be able to get FO1 & 2 very cheaply.
On a side note, there was a Tactical RPG, Fallout Brotherhood of Steel. I honestly never tried it because I had a bad feeling about it when it came out in the early 2000s.
"Fallout" and "The Elder Scrolls" are the only RPG franchises that I care about still. It just so happens they started in the 1990s when I followed them. It just so happens that they're both under Betheseda.