I just got back into gaming from a 3 year lapse and I just got promoted to rear admiral... I am having trouble deciding whether to get an escort or a cruiser for the free ship... I have tried the escort as captain and it rocks but it seems that my duty officers fit the cruisers too... I also got some beams and cannons... so I'm not sure what to get... Should I get the cruiser and try to arm or retrofit it to turn and fly like an escort, or should I just stick with an escort and fit in engineering consoles?
Any help?
Thanks
0
Answers
indeed. + at low levels, beams is the easy way to play; FAW everywhere, FAW everytime. Cannons are more funny and you must use your ship at its full potential (shield, armor, turn rate) and also your brain; your brain is not needed when you use FAW the choice is yours.
There are some Cruisers that can be made maneuverable, but I think none of the free ones at Rear Admiral qualify for that. Something like the Intel Cruiser or the Battle Cruiser might work.
If you like Escort speed and maneuverability, pick that, and you can still decide whether you want to go beam arrays, dual beam banks or dual heavy cannons.
The Patrol Escort might be your best choice for Tier 5 Escort then, since it still has an engineering focus.
Unless... you get a Tier 5 Retrofit token. Then I think your option is the Tactical Escort Retrofit?
Yes i got the rear admiral token... but i dont think i can get the tactical escort retrofit... i think my options are limited to advanced escort or the advanced cruiser... but i have to check on that...
And to complicate matters a touch, you actually have 6 ships to pick from - 2 Escorts, 2 Sciences, 2 Cruisers. The "major" difference between the ship(s) is how they set up the "secondary" BOff seating & consoles...
To "summarize" these T5 "freebies":
Cmdr & Lt Cmdr will be "class" (so Cruiser = Engie).
2 Lt. slots, one of each "remaining" class.
The Ensign slot will be "different", based on what "secondary" the ship has.
These ships have a 4/3/2 console layout, the 4 being the "class" consoles, the 3 being the "class" that has the Ensign slot, the 2 being what's left over.
Turn, hull, inertial will vary "some", based on the class type (tacticals typically turn a touch faster but have a little less hull...)
Yeah, I know you didn't mention Science ships, but since I'm a Sci captain through and through, I can use them to explain a little more what I'm talking about...
The RSV (Luna look-alike) is the Science (so Cmdr/LtCmdr = Sci, 4 Sci console) ship that has a "tactical secondary", so that ensign slot I spoke of above? Tactical. Console layout? 4S / 3T / 2E.
DSSV (Titan look-alike) is the "Engineering Secondary", so you have an ensign Engineer, 4S / 3E / 2T. The DSSV has a touch more hull (slight touch, as Sci ships are notoriously low-hulled), but the RSV has 1 or 2 points better in turn and better inertia ratings, making her a touch more maneuverable.
Can't remember their names at the moment, but I know the Promethius (Advanced?) is the "Science-y" escort over the Patrol(?) escort that's got a little more Engineering - And I vaguely recall the Soverign is the slightly more tactical cruiser than the Star(?) Cruiser...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Yes, i am still considering that... but ive played cruisers in the past and the turn rate is so bad... it feels so sluggish but they were tier 2 and 3... so im not sure if the handling of a tier 5 cruiser would change...
really, i thought only items can only be dealt with on the exchange.... im sorry havent played in a long time...