Just wondering what your thoughts are? I have been considering doing a mission which is a survival mission. Some bad decisions would kill the player instantly and the player would need to combine objects and solve puzzles to advance.
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Parallels: my second mission for Fed aligned Romulans.
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Another route you can try would be to somehow limit the players' perception or distract them from what is coming, like fog effects. Also, you could set up a situation where there would be too many enemy mobs to fight. Finally, you could have a situation where the player is so overwhelmed with enemy mobs that they would have to run or die. I think that and some good writing and dialogue can get someone in the mood for a scare, like reading something by King or Lovecraft.
At the risk of blowing my own horn (**CHEAP PLUG ALERT!!!**) I have a mission currently in the review stage that I made as a Star Trek take on a certain "residential" survival horror game. You might want to check it out to see if there is anything that you can use or borrow in your project. And if you can think of something in it that doesn't work and could be improved upon, let me know.
The mission is called "Hellhouse."
ST: ST-HHREOK6ZM
Here's a link to the announcement thread if you want to read the description.
"No matter where you go...there you are."
Parallels: my second mission for Fed aligned Romulans.
The game engine, and resulting mechanics, means that a proper survival horror game is NOT possible.
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
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dark backdrops like nopada, a little bit dust and you can build a dense atmosphere and you can build the horro through the dialogs.
A good video about this kind of horror:
https://www.youtube.com/watch?v=vSKtTBjSBg0
(I hate English.)
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
Click here to view my DeviantArt.