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I am NEVER doing the Solnae ground BZ again, ever.

I've been in three of these, from start to finish and never gotten the zone finish credit/marks.

Once the meter reaches max and the bosses spawn at silos it's pretty much just a waste of time for anyone who isn't in decked out mk14 ground weapons or camping the boss spawn locations.

Here's a few things:

-Running is super slow considering the extremely terrible layout and the size of the zone. If you're away at one of the further capture areas when the bosses spawns you are screwed.
-Bosses take a lot of damage to get kill credit for. I've had times where the boss had 75% hp left when I start shooting at it without getting credit. At all. I'm a sci character using MK13 purple rarity weapons.
-If you didn't get credit for bosses then you don't get any credit at zone reset. Which is makes me want to punch the ungrateful people at alliance command in the face, especially considering how full STFs could be be done faster than taking over capture points solo.

To sum it up

The zone is tedious.
The zone is not fun.
The meager "rewards" from spending half an- to a whole hour in the zone can be gotten in 10 minutes of BDA STF.

Comments

  • clarinettclarinett Member Posts: 4 Arc User
    The changes to deal with something like this isn't exactly rocket science either.

    -Add some sort of performance based daily that gives dyson marks in BZ, like the kill x voth in 5 minutes for dil mission.
    -Add a small ops interaction that lets you teleport/return to spawn/central command.
    -Flag players who's recently captured at least 2-3 map sections eligible for the zone reward when bosses are killed even if they didn't damage bosses themselves.
    -If else fails, increase the HP pool of bosses.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    clarinett wrote: »
    The changes to deal with something like this isn't exactly rocket science either.

    -Add some sort of performance based daily that gives dyson marks in BZ, like the kill x voth in 5 minutes for dil mission.
    -Add a small ops interaction that lets you teleport/return to spawn/central command.
    -Flag players who's recently captured at least 2-3 map sections eligible for the zone reward when bosses are killed even if they didn't damage bosses themselves.
    -If else fails, increase the HP pool of bosses.

    Errr....there already is a mission to kill x amount of Voth under 5 minutes


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  • gradiigradii Member Posts: 2,824 Arc User
    clarinett wrote: »
    The changes to deal with something like this isn't exactly rocket science either.

    -Add some sort of performance based daily that gives dyson marks in BZ, like the kill x voth in 5 minutes for dil mission.
    -Add a small ops interaction that lets you teleport/return to spawn/central command.
    -Flag players who's recently captured at least 2-3 map sections eligible for the zone reward when bosses are killed even if they didn't damage bosses themselves.
    -If else fails, increase the HP pool of bosses.

    The V-Rexes need more HP and a little more of everything honestly. I run this in mark XII blues sometimes, and as long as I pay attention and move away from voth artillery/nuke attacks I'm fine.

    Also require a player to have claimed at least one or two capture point rewards to be eligible for the V-Rex reward, and maybe add something to keep players out of the V-Rex spawn area until the boss triggers.

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  • clarinettclarinett Member Posts: 4 Arc User
    Errr....there already is a mission to kill x amount of Voth under 5 minutes
    But it doesn't give marks.
  • nephitisnephitis Member Posts: 456 Arc User
    There are several ways to be successful in the Dyson ground battlezone.

    1. Be smart about which zones you capture and when... and also call in reinforcements so that they do not get recaptured so easily. *You don't capture the zone farthest away from an about-to-spawn T-Rex.

    2. Equip yourself with good gear or at least good weapons, and suitable weapons for the T-Rex encounter. For example, any sniper rifle isn't particularly good against the T-Rex. *Also equip your BOFFs with adequate weapons and good abilities and you should pack a decent punch.

    3. If you find your own run speed lacking there are ways to improve this. (1) Pick up the run speed buffs as you go, (2) wield a weapon with the RUN mod, (3) use the Delta run speed reputation trait and (4) use the Command specialization with the run speed unlocked.

    4. Enhance your ground build with personal ground traits, reputation traits and ground specialization.

    5. If you are all vanilla with few things unlocked and find your battle contribution inadequate you may need to wait with the Dyson ground battlezone until you feel you have fully or partially fulfilled statements 1 to 4.

    :)
  • sdkraustsdkraust Member Posts: 524 Arc User
    I think the biggest issue is that people are allowed to use the Winter Boots in the BZ ;)
  • dareaudareau Member Posts: 2,390 Arc User
    Huh? There's a damage requirement to getting points off a Dino?

    And here I thought "dino tagging" was still "alive and well" - as long as you made sure to get your what, 2 or 3 "capture credits" by taking a few zones on an almost-done zone?
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  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    nephitis wrote: »
    There are several ways to be successful in the Dyson ground battlezone.

    1. Be smart about which zones you capture and when... and also call in reinforcements so that they do not get recaptured so easily. *You don't capture the zone farthest away from an about-to-spawn T-Rex.

    2. Equip yourself with good gear or at least good weapons, and suitable weapons for the T-Rex encounter. For example, any sniper rifle isn't particularly good against the T-Rex. *Also equip your BOFFs with adequate weapons and good abilities and you should pack a decent punch.

    3. If you find your own run speed lacking there are ways to improve this. (1) Pick up the run speed buffs as you go, (2) wield a weapon with the RUN mod, (3) use the Delta run speed reputation trait and (4) use the Command specialization with the run speed unlocked.

    4. Enhance your ground build with personal ground traits, reputation traits and ground specialization.

    5. If you are all vanilla with few things unlocked and find your battle contribution inadequate you may need to wait with the Dyson ground battlezone until you feel you have fully or partially fulfilled statements 1 to 4.

    :)

    All of this, and never say never.

    Allow me to state what may already be known: if you see a contested area, go there and assist for the win then follow that team, where they go-you go, because large groups win zones faster. Faster time per zones -> Dinos. So when the zone sets up, you already have a group to take 'em down.

    Oh yeah, ignore those sections with the flying drones unless your BOffs gets stuck shooting them, but that's a turkey shoot anyway.

    Finally, join or make a group - you may help a n00b, or learn from being one. ;)

    The more you play in the zone, the easier it will be to navigate it's awkwardness and never discount the transporters.

    Really, the Voth BZ will become tedious because it'll be "easy". But don't expect a short time to yield awesome results. Patience is a virtue.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited October 2015
    Yes, there's a damage requirement. You can still tag them, but it depends on players being spread out so the dinos can heal. If all 15 players attack the same one it may well die before you get credit even if you were there from the start. It may even be possible to kill it in a way where nobody gets credit, because it doesn't have enough HP for 15 players to hit the threshold unless it's allowed to heal. The old system certainly worked much better for everyone.
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    nephitis wrote: »
    There are several ways to be successful in the Dyson ground battlezone.

    1. Be smart about which zones you capture and when... and also call in reinforcements so that they do not get recaptured so easily. *You don't capture the zone farthest away from an about-to-spawn T-Rex.

    This shouldn't be though. If you're working as a team (we against the Voth), it shouldn't be that certain jobs lock you out - and instead you have to wait for somebody else to do them (and then they are screwed).

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  • clarinettclarinett Member Posts: 4 Arc User
    nephitis wrote: »
    :)
    Isn't this reply basically saying "I'm well equipped and know what to do, so it's not my problem." I mean even if you call this advice the only point of it that applies to newer player is to stay away from the zone until you get better equipped.

    I mean I can understand elite queues having requirement, but this is just the BZ you get access too as soon as you hit Solnae. It certainly doesn't seem like its intended by the developer to have an invisible gear/stat check to have a proper chance of getting full rewards from participating in the zone.
    Really, the Voth BZ will become tedious because it'll be "easy". But don't expect a short time to yield awesome results. Patience is a virtue.
    So basically ignore the zone and run STFs instead?
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    The people with decked out toons here try to mean well, but they don't come out sounding as so, and a fair amount of them are being selfish. When the battle zone came out, the dinosaurs took a fair amount of time to kill each and everyone got a chance to take enough shots to hit the contribution threshold, and people would run from one dinosaur to the next and try to get bonuses for all 3. Then the DR power creep hit. A lot of the people hugging all the rewards now have epic gear on their toons, new abilities to use, the commando specialization filled plus whatever other one they slot, and 5 ground reputation traits to choose from.

    Unfortunately, it has become like the Tholian and Borg Red Alerts. It's a free for all and whomever comes in fastest and with the most DPS takes in most if not all the reward. The solution for the red alerts would be auto-teaming even across factions. In the case of the battle zone, an adjustment on the dinosaur's HP (and the spawning Voth) while leaving the contribution threshold as-is would fix the problem.

    The people here saying things are fine as-is know they just want to keep hoarding all the rewards. I personally switched to a quick and dirty FAW+DPS+A2B science build on my PvP toon because it was the only way I could get most of the XP from the Tholian Red Alert, but I still started a thread to suggest changing the read alerts because they are unfair to others. The OP is right in being upset if he gets in when the boss has 75% health when he starts shooting and still gets no credit. Heck, I'd feel robbed too. A boost in the dinosaur's health in order for everyone to get a chance to contribute, and to make them last as long as they used to in the past wouldn't be so bad.

    P.S. - I don't like using that FAW build, but it's just a means to an end. That reminds me, I need to make it spew even more DPS for the XP bonus week.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    lucho80 wrote: »
    The people here saying things are fine as-is know they just want to keep hoarding all the rewards.

    This generalization is unfair because no one is saying it's fine as-is. What's said is how to deal with the situation as-is. The Dyson BZ has become a free-for-all because of the DPS-centric nature of players in general, and that's not to say Cryptic has no fault in what the BZ is for customer enjoyment and satisfaction. In any game, the better equipped your avatar is, the more successful they will be at accomplishing goals. Pack a group of players into any milieu with a shared goal develops either coordination (raid) or competition (free-for-all).

    Please pardon the well-known lesson, but the Voth BZ does both coordination and competition, which is terrible. Yet it is what it is. This is an acceptance of the current state. Suggestions for change can be made until fingers bleed, but until change happens it's all statements of desire and wishful thinking, even in their perfectly rational solutions.

    So the advice offered is not invalid in any way and is far from selfish, it's the reality of the situation. If anyone wants Dyson marks, the Voth BZ is rich with them, but don't expect them quick - and THAT'S the real problem. The reward to time invested is greatly unbalanced in the Voth BZ (especially compared to STFs like Infected Space or the Undine Space BZ).

    @clarinet - if anyone does not want to deal with the Voth BZ and its bs, then yes, do STFs.

  • tigerariestigeraries Member Posts: 3,492 Arc User
    They need to put a notice on when you have hit the contribution level then... if there is a deed to attack all 3 dinos in one go... then it needs to tell folks hey your set here to go dino 2 then to dino 3 (if that is even still possible).
  • lindalefflindaleff Member Posts: 3,734 Arc User
    The simple fact that dinosaurs exist in STO at all is the reason to never go there.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    lindaleff wrote: »
    The simple fact that dinosaurs exist in STO at all is the reason to never go there.

    Lol, Geko's fantasy come true.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    lucho80 wrote: »
    The people with decked out toons here try to mean well, but they don't come out sounding as so, and a fair amount of them are being selfish. When the battle zone came out, the dinosaurs took a fair amount of time to kill each and everyone got a chance to take enough shots to hit the contribution threshold, and people would run from one dinosaur to the next and try to get bonuses for all 3. Then the DR power creep hit. A lot of the people hugging all the rewards now have epic gear on their toons, new abilities to use, the commando specialization filled plus whatever other one they slot, and 5 ground reputation traits to choose from.
    Wrong. When the BZ came out, all it took was 1 shot to get credit. People (except for some whiners) quickly learned to go through each boss area, shoot the dino/kill the medics and only start killing the dinos after tagging all three. Everyone except the whiners got full credit and went home happy.

    At some point that has nothing to do with DR or power creep, someone in charge decided this was "wrong" (probably listened to the above whiners too much) and put in a damage requirement. Problem is, they didn't change the reward structure, which was built on the idea of tagging all the dinos to get the best reward.

    Now it's basically impossible for 15 people to tag a dino anymore (because that's more damage than it takes to die), so everyone is worse off even in the best of situations. At worst, the campers kill the dinos before the honest players even get to the boss node.

    To fix it, either the reward structure needs to be updated so tagging multiple dinos is no longer necessary for the full reward, or the 1 shot credit needs to be restored.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    On a perfect day three can get hit, on a good day (without speed buffs), two can get hit, but if ubers are out in play then one for sure. So, instead of all-or-nothing, scale the reward so everyone can "win".
  • tigerariestigeraries Member Posts: 3,492 Arc User
    They should just fix it so you get a buff for capturing an area... when you kill a dino (any dino) you get credit for all the dinos that die as long as you have a buff from the respective area... park, city, outskirts? adjust the capture buffs needed... maybe we can start off as 3 captures per area. so you need to capture a total of 9 areas (3 in each area) for 3 buffs, buffs gets stripped when dino dies (or times out). No need to tag all 3 dinos and you get full credit for participating.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    dareau wrote: »
    Huh? There's a damage requirement to getting points off a Dino?

    And here I thought "dino tagging" was still "alive and well" - as long as you made sure to get your what, 2 or 3 "capture credits" by taking a few zones on an almost-done zone?

    As far as my own personal experience, it is still relevant!

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  • necaradan666necaradan666 Member Posts: 83 Arc User
    I'm pretty new to playing a Sci toon and spent a lot of time agonising over what skills to increase as I leveled because I had no idea what a Sci does, currently level 54 and geared with the junk earned in the story missions, as soon as I hit 50 I wanted to start earning dil so headed to the BZ..

    First reputation purchase was made after running the zone for the marks, the experimental proton rifle. I equipped my boffs with protonic polaron rifles I got from boxes while leveling the rep.

    Because my first run was so slow I knew I wanted to get about in the Voth BZ, as I leveled I put one point in Command spec for the speed boost and a couple in the Commando spec and use the physical conditioning ground rep trait.
    Sometimes I kick myself for not starting down a space spec first when I'm doing STFs but my skills are the basic 300,000/66,000 so I'm not a full on ground pounder.

    I usually have no trouble killing one V-rex and taking the zone reward.. running to a second usually fails to get decent reward, sometimes netting a whole 5 dil. Haven't been able to get to a third dino before the zone is finished. But for a newly leveled character the Voth BZ isn't too bad, especially considering I complete the daily missions while running about. One round nets around 5-6k dil and 500 marks.

    How is your build? Using your kit effectively? Maybe look at the route you take while capturing points? I frown upon people camping the V-rex area while I run about doing the work but it hasn't kept me from getting my piece of the pie.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    The way it was originally where everyone (well most people) would "tag" a dino and move on then start killing once at the 3rd one worked well. It meant you got a better reward and as everyone in the zone was "tagging" there would always be someone at each dino once they tagged all 3. So everyone got a good reward, all the dinos got killed and everyone went home happy.
    People whining about this put a stop to it and now we have a daft situation where anyone who turns up late and tries to help out doesn't get a decent reward. Hell you can turn up late and save a silo from failing by killing the medics everyone ignored and still get no reward because you didn't damage the dino enough.

    The rest of the zone is fairly decent though and many of the points are solo'able with some careful tactics.

    One change i'd love to see is the map updated to show where the other players are more clearly. Only 15 player spread through 3 massive zones makes finding any friendlies quite a challenge unless you bump into someone.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited October 2015
    When Voth Rep and it's associated Solanae Ground / Voth BZ came out, the end portion I thought was already a race to "tag" the V-Rexes. If you weren't fast enough you weren't getting as much rewards. If people wanted to even back in the day, the V-Rex doesn't take that long to kill. The only reason why they survived as long as they did was people running in, tagging, then run to the others. Once people sat to kill it, it was easy.

    But that was long, long ago. I haven't been on Voth BZ in ages. But with all the Power Creep since then, I can only imagine how quick the V-Rexes go down. My guess is they hold up as well as the boss in the Borg Red Alerts. I don't even spec or upgrade my gear specifically for Ground and I can rip the content apart. But there are guys that spec for ground because they love it and I wager they could lay down a lot of pain on their own with no problem whatsoever.
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  • fovrelfovrel Member Posts: 1,448 Arc User
    Lol, I played there once for about an hour. I think I was just there on my own. Taking points solo, patrolling, etc. Then more players game in and things began to roll. With a whole group we could take points pretty fast. Then the T-Rexes came. I was quite far away from the spawn point and headed towards it. When I arrived the T-rex was killed. I headed for the T-rex in the other zone, when I came there it was killed to, While heading to the third one, the message came that all three silos were taken. No prize for me that day. This was good game content untill the level gap increase and the powercreep.

    The situation is comparable with a game where you have level zones, (WoW) and a high level comes there and mows away the mobs for the low levels.

    I also think the reward system stinks. Give rewards for taking points and on top of that a bonus for taking a silo. Somebody that just waits at the silo will get nothing, a bonus over nothing is nothing.
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