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Official Feedback Thread for Admiralty

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  • kasrakenkasraken Member Posts: 213 Bug Hunter
    edited September 2015
    ...
    - Maintenance is not in a finished state, and does not currently allow buyouts (eventually you'll be able to use Dilithium to buy a ship out of Maintenance) ...

    Would it be possible to allow the Dilithium required to shorten maintenance also accept raw Dilithium ore? Or a combination of Expertise and Dilithium with the expertise lowering the amount of Dilithium needed?

    Right now a "sink" for Expertise or Dilithium Ore, would not be as unwelcome as it being only Refined Dilithium.
    Also reducing the raw stuff still affects overall Dilithium for "most" players trying to meet their daily limit.

    Example:
    If it was going to cost 75 refined dilithium to reduce 1 hour.
    Instead make it optional to spend 75 expertise and 75 dilithium ore.
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  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    Has everyone forgotten, that the "Finish" now button is entirely optional to use? There's no magical force making you push the button. I can understand why they've put the button in there, because if they didn't people would complain again.​​
    Oh, it's not broken? We can soon fix that!

  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    kirimuffin wrote: »
    I'm curious: what's the lore justification for the limited-use ships? I can see how they work gameplay-wise, but from a plot standpoint it seems weird to just suddenly have a ship join my fleet, only to disappear again as soon as it's done a mission.
    They're not part of your fleet, per se, just attached to your group for one assignment.
  • kirimuffinkirimuffin Member Posts: 695 Arc User
    edited September 2015
    kirimuffin wrote: »
    I'm curious: what's the lore justification for the limited-use ships? I can see how they work gameplay-wise, but from a plot standpoint it seems weird to just suddenly have a ship join my fleet, only to disappear again as soon as it's done a mission.
    They're not part of your fleet, per se, just attached to your group for one assignment.

    Hmm, that makes sense, I guess. It'd be nice if there was some kind of in-game text to that effect.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    After playing around with it, I'm not super-impressed.

    I'm not complaining. Anything we get from this is something we wouldn't get otherwise. I recognize that rewards aren't attached yet. (Are there tier rewards?)

    But my feeling is that the system is underbaked and feels like a pressure tactic to get me to buy more ships, even though I should have well in excess of the average player, including multiple lockbox ships on a single character.

    My immediate response to the system is fatigue. There is no wiz bang to it. With DOffing, a handful of assignments had me excited to login and see the results but that has dissipated over time and this system just makes me feel tired.

    I'm tired of putting inputs into boxes and waiting for a timer. I really wanted to feel different about this one.

    - The Fleet system had that lovely little sound when inputs go in, interesting maps to visit where I can pretend my progress mattered.
    - DOffing had costume and BOff unlocks (at least for Diplomacy) and encouraged me to move around in the map, even if that got old.
    - Reputations have pretty good cosmetic and gear rewards and entice me to play thematically linked content.

    This is just a box with a timer. I run through about 14 ships in an hour and now a lot of them have over a day left before they can be used again.

    I actually feel actively less likely to buy ships. I wish you guys would get over the whole ships thing. It's getting a bit tired for me. I feel like one of the few people who isn't an avid starship enthusiast left playing. Specific ships interested me but the idea of ships does nothing for me. It's my least favorite part of Star Trek but I feel like this game has turned into an echo chamber for starship enthusiasts and this system seems punitive to somebody who'd like to give you guys money for something, anything that isn't ships. Once I ran through 14 ships (granted I'll have more on live with C-Store access) and saw the open spaces, it felt like a telemarketing sales pitch for more ships.

    Like I say, if you guys push this live, I'll work with it because it's rewards I wouldn't get otherwise and I know Borticus put hard work into it.

    But this thing feels like it's 8-12 months of development (including some basic whiteboarding of the CONCEPT behind it) away from being anything that would generate avid enthusiasm on my part.

    I'm sorry. I had modest expectations going into my first day of playtesting this. It's just not something I can get excited about.

    Yes, I could give it a few days and, yes, I can give much more specific feedback. But I really don't think I should have to make a habit of something before I like and am enthusiastic about it.

    It's like the idea of agreeing in advance to go on a minimum of five dates with someone you're just not that into. The spark isn't there.

  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    I run through about 14 ships in an hour and now a lot of them have over a day left before they can be used again.

    What they could have done it give each ship a stamina counter for example, and the more you use that ship the more it depletes eventually forcing you to switch to another one, as the first one slowly recovers it's stats.​​
    Oh, it's not broken? We can soon fix that!

  • sdkraustsdkraust Member Posts: 524 Arc User
    edited September 2015
    sqwished wrote: »
    I run through about 14 ships in an hour and now a lot of them have over a day left before they can be used again.

    What they could have done it give each ship a stamina counter for example, and the more you use that ship the more it depletes eventually forcing you to switch to another one, as the first one slowly recovers it's stats.​​

    See this. This I could go along with. There's no point in sending a T6 ship on a 10 minute mission to only have it out for 1 1/2 days.

    At this point I wouldn't even care if it had Dilithium attached to the recharge.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    kirimuffin wrote: »
    I'm curious: what's the lore justification for the limited-use ships? I can see how they work gameplay-wise, but from a plot standpoint it seems weird to just suddenly have a ship join my fleet, only to disappear again as soon as it's done a mission.

    Calling in a favor.

    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    sdkraust wrote: »
    sqwished wrote: »
    I run through about 14 ships in an hour and now a lot of them have over a day left before they can be used again.

    What they could have done it give each ship a stamina counter for example, and the more you use that ship the more it depletes eventually forcing you to switch to another one, as the first one slowly recovers it's stats.

    See this. This I could go along with. There's no point in sending a T6 ship on a 10 minute mission to only have it out for 1 1/2 days.

    At this point I wouldn't even care if it had Dilithium attached to the recharge.

    I can understand the 20hr CD if the mission goes belly up and ends up a complete disaster then fair enough. But I'm reminded of a quote from Data "If the Enterprise was really this fragile, She'd have never have left space dock"​​
    Oh, it's not broken? We can soon fix that!

  • theuser2021theuser2021 Member Posts: 170 Arc User
    Checking out the new system, so far it looks pretty darn awesome. Curious, is there a way to tell how much admiralty exp each mission will award upon completion?

    Also, looking at ship bonuses, I would like to make the suggestion to have special bonuses on like ship sets. For example, I have the Elachi ships and thought that maybe there would be a bonus for sending all 3 ships on a mission together.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    sdkraust wrote: »
    There's no point in sending a T6 ship on a 10 minute mission to only have it out for 1 1/2 days.

    Exactly. Don't do that. I don't want you to do that. Go get yourself a few lower-tier ships instead, or just Pass the assignment if it's not worth the investment of the A-Ships you have available.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • electrumleopardelectrumleopard Member Posts: 88 Arc User
    A thing this system makes more prominent is the Science Ship disparity between factions. Here is an idea to sortta alleviate this issue, at least within the Admiralty system.

    A craftable bound to account "Lend-Lease token" that unpacks into a limited use Admiralty Ship and can only be opened by factions other than the crafter's(say made by Fed can not be opened by Fed but can be opened by Rom or KDF). Basically "Loaning" a Admiralty Ship to one of your Captains of another faction.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    But this thing feels like it's 8-12 months of development (including some basic whiteboarding of the CONCEPT behind it) away from being anything that would generate avid enthusiasm on my part.

    Sorry, I don't get that impression development time took that long. Seems all he did was a literal copy and paste of the DOFF system or whatever the system in Neverwinter was called. The only real difference is that it reads the ships in your shipyard and convert them to DOFFs.

    Which actually makes me apprehensive given the bugs since the DOFF UI change a while back, that the system actually might forget ships you unlocked. So if you discarded a lockbox ship or a fleet ship. well there's money down the drain.
    sqwished wrote: »
    What they could have done it give each ship a stamina counter for example, and the more you use that ship the more it depletes eventually forcing you to switch to another one, as the first one slowly recovers it's stats.​​

    That's an idea. Larger ships have more stamina. But still this system seems like it's more trouble than it's worth.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Exactly. Don't do that. I don't want you to do that. Go get yourself a few lower-tier ships instead, or just Pass the assignment if it's not worth the investment of the A-Ships you have available.

    It seems backwards that the strongest ships need the most maintenance versus doffing where the VR or higher doffs don't die on disasters. Anyway, getting massive amounts of dil to buy every "free" ship in Tribble.
  • kirimuffinkirimuffin Member Posts: 695 Arc User
    edited October 2015
    kirimuffin wrote: »
    I'm curious: what's the lore justification for the limited-use ships? I can see how they work gameplay-wise, but from a plot standpoint it seems weird to just suddenly have a ship join my fleet, only to disappear again as soon as it's done a mission.

    Calling in a favor.

    Ahh, okay! I like that. :)
    A thing this system makes more prominent is the Science Ship disparity between factions. Here is an idea to sortta alleviate this issue, at least within the Admiralty system.

    A craftable bound to account "Lend-Lease token" that unpacks into a limited use Admiralty Ship and can only be opened by factions other than the crafter's(say made by Fed can not be opened by Fed but can be opened by Rom or KDF). Basically "Loaning" a Admiralty Ship to one of your Captains of another faction.

    Or they could just, like, make some KDF and Rom science ships.
  • sdkraustsdkraust Member Posts: 524 Arc User
    edited October 2015
    sdkraust wrote: »
    There's no point in sending a T6 ship on a 10 minute mission to only have it out for 1 1/2 days.

    Exactly. Don't do that. I don't want you to do that. Go get yourself a few lower-tier ships instead, or just Pass the assignment if it's not worth the investment of the A-Ships you have available.

    We're pretty limited when it comes to T1-4 ships. Half of them cost Zen (Ranging from $5-$15) and the other half of them cost Dil, with the upper half of them costing half of that price in Dilithium

    That and the fact that there are as many slots as there are, makes it pretty difficult to send out a full roster of missions unless you have heavily invested in ships.

    I've got around 20 ships available to me, most of which are T5/T6. I don't think the average player has invested that much on a single character as most people like to have multiple characters.

    Still waiting for your input on what I should do to magically get these ships ;)
    A thing this system makes more prominent is the Science Ship disparity between factions. Here is an idea to sortta alleviate this issue, at least within the Admiralty system.

    A craftable bound to account "Lend-Lease token" that unpacks into a limited use Admiralty Ship and can only be opened by factions other than the crafter's(say made by Fed can not be opened by Fed but can be opened by Rom or KDF). Basically "Loaning" a Admiralty Ship to one of your Captains of another faction.

    This is also a pretty solid suggestion. I have many fleet / lockbox / other faction ships on other characters that I would like to be able to give Kraust. I would be more willing to "suck it up" when it comes to these CDs if such an option existed as it would easily double my roster as it is right now on Tribble.

    Also like people are mentioning: I seem to only have 1-2 Science Ships per character in comparison to the 5-10 tacs & engs.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    Something that seems off: The event Dyson Science Destroyer (The Romulan Aves class, anyway, I'm not sure about the others) is only Rare quality. Every other event ship I own (all of the other ones in the reclaim store) are Ultra Rare. I'm guessing this is intentional so that the C-Store variants of the DSD are consistent with other C-Store ships, though.

    I'll echo what others have said about maintenance times. Having maintenance last more than a day seems a bit excessive. At the same time, with the limited number of slots and long duration of some assignments, I don't see myself running out of ships because of maintenance.

    Could we get an option to view assignment details even when all of our slots are filled? So we can read the story text and get a better idea of what the rewards are? Also, it'd be really nice if the assignments on deck showed their duration.

    On the subject of story, could we get little blurbs for success/crit on an assignment? I miss these from doffing.
  • kirimuffinkirimuffin Member Posts: 695 Arc User
    edited October 2015
    sdkraust wrote: »
    There's no point in sending a T6 ship on a 10 minute mission to only have it out for 1 1/2 days.

    Exactly. Don't do that. I don't want you to do that. Go get yourself a few lower-tier ships instead, or just Pass the assignment if it's not worth the investment of the A-Ships you have available.

    Seems to me like a reduction to the costs of low-tier ships might be in order, then. Even the "free ships" get pretty pricey dil-wise once you've exhausted all your leveling tokens.

    ETA: Alternatively, just let us buy admiralty-only versions at reduced cost, since those are likely what we're after anyway.

    (And also, there's still the issue of low-tier ships not being all that suited to the tasks...)
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  • sdkraustsdkraust Member Posts: 524 Arc User
    edited October 2015
    Also is it intentional that every ship comes off of cooldown on logout? I just realized this little "feature" on tribble.

    Right now:

    ku9GP.png

    A 15 minute mission will give my ships 1h 20m in Maintenance (Cruiser and Escort) and 4h 30m (Support Cruiser).

    Is this balanced? What would the dil cost be to refresh these ships?

    Current Repair Rates:
    T6: 1d 12h
    T5: 20h 50m
    T4: 10h 40m
    T3: 4h 30m
    T2: 1h 20m
    T1: 10m

    Remember folks, the number of T1 ships is very limited, especially if you're not a Romulan or Fed. Most Fed T1 ships are extremely illusive (how do you even get the T1 Kumari?)

    I've got a Connie and Miranda on FED and a T'varo, T'Liss, Connie and Miranda on Rom.

    Also they contribute very little to an actual mission.
    Post edited by sdkraust on
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    Hmm, Support/Supply ships that have lower stats then normal for a tier, but in return reduce or eliminate the maintenance time for the other ships on the same mission? Maybe a role for the shuttles or the freighters?​​
  • chadstrattonchadstratton Member Posts: 8 Arc User
    edited October 2015
    I would suggest that the maintenance period is at least ten times longer than it should be. I wouldn't expect my Starfleet cruiser to spend 20 hours in drydock after completing a 3 hour mission. I could see if I had some critical failure but the missions all succeeded. This very long maintenance period puts a huge damper on any excitement I had for the system.
  • admiraljohn1701admiraljohn1701 Member Posts: 28 Arc User
    edited October 2015
    First I would like to thank the development team for creating a system that allows me to use the ships I have obtained in the game; this is much appreciated. I have found a couple of bugs with the Ship Maintenance window. When I get ships placed in maintenance for 20 hours and I further complete assignments the ships that were in previously were removed and I could use the ship again as If the 20hrs have been completed. I had 9 ships in maintenance at one time logged off switched to Holodeck switched back to Tribble and when I logged in I had 3 ships in maintenance when I logged off Tribble then back in the tab was resettled to 0 ships. I filed a bug report under UI submitted ticket ID #50,184. The ships in maintenance also reset when beaming up or switching maps in addition to logging off. Also the names for ships in the roster tab appear White in the window but clicking on them and they go into the right side of the screen the ship appears Golden no matter what rarity it is. If the names of the shipscould please match the rarity such as the TOS Cruiser appearing as blue instead of white like the Duty Officer system this will be a big help to differentiate the rarity and add uniformity to the systems. I am looking forward to seeing the system on Holodeck. Thank you for your hard work in improving the game.

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  • kirimuffinkirimuffin Member Posts: 695 Arc User
    edited October 2015
    sdkraust wrote: »
    Also is it intentional that every ship comes off of cooldown on logout? I just realized this little "feature" on tribble.

    Right now:

    ku9GP.png

    A 15 minute mission will give my ships 1h 20m in Maintenance (Cruiser and Escort) and 4h 30m (Support Cruiser).

    Is this balanced? What would the dil cost be to refresh these ships?

    And they don't even meet the requirements for the mission! So using lower-tier ships clearly isn't enough of a solution.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited October 2015
    If this system doesn't become available for a player until Level 52, is there something in the game that lets new players know to hang on to their lower level, single purchase ships?
    As an example, if they dismiss the Miranda there's no way to get it back.
    Also, any ship bought with a level advancement chit from Admiral Quinn, has to be purchased again if dismissed.

    If not, it might behoove You to lower considerably, the Dilithium Purchase prices of lower level starships, as 120K in Refined Dilithium per ship, is more than a bit excessive for anybody just starting out playing the game.
    Hell, even old fogies like me that have been with the game since it's dawn, haven't got that much Refined Dilithium constantly on hand.
    STO Member since February 2009.
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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    But this thing feels like it's 8-12 months of development (including some basic whiteboarding of the CONCEPT behind it) away from being anything that would generate avid enthusiasm on my part.

    Sorry, I don't get that impression development time took that long. Seems all he did was a literal copy and paste of the DOFF system or whatever the system in Neverwinter was called. The only real difference is that it reads the ships in your shipyard and convert them to DOFFs.

    Which actually makes me apprehensive given the bugs since the DOFF UI change a while back, that the system actually might forget ships you unlocked. So if you discarded a lockbox ship or a fleet ship. well there's money down the drain.

    I'm not saying it spent 8-12 months in development. I'm saying if they held this back, really thought about it, refined it, added polish, considered interesting rewards, interesting ways of interacting with it...

    Then waited 8-12 months FROM NOW to release it, it might be a system to get excited about.

    I've managed to do friends and family beta and I think some alpha testing on MMOs. This is not 4 weeks away from being ready. This is a system that is easily over 6 months from being at its potential. I know not all of Borticus' time could be spent on this if it were delayed. Some of the work that still needs to happen is inspiration. Sleeping on ideas. Letting creative ideas happen organically.

    Since this isn't a direct monetization system, delaying it both to think about it and add polish to it should not have a dramatic immediate impact on financial targets. This is a system that needs to stay in light development for awhile.

    I really hope there are people at Cryptic, hopefully including Borticus, who can be receptive to the idea of delaying this and not take any offense at the idea that it needs more time, more creativity, and more polish.

    There is no point in detailed feedback if this is shipping in October because this is too far away from even being on par with Rep or DOffing for any real feedback to have weight here.

    If this is going live before the holidays this year and they're just looking for bugtesting and minor feedback, then my response is, "I give this one a thumbs down. I respect to work and sweat behind this but it's not ready for prime time. It will be better for player morale to release a season 12 with bugfixes and episode revamps WITHOUT an admiralty system enabled than it would be to put a few fine touches on this and push it out."
  • kirimuffinkirimuffin Member Posts: 695 Arc User
    edited October 2015
    daveyny wrote: »
    If this system doesn't become available for a player until Level 52, is there something in the game that lets new players know to hang on to their lower level single purchase ships.
    As an example, if they dismiss the Miranda there's no way to get it back.

    I think it is possible to buy a Miranda from the ship vendor for 8k dil or so. So at least there's that. But yeah, I agree; there needs to be some kind of "hang on to any ships you wanna use later" message, or something, to help avoid nasty surprises.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    Epic - unknown (for some reason my free Bortas was shown as Epic, but nothing similar on my Fed character).


    From having checked this myself, it's not actually Epic quality. It just looks a bit like it is at first glance because for some reason they use a yellowish coloured border for the common ships. When you un-box them though and then open the Admiralty window you can see the colours of them as they unlock in the rewards display section and the free Bortas is indeed common.

    I agree with what some other people have said regarding Science levels though. On factions other than Feds it's actually pretty difficult matching some of the high Science requirements since those factions have such a massive disparity in the number of science vessels available to them.
    ​​
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  • kirimuffinkirimuffin Member Posts: 695 Arc User
    edited October 2015
    There is no point in detailed feedback if this is shipping in October because this is too far away from even being on par with Rep or DOffing for any real feedback to have weight here.

    Pretty much par for the course. For the most part, what you see on Tribble is what you're gonna get on Holodeck.
    I agree with what some other people have said regarding Science levels though. On factions other than Feds it's actually pretty difficult matching some of the high Science requirements since those factions have such a massive disparity in the number of science vessels available to them. [/color]​​

    Yeah, it's really maddening. (Though hopefully Fed-Roms should have a little easier time thanks to ally ships.)
  • theuser2021theuser2021 Member Posts: 170 Arc User
    I think this system needs to explain better why my carrier group needs to spend 24 hours in maintenance after a 15min recalibration mission. =P

    I really think that maintenance times should be mission dependent, not ship tier dependent. Whether it's a 15 minute recalibration mission or a 20 hour high risk tactical mission, the maintenance time is the same? I also want to know why higher tier ships need longer maintenance as well, seems very backwards.
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