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Season 13 - The Invasion - Unluck for some

EPISODE/SEASON 13
The Invasion
'Unlucky for some'

https://youtu.be/uYRAFM28XJI

Introduction

Is your Fleet Star Base prepared for invasion?
Sensors are detecting a mass build-up of Enemy ships heading our way
Engage enemy hostiles in Both Space and Ground combat
It’s up to YOU the fleet members to react quickly and work together

Don't let your fleet star base go to ruin, defend at all costs.



Overview.

Fleet star bases are becoming void, Tier reps are completed
Players are bored of grinding dil and doffs
What if random factions were to gain in numbers and strength and attack said fleet star bases, attempting to leave a deluge of destruction and chaos.
It's up to all fleet members to protect their hard work and pride of their fleet.
Making in-game repairs to damage caused by the invasion,
Defend civilians and fight fires etc.
Attack all enemy hostiles.
Prevent boarding parties.
Fleet Invites are temporarily suspended during the event!
To avoid fleet changes



The Concept/Game Play

Invasions Objectives

Fleet defence reputation tier (can only be completed when invasion event is active) on going.
Quarterly Invasion Event - Random enemies/factions.
Notifications of impending attacks. ( 24 hour sensors faction / with intelligence)
PvE both Space and ground defence. (simultaneously – working together)
Threat matrix -space/ground. {Ref Dyson sphere stf} refers to location of hostiles.
Invasions are based on 4x the number of fleet account players (not toons).
Ground - Tac/Eng/Sci Damage matrix - priority target areas (Only specific careers to complete tasks)
Space – Tac/Eng/Sci Damage Matrix – repairs to fleet external strength hull/shields/weps.
Mini games Ground – Fight Fires, repair conduits, re-align warp cores etc
Mini Games Space – Activate Weapons (torps/lances), Re-sequence shields, Repair hull (Bulk)
Enemies are random skill levels to match account toons. (all for one)
Specific drops from invasion (Particles/parts) from kills. {ref: fleet R+D projects)



On-going Objectives (Invasions Defences)
Post Invasion Fleet Repairs required ((projects spawned based on damaged areas - career specific)).
R&D personal fleet crafting - items for Star base projects, - increased offence/defence. ((24 Hour Intelligence report based – boosts energy specific weaknesses/Armor))
( ties R&D + Fleet projects ), per defence/damage value {ref global rewards}
Damaged areas to Star base to be repaired prior to next invasion event to achieve max Attack/defence to assist in securing best possible rewards values.
Fleet random projects {Commodities, Ground+Space equipment, civi doffs, career doffs)





Captain/fleet rewards

Bonus XP and Specialisation per kill
Free Specialisation token
Mini games award Omega Crafting Particles (red/blue/yellow)
Invasion completion ( Choice of marks / Dill {Diminishing values for each career} +90%, 75% 50% etc)
Fleet Project completion
Dilithium reward (50,000)
3 Fleet Duty Officer ((EPIC –> Vary Rare)) - (player specific choice - bonus tac/sci/eng ability measures)
Fleet wall plaque. Gold, silver, bronze ( defence value %wise ) Extra fleet credits earned from repairing/preparing Star Base Title "Fleet defender"
Accolade - "unlucky for some" 10% bonus choice reward for 1 additional month.


Summary

Increased player activity / Numbers
Greater spend of Dilithium upgrades etc.
Purchases of Zen increased
Exchange activity increased
Player satisfaction
Generate focus to team play and Fleet bases.
Increase loyalty to the game.

Answers

  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    cag8477 wrote: »
    EPISODE/SEASON 13
    The Invasion
    'Unlucky for some'

    https://youtu.be/uYRAFM28XJI

    Introduction

    Is your Fleet Star Base prepared for invasion?
    Sensors are detecting a mass build-up of Enemy ships heading our way
    Engage enemy hostiles in Both Space and Ground combat
    It’s up to YOU the fleet members to react quickly and work together

    Don't let your fleet star base go to ruin, defend at all costs.



    Overview.

    Fleet star bases are becoming void, Tier reps are completed
    Players are bored of grinding dil and doffs
    What if random factions were to gain in numbers and strength and attack said fleet star bases, attempting to leave a deluge of destruction and chaos.
    It's up to all fleet members to protect their hard work and pride of their fleet.
    Making in-game repairs to damage caused by the invasion,
    Defend civilians and fight fires etc.
    Attack all enemy hostiles.
    Prevent boarding parties.
    Fleet Invites are temporarily suspended during the event!
    To avoid fleet changes



    The Concept/Game Play

    Invasions Objectives

    Fleet defence reputation tier (can only be completed when invasion event is active) on going.
    Quarterly Invasion Event - Random enemies/factions.
    Notifications of impending attacks. ( 24 hour sensors faction / with intelligence)
    PvE both Space and ground defence. (simultaneously – working together)
    Threat matrix -space/ground. {Ref Dyson sphere stf} refers to location of hostiles.
    Invasions are based on 4x the number of fleet account players (not toons).
    Ground - Tac/Eng/Sci Damage matrix - priority target areas (Only specific careers to complete tasks)
    Space – Tac/Eng/Sci Damage Matrix – repairs to fleet external strength hull/shields/weps.
    Mini games Ground – Fight Fires, repair conduits, re-align warp cores etc
    Mini Games Space – Activate Weapons (torps/lances), Re-sequence shields, Repair hull (Bulk)
    Enemies are random skill levels to match account toons. (all for one)
    Specific drops from invasion (Particles/parts) from kills. {ref: fleet R+D projects)



    On-going Objectives (Invasions Defences)
    Post Invasion Fleet Repairs required ((projects spawned based on damaged areas - career specific)).
    R&D personal fleet crafting - items for Star base projects, - increased offence/defence. ((24 Hour Intelligence report based – boosts energy specific weaknesses/Armor))
    ( ties R&D + Fleet projects ), per defence/damage value {ref global rewards}
    Damaged areas to Star base to be repaired prior to next invasion event to achieve max Attack/defence to assist in securing best possible rewards values.
    Fleet random projects {Commodities, Ground+Space equipment, civi doffs, career doffs)





    Captain/fleet rewards

    Bonus XP and Specialisation per kill
    Free Specialisation token
    Mini games award Omega Crafting Particles (red/blue/yellow)
    Invasion completion ( Choice of marks / Dill {Diminishing values for each career} +90%, 75% 50% etc)
    Fleet Project completion
    Dilithium reward (50,000)
    3 Fleet Duty Officer ((EPIC –> Vary Rare)) - (player specific choice - bonus tac/sci/eng ability measures)
    Fleet wall plaque. Gold, silver, bronze ( defence value %wise ) Extra fleet credits earned from repairing/preparing Star Base Title "Fleet defender"
    Accolade - "unlucky for some" 10% bonus choice reward for 1 additional month.


    Summary

    Increased player activity / Numbers
    Greater spend of Dilithium upgrades etc.
    Purchases of Zen increased
    Exchange activity increased
    Player satisfaction
    Generate focus to team play and Fleet bases.
    Increase loyalty to the game.

    There we go. Fixed all that annoying center alignment :p

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • cag8477cag8477 Member Posts: 18 Arc User
    edited September 2015
    lol despite the annoying format,,, what about the idea lol
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