So we saw in 'Midnight' ESD is heavily damaged and then we go there after the mission and its like everything is ok? It's inconsistent and doesn't really do continuity very good. How about adding some damage to the interior....fallen beams...hull breaches...containment fields...smashed walls and sparking consoles...flashing lcars screens, erratic lighting effects...various NPC'S conducting repairs on relays, plasma conduits, panels etc. Add work bees repairing the exterior hull. In fact why not turn it into a game where we can aid the NPCs in repairs...and get rewards for doing so? just an idea.
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Yet, sometimes time paradoxes do occur...
and then take the PVE mission "Brotherhood of the Sword" where qo'nos is in just as bad a state, does this mean the regular qo'nos must be in permanent disarray from now on also.
if you want to keep continuity just imagine they have very efficient clean up and repair crews in the future.
I know MMORPG`s are supposed to be pretty immersive but sometimes you just have to use your imagination a little bit.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.