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[VIDEO] No Win Scenario | Pre-Delta Rising | PLEASE BRING THIS AWESOME MAP BACK!

snipey47asnipey47a Member Posts: 485 Media Corps

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  • dauntlessf05dauntlessf05 Member Posts: 268 Media Corps
    I am ZEFilms and I support this request
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  • xparr15xparr15 Member Posts: 283 Arc User
    Support. Bring back a no-win scenario. Make it harder to account for recent additions since it was removed.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    They took it out because DPSers were farming it for Fleet Marks. And they said they wont bring it back until they make it where it's "unwinable".
  • djmarr1964djmarr1964 Member Posts: 232 Arc User
    They took it out because DPSers were farming it for Fleet Marks. And they said they wont bring it back until they make it where it's "unwinable".
    Yeah but remember the mission that it was named after was a no-win scenario that was beaten by kirk and if they make it truly un-winable then no-one will want to play it so i hope that you are wrong in that
    The True King In The North
  • thenoname711thenoname711 Member Posts: 204 Arc User
    Heh, just a little bug can make it unwinnable, what about if the 10. wave forgot to jump in?

    Seriously though, please bring back the old maps, not just NWS but Terradome too.
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  • djmarr1964djmarr1964 Member Posts: 232 Arc User
    what was terradome if you dont mind my asking
    The True King In The North
  • john98837john98837 Member Posts: 761 Arc User
    Terradome was a space/ground undine stf, never got made into a queue when the others were and was eventually taken away. http://sto.gamepedia.com/Mission:_Terradome_(Federation)

    And yes, bring back no win. Been over 6 months since it was supposedly taken down to be reworked and improved.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    They took it out because DPSers were farming it for Fleet Marks. And they said they wont bring it back until they make it where it's "unwinable".
    Enh... I doubt it's really meant to be impossible just harder. I mean... if it was REALLY meant to be impossible there would be no reward for winning. But as-is you get a lot of fleet marks and a special accolade/Title.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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  • hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    Just change it from 10 waves to endless waves with scaling damage/health/numbers.

    It would satisfy the "unwinnable" component and tanks/healers would be useful. I'd prefer that as the "competition" part of sto rather than the meaningless DPS race. (Since PvP is dead)
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    djmarr1964 wrote: »
    Yeah but remember the mission that it was named after was a no-win scenario that was beaten by kirk and if they make it truly un-winable then no-one will want to play it so i hope that you are wrong in that
    Enh... I doubt it's really meant to be impossible just harder. I mean... if it was REALLY meant to be impossible there would be no reward for winning. But as-is you get a lot of fleet marks and a special accolade/Title.

    You forget that Geko actually said this during one of his Priority One Podcast interviews, that he wanted to rework it as truly unwinable. Granted, I too still ponder what his logic is and how players could ever become "Kirk's Protoge" ever again if it really became unwinable.
  • strathkinstrathkin Member Posts: 2,671 Bug Hunter
    I think the PHILOSOPHY is wrong here and PERHAPS they just approached it WRONG. They should bring it back and make it difficult to win but not impossible if you have a good team. What I'm suggesting is leaving in the higher fleet mark reward & accolade that every character on an account should strive to obtain; however, upon earning the reward and recieving the accolade title that character can no longer queue for the mission...

    Like Kirk you can ONLY cheat fate once! :o
    0zxlclk.png
  • sinn74sinn74 Member Posts: 1,149 Arc User
    Just change it from 10 waves to endless waves with scaling damage/health/numbers.

    It would satisfy the "unwinnable" component and tanks/healers would be useful. I'd prefer that as the "competition" part of sto rather than the meaningless DPS race. (Since PvP is dead)

    I don't see why this wasn't done. Eventually, no matter who you are, you'll get overwhelmed. Seems like the best possible solution.

  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    strathkin wrote: »
    I think the PHILOSOPHY is wrong here and PERHAPS they just approached it WRONG. They should bring it back and make it difficult to win but not impossible if you have a good team. What I'm suggesting is leaving in the higher fleet mark reward & accolade that every character on an account should strive to obtain; however, upon earning the reward and recieving the accolade title that character can no longer queue for the mission...

    Like Kirk you can ONLY cheat fate once! :o

    I like that.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    sinn74 wrote: »
    Just change it from 10 waves to endless waves with scaling damage/health/numbers.

    It would satisfy the "unwinnable" component and tanks/healers would be useful. I'd prefer that as the "competition" part of sto rather than the meaningless DPS race. (Since PvP is dead)

    I don't see why this wasn't done. Eventually, no matter who you are, you'll get overwhelmed. Seems like the best possible solution.
    Except that there's no way to scale enemies up indefinitely.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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