Greetings, Admirals! You’re listening to
EPISODE 237 OF PRIORITY ONE PODCAST, the premier Star Trek Online podcast! This episode was recorded on Thursday, August 27th, 2015 and made available for download or streaming on Monday, August 31st, 2015 at
PriorityOnePodcast.com!
We have a very special guest host this week. Some of you may recognise his voice…he’s a former host of Priority One who’s come back to see his old stomping grounds, as it were. Please join us in extending a very warm welcome back to Mark!
This week, we’re continuing our Star Trek Las Vegas coverage with an interview we recorded with the team from
Roddenberry.com. In Star Trek Online news, we’re looking over this week’s patch notes and talking about the state of PvP.
And as always, before we wrap things up, we’ll open Hailing Frequencies for your incoming messages.
TOPICS DISCUSSED
Tracking the Devs
This week’s Community Question:
What sort of PvP would you be looking for in Star Trek Online, whether you already PvP, have given it up, or have yet to try it?Let us know YOUR thoughts on this week’s episode by commenting below!
Finally, a heartfelt thanks to
Geek Nation Tours, who helped us bring you on-site coverage of the 2015 Star Trek Las Vegas Convention from our own table at the convention hall! If you missed it this year, check out their website to find out how you can make next year’s trip to the convention the most memorable experience ever!
BE SURE TO VISIT OUR YOUTUBE CHANNEL AND SUBSCRIBE TO THE PREMIER STAR TREK ONLINE PODCAST!
Priority One Productions is always looking for new team members that have a passion for Star Trek. Please know that all of our positions are volunteer, but we do offer a well-known outlet for your work. If you have a skill that you believe could enhance our content, then send your contact information and experience along with a few writing samples to
incoming@priorityonepodcast.com
Did you miss any of our great Blogs last week? Stop by
THIS LINK and see for yourself! How about our latest Video Release? You can also follow us on the social media sites! We’re on
Facebook! Head over to
WWW.FACEBOOK.COM/PRIORITYONEPODCAST and say, “Hi!” Or, Check us out on
Twitter via
@stopriorityone for show times and other cool stuff.
Liked this episode? Totally hated it? Leave a comment below or
CONTACT US via our handy web form! Enjoy the show!
STREAM WHILE YOU PLAY & DOWNLOAD FOR LATER (iTUNES AND MP3):
Web:
http://priorityonepodcast.com/po237
iTunes:
Priority One PodcastSUBSCRIBE:OUR RSS FEEDFOLLOW US ON TWITTER:STOPriorityONE
Comments
http://forum.arcgames.com/startrekonline/discussion/comment/12696919/#Comment_12696919
http://forum.arcgames.com/startrekonline/discussion/comment/12697559/#Comment_12697559
The-Grand-Nagus
Join Date: Sep 2008
I used to be/still am a diehard PvPer, but I have given up on STO as a whole (for the time being). Open Beta until a few weeks ago.
What sort of PvP would I be looking for? Well, STO already had it - Season 1.2. Team based, 5v5 is amazingly fun... when it's balanced.
Before, there was actual skill and tactics involved. Everyone had a role, everyone had a purpose. There was a distinct difference between a Cruiser, Escort, and Sci. There were distinct advantages to run a Sci/Escort or Eng/Sci, and teams were varied and hugely coordinated.
Now? Now it's Starfighters Online. You're either an undying zombie (no limits on stacking Immunity) or popped in the blink of an eye, thanks to things like 100% CrtH Beam Overload with evermore increasingly powerful weapons, tons of sources of ShieldPen, instakill procs, and things like Isokinetic Cannon that routinely autohit for 60k+ directly through shields.
New maps would honestly go a long way.
But as far as new game types? Bring back Space Assault. It already exists; the code is there, the map is there, the mechanics are there. It just needs to be hooked back into the queues. It was unceremoniously removed around Season 1 for no reason. New modes could include: Escort the NPC (or even player), Capture the Flag, King of the Hill, and many more.
Essentially, if you want to have any meaningful PVP, you need to go play another game. This is a PVE game. It's just something I've had to come to accept over the years. As praxi5 mentioned, it used to be fun around season 1.2 or so.
What sort of PvP would you be looking for in Star Trek Online[/quote]
The kind this game still offers from the point it unlocs (Lvl 6 I think? ) , up until Lvl 40 .
As long as no special consoles are used , no Romulans are present and no hybrid or Lobi or C-Store weapons are used .
"What sort of PvP would you be looking for in Star Trek Online?"
First of all allow me to preface my answer with this. While there's never perfect balance in any MMO, developers to have functioning PvP must take that side of the game into consideration when adding content. This game doesn't really take game balance into consideration very well, and appears to add content with no regard to the consequences of it in PvP. It' not that PvE in STO is any more balanced than PvP, but the majority of players don't tend to notice or care about the imbalances in PvE like they do in PvP. But that caring more about imbalances in PvP also touches on why PvP in MMOs is attractive and desired by many players. In a sense It matters more than PvE, it has more of a sense of consequence, and while perhaps not as relaxing as drifting through PvE content, it's far more engaging. So I think having PvP in STO is worth while, but in order for it to work there needs to be some changes in the existing game and the way the developers put out new content.
I think everyone who PvPs in this game or wishes to will largely agree with what I said above, but they're unlikely to all agree on what is the "sort of PvP I want to see in Star Trek Online". There's going to be a lot of variation among players to that answer.
I want Faction vs Faction and Fleet vs Fleet PvP in an open PvP environment with strategic objectives (some short and some long term) where both fleets and individual players are rewarded for participating and particularly for winning/succeeding with objectives. Think of DAoCs RvR type gameplay. What I'm specifically not interested in participating in is Arena type PvP or contrived leagues and duels.
Leave the DPS nonesense to the PvErs who actually need it to because of the HP boosted bricks we face in PvE.
It'd also be an idea to impose a moderator on PvP war zones kind of like a referee with the power to break up a gank or perhaps using rewards to encourage players to support and protect newbies who are trying out PvP so that they don't have to be exposed to the idiots that are left who have no clue on how to PvP without the latest meta.
I'd also love to see a big scale space and ground PvP battle-zone with rewards greater than PvE (after all PvP requires far more skill than PvE ever will) with drops being no lower than very rare and taking out more experienced and better equipped players would reward epic gear (locking PvP gear setup once in the zone maybe? So it can't be removed). This would also require a means of preventing ganking and abusing rewards. I'm sure there are reputable PvPers would love to be moderators and would be good at it.
Fleet involvement in PvP
Rewarding pugs more and premades less in "Pug vs Premade" arena and C&H this way Premades would be encouraged to fight other Premades to get higher rewards than simply face rolling everyone in a 15 - 0 match. It'd also encourage teamwork in a pug for a higher reward.
More maps (I'd love to see a map with a dense asteroid field where escorts have the advantage but also a nebula that disables shields where cruisers have the advantage)
A PvP rep with greater rewards for good sportsmanship and punishment for idiocy and abusing the game's mechanics or ability/console imbalance.
"What sort of PvP would you be looking for in Star Trek Online, whether you already PvP, have given it up, or have yet to try it?"
Low level PvP has always been the best PvP. It's free of most of the power creep. If one goes into a Red Alert, space battle zone, or any other instance where their level is lowered, their stats and consoles all level down. I would LOVE for Cryptic to change PvP instances to do the same. The problem with PvP is that there is too much damage and healing making a situation where one is either unkillable or killed in just a few seconds if not less. Lowering the level in PvP zones would fix this problem by bringing both damage and healing in line without touching PvE. The system already exists, why not put it in PvP?
Ships are divided into classes (Escort, Carrier, Dreadnought, etc) each class shares the same stats, console, and weapon slots, so the only difference between the Galaxy-X and the Scimitar would be the model.
New PvP specialization, Boff abilities & traits, Duty officers, captain skills & traits, class abilities and gear, only usable during PvP, all PvE content is excluded from PvP and vice-versa, but some abilities might retain the basic (or similar) functionality with rebalanced stats, still PvP is balanced independently from PvE so balancing a shared ability or trait will only affect either PvP or PvE instead of both.
You'll be provided with basic PvP gear, you can choose between several variants and you can unlock and purchase more diverse gear and upgrade previously unlocked gear, that gear is stored in an independent PvP inventory and cannot be used for PvE.
You can chose between several Boff configurations for your ship class and can select your Doff configuration from a Doff roster.
Exclusive PvP leveling and currency to unlock and purchase all previously mentioned stuff.
There's been many changes, I'm still here.
Also Cryptic can monetize it by selling additional Hero\Villain fron C-store.
In current state PVP is... there are the same few ppl (10-20 ?) playing space PVP from time to time... And ground PVP is completely dead...
-A reason to play. Good gear (doesn't have to be the best but something on par with rep gear and has pvp centric stats in addition) that can be acquired at about 5-10 hours a piece (one a week roughly ) or a better dilithium/hour rate than other methods (discounting the contraband doff mission)
- objective based pvp. While a mass slaughter is fun, fighting over points is more fun. Jace mentioned alterac valley and that was a good one, so was arathi basin (5 control points that generated points first side to reach the goal won). Have one side defend a point against the other for X minutes or something similar.
- ditch the idea that the federation and klinks are still in a war. We've been allies against the borg, dominion, vaadwaur, voth, and iconians. It doesn't make sense to keep pretending that after so long fighting common enemies each side hasn't redeemed itself in the eyes of the other to have joint training maneuvers. Let pvp be mixed factions in a war games scenario to test out those maneuvers. Not only does it make sense story wise but as far as game play goes it'd do wonders to get people playing since we wouldn't be waiting 20-30 minutes praying for a queue to pop.
Let the stupid suffer