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Your approach to ship building

It is without doubt that DPS builds have taken the spotlight at the moment.

However that is only one approach. There's faction specific gear build, there is thematic build and so forth.

Now then, what is your preferred build?

I have some DPS builds, Faction builds (Romulan space set and weapons), Torpedo build and exotic builds.
What is your favorite?​​
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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Comments

  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    This is a neat way of thinking! I appreciate your post. I think I'll set up my K'tinga with disruptors and a forward and aft photon torpedo so it's just like the movie!
    klingon-bridge.jpg




  • saleh01onesaleh01one Member Posts: 80 Arc User
    edited August 2015
    I try to optimize my ship using faction weapons, but anything goes for consoles and other equipment (I just disable the visuals). I pretty much always build for whatever is fun, so that usually means frontal-heavy ships, using cannons or DBBs, and they're almost always single-target builds.
    Markus Elijah Lee - USS Skylake, Fleet Arbiter Battlecruiser T6: http://skillplanner.stoacademy.com/?build=ussskylake_8710

    K'Nor - IKS Ch'Tang, Mat'Ha Raptor T6: http://skillplanner.stoacademy.com/?build=ikschtang_8710
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    My Klingon is running the Counter Command set with disruptor cannons and the bio-photon torpedo. My others are all running sets, just not Faction ones.​​
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

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  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited August 2015
    I've set my intel sheshar up to be completly elachi themed. Full ship console set, full lobi set and lots of elachi DBBS & turrets.
    Lackluster DPS thanks to all the gimmicks & universal consoles but a whole lot of fun. And quite the amount of pets, it gets really crowded on a map if i use the lower half, the 2 support crafts and the hangar pets at once. Too bad I didn't open it on my sci for a complete clusterfuck with photonic fleet added. :D
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    Canon loadouts. Phasers and photon or quantum torpedoes for the Feds, Disruptors and photon torpedoes for Klingons and Romulans. The proc may be non-existent for phasers but they do good basic damage compared to the others.
  • gvkprimegvkprime Member Posts: 46 Arc User
    @kyrrok I do seem to remember the show making some difference between Klingon and Romulan weapons.

    Personally I like Cryptic using a new named type for Romulan weapons since the slow never did go too in depth with them and half the time their tech just seemed pale comparison to Klingon tech even though lore wise it's more the other way around.
  • gvkprimegvkprime Member Posts: 46 Arc User
    Playing a Romulan Engi I have been building for Romulan Plasma with the rep weapon set but using other types of engines since the Romulan really only benefit Sci focused builds.
  • svindal777svindal777 Member Posts: 856 Arc User
    Been trying some different things lately.

    Switch my main fed sci's energy weaps to polaron, using the delta rep polaron and some vaadwaur polaron. I just started a drain build with my back up sci. My fed eng is going all tank, all the time.

    My main KDF, after some time in a beamboat Mogh, I have switched to a BoP (HoH'SuS) disruptor cannon build.

    No more antiproton DPS builds for me, been there, done that.
    Well excuse me for having enormous flaws that I don't work on.
  • questeriusquesterius Member Posts: 8,317 Arc User
    svindal777 wrote: »
    been there, done that.

    Pretty much there at the moment.
    Currently flying a Tholian inspired Tholian Orb Weaver with tholian space set and tholian weapon set + some tricobolt (cluster). It may not be number one DPS build, but it can disable and then wreck large numbers of NPC.

    Even had some success in Kerrat.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    gvkprime wrote: »
    @kyrrok I do seem to remember the show making some difference between Klingon and Romulan weapons.

    Personally I like Cryptic using a new named type for Romulan weapons since the slow never did go too in depth with them and half the time their tech just seemed pale comparison to Klingon tech even though lore wise it's more the other way around.

    I won't argue about the differences. But unless you can tell me that Romulans never use disruptors, my point remains.
  • tacticalrooktacticalrook Member Posts: 810 Arc User
    I add a little AoE to my AoE so I can get AoE damage from my AoE attacks while I'm AoE'ing.
    /channel_join grind
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    Fortunately, STO allows for varied & interesting ways to build ships, although some of the customizations are broken ATM at the shipwright's shop. I'm currently leveling an Orion sci captain, and I plan to play that character straight up, using primarily Orion crew, DOff's and ships as available. I'm not sure Orions are partial to an energy type, but since they are KDF, then disruptors and AP are going to be primary. I've begun to focus my Romulans toward native builds, with a mix of Reman gear, and slanting toward the plasma/stealth/manipulation powers & gear. My FED toons are beginning to look like Starfleet, with phasers as primary, and ships with actual saucers!

    Even though most of these characters will be fitted per faction as a primary, I've got a wild card ship or two for each, where equipment from across the galaxy is quilted in for maximum effect, just to keep things interesting for me. With the advent of ship traits on our captains, some skills now carry over irrespective of the platform, so this saves considerably in hardware duplication.
    Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac
    Savik - Vulcan Fed Temporal Sci
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  • elric071elric071 Member Posts: 159 Arc User
    edited August 2015
    I've been messing around with the pilot ships lately. My main is an Orion Tac and she started out in the tac pilot ship with a pretty basic DHC/DBB/Torp/Turret build. I started looking through all the rep equipment and picking out different pieces for a few different 2 piece bonus's.

    I ended up with this hodge podge build...I'm running the Tholian shield, 2 piece (engine and deflector) counter command, 2 piece undine (core and console), & 2 piece Borg (console and cutting beam). From missions, I'm running the three piece resonant set (torp, DHC, console). I also have the Neutronic Torp.

    From the Lobi store I'm using the rule 62 console, bio-gel console and Tachiokinetic (sp?) console. From the fleet holdings I'm using disruptor vulnerability locaters. I am also using the three console set from the Pilot ships (just cause they're fun...hehe). I also have the Leech.

    To round out the build I have a crafted disruptor DBB (critdx2 pen dmg), a crafted disruptor DHC (crdx3 pen) and an Omni directional disruptor array (don't remember the mods). Everything on the build is upgraded to UR that can be.

    I'm using TS I and III, APB I, APO III, FAW I, CSV II and that resonant beam power (can't remember the name). I've also since switched from the Tac Pilot ship to the Sci Pilot ship so I can use GW I in conjuction with Spatial Sinkhole console (nice damage synergy).

    May be a hodge podge, but gawd is it a lot of fun. This has been my build project since the Delta Recruit event, she started as a DR and quickly became my main just because of the sheer fun of the build. May not be the highest DPS build I could do, but it is very fun :)

    Qapla'!
    Illigitimi Non Carborundum

    Co-Founder of TOS Veterans and TOS Qan Mang
  • trelliztrelliz Member Posts: 32 Arc User
    I tend to build my characters and ships thematically. My main tac fed has gone full temporal; Mobius with Tipler Cylinder and aeon shuttle skin, Annorax, temporal jumpsuit battle armour, the works. But i keep the pilot escorts on the side for when i feel like being more canonical.

    I've just finished building a tac ferengi; flying a d'kora with the lobi set. Now am grinding diplomacy to get a nausicaan bodyguard and waiting for the winter event to unlock the event store on them as they were post-Risa. Now i'm turning my fed rom sci character into a full-on tal shiar operative; nanite disruptor weapons, borg bridge officers and saving up for the adapted ships. All of this is regardless of optimum or maximum dps but to make each one unique.

    I also have an Orion tac kdf flying the risian cruiser, but they've joined my dil farm alts now.
  • jasecurtisjasecurtis Member Posts: 67 Arc User
    I like a decent turn rate, nothing below 20 and have at least one RCS Accelerator on every ship I fly, even escorts. I also tend to stick with fleet consoles rather than mission rewards or ones from C-Store ships (exception being the ones from the command cruisers and the T6 Avenger). Recently I've tended to shun torpedoes, favouring dual beam banks for my Avenger and dual heavy cannons on my Akira. My typical build would probably give most people apoplexy, but I don't care, works for me.
    qGPf6Iq.jpg?1
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    Since I stopped chasing dps I've been slowly moving my ships to using whatever energy type their faction uses in canon and then build the way the ship feels best while allowing decent enough tanking and damage output geared mostly toward kill times rather than dps. if it takes me 15 seconds to kill 3 targets with next to no dps but some guy with high dps takes 10 seconds, I'm happy.

    More or less I build for feel or for lolz, sometimes both. Expect for pvp, I take that somewhat more seriously.
    ZiOfChe.png?1
  • sistericsisteric Member Posts: 768 Arc User
    I tend to make the primary ship based on the current rep gear.
    Federation: Fleet Admiral Zombee (Alien Tactical)::Fleet Admiral Danic (Vulcan Science)::Fleet Admiral Daniel Kochheiser (Human Engineer)
    KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
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    TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
    Dom-Fed: Dan'Tar (Jem'Hadar Science)
    Dom-KDF: Kamtana'Solan (Jem'Hadar Science)

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  • ltminnsltminns Member Posts: 12,569 Arc User
    Well my current character, a Dahar Master Joined Tribble Science, moved up through the ranks with BoPs and DHC Disruptors. Kept that to part way through the early 50's and shifted to all T6s available to the character to get the Masteries. As I went from ship to ship all the equipment was transferred to the new one. Fortunately, all could equip DHC. My current ship the Krenim Warship and I have been using that for weeks - maxed out weeks ago. I only have the Samsar T6 left to do for what is available for me.

    The build I have been using is all Disruptor based and most stuff is VR except where noted - all weapons and consoles are Mk XIV, all ship equipment is MK XII
    2 Elachi Crescent DHC, Resonant DHC, Wide Arc DHC UR, Resonant Transphasic Torpedo Launcher
    Heavy Bio-molecular Turret, KCB, Bio-molecular Turrent
    RMC, Subspace Field Modulator, Temporal Negotiator
    Enhanced Neutronium UR, Polaric Modulator, Assimilated
    Tachyokinetic R, Bioneural Infusion R, Plasmonic
    Timeline Analysis Sensor Grid, 3 Disruptor Consoles, Harmonic Resonance Relay UR

    I use CRF III, TS III, and Kemocite-laced II, three Pilot skills and GW I
    It is a thing of beauty throwing a GW on Tholians, Borgs, or into the Crystal Entity, then a spread of those Transphasics and Kemocite, with all cannons blazing CRF. A nice little light show indeed and fun.
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    l don't know.
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Even though I don't pvp anymore my ship's are in essence pvp type builds. I never really go for all out dps.
    Tza0PEl.png
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    My sci captain with a drain palisade is my favorite with the flow caps maxed out. Right now working on a massive grav well with very good part gens damage using the new R&D consoles. I do have a decent DPS build, but it gets boring just pressing the spacebar and blowing stuff up, I like my build requiring some extra skill than pressing a single button over and over.
  • theraven2378theraven2378 Member Posts: 5,985 Arc User
    My way of building is all about durability instead of DPS, logic is the longer you last in a fight, all the better
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • antonine3258antonine3258 Member Posts: 2,391 Arc User
      I usually include ship consoles if they come with them - one of my chars avoids the Borg equipment as a rule, as well.
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    • elric071elric071 Member Posts: 159 Arc User
      edited August 2015
      nikephorus wrote: »
      Even though I don't pvp anymore my ship's are in essence pvp type builds. I never really go for all out dps.

      I find that for most of my alt's builds, I tend to do the same thing. I was a PvP healer back in our fleet's PvP heyday and I tend to make my builds more utilitarian than straight out DPS because of this. The build I was talking about in my earlier post was the first I built thinking more damage and less utilitarian. I realize it still needs a lot of work, but it's fun...hehe

      @lucho80 That sig pic is awesome!!!! It took me a minute of looking at it to realize it's full potential (cause I was trying to figure out what episode of TOS it was from...then I read the words...), but once I realized what it actually was, I was laughing for a good 5 mins....LOLOLOL!!!!

      Qapla'!

      Illigitimi Non Carborundum

      Co-Founder of TOS Veterans and TOS Qan Mang
    • rattler2rattler2 Member Posts: 58,016 Community Moderator
      I never run without at least one Torpedo, unless its a full carrier like a Vo'Quv or Sarr Theln.

      Cruisers tend to be 6 beam array setups, generally with at least one torpedo front and back.
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    • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
      I build for DPS.. to a point.

      Most of my builds have more defense mixed in then the 'optimal' DPS setup, I just don't like playing the 'glass cannon' type ship. I do tailor my builds to be effective, I build to do damage and to be useful in group/STF play, but I don't usually go full on DPS. I don't parse my builds anymore because I found that when I did, I became obsessed with getting just 1k more DPS until I eventually was dumping everything I had resource wise into chasing every last percent.

      I still don't use Torpedoes, but I'm thinking I'm going to do a few builds that feature them just for a more Star Trek feel. It does seem weird playing a Federation Starship that has no Torpedoes of any kind. I'm going to start mixing in more Canon Star Trek Builds for story missions and things of that nature. I'll just save a more DPS heavy load out for when I do STF play. I have had the desire recently to get my ship to feel more like a true Starfleet ship.
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    • questeriusquesterius Member Posts: 8,317 Arc User
      nikephorus wrote: »
      Even though I don't pvp anymore my ship's are in essence pvp type builds. I never really go for all out dps.

      One of my builds is an Ambassador based upon "The Hakaishin Dreadnought". It's remarkably effective.​​
      This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
    • guljarolguljarol Member Posts: 979 Arc User
      I'm rebuilding my Andorian escort with Iconians sets (weapons and ship gear).

      The Romulans run on plasma, but each a bit different one: Romulan plasma, corrosive plasma, and plasmatic biomatter. And different rep sets.​​
    • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
      I try to have every character use a different build. There are some things I use more often than others but, no two are exactly alike.
      -=-=-=-=-=-=-=-
      My character Tsin'xing
      Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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