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  • reyan01reyan01 Member Posts: 15,536 Arc User
    edited May 2015
    Ever had one of those days?

    Granted, these were all PuGs, and as we all know, PuG’ing carries an element of risk in terms of what sort of team you find yourself in.
    However, yesterday evening (GMT), I really did find myself despairing. Played several STF’s and pretty much all of them were catastrophically bad.

    ISA: One of the worst ‘teams’ I’ve ever found myself in. Mission failed very quickly due to a combination of most of the team being incapable of doing much other than explode and an idiot who decided to ignore the very first cube/spheres and killed a transformer.

    Korfez: Started quite promisingly, and the team wasn’t too bad. Until one player randomly quit. Which prompted another to do the same. And before I knew it I was, inexplicably, the only player left on the map. No idea why this happened, but needless to say I had to quit too.

    Korfez: Queued again, as there was no leaver penalty for my having quit the last one (being the only player left on the map). This instance DIDN’T fail because of a bad team – it was actually a great team. Sadly, as we progressed through the mission we got the Benthans. Mission failed due to the infamous gameplay bug that occurs when a team in B(r)oKE is unfortunate enough to reach that stage only to be defeated by a bug that the Devs don’t care about.

    CSA: Clueless team who killed the cubes and then became overwhelmed by the assimilated KDF ship spam. The Kang died; Captain Whatshisface was probably glad to be put out of his misery.

    GtGA: Not a bad team, but not a particularly good one either. Took forever to complete, due in large part to most of the team ignoring the Dreadnought during the final stage.

    Gave up after the above and played Fleet Alert out of a desire to shoot at things without having to think too much or rely on having a good team.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    @reyan01, regarding what you're seeing in GtGA...have you parsed it? I say that, cause after two lolwut happened runs where one took almost 30 minutes and another over 40 minutes, I decided to parse the next one.

    Just looking at the DPS (Time) on the Dreadnought...

    Meena) 6794 (301)
    Player B) 2596 (495)
    Player C) 1987 (480)
    Player D) 2247 (235)
    Player E) 906 (327)

    ...with Meena's in a crappy build and me being a crappy pilot. I spent so little time by comparison on the Dread from a combination of dying repeatedly to the Mir/Baltim rams with things going nowhere that I decided to take those out along with the Iconian and Energy Gateways so some damage could get done do the Dread.

    That run took 24 minutes. So that 30 minute and the 40+ minute runs? Means there was even less DPS coming in.

    I had another run in my recycle bin from the 26th...a 19 minute run.

    Meena) 7608 (215)
    Player B) 5094 (170)
    Player C) 3187 (245)
    Player D) 3747 (173)
    Player E) 1793 (174)

    Again, that's just Dreadnought DPS.

    GtGA's what those folks in the Advanced thread have been asking be done to all the Advanced queues.

    Stage 1 takes forever.
    Stage 2 doesn't require a shot be fired.
    Stage 3 takes an eternity.

    So folks in rebreathers with broken sporks can get their rewards...

    ...I wish I'd parsed those other two.

    * * * * *

    It's just going to drive folks more and more into channel/private runs.

    Hell, I've even started doing partial channel/private runs with the BoP League stuff...2-4 folks from that, and things are a breeze...and none of us are DPS monsters in the least. We're just the least bit prepared...which just isn't happening much these days in pugs.

    * * * * *

    Here, I did another one - a 17 minute run. Again, just the Dread DPS.

    Meena) 8436 (175)
    Player B) 16125 (78)
    Player C) 2901 (256)
    Player D) 1785 (171)
    Player E) 2275 (128)

    Player B there, not only took a big chunk out of the Dread during the shorter period they fired on it - but they also cleared up a lot of the other ships in the area...so I was pretty much the only one dying (heh, I always get chain rammed).

    We didn't get the Stage 1 Optional. Didn't get the Stage 2 Optional. But we weren't there for 30-40 minutes either.
  • jrdragonettijrdragonetti Member Posts: 32 Arc User
    edited May 2015
    I just had my worst stf experience, the first time Ive ever created a match, and I accidentally queued up infected space normal instead of advanced, then spent the rest of the match apologising to the people I invited from dps-10k for my noobish mistake.

    Game starts and the first mob vapes in less than 2 seconds, head towards the left transformer, look above it and see spheres. Realisation sets in and in chat the fateful sentence appears, "this is normal..."


    lots of swearing on my part and I went bright red.
    They were good humoured about it as it was a genuine mistake, but I think I need to go back and learn how to read properly before I create my next match.
  • denniskr87denniskr87 Member Posts: 58 Arc User
    edited May 2015
    reyan01 wrote: »
    After numerous instances of GtGA where players have:

    Aggro'ed the decoys.
    Ignored the objectives.
    Exploded. Frequently.
    Ignored the Dreadnought
    Quit early because they sucked

    I really am starting to think that you are right.


    Quit early,and ignoring Dread is most frequent on this STF... Some times i'm only one that actually attacks dread,and ofc that is suicide...
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited May 2015
    ..with Meena's in a crappy build and me being a crappy pilot. I spent so little time by comparison on the Dread from a combination of dying repeatedly to the Mir/Baltim rams with things going nowhere that I decided to take those out along with the Iconian and Energy Gateways so some damage could get done do the Dread.
    One thing I've noticed about Baltims is that I can zig-zag up and down to avoid them sometimes. Their ramming buff doesn't actually last that long, it's just that the buff gets activated when they're about to use it. Hmmm... now I wonder... does the subnuke wave clear it?
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  • lowjohnlowjohn Member Posts: 27 Arc User
    edited May 2015
    Just felt like adding some happy to the thread: Just did a successful ISA on my delta toon.

    Team was:
    Sci Torpedo Boat (missed ship type): 25K
    Me: Tac Fleet Prometheus Phaser Beamboat (underequipped, but working!): 11K
    Sci Skittle Kobali: 6K
    Sci Tholian Of Doom: 6K
    Eng Some Cruiser Thing: 4K

    It worked out pretty well! We were slow to kill the initial cube spawns, but everyone went left. Some Cruiser Thing shot down a generator before Left Cube was dead, but Skittles immediately dropped Grav Well and Warp Plasma on the incoming spheres, giving us plenty of time to kill the transformer. Again slow to finish the sphere spawns, but no trouble doing it.

    I asked Some Cruiser Dood to please not kill the generators first, and he doesn't respond but on Right Side he's learned and we have only about 3s between each generator going down. Again Skittles drops Grav Well and Warp Plasma on the incoming spheres, again we're slow but steady on the Transformer, there's a brief problem where I TRIBBLE up and drop grav well on the Transformer but the spheres are a long way off so it doesn't kill us.

    Transformer down, spheres dead, gateway down, we pound the tac cube. Again, slow, steady, easy win. Torp Boat got top DPS by far, but the rest of us all did okay: I did acceptable DPS for a still-equipping Delta toon, Skittles played crowd control perfectly, the Tholian Widow didn't do great DPS but had the aggro of everything, almost the entire time and didn't die. And the last guy? Hey, 4K isn't terrible, and he learned from his initial mistake and didn't do it again. I've done way worse.

    So that worked.

    Some days I really like this game.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    edited June 2015
    I can't understand why anyone complains about people ignoring the dreadnaught in GtG. Every time it jumps it spawns adds. More raiders, more ramming. More cruisers, more viral probes and transphasics. FAW also becomes far, far less effective at clearing the trash when the field is overrun with it.

    And, everything has to die anyway, killing the dreadnaught first is fine if you have the AOE DPS to kill everything else all at the same time, but usually most groups don't and need to clear the trash to make real headway without ending up dying repeatedly because there is too much trash disabling and spamming shield ignoring attacks.
  • greendragon527greendragon527 Member Posts: 386 Arc User
    edited June 2015
    reyan01 wrote: »
    After numerous instances of GtGA where players have:

    Aggro'ed the decoys.
    Ignored the objectives.
    Exploded. Frequently.
    Ignored the Dreadnought
    Quit early because they sucked

    I really am starting to think that you are right.

    I hate that, I'm not good enough for GtGA but I can at least read. Was in a normal the other day where men were 4 on the left just shooting iconians. I was alone on the right in my fat Oddy running up n down. Good thing the Aquarius managed to provide a decoy so I could use full impulse.
  • reyan01reyan01 Member Posts: 15,536 Arc User
    edited June 2015
    I can't understand why anyone complains about people ignoring the dreadnaught in GtG. Every time it jumps it spawns adds. More raiders, more ramming. More cruisers, more viral probes and transphasics. FAW also becomes far, far less effective at clearing the trash when the field is overrun with it.

    And, everything has to die anyway, killing the dreadnaught first is fine if you have the AOE DPS to kill everything else all at the same time, but usually most groups don't and need to clear the trash to make real headway without ending up dying repeatedly because there is too much trash disabling and spamming shield ignoring attacks.

    Perhaps. But it also tends to jump AWAY from the spawns, meaning that if you fly toward it you will sometimes be able to attack it whilst the spawn remains in the Dreadnought's former position.

    And sorry, but "FAW becomes far less effective" just highlights an over-dependence on FAW.
  • lowjohnlowjohn Member Posts: 27 Arc User
    edited June 2015
    reyan01 wrote: »
    Perhaps. But it also tends to jump AWAY from the spawns, meaning that if you fly toward it you will sometimes be able to attack it whilst the spawn remains in the Dreadnought's former position.

    Also, doesn't the Dreadnought jump based on proximity and time, not damage? So if you don't kill it, it will just keep jumping and keep spawning more minions?

    Or am I mistaken and it jumps (and spawns) based on health remaining?
  • reyan01reyan01 Member Posts: 15,536 Arc User
    edited June 2015
    Just had the most laughable experience ever.

    Battle of Korfez. Team warps in. Team immediately warps out again. Seriously - some dumb**** quit about five seconds into the pre-mission countdown. Another dumb**** follows. And then another. Before the mission had even started. By the time the Vaadwaur warped in there was no team left to fight them.

    Fastest fail EVER - players so catastrophically bad at the game that they were overwhelmed by their own fail.
  • reyan01reyan01 Member Posts: 15,536 Arc User
    edited June 2015
    And have just come out of an ISA two minute vape run. NOT happy to see the return of that!
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    edited June 2015
    lowjohn wrote: »
    Also, doesn't the Dreadnought jump based on proximity and time, not damage? So if you don't kill it, it will just keep jumping and keep spawning more minions?

    Or am I mistaken and it jumps (and spawns) based on health remaining?


    No, it definitely does not jump based on anything but HP triggers.


    reyan01 wrote: »
    Perhaps. But it also tends to jump AWAY from the spawns, meaning that if you fly toward it you will sometimes be able to attack it whilst the spawn remains in the Dreadnought's former position.

    First, I fail to see the point of this. Everything needs to die in this phase. But moreso, how do you expect to do this without FAW, exactly?

    And sorry, but "FAW becomes far less effective" just highlights an over-dependence on FAW.

    ...Because here you seem to not like FAW, yet don't understand the issue of how it works in this STF. Scatter volley is nice if you manage to line up enough targets while its active since it can kill multiple probes/fighters/portals while active, but that is definitely no guarantee in this STF, and torpedo spreads are also very effective at killing the portals and probes, but the cooldowns and arc limitations can also very much limit what you actually can hit with those. I didn't design the stupid heralds and their spam.

    So think about this. Each jump spawns 1 cruiser and 3 raiders. Each of those can spawn a portal. The cruisers can spawn at least one viral probe and a short lived EMP probe. The dreadnaught spawns 5 different portals, 2 which spawn fighters, and it spawns its own pair of probes. So when only one jump has its adds all spawned, you have 5 ships, up to 6 portals, 3 viral probes, an EMP probe, and at least 2 fighters, probably more. That adds up to at least 17 different targets, just assuming one pair of fighters. Every jump adds another 10 possible targets. No they may not all be spawned at the same time, but the possibility is very much there, and gets much higher the more jumps the dreadnaught has been forced to do.

    I'm not certain whether cruisers can only spawn one viral probe at a time, but I think they can actually spawn them infinitely, and fighters of course come out of the fighter portals until it closes. But most of those targets are going to be respawning, not ever leaving you with just the ships. New portals and probes and fighters are going to be spat out.

    FAW works by shooting one beam at your main target and another beam at a random target. Now you have 2 jumps from only focusing on the dreadnaught and 27 or more possible targets. The ships will definitely not go down to FAW alone from the overwhelming majority of people that play this game, and the portals/probes/fighters have something like 5-10k HP, so one random FAW shot won't do it either. With FAW selecting its targets randomly, chances are nothing is going to die from FAW any time soon.

    Think about the mess when it is 4-5 jumps in, and you can't kill stuff faster than it spawns. I've seen that situation frequently, and the more stuff spawns, the more people start dying and drawing it out. I will never ever chase the dreadnaught in this situation. The adds need to be dealt with.

    Personally I don't like this STF in a beam boat at all. A cannon boat is much more effective at killing trash quickly, just by focusing on the raiders and cruisers one by one, even though dealing with the early battleships is a serious pain with their stupid solar portals. A grav well can also do some good trash control, but honestly I virtually never see those in this STF unless I bring it.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited June 2015
    No, it definitely does not jump based on anything but HP triggers.
    Now I wonder what happens if you team Tric Bomb it... Will it double jump if you hit two triggers?
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  • lowjohnlowjohn Member Posts: 27 Arc User
    edited June 2015
    No, it definitely does not jump based on anything but HP triggers.

    Good to know!

    I haven't run it enough while paying close enough attention to be sure. Usually when the dreadnought spawns everyone just jumps to "EVERYTHING MUST MELT" mode.
  • reyan01reyan01 Member Posts: 15,536 Arc User
    Seem to find myself being dropped into a disproportionate number of already-active instances (usually with failed optionals) lately. Presumably I get dumped into these subsequent to someone in the team having quit.
  • minababeminababe Member Posts: 182 Arc User
    edited August 2015
    For me, the worst STF experience I had ironically was one that we completed successfully, but was miserable the entire time because of an obnoxious player.

    It was Brotherhood of the Sword Advanced. Right off the bat, there's trouble. During Kagran's briefing, Noob whips out a disco ball , so he can watch us do the hully gully to his amusement, at a time when players usually draw their weapons and apply buffs. Then we enter the queue. As usual when one or more players don't lift a finger to pick off Heralds, the numbers grow to the point where we're overwhelmed and everyone keeps getting killed. The culprit was Noob--he decided that all he was going to do was stand around and do nothing except deactivate the main console over and over again while watching the rest of us fight for our lives.

    We struggle to complete Rounds 1, 2 and 3. Finally, we get to Round 4, and the same thing happens again. Tons of Heralds everywhere, everyone dying like crazy. And all we hear the entire time is Kagran's voice every 15-20 seconds telling us we have 15 seconds to deactivate the machines. Then Noob finally rants in chat, "Why are you guys fighting Heralds? You're supposed to be turning off the machines," like he's annoyed at us or something. Keep in mind that there are dozens of Heralds on the map (including at least two defilers), and he's expecting us to drop everything on a dime and deactivate the two machines as soon as he hits the main console. We ignore him, do the best we can clearing out Heralds and finally complete the last round.

    Then we get to the boss battle. We win it, but much to our horror, we don't get confirmation from Kagran that we've killed the Herald leader or the pop up box allowing us to choose our marks. Why? Because Noob whips out the disco ball again, possibly breaking the STF. Now everyone's in a blind panic thinking that we've all just wasted 15 minutes for nothing, and we all start running around like chickens with our heads cut off picking off the remaining Heralds on the map hoping to fix things. I don't know what we did, but after a minute or so, Kagran finally appeared.

    So yeah, that would be the worst for me. The experience was so bad that I got a nullifier, finally, when before I couldn't have cared less about random disco balls breaking out.
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  • Gurneyhallek0420Gurneyhallek0420 Member Posts: 40 Arc User
    Defend Rh'Ihho Station worse and worse every day. The quality of the pickups is abysmal half the time and has been in decline for the last year I'd say. Used to be on elite you just counted on 100% success, now orz. Every TRIBBLE on wheels and his mother are queuing up for it, the other day on two separate runs there was people asking how to do it as they'd never tried it before. WTH. F U nobody wants to carry your sorry asses and/or have their time wasted.
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  • reyan01reyan01 Member Posts: 15,536 Arc User
    ISA earlier. First cube takes a little longer than usual to kill. Most of the team quit as a result. I hope they enjoyed their leaver penalties.
  • theraven2378theraven2378 Member Posts: 5,813 Arc User
    CCA earlier, 3 players turned up in t5 ships and blew up on the second shockwave cost the team the optional, what part of hold fire don't these people understand when it's charging up?
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    • freakiumfreakium Member Posts: 415 Arc User
      Gateway to Grethor Elite PUG. Why do I punish myself so? If I wanted to I'd go play Dark Souls.

      Anyways, this is just the usual rant when it comes to this map. I forget their names so I'll fill them in myself.

      The team consists of 4 cruisers and an escort. This'll be a long fight.

      Madguy88 in his snazzy pilot ship tells everyone to follow him as we go to the left and clear out the first group of baddies. We definitely won't get the optional, oh well. Queue Madguy88 ranting about random stuff.

      It takes 10 minutes to clear the left side, we go on to the right. Queue Madguy88 telling everyone to follow him as he gets caught in the trash mod between the left and right side. Everyone follows him except me and an Odyssey.

      It takes 15 minutes to clear out the right side. A cruiser's already left and Madguy88's been bashing his head into the keyboard with interesting comments.

      Me and Oddy go to the left side and save every transport. I don't know why Madguy88's having such a hard time at the right.

      Queue big time Iconian boss. I don't even remember how long this fight went but you know the usual routine where Madguy88 focuses on the big boss while being pounded by probes. The Iconians serve everyone spam in the form of probes covering the screen while Madguy88 rushes to the boss and explodes 2 seconds later. When his stacks of injuries finally start filling my screen from left to right, he gives us a graciously worded goodbye before warping out. Other cruiser does the same.

      So, me and Oddy are in it for the long haul. After what seemed like another 20 minutes since everyone's left, we actually beat the thing. Thanks Oddy pal! You said gg and warped out before I could properly thank you but gg to you too!
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    • guljarolguljarol Member Posts: 977 Arc User
      the other day on two separate runs there was people asking how to do it as they'd never tried it before. WTH. F U nobody wants to carry your sorry asses and/or have their time wasted.

      People asking for advice and guidance. Outrageous!
      /sarcasm​​
    • legendarylycan#5411 legendarylycan Member Posts: 36,962 Arc User
      edited August 2015
      guljarol wrote: »
      the other day on two separate runs there was people asking how to do it as they'd never tried it before. WTH. F U nobody wants to carry your sorry asses and/or have their time wasted.

      People asking for advice and guidance. Outrageous!
      /sarcasm

      in an elite? yes, it most certainly is

      if you queue for an elite, you damn well better already KNOW how to do the mission​​
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    • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
      God, just dropped into a Fleet Alert and there was a Scimitar in there killing things (Tholians) faster than I could actually target them. Literally a wave would spawn and this Scimitar just opened up with BFAW and would nuke the whole lot in about 2 seconds.
      Clearly the vape-runs are back in fashion in some parts of the community.
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    • raventomoeraventomoe Member Posts: 722 Arc User
      I was just doing Azure Nebula Rescue just now...and gave up doing it during the mission. Why? Because of people using the exploit of sitting behind the rock to free the ships and hence removing the challenge of facing the Tholians. I'm relying on those Nukara Marks to help get all the Nukara Space Set in both the Space and Weapons set (working on the Console now. I have the Deflector)...I've already alerted Trendy to this exploit so I am hoping it will be nerfed out of existence soon but I really do not want to do the Azure Nebula STF when I watch people release a Falchion Dreadnought just the second before it would of counted it's five points towards the Optional when it repeats a second time. :/
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    • shandypandyshandypandy Member Posts: 632 Arc User
      raventomoe wrote: »
      I was just doing Azure Nebula Rescue just now...and gave up doing it during the mission. Why? Because of people using the exploit of sitting behind the rock to free the ships and hence removing the challenge of facing the Tholians. I'm relying on those Nukara Marks to help get all the Nukara Space Set in both the Space and Weapons set (working on the Console now. I have the Deflector)...I've already alerted Trendy to this exploit so I am hoping it will be nerfed out of existence soon but I really do not want to do the Azure Nebula STF when I watch people release a Falchion Dreadnought just the second before it would of counted it's five points towards the Optional when it repeats a second time. :/

      Not really an exploit.

      People not waiting until the optionals clear before releasing the next trapped ship is a pain though, but you have to maintain if you run pug-lyfe.
      giphy.gif
    • shandypandyshandypandy Member Posts: 632 Arc User
      the other day on two separate runs there was people asking how to do it as they'd never tried it before. WTH. F U nobody wants to carry your sorry asses and/or have their time wasted.

      How dare people play a game they've never played before, and ask advice on how to play it to boot!

      Burn them! Burn them all!

      giphy.gif
    • reyan01reyan01 Member Posts: 15,536 Arc User
      edited August 2015
      lordsteve1 wrote: »
      God, just dropped into a Fleet Alert and there was a Scimitar in there killing things (Tholians) faster than I could actually target them. Literally a wave would spawn and this Scimitar just opened up with BFAW and would nuke the whole lot in about 2 seconds.
      Clearly the vape-runs are back in fashion in some parts of the community.

      They never really went away, although Fleet Alert would make it appear worse as it's 'Normal' level content and the NPC's reflect that.

      The BFAW-Vape build players are usually found in instances of ISA, making everyone else in that instance look useless. :(
    • xyquarzexyquarze Member Posts: 2,091 Arc User
      the other day on two separate runs there was people asking how to do it as they'd never tried it before. WTH. F U nobody wants to carry your sorry asses and/or have their time wasted.

      How dare people play a game they've never played before, and ask advice on how to play it to boot!

      Burn them! Burn them all!

      My thoughts mostly. It depends, as an earlier commentator said, on what level this was played. Which the OP didn't hint at. Asking for help is actually what would help many people (myself included) getting better at this game. Knowing the general outline of a scenario should be a given, though, when you queue for higher level PUGs (Elite, and I would also include Advanced unless Normal never gets play). But we all know from experience that some players were born omniscient and never had to ask anything and never made a mistake during their first couple of playthroughs.
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    • postinggumpostinggum Member Posts: 1,117 Arc User
      Highly annoying thing I've had is Astika pilots putting out 4k type dps aand doing no crowd control. I suspect this has been experienced players just grinding a starship trait and making runs hellish for everyone else, maybe noobs are buying 80m EC ships and flying them dreadfully.
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