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Tribble Maintenance and Release Notes - August 11, 2015

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
We will be bringing down the Tribble server for maintenance to apply a new update: ST.52.20150726a.11.

General:
  • Resolved an issue which was causing large amounts of lag when using powers.
  • Resolved issues causing memory drain which occasionally led to crashes.
  • XP Fleet Bonuses are now applied when collecting PvE queue rewards.
  • “Broken Circle” has been made into a level 60 episode and moved into the Iconian War tab in the journal.
  • The new Featured Episode “Butterfly” has been moved into the Featured Episode tab.
    • This cannot be played yet as the mission is grayed out.
  • The Temporal Lockbox consoles will no longer be displayed twice in the item set text.
  • Resolved an issue where the Temporal Distortion Field console ability would not reduce the caster's damage.
  • Focused Singularity Beam:
    • Resolved an issue that could cause this power to deactivate prematurely in situations where this is high latency.
    • Increased this power's arc from 90 degrees to 135 degrees to improve its usability.
  • Intelligence Fleet now affects players only.
    • No longer affects Hangar Pets, Mines, Torpedoes, Turrets, etc.
    • Intelligence Fleet may not be activated while under the effects of a teammates' Intelligence Fleet.
  • Boost Morale no longer affects Hangar Pets, Mines, Torpedoes, etc.

Known Issues:
  • Only melee powers are available on the ground.
  • Some players are not able to reclaim the Breen Chel Grett and the Dyson Science Destroyer.

Comments

  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited August 2015
    Testing Time begins Soon!

    http://www.timeanddate.com/worldclock/fixedtime.html?msg=Play+with+the+Devs+Part+2&iso=20150811T15&p1=224&ah=1


    Uh.... I sure hope you plan of fixing this before it goes live.... dafuq?

    Only melee powers are available on the ground.
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    Errr... yeah, hope the ground gets fixed before this goes live, indeed. <_<
    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

    Star Trek Online Volunteer Community Moderator
    "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
    "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9] 
    "Your fun isn't wrong." ~LaughingTrendy

    Find me on Twitterverse - @jodarkrider

  • primar13primar13 Member Posts: 1,896 Bug Hunter
    Errr... yeah, hope the ground gets fixed before this goes live, indeed. <_<


    Why do you care? you run a melee build! LOL
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    primar13 wrote: »
    Errr... yeah, hope the ground gets fixed before this goes live, indeed. <_<


    Why do you care? you run a melee build! LOL
    Yeah, but if my buffs don't work - plus, it doesn't specify if kit powers work; assuming they say melee, they mean no weapons, no powers, no kit-powers, etc - that's how I thought this bug is. I'd imagine not. My build = kit powers. <_<
    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

    Star Trek Online Volunteer Community Moderator
    "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
    "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9] 
    "Your fun isn't wrong." ~LaughingTrendy

    Find me on Twitterverse - @jodarkrider

  • flyingtargflyingtarg Member Posts: 105 Cryptic Developer
    We have a fix for the ground powers issue, it's just not on tribble. It should not impact the playtest (much. We hope).
    Daniel "FlyingTarg" Razza
    Star Trek Online Lead Programmer
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    Well the only way it could affect the play test, is if the Dual Ground/Space Spec Traits are not working.
  • entnx01entnx01 Member Posts: 549 Arc User
    Any details on what the fix for the powers was?
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    Hey guys - even if you didn't get to make it to the Tribble Test Event today, please try and take some time to play on Tribble with this build. It contains a pretty important core code update to how Powers are processed, and we really need as much eyes-on as possible to ensure there were no side effects to the changes.

    This means making sure all of your abilities still perform the same as they do on Holodeck. All appropriate triggers trigger, procs proc, attachments attach, etc.

    Thanks in advance!
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    The Queues, ran crazily Smooth I ran a CCA, that had ZERO Lag hickups, and the graphics were surprisally smooth. Even with all the Science Abilities, I had no graphics issues. I had 1 single power activation not go through, and that one was on a keybind, so I give it a pass.

    I ran an ISA, that had at least one DPS Guys, so when we went the entire map smoothly, with only a single fraction of a second hickup, I was quite Giddy.

    Now. Sol System... Still a laggy cluster. It makes no sense to me... I wonder if the "Veteran XP Boost" Thing that is always active on my toons could be something that could use a look though. but I'm just guessing.
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    Confirming - didn't notice any serious hiccups, ran ISA, CCA, CSA twice so far... Although for the purpose of the testing, the CD's removed imho would work better.
    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

    Star Trek Online Volunteer Community Moderator
    "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
    "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9] 
    "Your fun isn't wrong." ~LaughingTrendy

    Find me on Twitterverse - @jodarkrider

  • flyingtargflyingtarg Member Posts: 105 Cryptic Developer
    primar13 wrote: »
    The Queues, ran crazily Smooth I ran a CCA, that had ZERO Lag hickups, and the graphics were surprisally smooth. Even with all the Science Abilities, I had no graphics issues. I had 1 single power activation not go through, and that one was on a keybind, so I give it a pass.

    I ran an ISA, that had at least one DPS Guys, so when we went the entire map smoothly, with only a single fraction of a second hickup, I was quite Giddy.

    Now. Sol System... Still a laggy cluster. It makes no sense to me... I wonder if the "Veteran XP Boost" Thing that is always active on my toons could be something that could use a look though. but I'm just guessing.

    Sol System is not really designed to take that many players in active combat with things that we spawn in for you guys to have fun blasting away at. :P

    We're don't really plan on that working smoothly. Our goal was to get queued maps working smoothly, and based on the feedback we've gotten, it seems to have worked.

    We're not done yet though! There may be things we can do to make things even better, but for now we're all pretty happy that the play experience has been improved to what we would call "normal".
    Daniel "FlyingTarg" Razza
    Star Trek Online Lead Programmer
  • mmps1mmps1 Member Posts: 381 Arc User
    That was really good, least laggy runs for a long time.

    Spawning dreads in ESD chewed the zone up with terribad lag. Was awesome fun though.
    "Mr talks down to the peasants."
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  • primar13primar13 Member Posts: 1,896 Bug Hunter
    flyingtarg wrote: »
    primar13 wrote: »
    The Queues, ran crazily Smooth I ran a CCA, that had ZERO Lag hickups, and the graphics were surprisally smooth. Even with all the Science Abilities, I had no graphics issues. I had 1 single power activation not go through, and that one was on a keybind, so I give it a pass.

    I ran an ISA, that had at least one DPS Guys, so when we went the entire map smoothly, with only a single fraction of a second hickup, I was quite Giddy.

    Now. Sol System... Still a laggy cluster. It makes no sense to me... I wonder if the "Veteran XP Boost" Thing that is always active on my toons could be something that could use a look though. but I'm just guessing.

    Sol System is not really designed to take that many players in active combat with things that we spawn in for you guys to have fun blasting away at. :P

    We're don't really plan on that working smoothly. Our goal was to get queued maps working smoothly, and based on the feedback we've gotten, it seems to have worked.

    We're not done yet though! There may be things we can do to make things even better, but for now we're all pretty happy that the play experience has been improved to what we would call "normal".

    Well I was getting minor lag spikes before you started with the party favors... then when the iconians showed up it all went to pot. LOL!

    Are you gonna be patching tribble again tonight with the melee fix? or is that going straight to holodeck.

  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    Resolved issues causing memory drain which occasionally led to crashes.

    What is a "memory drain"? Is that the same as a memory leak? Were you really using so much memory that the OS terminated the process?

    Speaking of crashes, you guys should talk to your colleagues at PWE. A memory error in ArcOverlayStub.dll is causing crashes in multiple games for some people.

    http://perfectworld.vanillaforums.com/discussion/1194500/exiting-game-causes-client-crash-every-single-time

    The problem was fixed for a while, but a recent patch broke it again.
    Waiting for a programmer ...
    qVpg1km.png
  • theuser2021theuser2021 Member Posts: 170 Arc User
    2 ISAs 1KSA and CEA all virtually lag free except some lag on the final gate of the second ISA, and even then that lag was tolerable, especially compared to live. Crossing my fingers this patch lol.
  • john98837john98837 Member Posts: 761 Arc User
    edited August 2015
    Intelligence Fleet may not be activated while under the effects of a teammates' Intelligence Fleet.

    Would be nice to see this added to the other career fleet abilities, would save on wasted activations from people not paying attention to the tiny buff flags.

    Runs were very smooth, almost like i was playing a different game.
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