We will be bringing down the Tribble server for maintenance to apply a new update: ST.52.20150726a.11.
General:
- Resolved an issue which was causing large amounts of lag when using powers.
- Resolved issues causing memory drain which occasionally led to crashes.
- XP Fleet Bonuses are now applied when collecting PvE queue rewards.
- “Broken Circle” has been made into a level 60 episode and moved into the Iconian War tab in the journal.
- The new Featured Episode “Butterfly” has been moved into the Featured Episode tab.
- This cannot be played yet as the mission is grayed out.
- The Temporal Lockbox consoles will no longer be displayed twice in the item set text.
- Resolved an issue where the Temporal Distortion Field console ability would not reduce the caster's damage.
- Focused Singularity Beam:
- Resolved an issue that could cause this power to deactivate prematurely in situations where this is high latency.
- Increased this power's arc from 90 degrees to 135 degrees to improve its usability.
- Intelligence Fleet now affects players only.
- No longer affects Hangar Pets, Mines, Torpedoes, Turrets, etc.
- Intelligence Fleet may not be activated while under the effects of a teammates' Intelligence Fleet.
- Boost Morale no longer affects Hangar Pets, Mines, Torpedoes, etc.
Known Issues:
- Only melee powers are available on the ground.
- Some players are not able to reclaim the Breen Chel Grett and the Dyson Science Destroyer.
Comments
http://www.timeanddate.com/worldclock/fixedtime.html?msg=Play+with+the+Devs+Part+2&iso=20150811T15&p1=224&ah=1
Uh.... I sure hope you plan of fixing this before it goes live.... dafuq?
Only melee powers are available on the ground.
Star Trek Online Volunteer Community Moderator
"bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
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Why do you care? you run a melee build! LOL
Star Trek Online Volunteer Community Moderator
"bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9]
"Your fun isn't wrong." ~LaughingTrendy
Find me on Twitterverse - @jodarkrider
Star Trek Online Lead Programmer
This means making sure all of your abilities still perform the same as they do on Holodeck. All appropriate triggers trigger, procs proc, attachments attach, etc.
Thanks in advance!
Cryptic - Lead Systems Designer
"Play smart!"
I ran an ISA, that had at least one DPS Guys, so when we went the entire map smoothly, with only a single fraction of a second hickup, I was quite Giddy.
Now. Sol System... Still a laggy cluster. It makes no sense to me... I wonder if the "Veteran XP Boost" Thing that is always active on my toons could be something that could use a look though. but I'm just guessing.
Star Trek Online Volunteer Community Moderator
"bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9]
"Your fun isn't wrong." ~LaughingTrendy
Find me on Twitterverse - @jodarkrider
Sol System is not really designed to take that many players in active combat with things that we spawn in for you guys to have fun blasting away at. :P
We're don't really plan on that working smoothly. Our goal was to get queued maps working smoothly, and based on the feedback we've gotten, it seems to have worked.
We're not done yet though! There may be things we can do to make things even better, but for now we're all pretty happy that the play experience has been improved to what we would call "normal".
Star Trek Online Lead Programmer
Spawning dreads in ESD chewed the zone up with terribad lag. Was awesome fun though.
Well I was getting minor lag spikes before you started with the party favors... then when the iconians showed up it all went to pot. LOL!
Are you gonna be patching tribble again tonight with the melee fix? or is that going straight to holodeck.
What is a "memory drain"? Is that the same as a memory leak? Were you really using so much memory that the OS terminated the process?
Speaking of crashes, you guys should talk to your colleagues at PWE. A memory error in ArcOverlayStub.dll is causing crashes in multiple games for some people.
http://perfectworld.vanillaforums.com/discussion/1194500/exiting-game-causes-client-crash-every-single-time
The problem was fixed for a while, but a recent patch broke it again.
Would be nice to see this added to the other career fleet abilities, would save on wasted activations from people not paying attention to the tiny buff flags.
Runs were very smooth, almost like i was playing a different game.