We've had Zefram Cochrane's shotgun, now how about Picard's holographic tommy gun? I have a pressing desire to put my Ferengi in 20th Century formal wear and have him run around doing James Cagney impressions.
More shield-ignoring mechanic breaking weapons that outperform all other weapons of its class and renders stuff like Refracting polaron or the Elachi weapons obsolete? No, thanks.
I didn't say anything about shield penetration. Just because it's a slug thrower doesn't automatically mean it has to ignore shields. Does the shotgun do that?
I didn't say anything about shield penetration. Just because it's a slug thrower doesn't automatically mean it has to ignore shields. Does the shotgun do that?
I didn't say anything about shield penetration. Just because it's a slug thrower doesn't automatically mean it has to ignore shields. Does the shotgun do that?
Actually, yes it does!!!
Only by about 50% though, pending resistance differences between the shield and health.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
I didn't say anything about shield penetration. Just because it's a slug thrower doesn't automatically mean it has to ignore shields. Does the shotgun do that?
Actually, yes it does!!!
Only by about 50% though, pending resistance differences between the shield and health.
I didn't say anything about shield penetration. Just because it's a slug thrower doesn't automatically mean it has to ignore shields. Does the shotgun do that?
Actually, yes it does!!!
Only by about 50% though, pending resistance differences between the shield and health.
Even though it doesn't specify 100% shield bleedthru/bypass, I don't think PSG's absorb physical damage, not to say I am correct either!
It's an inconsistency in-game, but the general rule of thumb is 50% apart from standard melee weapons that do 80%. The wiki has never been very good on that sort of thing, but also they don't always post that information in the power descriptions in-game anyway so you can understand the confusion.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
I didn't say anything about shield penetration. Just because it's a slug thrower doesn't automatically mean it has to ignore shields. Does the shotgun do that?
Actually, yes it does!!!
Only by about 50% though, pending resistance differences between the shield and health.
Even though it doesn't specify 100% shield bleedthru/bypass, I don't think PSG's absorb physical damage, not to say I am correct either!
It's an inconsistency in-game, but the general rule of thumb is 50% apart from standard melee weapons that do 80%. The wiki has never been very good on that sort of thing, but also they don't always post that information in the power descriptions in-game anyway so you can understand the confusion.
I didn't say anything about shield penetration. Just because it's a slug thrower doesn't automatically mean it has to ignore shields. Does the shotgun do that?
Actually, yes it does!!!
Only by about 50% though, pending resistance differences between the shield and health.
Even though it doesn't specify 100% shield bleedthru/bypass, I don't think PSG's absorb physical damage, not to say I am correct either!
It's an inconsistency in-game, but the general rule of thumb is 50% apart from standard melee weapons that do 80%. The wiki has never been very good on that sort of thing, but also they don't always post that information in the power descriptions in-game anyway so you can understand the confusion.
Just chaulk it up to another broken mechanic!
Nah, had a discussion on here the other day about this, though the shotgun wasn't mentioned specifically it seems to have a higher damage drop off than most pulsewaves do from testing. Truth is though, like I said earlier it really does depend on the health/shield resistance difference. Take the Elachi for example, I mean their shield resistances are enviable but hit them hard enough with something and they die from minimal bleed-through because their health resists are practically non-existant. Voth from memory are more the opposite.
Suppose that's what happens when your species is essentially a bipedal fungus.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
I didn't say anything about shield penetration. Just because it's a slug thrower doesn't automatically mean it has to ignore shields. Does the shotgun do that?
Actually, yes it does!!!
Only by about 50% though, pending resistance differences between the shield and health.
Even though it doesn't specify 100% shield bleedthru/bypass, I don't think PSG's absorb physical damage, not to say I am correct either!
It's an inconsistency in-game, but the general rule of thumb is 50% apart from standard melee weapons that do 80%. The wiki has never been very good on that sort of thing, but also they don't always post that information in the power descriptions in-game anyway so you can understand the confusion.
Just chaulk it up to another broken mechanic!
Nah, had a discussion on here the other day about this, though the shotgun wasn't mentioned specifically it seems to have a higher damage drop off than most pulsewaves do from testing. Truth is though, like I said earlier it really does depend on the health/shield resistance difference. Take the Elachi for example, I mean their shield resistances are enviable but hit them hard enough with something and they die from minimal bleed-through because their health resists are practically non-existant. Voth from memory are more the opposite.
Suppose that's what happens when your species is essentially a bipedal fungus.
I find ALL enemies on ground, drop like flies once their shields are down but, it also depends again on how much dps is being put out, vs how much hp/sp the said enemy has also.
Because to me, it seems like none of them have any armor resistances!
A transporter beam pistol which teleports the target next to you for melee strikes.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
I didn't say anything about shield penetration. Just because it's a slug thrower doesn't automatically mean it has to ignore shields. Does the shotgun do that?
Actually, yes it does!!!
Only by about 50% though, pending resistance differences between the shield and health.
Even though it doesn't specify 100% shield bleedthru/bypass, I don't think PSG's absorb physical damage, not to say I am correct either!
It's an inconsistency in-game, but the general rule of thumb is 50% apart from standard melee weapons that do 80%. The wiki has never been very good on that sort of thing, but also they don't always post that information in the power descriptions in-game anyway so you can understand the confusion.
Just chaulk it up to another broken mechanic!
Nah, had a discussion on here the other day about this, though the shotgun wasn't mentioned specifically it seems to have a higher damage drop off than most pulsewaves do from testing. Truth is though, like I said earlier it really does depend on the health/shield resistance difference. Take the Elachi for example, I mean their shield resistances are enviable but hit them hard enough with something and they die from minimal bleed-through because their health resists are practically non-existant. Voth from memory are more the opposite.
Suppose that's what happens when your species is essentially a bipedal fungus.
I find ALL enemies on ground, drop like flies once their shields are down but, it also depends again on how much dps is being put out, vs how much hp/sp the said enemy has also.
Because to me, it seems like none of them have any armor resistances!
I know what you mean, shield resists are certainly higher in most cases. Shame really because apart from the Elachi and the Voth and maybe a couple of others most the enemy groups are fairly generic. The other problem though is that NPC groups lack fighting style differences.
Just in context, the Elachi are pretty good on crowd control based on gas, however the moment you put on a rebreather they loose one of their two advantages entirely. The Voth Spec Ops troops are pretty good, essentially cloaking snipers that can stun and melee you, those made a good change especially with the self res. But again the rest of the Voth don't really have anything to back them up so they fall from being out-gunned if nothing else, in other words the other Voth fall and you have the time to make sure a Spec Op is actually dead.
The only other species that comes to mind is the Undine, great melee and psionic combo, but they don't inlict enough damage to really be a threat even on Elite.
At the end of the day the mobs are just not diverse or "smart" enough to do anything that really threatens anyone who's reasonably competent on the most part. Armour/shield resists should be looked at but the enemies need a general boosting in all manners.
There's an intel kit module for that, Site-to-Site Ensnare. Though I appreciate as a kit module it isn't as appealing
Why do you think I want a pistol version? I know about the So-not-worth-the-slot module.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
More shield-ignoring mechanic breaking weapons that outperform all other weapons of its class and renders stuff like Refracting polaron or the Elachi weapons obsolete? No, thanks.
Tarastheslayer has said pretty much everything that needs to be said on this subject. But I would like to add in response to the comment from Risian4, When the TR-116B's first came out, I was out performing them with a lowly Mk 12 purple Maco rifle. Even now I still see people on grounds, some of them veteran players, still unable to make full use of certain weapons. Pretty much because they don't fully understand how best to use them or how their ground builds work.
But following on Taras's comments on enemies needing a boost. Can you just imagine the forum rage, just look at the rage of the instant fail optionals added to the Advanced space queue's
We've had Zefram Cochrane's shotgun, now how about Picard's holographic tommy gun? I have a pressing desire to put my Ferengi in 20th Century formal wear and have him run around doing James Cagney impressions.
Lead or latinum, who's with me?
Zefram's shotgun was a fan favourite and requested numerous times. If we follow the trend of one (:P) and assume the next event ground weapon is based upon the number of requests then Picard's Tommy gun is a definite contender.
Personally the only weapon i'd like to get my hands on is the bajoran phaser rifles, but those are only available in the grossly overpriced DS9 pack.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I would enjoy having a <Mini Riker> combat pet. The one from Barclay's holodeck fantasy. On that note, a <Dwarfed EMH> from that Voyager episode where the doctors image became distorted, as a healing pet. hehe
The only weapon that would come to mind, would be to have a hand cannon like Samus Aran. It should work like a kit, and have multiple attacks that can be interchanged as needed.
New Lunar Republic
"Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse
Comments
Actually, yes it does!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Only by about 50% though, pending resistance differences between the shield and health.
Good grief, why? Melee I can understand but ranged just seems silly.
To defeat said weapon you would need to flank X target.
http://sto.gamepedia.com/Zefram_Cochrane_Shotgun
Even though it doesn't specify 100% shield bleedthru/bypass, I don't think PSG's absorb physical damage, not to say I am correct either!
Praetor of the -RTS- Romulan Tal Shiar fleet!
It's an inconsistency in-game, but the general rule of thumb is 50% apart from standard melee weapons that do 80%. The wiki has never been very good on that sort of thing, but also they don't always post that information in the power descriptions in-game anyway so you can understand the confusion.
Just chaulk it up to another broken mechanic!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Nah, had a discussion on here the other day about this, though the shotgun wasn't mentioned specifically it seems to have a higher damage drop off than most pulsewaves do from testing. Truth is though, like I said earlier it really does depend on the health/shield resistance difference. Take the Elachi for example, I mean their shield resistances are enviable but hit them hard enough with something and they die from minimal bleed-through because their health resists are practically non-existant. Voth from memory are more the opposite.
Suppose that's what happens when your species is essentially a bipedal fungus.
I find ALL enemies on ground, drop like flies once their shields are down but, it also depends again on how much dps is being put out, vs how much hp/sp the said enemy has also.
Because to me, it seems like none of them have any armor resistances!
Praetor of the -RTS- Romulan Tal Shiar fleet!
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
I know what you mean, shield resists are certainly higher in most cases. Shame really because apart from the Elachi and the Voth and maybe a couple of others most the enemy groups are fairly generic. The other problem though is that NPC groups lack fighting style differences.
Just in context, the Elachi are pretty good on crowd control based on gas, however the moment you put on a rebreather they loose one of their two advantages entirely. The Voth Spec Ops troops are pretty good, essentially cloaking snipers that can stun and melee you, those made a good change especially with the self res. But again the rest of the Voth don't really have anything to back them up so they fall from being out-gunned if nothing else, in other words the other Voth fall and you have the time to make sure a Spec Op is actually dead.
The only other species that comes to mind is the Undine, great melee and psionic combo, but they don't inlict enough damage to really be a threat even on Elite.
At the end of the day the mobs are just not diverse or "smart" enough to do anything that really threatens anyone who's reasonably competent on the most part. Armour/shield resists should be looked at but the enemies need a general boosting in all manners.
There's an intel kit module for that, Site-to-Site Ensnare. Though I appreciate as a kit module it isn't as appealing
Why do you think I want a pistol version? I know about the So-not-worth-the-slot module.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Oh I was agreeing with you, it would make for a great engineer build, or a bonus to a melee build like you say.
Tarastheslayer has said pretty much everything that needs to be said on this subject. But I would like to add in response to the comment from Risian4, When the TR-116B's first came out, I was out performing them with a lowly Mk 12 purple Maco rifle. Even now I still see people on grounds, some of them veteran players, still unable to make full use of certain weapons. Pretty much because they don't fully understand how best to use them or how their ground builds work.
But following on Taras's comments on enemies needing a boost. Can you just imagine the forum rage, just look at the rage of the instant fail optionals added to the Advanced space queue's
Zefram's shotgun was a fan favourite and requested numerous times. If we follow the trend of one (:P) and assume the next event ground weapon is based upon the number of requests then Picard's Tommy gun is a definite contender.
Personally the only weapon i'd like to get my hands on is the bajoran phaser rifles, but those are only available in the grossly overpriced DS9 pack.
The only weapon that would come to mind, would be to have a hand cannon like Samus Aran. It should work like a kit, and have multiple attacks that can be interchanged as needed.
"Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse