test content
What is the Arc Client?
Install Arc

A talk about traits

rosetyler51rosetyler51 Member Posts: 1,631 Arc User
Based off this line from Bort seen on reddit, more proof that the trait split is planned and it will be 9/9.
Was actually Geko, but I can confirm that 9/9 is our current plan for this feature, whenever we can find time to implement it.

Souce: https://www.reddit.com/r/sto/comments/3f8adc/bort_just_found_out_a_big_system_ive_been_working/ctn2cjp

What traits do you want to see?

Not 100% for it but the idea of giving Vulcans a science focused version of Rom Ops does sound a little fun to me. A trait to boost the damage of faction weapon types would be nice too but maybe I should try to avoid creating more power creep, traits that boost proc effects on some weapon types would be a better idea.

Comments

  • farmallmfarmallm Member Posts: 4,630 Arc User
    I rather see it based on an even scale. Since we use ground or space traits. Better yet, let us swap them at ease, not just in social areas. That way I can go ground to space in the same FE or what ever I end up at.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    In general, they should give all races (captains and boffs) one exclusive space trait. Would go a long way to finally equalizing the importance of all boffs.
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    lucho80 wrote: »
    In general, they should give all races (captains and boffs) one exclusive space trait. Would go a long way to finally equalizing the importance of all boffs.

    Which race gets what and how do we avoid another case of stacking Romulan Ops?
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I'll be there Friday evening and I hope to hear this announcement. I haven't changed traits when going to ground/space in maybe 2 years - just too much of a pain. I had been fearing 4/4 so 9/9 seems a dream to me.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    lucho80 wrote: »
    In general, they should give all races (captains and boffs) one exclusive space trait. Would go a long way to finally equalizing the importance of all boffs.

    Which race gets what and how do we avoid another case of stacking Romulan Ops?

    Easy, just set it so they don't stack :P
    I need a beer.

  • veryth12veryth12 Member Posts: 102 Arc User
    farmallm wrote: »
    ...Better yet, let us swap them at ease, not just in social areas.

    This is sort of what they are refering to with 9/9. They mean that you will be seperating out the space and ground traits so you can slot 9 space AND 9 ground and you will not have to do any trait swapping when transitioning between play styles.

  • farmallmfarmallm Member Posts: 4,630 Arc User
    veryth12 wrote: »

    This is sort of what they are refering to with 9/9. They mean that you will be seperating out the space and ground traits so you can slot 9 space AND 9 ground and you will not have to do any trait swapping when transitioning between play styles.

    Oh OK. This would help a good bit as well. As I can't use some traits like I would want to. Space and ground should be separated.

    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • veryth12veryth12 Member Posts: 102 Arc User
    farmallm wrote: »
    veryth12 wrote: »

    This is sort of what they are refering to with 9/9. They mean that you will be seperating out the space and ground traits so you can slot 9 space AND 9 ground and you will not have to do any trait swapping when transitioning between play styles.

    Oh OK. This would help a good bit as well. As I can't use some traits like I would want to. Space and ground should be separated.

    I always thought so too since the revamped the trait system. At first it was not too huge of a deal, since there were not as many traits as there are now it was not such a big deal if you did a hybrid set up between ground and space, but with the number of traits availible now if you don't do 9 space traits when you are a space it will really hurt you. Where before I could look at some traits and say "Eh, it's not so bad to live without it" now I look through my trait list and say "Oh, I want that, oh and that, oh, and that. Oh! and that!! Oh, I can't give that up though..."

    I think too that this change might help people not hate ground as much as they do. The people who do not like ground that much really only do it when forced to. Most of the time that is only when they are doing episodes that mix ground and space. This means that when they start the episode with 9 space traits, they have an extra hard time with the ground map. The already are predisposed to not like it at the same time their bridge officers have poor gear because they do not want to invest in them which makes them poor support, and on top of that they are doing it with no traits. It's no wonder they hate it.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    A trait rearrangement from 9 traits to 9 ground and 9 space traits being able to slot is a good change.

    My only wish for it is that they don’t break anything while implementing it.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • meldrithpwmeldrithpw Member Posts: 360 Arc User
    back in may of last year, i posted a call for new racial space traits.

    reason why?
    meldrithpw wrote: »
    Every single space faring race should have a space trait, but they don’t. This yields an extremely limited variation in what races most players slot, because there is no benefit to slotting races without space traits. There’s a reason why so many officer candidates on the exchange are cheaper than Tribbles.

    Specifically, there is little reason to slot any races for traits other than leadership (Human), efficient (Borg and rare Saurians and Letheans), Piracy (Naussican), operative (uncommon Romulan) and Infiltrator (uncommon Reman). Note that the rom/rem traits are really only worth slotting for boffs on ships with battle cloaks, meaning they have limited value to KDF captains and even less to the fed. You may note that this means in this space combat heavy game that there is no benefit for a member of the KDF to actually play a Klingon, or slot boffs that are Klingon. Am I the only person that sees a problem with this?)

    (note, since this post last year, i figured out there is a reason to slot operatives on noncloaking ships--SROs do give a combat bonus even without the decloak, it's just not as much as with the decloak)

    that said, here's my updated list for boff space traits:

    Aenar: Healer: Crew death/disable reduction and increased crew recovery
    Andorian: Passionate—resistance to placates
    Bajoran: Innocuous—Decreased threat
    Benzite: Meticulous--increased accuracy and effect with subsystem targeting
    Betazoid: Perceptive-stealth debuff
    Bolian: Outspoken—increased threat
    Caitian: Feint specialist-increased expose chance
    Ferengi: Opportunist—increased exploit chance for exposed targets
    Pakled: Single Minded—progressive increased damage/effect from repeated single action
    Rigellian: Spiritualist-maximum power increase
    Tellarite: Obstinate—reduces power drain from weapons fire or drain abilities
    Trill: Joined--single point increase in HR,Em,Weap,Core,PG and SubD
    Vulcan: Probability Specialist—post cloak damage debuff
    Ferasan: Spatial Pounce: Jump Accuracy and hold target when jumped to within 5km of target (only on ships with jump)
    Gorn: Space Tank—damage resistance bonus
    Orion: Slaver-Chance to take prisoner on boarding party attacks

    and of course,

    Klingon: Proud--reduced time for disable recovery, increased radius and damage for warp core breach
Sign In or Register to comment.