C'mon Devs I know it's vacation time for most people but when is the cardassian story arc done, when is the doff system getting the so much needed update. When is the stories like the one with slamek finally repaired or the reman ship flying true an asteroid or the ferengi you hear talking but you won't see him etc etc....
Their are so many bugs I can fill a book with them and mailed those bugs so many times I lost count.
Really you concentrate on the iconian war, but newcomers aren't interested in a game that has so many bugs before they see an Iconian they will quit because of the many bugs out there.... Fed is best playable then romulan story is not bad but klingon story arc is a shame to even launch as an klingon.
Really Cryptic and PWE I hope you really going to do something about this !!!!
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
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Story arcs are always on going and fold into one another as you progress, sure some missions and stories are more thought out and interesting but they are also the newer ones, the older ones are often quite drawn-out and kinda lame and there only to blast through and to never be revisited again unlike the newer missions which give multiple rewards, and are a lot more interesting.
They have kept an eye on the newer missions and content and do fix issues, they even added a bigger better death FX to the larger Iconian ships because you see them a lot, but a single ship flying through a rock and an invisible Ferengi really aren't a priority, in fact I can pretty much guarantee they will never be fixed.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
That's very true. The point however, is that there are so many of these tiny issues that have gone unlooked at for many years, they are building up.
Imagine buying an apple. There is a big flashing sign saying brand new Iconian Apples.
Its a nice new apple, but you see a little bruise on it. No big deal, its only small, you can eat it, or just eat around it, no problem.
But because its bruised, you look closer, and see a few more bruises. All small, all no problem. You can continue, but as you turn the apple over, you see even more small bruises. Hundreds of tiny bruises, each of no concern, but all added up, makes you think, no, i wont buy this apple, even though it does have shiny lights telling me to.
The-Grand-Nagus
Join Date: Sep 2008
They get let out of school... Seems a 10 Week Vacation, and everyone becomes Whiny 2 Year-olds again...
Nope. There are *always* people who post things that other people consider(whether accurately or not) to be whiney or immature or juvenile. That never "goes away" when summer ends, or at any other time of year. Why? Because "the internet".
The-Grand-Nagus
Join Date: Sep 2008
I can see why they'd consider other bugs higher than the ones that annoy me. What worries me is that every major update's introduced a slew of new bugs, and the QA people can only work so fast. It feels like the number of bugs is increasing with each update. I'd really like to see a season of QA, but it'll never happen. (And Bort's got an exciting new system that they're announcing in Vegas. I'm sure that it'll be cool, and an improvement over what we have now. I'm also sure that at least one horrible bug will make it to production.)
I'm a game developer myself and I won't work on a new aspect of a game until issues have been fixed with existing content - which is tested as much as I can in the first place so errors rates are low, but still exist. Someone at Cryptic thinks it's a great idea to keep adding content (that seems untested and unchecked, with typos and graphics errors, etc.) while ignoring bugs, some on which may even affect new content- did you ever think of that?
STO is a gigantic game with tons of moving parts, I think of one of the best ever, as it continues to grow those many issues may start to look insurmountable, so they ignore them, but doing that can end up bringing down the whole game anyway, because with enough of them, people will leave, or never play long enough to want to invest $$$.
"The higher the fewer."
Other side of that of course is if they don't keep adding new things then people will leave or never come at all to invest $$$.
There's no winning combo here other than simultaneously bug hunting and adding new features, which if you are a coder you know is actually very rough. Code freezes for development often make bug fixing in the same part of the game impossible, so you have to wait for a cycle when the sections with the bug are not open for changes - that can take months.
From my perspective, a lot of Cryptics issues appear to be related to source control and QA. While it's gotten better, you still see old bugs creep back in from a few months back, which is a good sign that someone took code from before the fix and put it back in the game. That's poor source control, and/or poor management for allowing someone to do it.
The there's the fact that we are seeing show-stopping bugs that are painfully obvious on Tribble that make it to live, such as the S10.5 launch day connection drops that took the server down for an entire day. Part of that is the fact they only put the build with the bug up on tribble a couple days ahead of live so there's very little time for players to give feedback, but the real issue is that internal QA should have seen that big of an issue and never let it go live. I am not sure of what the issue is at Cryptic in this regard, but something's definitely not working right on that end of things.
I cliped in a sun I had to transwarp to get out, yeah right. I met a lot of bugs arround the game and if I was a new player I surely would quit ....
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
true but they promissed the cardessian done 8 months ago .... lolzzz
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
I own my own garage and trucks so no school for me only if new tech is on the market, and I'm old school in this game and I must say sinds they gone free to play attention to the players is disapeard...
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
I have had to play the new mission twice each time to complete it. Once nothing spawned for me to defend the transports, and once after defeating the icoian the second time, no heralds spawned. Every 2-3 days I have to reset my BOFF skills when I go on a ground mission.
Not ground breaking huh? Next.....
I hope never. Aside from some weird RNG discrepancies on some special assignments the whole system seems to be the best working stuff in STO.
Any attention of the Devs focused in this direction would most likely cover a massive nerf having peeps either deal more with actively playing this horrible broken game or leave completely.
How about the remaining staff sorts out bugs and tends to power related lag problems? How about caring for some taken for granted stuff first instead of more bugged contend throw at us?
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"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
You sir, Win Free Internets For Life and a cookie. I absolutely agree with you.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
If they never touch the doff system again I'll be happy, since last time they messed with it they broke for almost a month for a portion of the player base, and lets no forget the horrible UI that someone termed and I quote "It looks like something fisher price would roll out for the toddlers". Oh and then there's the issue of the doff missions that went bye bye and were only recently added back, then there's issue of the doff missions such as "Negotiate additional deliveries of rare commodities" thats pretty much useless now.
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STO player since November 2013
From all indications that was a hosting issue, not a server or app one (since it was affecting other non-cryptic PWE games in the same datacenter as well). So yes, it needs work, but it's not a bug.