The Focused Singularity Beam - an ability that any Tier 5+ Tactical Warbird Carrier possesses when equipped with the [Console - Universal - Focused Singularity Modulator], is crippled to near-uselessness in its usage.
With a full singularity charge (5/5), no weapon subsystem drained, without breaking firing arc with the target, and while only firing ship weapons via the "Fire All Weapons" button on the weapon UI, the Focused Singularity Beam power can be interrupted in its useage in as little as 1-to-4 seconds elapsed.
This bug is not new. It has already been happening for more than a year. Here are some forum threads discussing it:
http://www.arcgames.com/en/forums#/discussion/1168790/focused-singularity-beamhttp://www.arcgames.com/en/forums#/discussion/1185205/focused-singularity-beam-bad-newshttp://www.arcgames.com/en/forums#/discussion/1183336/arkif-fleet-focused-singularity-beam-ending-prematurelyhttp://www.arcgames.com/en/forums#/discussion/1137290/focused-singularity-beam-feedback-about-the-bughttp://www.arcgames.com/en/forums#/discussion/1129542/focus-singularity-beam-malfunctionhttp://www.arcgames.com/en/forums#/discussion/1129883/bug-focused-singularity-beam
...and these are only some in many examples of this issue's occurance.
I remember a DevPost alluding to a problem tied to latency. This is still not satisfying to the end-user, considering this has been going on for more than a year.
Ideally, the power as is should function uninterrupted until:
1- Target is lost;
2- Target is no longer in firing arc;
3- Beam should last until all singularity power is depleted.
If that doesn't work out, please consider remaking the ability into something useful that will function reliably. There are abilities out there like the Tachyon Beam (4 seconds) and the Vesta's Quantum Field Focus Phaser (12 seconds!) that don't get interrupted even with poor latency.
Please do something with this. The Tier 6 Ar'kif just came out, but this issue is still happens.
Comments
This is the main reason i replaced my arkif ages ago. I hate broken ships (and thats unfortunate seeing how many ships are broken.. sigh).
Praetor of the -RTS- Romulan Tal Shiar fleet!
Well, i have issues with the spinnal cannons. Exact the same problem as the singularity beam. They will go off after 2 seconds. And the microprojectile barraje is suffering the same problem as well.
Yeah, minimal as none xd. The Arkif was released when?, 3-4 years ago? i cant even remember lol.
Also, for reference, the Ar'kif was released September 19, 2013. So, yeah, nearly 2 years.
Yup, everytime in a while Gecko say exactly the same. You will not imagine hoooow many times he said that xD during all these years. You guys are sooo naive xD. Sorry guys i just dont have hopes about anything anymore
PD. Do you know how many tickets i have sent over the years??? about 50 more or less. Until i gave up, of course.
I think our time, if we do bother to reply in such bug report threads, is better spent showing how we are affected by the issue and how much, rather than imply how jaded and hopeless we might feel about the issue. One avenue seems more constructive to obtaining assistance, regardless of how deserved the cynicism might be.
Right now, the T6 Ar'kif just came out. This possibly lends such an issue a higher profile. Right now, I've two Dev responses in Reddit regarding this. So, for me, there's cause to be optimistic.
Ugh, then it is not as old as i imagined. I thought it was older. Well, i dont care anyways, the Arkif is done for me since ages ago.
But phrases like "But a malfunctioning power is a malfunctioning power and it doesn't make it any less acceptable." just makes me laugh xD.
I mean, we have soo many ship powers that are malcfunctioning, that it will be an odyssey to list em in first place, but it looks like its acceptable for many players xD. Those powers most of the times come already broken in the release and are never fixed. I honestly stop caring about that time ago, nowadays i just try to buy ships without console sets or simply things. I m sooooo tired of broken abilities and ships.
Im done. I tried during 2 years, without any aknowledge by cryptic (as other thousands of bugs). Seeing this fixed (actually fixed, not just half patched until the next break) will be a total miracle. But i guess that now that the T6 is out, maybe and only maybe they fix it.
So if we need to wait to a ship revamp to get some things fixed.. i mean.. seriously? ..
But what you are not taking in consideration is, the lag. Until the lag goes away powers with these mechanics will be failing. So, as i said.. im tired lol.
Part of me is kind of like "I'll beleive it when I see it". The other is like jumping around happily.
Oh yeah, they said that every time the supossed singularity beam was fixed during 2 years. When they say that, i automatically assume it is NOT fixed lol. And this shows you the great indifference the devs have about fixing bugs. Due to the mechanics of the ability the bug of the isngularity beam is affected in major measure by the lag in the game. They will never fix the lag so saying that "the bug is fixed" is another lie, as always. But i guess we are used to em lolz.
But if this is true, probably i will stop playing in the next 2 months because it will show me definitely how these people work. So they are not willing to fix anything, but because a T6 of the same ship is just released they NEED to fix the ability yes or yes... so, i assume that if no T6 Arkif version was released, we will never ever see the singularity beam fixed... sigh. Im really tired of these guys and they way of work.
Just observations, but it seems to happen when there's either lots of lag, low frame rate, or lots of abilities being activated.
Out of a sample size of 5 uses, all done in Borg or Tholian red alerts, the beam did not last more than 5 seconds despite firing arc being maintained and singularity power being full up.
The targets were the Borg "V'ger" Unimatrix ships (3) and Tholian dreadnoughts (2). I'm aware that having the weapon disabled status can be a culprit to the beam cutting out (as Tholians can inflict), but this did not appear to be the case. As these are large targets, losing firing arc really isn't a factor.
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I don't pretend to know what this might mean balance-wise, but might I suggest a quality-of-life change to the power? Reduce the cooldown. False stops are especially annoying because we then have to wait for 2 minutes before being able to have another attempt at it, but we do get 2-5 seconds of it being active.
I'm thinking, since we're bound by singularity power anyways, even something like a 15 second cooldown might not be game breaking, and the beam still rewards wanting to have it in use longer if circumstances allow (since its damage increases overtime via application) with increasingly better damage. That way, if the power gives a false stop, at least we can employ it again in the near future (reactivate annihation mode after its cooldown, reuse Focus Singularity Beam).
Unless another fix is possible, of course. But apparently, the toggle function itself wasn't enough.
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On the bright side, the UI fix to the T6 Fleet Ar'kif worked. Ship icon, hull health paperdoll and singularity meters are all back.