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Questions regarding Advanced Fleet Photons vs Advanced Fleet Quantums

rmy1081rmy1081 Member Posts: 2,840 Arc User
So, my tac escort toon is standing in my fleet's starbase and I'm looking at the Advanced Fleet Quantum Torpedoes [CrtD] {Dmg]x3 and Advanced Fleet Photon Torpedoes [CrtD] {Dmg]x3. This character is not my main and so I have not invested in fleet tac consoles yet but I do have the Counter Command weapon set and the dyson weapon set that buffs photons a lot.

My delima is, the Quantum Torpedo has a higher base damage that will get a nice buff from the [Dmg]x3 mod but I have other consoles that buffs photons a lot. Any ideas on which one I should get?

Comments

  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2015
    If I was left between those Adv Fleet Quantums or Photons and your extra gear that buffs Photons, I'd go with the Photons.

    Personally, I would not go with those Fleet Photons/Quantums. I'd go with those "special" variants. Dyson Gravimetric or Enhanced Biomolecular for the Photons. Neutronic Torpedo for hard hitting Quantums. Most especially since you already have the Dyson & CC weapon/console sets. Those Photon specific bonuses between these 2 sets alone is a rather unique perk for Photons.

    If you do go Photon route, Dyson Gravimetric is great if you have high spec into Starship Particle & Graviton Generator Skill. It is why I have always felt the Dyson Gravimetric is for Science Builds. If you do not have high values in those 2 skills, Enhanced BM Torp is the better choice.
    XzRTofz.gif
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    Yeah, I use the rep torpedoes a lot and love them. I just wanted to try something differernt and trek-looking, and they're relatively cheap.

    On a side note, after the dmg buff, my wing cannon overload+ bo3+hy3 enhanced bio torpedo on my charal is a beautiful thing to see.

    I'll probably get both eventually, but I'll get the photon first.

    Thanks
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    Either works, and you can use the +torp console to boost both. My signature has my builds for torpedo ships.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • karlbarbkarlbarb Member Posts: 166 Arc User
    As above, the special rep torps are quite special in that they do more than just straight damage.

    Now as for the Quantum vs Photon debate, depends what you want: Photon has better sustained damage from steady firing, whereas Quantum has better burst damage for taking something down hard when it's shield facing drops. Great for a High Yield volley.

    I can think of many special rep photon torps. Not sure about quantum, though. I think the Delta one might be quantum.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    karlbarb wrote: »
    As above, the special rep torps are quite special in that they do more than just straight damage.

    Now as for the Quantum vs Photon debate, depends what you want: Photon has better sustained damage from steady firing, whereas Quantum has better burst damage for taking something down hard when it's shield facing drops. Great for a High Yield volley.

    I can think of many special rep photon torps. Not sure about quantum, though. I think the Delta one might be quantum.
    Its a bit more complicated then that as with the right setup Quantum can fire as fast as Photons. As for the special rep torps there seem to fall into two groups, amazing or next to useless no middle ground.

  • madviolamadviola Member Posts: 110 Arc User
    Potsy, you hit the nail on the head as far as some torpedoes being awesome and some being useless. Karlbarb, the Neutronic torpedo from the Delta rep is boosted by quantum tac consoles.

    As far as torpedo builds, and the photon vs quantum debate specifically, your build/traits/skills/specializations need to be focused on buffing your torpedoes, living to shoot more torpedoes, or turning fast enough to shoot your torpedoes. I've done a somewhat successful photon build and am currently trying testing a quantum build. Overall, quantums hit much harder, but are a little slower to fire (just enough to notice but not terrible). The key is finding a good ship to build the design on. I'll post both of my build here shortly.
  • madviolamadviola Member Posts: 110 Arc User
    Ok, so here is a photon build I ran not long ago. It's an alright build.

    http://www.stoacademy.com/tools/skillplanner/index.php?build=mohawk_5311

    Here is the quantum build I'm currently running. This came out of some suggestions from wardcalis. I've only flown it a couple of times, but it hits a lot harder than the photon build. It's still a work in progress though.

    http://www.stoacademy.com/tools/skillplanner/index.php?build=spartanquantum_5311
  • generator88generator88 Member Posts: 698 Arc User
    I've gotta say, at first glance that quantum build is zesty-looking. Good luck with it.
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
  • freakiumfreakium Member Posts: 439 Arc User
    edited July 2015
    Ah the photon vs. quantum debate. I haven't seen one of these threads in a long while. On my personal builds, I always give photons to my forward facing ships and quantums to my broadsiders. The only exception being my birds of prey since they're the sneaky bunch. I will always give them quantums since they need to quickly take down a shield and throw as many torpedoes on the downed facing before cloaking again.

    My belief has always been photons for the neverending volley of fast/cheap torpedoes and quantums for the hard hitting shot right after a shield facing breaks.
    m12Pkoj.png
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    Depending on the build, either works. If you are going for a theme, either will work fine and will (almost) have the same rate of fire if you use the PWO cool down reduction DOffs. If you can slot Concentrate Firepower 2 and/or 3 (despite the calculation being off of base damage... WTF), it's great against unshielded targets. With the above conditions, Quantums will win out for raw damage and DPS.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • rarebear1rarebear1 Member Posts: 118 Arc User
    I wish Ops Ody had more Tactical slots. I mean two seriously? At the very least the Ops Ody console layout should be what the Science one is, with some tweaks. You get five Engineer Consoles, four science, and four tactical. Mainly because its designed to lead small fleets or task forces into combat. That's my take on it.
    Proud Trekkie Favorite episode from TOS is The Doomsday Machine TNG: Yesterday's Enterprise VOY: Endgame part 1 and 2 DS9: Emissary ENT: Assmilation
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