So, my tac escort toon is standing in my fleet's starbase and I'm looking at the Advanced Fleet Quantum Torpedoes [CrtD] {Dmg]x3 and Advanced Fleet Photon Torpedoes [CrtD] {Dmg]x3. This character is not my main and so I have not invested in fleet tac consoles yet but I do have the Counter Command weapon set and the dyson weapon set that buffs photons a lot.
My delima is, the Quantum Torpedo has a higher base damage that will get a nice buff from the [Dmg]x3 mod but I have other consoles that buffs photons a lot. Any ideas on which one I should get?
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Personally, I would not go with those Fleet Photons/Quantums. I'd go with those "special" variants. Dyson Gravimetric or Enhanced Biomolecular for the Photons. Neutronic Torpedo for hard hitting Quantums. Most especially since you already have the Dyson & CC weapon/console sets. Those Photon specific bonuses between these 2 sets alone is a rather unique perk for Photons.
If you do go Photon route, Dyson Gravimetric is great if you have high spec into Starship Particle & Graviton Generator Skill. It is why I have always felt the Dyson Gravimetric is for Science Builds. If you do not have high values in those 2 skills, Enhanced BM Torp is the better choice.
On a side note, after the dmg buff, my wing cannon overload+ bo3+hy3 enhanced bio torpedo on my charal is a beautiful thing to see.
I'll probably get both eventually, but I'll get the photon first.
Thanks
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Now as for the Quantum vs Photon debate, depends what you want: Photon has better sustained damage from steady firing, whereas Quantum has better burst damage for taking something down hard when it's shield facing drops. Great for a High Yield volley.
I can think of many special rep photon torps. Not sure about quantum, though. I think the Delta one might be quantum.
As far as torpedo builds, and the photon vs quantum debate specifically, your build/traits/skills/specializations need to be focused on buffing your torpedoes, living to shoot more torpedoes, or turning fast enough to shoot your torpedoes. I've done a somewhat successful photon build and am currently trying testing a quantum build. Overall, quantums hit much harder, but are a little slower to fire (just enough to notice but not terrible). The key is finding a good ship to build the design on. I'll post both of my build here shortly.
http://www.stoacademy.com/tools/skillplanner/index.php?build=mohawk_5311
Here is the quantum build I'm currently running. This came out of some suggestions from wardcalis. I've only flown it a couple of times, but it hits a lot harder than the photon build. It's still a work in progress though.
http://www.stoacademy.com/tools/skillplanner/index.php?build=spartanquantum_5311
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
My belief has always been photons for the neverending volley of fast/cheap torpedoes and quantums for the hard hitting shot right after a shield facing breaks.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.