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Away Team Order

I'm trying to explicitly place my two engineers as team members 1 and 4 on my away team but cannot seem to make this happen.

There are several places to select away team members that suggest you can control which order they will be on your team. On the stations UI under standard away team and before starting a ground mission. But when the mission actually starts the order of the team appears to always be at random.

Does anyone know if the order of teammates can done explicitly and with precision?

Thanks.

Comments

  • primar13primar13 Member Posts: 1,896 Bug Hunter
    Out of curiosity, is there a reason they have to be 1 & 4... Only Time I ever felt a reason have a boff in a specific spot are Numbers 1&2 for those few locations where you are only allowed 2 boffs. Like Kobali, and the Ground Zone
  • rekurzionrekurzion Member Posts: 697 Arc User
    When selecting your entire away team to move to a waypoint, slots 1 and 4 are always the 2 members up front (1 is front left while 4 is front right - this is always the case). This is useful to know. My engineers are setup with cover shields, mortars, mines and turrets. One of my tactics when entering a battle is to set a waypoint about 30m from the battle, deploy my engineers, then remove the waypoints from the other two members so they will follow me into battle, leaving the engineers safely behind their cover shields making sure the turrets and mortars are always running. This works well to cover rear flanks for extremely mobile enemies. For stationary enemies the mortar fire creates hell on earth and the mines add additional movement hazard for flanking tactics and adding further protection to the engineers.

    It would be nice to get consistency in away team ordering so I can control which members are in which position. While I can always set this up, the difference between a) click on eng1, move them into position, then click on eng2 and move them into position, deploy assets and b) move entire team into position with engineers always up front, deploy assets is a precious time, clicks and consistency in formation.
  • dashripkindashripkin Member Posts: 40 Arc User
    That's weird; I've never actually been in a ground battle where a mortar hit a live target. Anyway, have you tried changing them around on the stations tab? It may take some combination of that and rearranging department heads. That's all I would know.
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  • rekurzionrekurzion Member Posts: 697 Arc User
    On mortars hitting live targets, like with mortars in real war its not really the objective as much as it is harassment and movement control. But with NPC's who want to be all in your grill I get a lot of hits - let them come, electro-gravitic field, sanctuary, and viola. Sometimes I'll finish them off with exothermic induction. All's fair in love and war.

    Yeah i've played with the stations tab to no end. The order their is actually consistent with what is present when selecting your away team members right before going to a ground map. Up to that point the ordering is spot on. Its when you load into a ground map the randomness occurs. i was just hoping there was some secret knowledge someone might have had like with firing order when setting weapons to auto-fire.

    Oh well.
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