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Another Engineer class and Cruiser Nerf thread please bring back balance soon.

ajgamer1701ajgamer1701 Member Posts: 191 Arc User
edited February 2015 in Federation Discussion
Ok, all these new things are great and I'm more than 3/4 into intel and pilot space specializations, ranked up my T5-U Fleet assault cruiser refit/unique including mastery iv and even with all power into shields, auxiliary and some in engines none in weapons, strategic command or shld freq mod, I'm attacked by of course a kdf or rom tac or sci escort or something with cloak or battlecloak, enough time to hear the decloak I of course hit Tac team 1 1st off, then and if I'm lucky enough to hit evasive manuvers before.... POW!!! I'm instantly turned into cosmic dust b4 I can even hit miracle worker 3 only 18k hp x2 with GUF then 4 min cd which is a joke, or reverse shield polarity almost useless with all this shield penetration damage these days, Aceton beam 3 would be much more useful with a 360 targeting arc or any other kinda abil or heal/ buff etc. but again rarely enough time to use them b4 instantly becoming cosmic dust again lol maybe TT is broken?

I use momentum, techie, bio-tech patch, elusive traits and any kind of personal and reputation defensive traits as well as deuterium burn, at least 100%-up to 150% defense bonus and at least 25-50%+ dmg resists ew and kinetic, I also use a variety of fleet or reputation equipment sets , I have a purple space Nurse Doff(which doesnt seem to work right takes 4ever still to recover 6-800 crew even , aux to damp 1 with purple matter-antimatt doff , epts1 n 3 sometimes, and of course rotate shield freq 3 (does much of nothing) and any/all defensive abilities bound to abil tray /row and balance shields bound to left shift /spam

but still....bam, insta DUST!? ..whats the point of engy-cruis heal/tank or whatever when some tac or sci or escort, scimitar or alien class ship pve adv/elite or pvp blows u into dust in less than 3 seconds and 2 shots with 50K-80+ DMG per shot per sec b4 an engy can even use a fraction of our skipper abilities? I can get over 80K hull hitpoints in my FACR but when 2 shots, 3secs is all it takes to instantly vaporize them??....
The classes have been unbalanced/nerfed since just b4 the start of LOR season 6, and it seems to be getting worse, something more must be done for engineer class and abilities vs other classes and abilities and perhaps cruisers in general.

When can we expect changes in these areas STO?
How many more feedback threads is it going to take?
How many more seasons?

BTW, Happy 5th anniversary tho, I do hear your working on these issues but I hope to see things a little more even someday very soon, please :)
Things are only impossible until they are NOT! (Picard)
Post edited by ajgamer1701 on

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    narthaisnarthais Member Posts: 452 Arc User
    edited February 2015
    You are talking about PvP right? Yea that's been broken for anyone without massive dps for a long time now.

    I'm assuming PvP becuase even playing elite that doesn't happen in PvE except on rare occasions.
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2015
    Rofl... PvP is an entirely different beast from the rest of the game. You see players there who have perfected builds over many months, putting in long hours to get their timing and skills right... just so they can vape.

    Vapers are pretty much the only way to kill anyone these days, since sustain is just so strong. Without vapers... PvP matches would go on for hours with nobody dying.

    Welcome to PvP XD
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited February 2015
    Aye, and PvE Elite is Hard but nothing like PvP, I wonder if PVE elite is still difficult for those mass DPS/spikers or if it just applies in PvP?

    I'd say we all would say HSE is a challenge - beatable, but a challenge. Breach appears to be buggy and overly time consuming, Korfez has known bugs, but is otherwise easy, VCE and BDE are easy (other than the VCE bug), and there's some other elite queue that's not a challenge with a 50k+ team, but not worth running.

    Survivability? A question for the squishy high dps'ers in some of those queues, not in Korfez or BDE really (other than the BDE one-shots), but VCE and HSE have the NPC's putting out the dps to where it can kill players, and does frequently in HSE.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
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    rarebear1rarebear1 Member Posts: 118 Arc User
    Odyssey is a beast. I just wish that the Operations Cruiser came with 5 Engineering Consoles, 4 Science and 4 Tactical, plus you know, things like a Hangar equipped with Yellowstone Class Runabouts, Plus three consoles for the Odyssey Kit Space as well. Because its a Operations Cruiser. Its designed to fight battles and be the flagship as well. It needs to be a boss at this sort of thing.
    Proud Trekkie Favorite episode from TOS is The Doomsday Machine TNG: Yesterday's Enterprise VOY: Endgame part 1 and 2 DS9: Emissary ENT: Assmilation
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    Vapers are fairly easy to counter really, you have half of it down already, when you hear a ship decloak hit RSP and/or FBP (Part gens don't matter overmuch here as proper vapers are super squishy anyway) you should also consider the subspace field modulator device from one of the devidian missions, combine that with RSP for a pretty decent resist buff that should keep you alive.

    If your piloting skills are good you can counter with evasives and EWP. Otherwise try tractor beam along with either a slowing ability or console.
    ZiOfChe.png?1
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    OP, PVP has been broken for ages. A bunch of the guys say it was out of balance with DR. But I say it was already totally out of whack way back in 2013 with S8. I stopped at that time because I felt it was already out of hand.

    There are so many resist killing, shield bypassing abilities, auto-debuff clearing (this REALLY hurts effects-based Science play), SNB effects without having SNB, everything about the Roms, etc, etc, etc... It goes way deeper , but PVP has been out of balance for ages. The PVP crowd had been warning about imbalances with every lockbox, every season, but Cryptic keeps on piling the Mega Power Creep.
    XzRTofz.gif
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