The newest Featured Episode, "Time in a Bottle" featuring Captain Nog... has got to be the worst episode made yet. Wasteful map design, stale dialogue sounding like it's read off of a page instead of *voice acted*, and the irritatingly overpowered Iconian ground combat units come together to make this newest mission by far the mission I hate the most.
I've forgiven absurd premises by now, but I need to note that the story for this mission is so full of lame convenience that I just don't see the point in following it. I just skip dialogue now.
But when waves of Iconians, all with heavy doses of HP and FAR TOO MANY HEAVY KILL ATTACKS force me to respawn-die-respawn my way through the stupid timer, all with the fun bonus of the "safe" respawn point that Thralls can teleport into and f*k you over just for fun? I start making annoyed faces.
Plus, today, I got the privilege of redoing the ENTIRE STRETCH OF GROUND COMBAT on the Krenim moon because the Krenim dude simply decided not to be talk-to-able after the colony first appears, meaning I had to beam out, and start the whole moon encounter over again. I hate the ground combat enough as it is. This was TORTURE. Normal mode should NOT BE KILLING ME THIS MUCH.
Please. PLEASE. Devs. Can we PLEEEEEASE have a featured mission that isn't a pile of TRIBBLE dialogue separated by unbalanced combat?
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i found the HUGE unskippable cutscenes pretty annoying though. seriously, cryptic... stop that. there was no justifiable reason for making those unskippable.
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As for the combat. Well. Yeah it's been damn tough especially for someone who's new and doesn't have great stuff. I looked at it as a challenge and changed tactics, tried out different things until I was able to actually complete it a couple times without dieing at all even with my weak engineer. At one point all my BOFFs were dead and yet I was able to defeat the remainder. Was very satisfying for me to be able to accomplish that. One "trick" for me was to not stand my ground but to move away from the area Nog said was "defensible" lol. Since the space combat was very easy, I also slotted all ground traits.
My impression (having only done the 2 FEs so far and not the other Iconian missions yet), is that they are supposed to be very tough to fight. The sheltered respawn location to give you time to regroup yourself is a dead give away.
But I agree that the area is NOT defensible. Nothing more harming than staying in a limited, closed space when fighting Heralds. You need space to avoid the red circles, so any closed space is a no-no.
ONE SHOTTING IS NOT A WAY TO INCREASE CHALLENGE.