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NPCs addressing our characters - replace RANK tag with TITLE tag

captainhunter1captainhunter1 Member Posts: 1,627 Arc User
Hi Dev team!

Say, any chance we'll see the much wanted <title> tag replace the <rank> tag in NPC dialogs when addressing us?

I sure would like the option to chose something other than rank for them to address us by. Using the existing <title> coding seems like the easiest way to do it. Here's only a partial list:

Hello Advocate

Hello Agent

Hello Ambassador

Hello Attache

Hello Chief Engineer (and Chief Science Officer, and Chief Medical Officer)

Hello Consul

Hello Detective

Hello Doctor

Hello Envoy

Hello Lieutenant, or Commander, or Captain, or Admiral (and EVERY other rank)

Hello MACO Team Specialist

Hello Omega Force Veteran

Hello Scientist

Hello Technician

Hello Temporal Ambassador

Again, all Ranks are on the <title> list, so for those who want them they are still available.

With the <title> system, YOU chose what NPCs address you as - it isn't random. I think having the above choices (yes, even Moist or Torpedo Target etc., for those crazy enough to pick them) is a VAST improvement over, 'Hello Vice Admiral' ad nauseum, regardless of the clothes I wear or my character's backstory.


Thanks! :)

Comments

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    crappyturbocrappyturbo Member Posts: 201 Arc User
    This would be a wonderful change, but something tells me that we will not see it any time soon.
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    gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    +1

    I would greatly appreciate this.
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    enkemenenkemen Member Posts: 113 Arc User
    edited July 2015
    "Hello Moist," or "Hello, Torpedo Target."
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    captainhunter1captainhunter1 Member Posts: 1,627 Arc User
    enkemen wrote: »
    "Hello Moist," or "Hello, Torpedo Target."

    Yep, covered in the OP.

    It helps if you read the entire post. :p
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    ryakidrysryakidrys Member Posts: 830 Arc User
    You guys crack me up! You are the captain of a starship, not moist, punching bag, torpedo target, etc.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    I rarely read the NPC chatter and voiceovers always skip over the rank anyway...but sure, why not.
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    kyrrokkyrrok Member Posts: 1,352 Arc User
    I like the idea quite a lot. I don't bother adjusting the title past captain/commander anyway, except for Dahar Master. Admirals commanding only one ship even at fleet admiral seems a bit hollow. I don't mind. As Lt. Com. Eddington says "noone enters starfleet to become commanders, or admirals for that matter." It really is the captains chair for me.

    That being said, good luck. You have as much of a chance of "them" removing the useless [pvptrash] mods from the game, finding a renovated Cardassian arc, or seeing bigfoot.
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    I'm indifferent myself, although the current system gives players the ability to make a statement (like "Disenchanted") while not affecting the story content.
    ZiOfChe.png?1
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    warpangelwarpangel Member Posts: 9,427 Arc User
    I don't see why people are yet again on about "inappropriate" titles, when the text in question is only visible to yourself. If you don't like a particular title, don't use it.
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    tk79tk79 Member Posts: 1,020 Arc User
    warpangel wrote: »
    I don't see why people are yet again on about "inappropriate" titles, when the text in question is only visible to yourself. If you don't like a particular title, don't use it.

    In the old ESD, when you clicked an NPC, it would greet you using your rank, and that text was visible to everyone around you in NPC chat. Not sure the new ESD has this feature, but I just wanted to point out that there are (or used to be) instances where the way NPCs refer to you is not only visible to yourself.

    On the OP though, code-wise, I'd rather make the rank selectable than going through the hassle of whitelisting proper titles.​​
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    warpangelwarpangel Member Posts: 9,427 Arc User
    westmetals wrote: »
    warpangel wrote: »
    I don't see why people are yet again on about "inappropriate" titles, when the text in question is only visible to yourself. If you don't like a particular title, don't use it.

    As a Foundry author... I don't like the idea of "my" characters addressing people that way. That's why.

    Presumably, you could still use the rank tag in your foundry missions even if Cryptic NPC text used title. Or just type in "captain" by yourself.
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    captainhunter1captainhunter1 Member Posts: 1,627 Arc User
    westmetals wrote: »
    warpangel wrote: »
    westmetals wrote: »
    warpangel wrote: »
    I don't see why people are yet again on about "inappropriate" titles, when the text in question is only visible to yourself. If you don't like a particular title, don't use it.

    As a Foundry author... I don't like the idea of "my" characters addressing people that way. That's why.

    Presumably, you could still use the rank tag in your foundry missions even if Cryptic NPC text used title. Or just type in "captain" by yourself.

    According to the original post, they are proposing replacing one with the other, not simply adding the new one. So I would not have that option.

    Instead of clicking on the <rank> option in the Editor, you simply type "Captain" into your dialog in the same place. :p
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    guljarolguljarol Member Posts: 979 Arc User
    westmetals wrote: »
    Except then I would still get complaints from people who do not want to be called Captain. (Romulans for example have no such rank.)

    My Rommies always think then: "This silly Fed/Klingon/Gorn/whatever doesn't even know what my rank is. What a moron!" ;)

    I don't think the current mechanics would allow to satisfy everybody. It would be nice if we could choose which rank we want to use, but we can't. ​​
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    captainhunter1captainhunter1 Member Posts: 1,627 Arc User
    westmetals wrote: »
    I wouldn't be opposed to his "title" tag... except for the fact that he's proposing it as a replacement, not an alternative, to the existing "rank" tag, and also because of the 'inappropriate' titles issue (but at least, in my own missions, I wouldn't be forced to use it if both "rank" AND "title" were available).

    Aye, the system isn't perfect. Sadly we can't read peoples minds and tailor our Foundry missions for each person. :) However I still think the <title> replacement for rank is the best current solution (as it requires very little Dev time because it already exists in-game). If Rank and Title were both available to use in the Foundry, you'd run into the problem in the third paragraph below.

    I can see you are concerned replacing <rank> with <title> would become more 'restrictive' for Foundry authors. I'm not sure I see this. Currently the <rank> tag forces the nomenclature 'Admiral' on 90% of the playerbase. Where as a <title> tag would have a character addressed by whatever THEY want their character addressed as; be that "Doctor", "Ensign", "Lieutenant Commander", "Maco Specialist", or yes, even "Moist" (as stupid as that would be - it was the player's choice to be called that)

    As a Foundry author myself, if there was a part of a dialog I absolutely wanted to make sure I addressed the player's character by their military rank, I would simply use the term "Captain" as it is the universal catch-all for every character's position in the game. Now, this certainly isn't perfect - as Romulans and Klingons should be called Commander in the same position - but at least with the <title> system in place, a Romulan or Klingon character could choose to really be called "Commander", instead of being forced to be called "Admiral" or "Dahar Master" over and over. :)
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    While it could be funny and was only visible to yourself, I still have some reservations for myself, and see possibly more from the side of the IP.

    My personal one is: I use my toons titles so they fit their personality. I still would like to be addressed by rank, after all, this is a military and there is proper protocol. Being called "Torpedo Target" would break that for me, being forced to change my title to reflect my rank would be disappointing.

    And while I see that we are special after saving the universe almost constantly more or less single handedly, many people would be willing to address us by an "honorific" rather than by protocol if they do refer to us. Especially those we have fought alongside with us and probably shared a Kanar or Earl Grey Tea with us afterwards where we got to first name terms quite quickly. But some won't. Tuvok won't. Quinn won't. I have my doubts about D'Tan or J'mpok. Although the latter probably would.

    So I would think it to be best to be able to make a distinction by toon - unfortunately the solution with the most work for devs. But if being offered being addressed by rank or by title, I would prefer rank, so the status quo.
    My mother was an epohh and my father smelled of tulaberries
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    warpangelwarpangel Member Posts: 9,427 Arc User
    edited July 2015
    westmetals wrote: »
    westmetals wrote: »
    warpangel wrote: »
    westmetals wrote: »
    warpangel wrote: »
    I don't see why people are yet again on about "inappropriate" titles, when the text in question is only visible to yourself. If you don't like a particular title, don't use it.

    As a Foundry author... I don't like the idea of "my" characters addressing people that way. That's why.

    Presumably, you could still use the rank tag in your foundry missions even if Cryptic NPC text used title. Or just type in "captain" by yourself.

    According to the original post, they are proposing replacing one with the other, not simply adding the new one. So I would not have that option.

    Instead of clicking on the <rank> option in the Editor, you simply type "Captain" into your dialog in the same place. :p

    Except then I would still get complaints from people who do not want to be called Captain. (Romulans for example have no such rank.) Been there, done that.... I currently get complaints from people who don't like being called by their non-selectable ranks (I myself don't like that even for my own characters, actually) and do not realize that what you are proposing is currently the only alternative.

    Also, I find it ironic that the problem with your proposal to increase player control of the situation... is now being remedied by removing that control completely.
    You can't have it both ways. Either you let the players choose how they want to be addressed (title tag) or you choose how to address them yourself (rank tag, "captain," name only, "hey, you," whatever).

    The OP is suggesting replacing instances of the rank tag in NPC text with the title tag. It's addressed to the "dev team," which I understand as meaning it refers to official NPC text, not foundry content. It also does not suggest the rank tag be removed.
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    captainhunter1captainhunter1 Member Posts: 1,627 Arc User
    westmetals wrote: »

    Yes, it does. Direct quote: "<title> tag replace the <rank> tag" (my emphasis)... not made available to supplement it, but REPLACING it.

    And also, both you and Captainhunter are overlooking the fact that I am not proposing the continued use of the rank tag without modification. My proposal was to make the rank selectable (using the currently-forced, level-based ranks as the maximum selectable, just as they already are in the Federation rank insignia tailor selections).

    So yes, with that it would be possible to "have it both ways". Player control over exactly what they are called, but still keeping to the military rank system, and not forcing the authors to 'override' the system by ignoring the existence of the tag and calling everyone 'Captain'.

    I get complaints already from people who don't understand how limited Foundry authors are (not just in this subject, but it is one of the biggies). I certainly do not want any changes that would INCREASE those complaints.

    Perhaps a modified, selectable <rank> tag in the Foundry in addition to a <title> tag would work. Although I see a lot of confusion by authors on which to use, because the title system includes all ranks already. It seems like it overly complicates the system, unless ranks were removed from the title system so they were a completely separate case.

    I really can't see people complaining that the NPCs are addressing them by a title of their OWN choosing.

    How is someone going to complain if they choose Doctor or Ambassador or whatever, and the NPC says, "We need to destroy that enemy group Doctor, lead us in." As opposed to, "We need to destroy that enemy group Admiral, lead us in." Even, "We need to destroy that enemy group Torpedo Target, lead us in." shouldn't draw any complaints - if that's what the player themselves have chosen to be called.

    I'm looking for the cheapest, easiest fix for a broken address system - because that seems the only way it will ever be done. And the cheapest, easiest way to do it currently is to use the existing <title> tag and replace the mandatory <rank> tag.

    Is it a perfect solution? No. Is it better than what we have? Heck yeah!
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    captainhunter1captainhunter1 Member Posts: 1,627 Arc User
    edited July 2015
    westmetals wrote: »
    I don't think it is the cheapest, easiest fix. Because to implement that, it would be necessary to go back in and edit every single dialogue in every single Cryptic episode and Foundry mission. Even if that were done by some sort of automated process, it'd be time and effort consuming. Even worse if it had to be done by hand (esp condsidering that some Foundry missions are either locked to editing due to being Spotlighted, or were authored by players who are no longer active).

    Why would all that effort be required? A simple "replace" command like in MS Word would swap out all '<rank>' entries with '<title>' in every dialog through the entire game. Job done.

    ...of course, that's making the HUGE assumption that such a common command is built into the game code/engine. :p
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    xyquarzexyquarze Member Posts: 2,114 Arc User
    westmetals wrote: »
    I really can't see people complaining that the NPCs are addressing them by a title of their OWN choosing.

    Because in your suggested change, you mix up two different titles, your official rank and your own chosen title for identification, which may be for friends. Just as I would like to be on first name terms with my friends but not with every salesperson coming to my door. Maybe it's a cultural thing (I am from Germany), but there are different ways of addressing me for different people. So in choosing to use my title instead of my rank I would have to align the two which for me would decrease the involvement in dialog chatter. So at least from my point of view your solution isn't better than what we have.
    My mother was an epohh and my father smelled of tulaberries
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    warpangelwarpangel Member Posts: 9,427 Arc User
    I don't know what kind of dataformat the game uses for missions and NPC text, but I'd imagine running a "find and replace" through it would be easier than engineering an entirely new system and user interface for selecting your rank. And for what? So that a few people could use "Captain" instead of "Fleet Admiral."

    There is already a system in place for selecting your title that allows people to do that and more. It should be used instead of wasting time coding redundant systems.

    And nobody is suggesting Cryptic edit everyone's foundry missions or force them to use the title tag. Cryptic should use title where possible and foundry authors can use whatever they want.
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