Greetings chums.
Im sure most of us have heard the news about cryptic replacing the junk pvp mods in the crafting list, including PVP DMG. But have we heard anything about whether existing items burdened by these trash mods will get those mods replaced by something better?
And if so, which mod will be put in their place?
Or will they be stuck with them forever?
Even normal DMG would be an improvement at this point.
Thanks in advance for any wisdoms youve got to share chaps and chapettes.
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For the time being, we're not willing to say that we will ever replace the existing mods, and items that possess these old mods might just become deprecated artifacts of ages gone-by. That's not to say it'll never happen. It's just not something we have a solution for on our immediate radar.
Cryptic - Lead Systems Designer
"Play smart!"
Thanks for the answer bort (:
Its not what I wanted to hear tbh, not remotely. I spent an enormous amount of resources crafting these things, not to mention the time getting to lvl 20 beams RandD. When two of my three omnis got PVP DMG I was gutted.
Could the mods not be replaced based on item type? Like weps get Acc or CrtD, engines get turn etc. Probably isnt that simple but just a thought.
Or maybe a turn in system, like there was for original nukara stuff?
Still, thanks for the taking the time to answer my question.
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Wasn't this something that was eased a bit with the changes flyingtarg mentioned back going into Season 10...with the changes to items and how the data was managed? Or am I just misremembering?
[PvPdmg] = [Dmg]
[PvPResist] = a new mini [ResKin] (like 1/2 of a normal resKin
etc etc.
Or maybe even give those items a random reroll for that mod, within their own item class pool. For example, an omni beam stuck with pvpdmg would have it replaced with a random weapon mod?
Especially given what virusdancer was saying it makes sense, and would alleviate the different item types problem.
I still think the best solution would be fixed replacement mod for item type, to replace PVPDMG and PVPResist. Eg CritH for weapons, Turn for impulse engines, Cap for shields, etc.
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