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Bonus XP Weekend

pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
We’ve doubled our efforts to give Captains the necessary experience to deal with the Delta Quadrant. From July 2nd at 9AM PDT to July 6th at 10AM PDT, players will be able to enjoy twice the experience!

http://www.arcgames.com/en/games/star-trek-online/news/detail/9434603

~LaughingTrendy

Comments

  • delliboydelliboy Member Posts: 288 Arc User
    I just wish I did not have to grind so much to get some good gear
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    While I appreciate the double XP bonus, I do feel that with the current crop of Specializations, and more coming out incrementally, it's time for Cryptic to walk back the XP reduction/nerf starting from level 51onwards, then slow down the progression rate past 60 (but still faster than leveling is now; at least 1.5x to 2x what it is currently).

    Why? Because each major Specialization is about 30 "levels" (barring possible secondary-only Specializations like Commando, which is only about 15 or so). And since we cannot respec Specializations, it would at least go a long way towards letting current and future players quickly (as much as they're motivated) "rebuild" to the new Specializations if they suit them better.

    And on Cryptic's end, would actually encourage a bit more time spent in-game and less complaints about the grind; rather than players only focusing on one character and the tedium of having to grind them for one spec point, they'd be more likely to focus on their main and a few alts, without feeling the pressure of their alts never being able to catch up with their mains.
  • spyralpegacyonspyralpegacyon Member Posts: 408 Arc User
    Guess I'm digging out my Romulan DR this weekend. Double XP ho!
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  • Gurneyhallek0420Gurneyhallek0420 Member Posts: 40 Arc User
    In the spirit of independence day, liberate my specialization trees from empty slots and make the xp event a week long! More xp post 60 please
    potatosig.jpg
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2015
    Awesome. I look forward to pitching in this weekend doing my part in the Iconian War by taking the fight directly to the Heralds through participation in as many Borg and Tholian Red Alerts as I possibly can.
    ExtxpTp.jpg
  • nandospcnandospc Member Posts: 1,260 Arc User
    Thank you, but i'd like to see this type of event more often to be honest :) You know, grinding spec points over 60 is really hard/long Cryptic, even with high dps builds (it's tedious, a more suitable term).
  • [Deleted User][Deleted User] Posts: 0 Arc User
    nandospc wrote: »
    Thank you, but i'd like to see this type of event more often to be honest :) You know, grinding spec points over 60 is really hard/long Cryptic, even with high dps builds (it's tedious, a more suitable term).

    Reallly? I maxed out all four trees rather quickly. Kinda disappointed I can't earn more and hoard them for the next skill tree to come out.

    Anyway, I'm looking forward to finishing off my delta engineer. Just got her up to 50 yesterday and I still have a ton of story content to finish.
  • leemwatsonleemwatson Member Posts: 5,472 Arc User
    Do people not realise that they get the same amount of XP at level 1 and level 60. They didn't really nerf anything, they just increased the amount of XP required for levels 50-60! To be honest, we still level to quickly! Just look at all the complaints about people failing Adv. STF's and the call for 'qualification' before they enter them. The level system is supposed to emulate a career. Becoming a Fleet Admiral in this game takes 2 months tops at a regular amount of gameplay (2-4 hours daily). In reality, as it should in-game, it should be harder and take longer to acquire such ranks. As an Instructor of Ju-jitsu, if anyone has the 'I want it easier' attitude, they just end up being held back, just as it does in alot of other arts and as an example, the grade time requirements increase with each rank. It's time people accepted this as the norm and just get used to it. If you don't like it, then don't play, it's that simple.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    Good this will help my KDF finish up leveling to the next level. I been working on him lately to get him caught up. I might work on one of my other lower level alts. IF I get time.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    This will be a big help. Much thanks. :)
  • rharkulrharkul Member Posts: 11 Arc User
    edited July 2015
    leemwatson wrote: »
    Do people not realise that they get the same amount of XP at level 1 and level 60. They didn't really nerf anything, they just increased the amount of XP required for levels 50-60! To be honest, we still level to quickly! Just look at all the complaints about people failing Adv. STF's and the call for 'qualification' before they enter them. The level system is supposed to emulate a career. Becoming a Fleet Admiral in this game takes 2 months tops at a regular amount of gameplay (2-4 hours daily). In reality, as it should in-game, it should be harder and take longer to acquire such ranks. As an Instructor of Ju-jitsu, if anyone has the 'I want it easier' attitude, they just end up being held back, just as it does in alot of other arts and as an example, the grade time requirements increase with each rank. It's time people accepted this as the norm and just get used to it. If you don't like it, then don't play, it's that simple.


    Except this isn't real life. We aren't studying at Starfleet Academy for four years just to get a crewman position on a starship. We arn't tackling pros and cons and the better part of the Art of War. It is a video game. We already spend months of real time just upgrading Fleet Holdings and ect. It took months of playing to max out all my Federations Spec points. It took months of time to get all my R&D to level 15 in all trees. Far, far beyond what other traditional MMO's require. This game is -nothing- but one massive grind after another. Compared to other MMO's, Star Trek Online has absolutely terrible End-Game content. It is mocked by nearly every other game out there. Frankly, Cryptic should feel bad about it. On top of this mindless, endless grind they are re-releasing old ships, charging full price, and on top of that expecting us to still shell out for a Fleet Ship Module once they release the Fleet version. The money grabbing is real. Don't even get my started on the current upgrade system for equipment. It isn't about a 'I want everything spoon fed!'. It is we want realistic requirements.

    Edit: That being said, I love the game. It's fun for me. The Ground Combat could be better, but most of the game is spent in system/sector space anyway. I have the utmost respect for Cryptic, tackling a project like this is not easy. I am also speaking leveling as in terms of Spec Points, not the 1-60 experience.
    Post edited by rharkul on
    The trouble with loyalty to a cause, is the cause will always betray you.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited July 2015
    Good times, might eventually get the last non level 60 toons I have up from 57 to 58 this weekend.

    On that note, @pwlaughingtrendy , I recall you mentioning a month or two ago about the team were planning some changes to make progression from 50 to 60 be less... slow... Any word on if that's still happening? Or was the introduction of once a week per account spec points on featured episodes the 'solution'?
    Post edited by khamseenair on
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • sentinel64sentinel64 Member Posts: 901 Arc User
    I was hoping for a ship sale to include the pilot ship bundle... oh well, thanks for the XP bonus.
  • gusdagangstagusdagangsta Member Posts: 3 Arc User
    I have two level 60's and I am always a little dismayed at how easy & fast it was to level them. Way too fast for my taste, with no way to slow it down. However, I do not think that my desire to be a tortise should impact the rabbits.

    What I would like to have in my options is an XP throttle in the form of a slider. On the left would be 0%, on the right 100%, with 10% steps in between. With such an option in place Cryptic could increase xp gains to satisfy you who think leveling/ earning spec points is too slow, and I'd be happy because I could use the throttle to slow it down for me. I'd probably have mine set at 30% normally and down to 10% when they have a bonus weekend like the one incomming.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    I have two level 60's and I am always a little dismayed at how easy & fast it was to level them. Way too fast for my taste, with no way to slow it down. However, I do not think that my desire to be a tortise should impact the rabbits.

    What I would like to have in my options is an XP throttle in the form of a slider. On the left would be 0%, on the right 100%, with 10% steps in between. With such an option in place Cryptic could increase xp gains to satisfy you who think leveling/ earning spec points is too slow, and I'd be happy because I could use the throttle to slow it down for me. I'd probably have mine set at 30% normally and down to 10% when they have a bonus weekend like the one incomming.

    Honestly, I wouldn't mind a slower pace, IF they increased speeds for sector space flight. Crawling across the beta quadrant at warp 5-6 (and in some cases, even at 9.97) it's agonizingly slow and just painfully boring. Doubly so if you can't transwarp to a mission. ie. daily mission locations such as Traelus System - Satellite Repair.

    That's one of the biggest complaints I see in sector space zone chat. It's pretty and all, but now it's way too big for low level characters to get anywhere in a reasonable time.
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    I guess it's time to pull out my Hat of 2x XP to wear this weekend.
  • jarenriccarjarenriccar Member Posts: 248 Arc User
    sentinel64 wrote: »
    I was hoping for a ship sale to include the pilot ship bundle... oh well, thanks for the XP bonus.
    thanks for the "ST continues" link in your sig, didnt know the new episode was out
    27507930894_3855d74146_o.jpg


  • chaelkchaelk Member Posts: 5,727 Arc User
    Hopefully it works better than CO's db xp, which bugged and gave dbl xp for alert bosses up to level 25. and none above.
    Stuffing up Freeform builds since Mid 2011
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  • natejam101natejam101 Member Posts: 172 Arc User
    I agree, they need to walk back the XP reduction/nerf asap. I still log in for DOFF missions, however, my leveling progress has come to halt. Even with the "double xp" weekend, i was unable to take a character from 1 to 60 by doing the episodes alone. Even with mixing in red alerts, doff missions and enemy signal contacts in sector space, I will only be able to achieve level 55. Meaning I would have to spend weeks or months grinding patrols, etc. Please keep the 51-60 leveling curve the same as 41-50...
  • natejam101natejam101 Member Posts: 172 Arc User
    edited July 2015
    While I appreciate the double XP bonus, I do feel that with the current crop of Specializations, and more coming out incrementally, it's time for Cryptic to walk back the XP reduction/nerf starting from level 51onwards, then slow down the progression rate past 60 (but still faster than leveling is now; at least 1.5x to 2x what it is currently).

    Why? Because each major Specialization is about 30 "levels" (barring possible secondary-only Specializations like Commando, which is only about 15 or so). And since we cannot respec Specializations, it would at least go a long way towards letting current and future players quickly (as much as they're motivated) "rebuild" to the new Specializations if they suit them better.

    And on Cryptic's end, would actually encourage a bit more time spent in-game and less complaints about the grind; rather than players only focusing on one character and the tedium of having to grind them for one spec point, they'd be more likely to focus on their main and a few alts, without feeling the pressure of their alts never being able to catch up with their mains.

    100% agree. The amount of Xp required to 60 from 51 is ridiculous. I got my main to 60 after purchasing tons of skill point boosts. Will not happen again.

    I would happily continue purchasing $100 a month in zen if they were to bring the xp needed from 51-60 down to a reasonable level.
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