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Does fleet gear need an upgrade?

kjwashingtonkjwashington Member Posts: 2,529 Arc User
Before the upgrade system, fleet gear was the highest (save for a few things) rarity of gear you could get. To compete, the reputation gear got its set powers. Now that reputation gear can be the same rarity as fleet gear, and maintain their set powers, fleet gear seems to have fallen behind in terms of usefulness (save for a few instances). Should anything be done to improve fleet gear?
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Does fleet gear need an upgrade? 102 votes

No, leave it as it is.
20%
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Give fleet gear set powers.
15%
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Give fleet gear an extra mod than other gear of the same rarity.
11%
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Improve the stats of fleet gear.
44%
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Other. (Please share!)
7%
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Comments

  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    Improve the stats of fleet gear.
    The problem with fleet gear is that it's a pain in the TRIBBLE$ to get to epic compared with starting with a Mk II item. :/

    Consoles aren't horrible to get to gold but the weapons, and deflector, shields, etc. too pricey in my book.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    No, leave it as it is.
    Fleet gear despite starting out as mk xii, is still technically some of the best gear available, it doesn't need any improvements!
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    refund for all the fleet gear I bought that was turned into leveling junk
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    Might be nice but they never will. One thing they can never allow is for old purchases to stay top-notch, or else we'd never buy newer stuff.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    No, leave it as it is.
    Fleet gear already has an edge over everything else since those items all have additional bonuses. Just look at all the the very powerful consoles from the spire, embassy, mine and also the cores & shields. Way ahead of standard gear and still better than rep gear since they start out on ultra rare without the RNG upgrading. And honestly gold really is just a status symbol, the actuak advantage over mk14 UR is so minimal it's not even worth trying to go for it.

    The only thing that should be changed are those fleet weapons, srsly those [Dmg]x2/3 mods are terrible on otherwise fine gear.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    Improve the stats of fleet gear.
    i think most of consoles are fine, but the weapons are pretty lacking.
  • hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    No, leave it as it is.
    Consoles are fine.
    Weapons need better mod choices.
    Warp cores are fine.
    Never used shield/deflector/engines so can't comment on those.
  • thenoname711thenoname711 Member Posts: 204 Arc User
    edited July 2015
    Other. (Please share!)
    Even if the weapons themselves are trash for any crit-based build with its [Acc]x2 [Dmg]x2 modifiers it would still be viable to pick at the beginning should the weapons be mk XIV with its current price. Then you will get decent mk XIV weapons relatively cheaply until you craft yourself [Crtd]x3/x2 [Pen] weapons. This is my only request, make fleet weapons mk XIV from the start with special constact to convert old weapons to mk XIV.

    Other gear seems to be fine with me, engineering consoles are still the best if you need more resists(hint: you do not), warp cores still offer [Amp] mod right away without the need to expensively upgrade reputation cores(and last adjustment on fleet gear prices made it pretty affordable), science consoles are pretty much all the latest shout with it's 'Xplosion proc and tactical consoles are still the best money can buy, making me burst with laughter whenever I see regular upgraded tactical consoles on the exchange. Some ground kit modules/frames aren't bad either. Elite shields are still fine with their [Adapt] mod while fleet deflectors lost most of it's purpose with the addition [SciCdr] mods on some reputation ones. Fleet engines were obsolete from the start IMO. Their only advantage of warp 12 is easily dwarfed by Assimilated engines(warp 14).
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  • kayajaykayajay Member Posts: 1,990 Arc User
    The only good Fleet gear for me are the weapons consoles. I have five, have made them all epic and they are GREAT. I wouldn't bother upgrading anything else though.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    Other. (Please share!)
    Other: Give us more weapon mod choices. Advanced and Elite fleet weapons are crippled because of awful mod combinations.
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  • sarosssaross Member Posts: 248 Media Corps
    Improve the stats of fleet gear.
    Weapons, shields, cores, and engines need more and better options for mods. If they got something that was more desirable than it would make more purchase them. Though I think finding a balance to not make crafting weapons obsolete in the process needs to be found.

    An option could be giving mods that are close to what is current standards with a new mod maybe for fleet advance and elite gear to make them desirable along with a cheaper upgrade line. I would love personally to have to pick between a crtdx3 pen weapon and maybe a crtdx3 and a new mod that was designed to enhance damage from that one weapon. Like a weak form of a cat2 +damage boost. Just for ideas.

    Shields would be nice to see them come with a hot fix ability with the adapt. Or perhaps making it a part of a "Fleet set" that gets a 4 piece set bonus when you combine fleet space gear. This same concept could apply for a fleet weapon set too. But give it an added bonus of combining a couple more weapons to stack for additional sets, but only one beam per set for instance.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    As far as gear is concerned I think I like it the way it is atm.

    You know the sources for the “best” build feel pretty well distributed:

    Tac Consoles: Fleet
    Eng Consoles: Rep
    Sci Consoles: Fleet
    Weapons: Crafting
    Core systems: Rep/Fleet

    Why put more emphasis on fleet at all? It should also be noted that other areas like bridge officers and additional doff slots and soon additional trait slots are already fleet related.
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  • durenasdurenas Member Posts: 108 Arc User
    Improve the stats of fleet gear.
    http://www.reddit.com/r/stobuilds/comments/2yront/the_hard_and_soft_numbers_on_weapon_mods_and_procs/

    Fleet weapons start at ultra-rare, and have 2 dmg mods(or at least one dmg mod). Now, dmg isn't absolutely completely useless; but why in god's name would you spend precious dilithium and fleet credits on a weapon you're going to throw out eventually, anyway? Just craft mk 2's and use that dil to upgrade it. You'll get a better weapon(assuming you're using the right modifiers), one you won't throw away in a month or so.
  • divvydavedivvydave Member Posts: 184 Arc User
    Improve the stats of fleet gear.
    i think most of consoles are fine, but the weapons are pretty lacking.

    100% agreed, the mods on fleet weapons are terribad :)
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited July 2015
    Other. (Please share!)
    I happened to take a look at the energy weapons in the fleet store the other day and they are just horrible. Not sure why anyone would use them. Everything else is fine.
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  • seriousxenoseriousxeno Member Posts: 473 Arc User
    edited July 2015
    Other. (Please share!)
    I voted for other.

    IMO there needs to be more variation on the weapons in terms of modifiers. Most of the other gear is fine, since stuff like warp cores give a huge selection.
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  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    edited July 2015
    Other. (Please share!)
    I would have picked #2, 3 & 4; fleet gear should have unique capabilities not available elsewhere, especially considering the vast amount of resources players have to invest not only to gain permissions, but to actually purchase fleet gear.
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  • rickdankorickdanko Member Posts: 470 Arc User
    Improve the stats of fleet gear.
    People did not join fleet and contribute tons of time and resources because fleet gear was "fine", but because fleet gear was the BEST. That was the whole point of fleets. Now it's no longer the best. Please fix.
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  • solardynamosolardynamo Member Posts: 44 Arc User
    Improve the stats of fleet gear.
    Who wants to be more powerful Yes/No?

    Ummm...Yes?
    (Some "No" votes will be collected due to statistics, but wouldn't ever skew this poll downward. I didn't even need to look at the results to predict this.)
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2015
    Improve the stats of fleet gear.
    I'm pretty good with the mods on Fleet Gear. The mods could use some buffing, though. The Shield bleedback effect from Elite Phasers could clear Shield debuffs (including the Borg Shield Neutralizer), for example.

    Or Elite Fleet gear could have set bonuses. For each Elite Fleet weapon installed, you might get a flat 1 or 2 subsystem boost or something.

    Since firing cycle haste seems to be the new thing, that could also be an integrated mod for Elite Fleet gear.
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  • storulesstorules Member Posts: 3,286 Arc User
    Give fleet gear an extra mod than other gear of the same rarity.
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  • kyrrokkyrrok Member Posts: 1,352 Arc User
    Other. (Please share!)
    All of the above
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2015
    No, leave it as it is.
    storules wrote: »
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited July 2015
    No, leave it as it is.
    Consoles aren't horrible to get to gold but the weapons, and deflector, shields, etc. too pricey in my book.

    Except that they're 1. all cheaper than their reputation counterparts and 2. higher rarity. Fleet weapons/equipment were the "best" weapons in the game if you're willing to settle for a somewhat limited selection of passives and other abilities in return for substantially cheaper price tags [exchange or rep]. If you wanted to have finer control over your build [ex. Crtdx3 versus Dmgx3+Crtd] other non-fleet gear was always your best bet.

    Its still the same situation now. Even with upgrades it is still be cheaper to buy into VR XII via fleet weapons than to upgrade your way up to the same point provided you're willing to settle for a particular set of mods and a very, very small chance of upgrading up to gold. There's no reason to arbitrary buff fleet gear [in contravention to existing game mechanics, something new would need to be invented]. It still has a very useful place in the game. It may no longer be the end-all for some people, but those kinds of targets always change with every major content add on [ex. the fleet system]. The status quo not only isn't a useful goal of game design (its what we call stagnation), it hasn't ever really existed in the first place (everything is always changing in some way, at least when things aren't stagnating.)
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited July 2015
    No, leave it as it is.
    rickdanko wrote: »
    People did not join fleet and contribute tons of time and resources because fleet gear was "fine", but because fleet gear was the BEST. That was the whole point of fleets. Now it's no longer the best. Please fix.

    Show me where it says "best" in the description of the fleet system. Do fleets have the best space and/or ground equipment? No, reputation gear generally scores there. Ground weapons? Well, again compare the Dyson Experimental rifle versus a fleet sniper. Dyson wins fairly easily [even without set buffs]. But what about space weapons? Reputation torpedoes have generally been more favorable for the last few seasons [at the very least] and fleet energy weapons have a fairly narrowly proscribed set of mods to choose from. Yah, everyone likes more DMG, but for some builds (particularly after LoR and Spire consoles launched) its not worth sacrificing other things (ie. CrtD.) Heck, even fleet ships aren't the unquestionable best on offer (see. Scimitars, Command Cruisers, and Lock Box ships.)

    So what do we have here? Well it seems like a fairly simple misconception. For a relatively small, fixed price tag fleet gear gets you a good setup. It doesn't get you the best setup. Should cryptic change the game to accommodate that? Quite simply, no.
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  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    No, leave it as it is.
    I'm fine with it as is. If want an upgrade, use the upgrade system. That's what it's for, despite it's flaws.
  • picard51picard51 Member Posts: 56 Arc User
    Give fleet gear set powers.
    I feel like they should get a set bonus. The big reason I avoid the stuff is because you can upgrade other stuff with a bonus to gold just (well almost) as easily and get the set powers to boot. I feel like they'd move more product fleet gear-wise if they gave them an equivalent usefullness. But as it is, I'll take my Tantalus Field and be on my way.
  • rickdankorickdanko Member Posts: 470 Arc User
    Improve the stats of fleet gear.
    rickdanko wrote: »
    It doesn't get you the best setup. Should cryptic change the game to accommodate that? Quite simply, no.

    For all the time and resources people spent, they should be the best.
    Please fix, Cryptic.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2015
    Of all the pieces of Fleet Gear, a lot of them are actually still quite good. There's a few types that are weak:

    Fleet Engines - Outstripped by Reputation Engines. The "Efficient" aspect sucks, especially for endgame worthy builds that have more abundant power, even on warbirds.

    Elite Fleet Deflectors - SCICDR is nice but the rest of the stats just absolutely suck and does a very poor job in reinforcing performance of a ship build.

    Fleet Advanced/Elite Weapons - Bad due to the mods. The Elite Disruptors or the KDF have a wonderful proc but the mods set it back. However, with Cryptic revamping [Dmg] mods, things may improve some. So Fleet weapons are kind of up in the air real soon.
    =======
    Fleet Dil Mine, Spire, Embassy Consoles are still unbeatable. Elite Fleet Shields are still rock solid reliable. Spire & Dil Mine Cores are still very good, though some Reputation Cores can be just as good.
    =======
    If anything, Fleet Engines and Deflectors need a makeover.
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