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Seperate Trait Alotment for Captain Space & Ground

We have seperate space traits for ships, rep based ground & space, & finally the T5 rep traits.
There is also the ability to swap around loadouts for our ships, which change just everything, except for the skills.
Could we please get the general captain traits seperated into their own slotting areas?
If that would be too much to ask for, how about the ability to make a ground & space preset loadout?

It gets VERY old, having to unslot & reslot the same powers, just because you're going from ground to space or vice versa.

Comments

  • tom61stotom61sto Member Posts: 3,671 Arc User
    It's on the list of things the devs are working on, the major holdup they listed is that some species don't have 9 space traits available to them without dipping into lockbox traits and they want to rectify that first. I'm not sure if the current Feature Episodes giving out traits is the way they intend to fix that, or if they're going to make up traits for space just for those species short.
  • tempus64tempus64 Member Posts: 806 Arc User
    tom61sto wrote: »
    the major holdup they listed is that some species don't have 9 space traits available to them
    That's just silly. Who cares if we have empty slots until we have the traits to fill them up. Hell, as a newbie, I was running without a bunch of traits slotted as I didn't know better at the time. Not to mention the time all my traits suddenly were no longer slotted. And yeah, I concur with the OP. swapping traits is a major pain in the butt.

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  • madviolamadviola Member Posts: 110 Arc User
    +1

    I only have one ground trait slotted and that's so I don't die immediately when I face a boss.
  • stalagmitestalagmite Member Posts: 37 Arc User
    madviola wrote: »
    +1

    I only have one ground trait slotted and that's so I don't die immediately when I face a boss.

    exactly i usually use 1 or 2 ground traits usually covert/soldier lol
  • madviolamadviola Member Posts: 110 Arc User
    Sorry stalagmite, my phone won't let me quote you...

    I usually use Resilient.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Don't think think I ever slot ground traits. Swapping things about is so time consuming for all the minor amount of ground combat available to us. Even in the Voth battlezone you don't need the ground traits.

    So +1 from me for sure.

    This needs to happen, and not some semi-nerf nonsense like with the rep traits where we ended up with less for each. We should have 9 ground + 9 space.
    SulMatuul.png
  • dareaudareau Member Posts: 2,390 Arc User
    For the record (aimed at any Dev that elects to read this):

    The Three Reputation tracks (space, ground, active) and (much more importantly) the Starship Trait track all start empty, and require the procurement of various means to acquire traits.

    Between events, missions, crafting, lockboxes, etc., each race has at least 25 space traits they can pick and choose from, even if they only start with 2 (+2 more as they level).

    Appropriate notes as to the acquisition of traits would, just as they do for the empty reputation and starship trait boxes, go a long way. Meanwhile, everyone can immediately benefit from running whatever space traits they do have access to along with a full rack of 9 ground traits...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    It'd be hilarious if the devs did this, then gave everyone a 5-5 or 6-6 split. 10-12 would be more than the current 9 right? And you'd be able to hear the screams in the Gamma Quadrant. One can hope.
  • dareaudareau Member Posts: 2,390 Arc User
    It'd be hilarious if the devs did this, then gave everyone a 5-5 or 6-6 split. 10-12 would be more than the current 9 right? And you'd be able to hear the screams in the Gamma Quadrant. One can hope.

    Word is Geko himself was the one who said that a 9/9 space & ground trait split is on the horizon, however, due to the lack of space traits on many character types, the process is being "postponed" until such time as most characters can slot 9 space traits...

    Main thrust of my post is that most everyone can "buy / earn" from the 2-4 they start with to up to at least 25 space traits. And what's different between having 5 space and 4 ground or 5 space, 4 empty, and 9 ground? Because every character has at least 9 different ground traits...

    They whine about seeking monetization then leave a bunch of lockbox traits "on the table" because perfect is being the enemy of good...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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