We have seperate space traits for ships, rep based ground & space, & finally the T5 rep traits.
There is also the ability to swap around loadouts for our ships, which change just everything, except for the skills.
Could we please get the general captain traits seperated into their own slotting areas?
If that would be too much to ask for, how about the ability to make a ground & space preset loadout?
It gets VERY old, having to unslot & reslot the same powers, just because you're going from ground to space or vice versa.
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I only have one ground trait slotted and that's so I don't die immediately when I face a boss.
exactly i usually use 1 or 2 ground traits usually covert/soldier lol
I usually use Resilient.
So +1 from me for sure.
This needs to happen, and not some semi-nerf nonsense like with the rep traits where we ended up with less for each. We should have 9 ground + 9 space.
The Three Reputation tracks (space, ground, active) and (much more importantly) the Starship Trait track all start empty, and require the procurement of various means to acquire traits.
Between events, missions, crafting, lockboxes, etc., each race has at least 25 space traits they can pick and choose from, even if they only start with 2 (+2 more as they level).
Appropriate notes as to the acquisition of traits would, just as they do for the empty reputation and starship trait boxes, go a long way. Meanwhile, everyone can immediately benefit from running whatever space traits they do have access to along with a full rack of 9 ground traits...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Word is Geko himself was the one who said that a 9/9 space & ground trait split is on the horizon, however, due to the lack of space traits on many character types, the process is being "postponed" until such time as most characters can slot 9 space traits...
Main thrust of my post is that most everyone can "buy / earn" from the 2-4 they start with to up to at least 25 space traits. And what's different between having 5 space and 4 ground or 5 space, 4 empty, and 9 ground? Because every character has at least 9 different ground traits...
They whine about seeking monetization then leave a bunch of lockbox traits "on the table" because perfect is being the enemy of good...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]