I don't think shield regen, is 0@25, I would imagine it is 50% of base value, since 50 is considered base regen value, while effectively 125 would equal 250% of base value!
Well, according to the formula that's what it is. And 125 is 400%. Essentially 4% change for each point removed from 50. Or as the wiki says...
The regeneration value is modified by your shield power. At 50 shield power, you have the number listed in a shield's description. For every point above 50, you shield regeneration value increases by 4 %, and for every below, it reduces by 4 %.
and...
Note that the first formula doesn't apply below 25 power - you would get a negative regeneration then, but this is not applied to your ship. Otherwise, you would lose shields at Full Impulse. Only if you are using an ability that brings your shield power to 0 do you lose shield capacity. [4]
Example: If your shields regenerate 100 every 6 seconds at a power level of 50, they'll regenerate 200 at 75 power, 300 at 100 power, and 400 at 125 power.
So I guess what I'm asking is has anyone found a way to test this and actually tested it, or seen more recent Dev Smack Talk than the Wiki?
Well, according to the formula that's what it is. And 125 is 400%. Essentially 4% change for each point removed from 50. Or as the wiki says...
The regeneration value is modified by your shield power. At 50 shield power, you have the number listed in a shield's description. For every point above 50, you shield regeneration value increases by 4 %, and for every below, it reduces by 4 %.
and...
Note that the first formula doesn't apply below 25 power - you would get a negative regeneration then, but this is not applied to your ship. Otherwise, you would lose shields at Full Impulse. Only if you are using an ability that brings your shield power to 0 do you lose shield capacity. [4]
Example: If your shields regenerate 100 every 6 seconds at a power level of 50, they'll regenerate 200 at 75 power, 300 at 100 power, and 400 at 125 power.
So I guess what I'm asking is has anyone found a way to test this and actually tested it, or seen more recent Dev Smack Talk than the Wiki?
EDIT: TY for the stab at it though!
The only info I myself can find, agrees with what you said but, without proper testing and/or, a Dev comfirmation, it is hard to tell if it is indeed accurate!
I remember this being an issue when LoR came out. That's when we went from 25 base power to 15. I'm sure the wiki has never been updated. Maybe someone can hit Borticus up on twitter?
Comments
Praetor of the -RTS- Romulan Tal Shiar fleet!
The regeneration value is modified by your shield power. At 50 shield power, you have the number listed in a shield's description. For every point above 50, you shield regeneration value increases by 4 %, and for every below, it reduces by 4 %.
and...
Note that the first formula doesn't apply below 25 power - you would get a negative regeneration then, but this is not applied to your ship. Otherwise, you would lose shields at Full Impulse. Only if you are using an ability that brings your shield power to 0 do you lose shield capacity. [4]
Example: If your shields regenerate 100 every 6 seconds at a power level of 50, they'll regenerate 200 at 75 power, 300 at 100 power, and 400 at 125 power.
So I guess what I'm asking is has anyone found a way to test this and actually tested it, or seen more recent Dev Smack Talk than the Wiki?
EDIT: TY for the stab at it though!
The only info I myself can find, agrees with what you said but, without proper testing and/or, a Dev comfirmation, it is hard to tell if it is indeed accurate!
Praetor of the -RTS- Romulan Tal Shiar fleet!