So, I have a silly idea for a build, but I do not think it's very viable. However, I don't have enough knowledge of game mechanics to decide either way.
The idea is a build that focusses on damages from procs, especially Omega Graviton Amplifier and Radiant Detonation Matrix. The build uses 6-8 Omni-directional beam arrays with BFAW 1. Preferably, the damage type is plasma, for the hull burn procs, with the plasma-infused science consoles for added plasma damage and burn.
Since the focus of this build is dealing damage through as many procs as possible, I ignore the actual weapon damage, and instead calculate only the effective damage of the procs. Unfortunately, my calculations indicate that this build will fail miserably.
Is there any way that this could be a viable build? It's quite open ended - any captain could use this. Perhaps a sci captain could throw in some additional damage from exotic-damage abilities? Gravity Well + RDM seems like a fun PVE experiment. That said, it would seem that RDM doesn't actually benefit from exotic damage modifiers, so perhaps an eng captain for tanking more damage?
Thanks.
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You could, however use normal beam arrays and broadside so you still hit enemies with 8 at once.
The biggest problem is the very low 2.5% chance to proc, meaning only once every 40 hits.
Wait, what? I have equipped 6 lvl 2 crafted omnis on a ship before. But this was when they first came out; perhaps it has since been patched?
Or this, yes.
Well, I have noticed that OGA procs really often - often enough that I used the aforementioned 6 lvl 2 omnis with the OGA procs to wreck Borg ships. Granted, however, that the Borg take double damage from OGA, and I was attacking only 1 ship at a time, and this may have all be nerfed to dust since I last checked it.
Oh, well, back to the drawing board, I guess.
There are mission reward tetryons that proc 10%, and a few variant weapons do 5%. Antiproton work " on crit" which for a romulan post cloak can be over 50%. The Dyson sphere science consoles also add an "on crit" proc. For non romulan ypou can get a near 100% crit % using tractor beam and/or eject warp plasma. This is because enemies with zero move have no defence and bonus accuracy becomes crit.
So,one thought is stacking a lot of "on crit" procs and working from there.
My issue is that I find that loadout to be... not interesting enough. Procs are so much more interesting than just standard attacks. Also, I always wanted to have more AoE damage, as all weapon attacks tend to be limited in the number of enemies they can hit. With the recent biomatter weapons, which deal AoE damage on procs, and now RDM, which also deals AoE damage on procs, I wanted to try a proc-centric build.
When I last played (~6 months ago), I could build multiple [arc] beam arrays. I slotted 6 plasma beam arrays mk ii [arc], just for the lulz of it, and watched my ship tear through a few borg spheres with a combination of plasma burn and OGA. It was hilarious, but not even close to the DPS of my aforementioned layout.
I noticed that you cant slot more than 3 Omni-directional beams now. They must have patched that since my last experiment.
In any case, I'm in the process of getting RDM for my tac captain.
@gavinruneblade : could you elaborate on the "plasma explosion" and the dyson science "on crit" effects? I cannot find any information on the former, and for the latter, all I could find is this [http://sto.gamepedia.com/Console_-_Science_-_Shield_Refrequencer], but it might be outdated.
Thanks for the help, all! Adun toridas! No, wait, wrong game...
The Dyson reputation has a chance to give you science consoles in each daily/hourly box or you can buy them with dilithium. Never buy them, they are stupidly expensive, even if you're tier 5 just run the hourly and get them slowly via the rng. Anyway, these have 1/2 the usual science console bonus for their quality and mark level so many people don't like them. However the reason is they get TWO proc effects: a chance for bonus shield healing on any heal power, and a chance for exotic proton damage on any crit (double vs voth).
Finally, I forgot to mention if you are going for a proc based build, look into dmg mods on your guns. Dmg boosts proc damage. This is one of the very, very few cases where the dmg mod is valuable. If you go for the "on crit" variant, you might search for weapons with a mix of crith, acc, and dmg which should be nice and cheap on the auction house. Remember that an enemy with low defense converts all your extra acc into bonus crit, so tractor beam and eject warp plasma are your friend on a crit focused build (zero move = zero defense).
Whoa... these have changed a lot; though the gamepedia entry [ http://sto.gamepedia.com/Threat-Scaling_Science_Consoles ] doesn't reflect those changes. I will check them out in game.
Yeah, I've gotten them before [ http://sto.gamepedia.com/Console_-_Science_-_Shield_Refrequencer ], but they weren't so good, so I trashed them. I'll take another look at them, though.
Do you know what else affects the proc damage? I usually use grav well to hold enemies in place for PVE, and tractors for the rare occasion that I do PVP.
Thanks!
I checked out the Dyson and fleet science consoles. The Dyson science consoles only work for exotic damage, which my tac captain cant use so much. The fleet science consoles seem like they now add the equivalent of OGA, but with plasma damage, to all weapons. Sounds really cool, but the benefits from the universal consoles that I already have outweigh the benefits of these science consoles, so I probably won't invest in them (I have 6 universal consoles that I am using in my 4 sci and 2 eng slots, and 5 AP + crit consoles in my 5 tac slots). Also, I don't know what "exotic plasma damage" is supposed to mean. Is it burn damage?
Hmm... what if I created a new char, got 6-8 plasmatic biomatter turrets (or beam banks, but then I would have to broadside, which would reduce my manoeuvrability), and got OGA, RDM, and as many of the fleet sci consoles as would fit on my ship? The procs from RDM and plasmatic biomatter would deal a bunch of AoE damage, while the plasma and kinetic explosions would deal a ton of single target damage. Could this be viable?
No, I'm positive they were [arc]. I know the difference between [acc] and [arc]. This was when the new crafting system was first released, and was rife with various bugs. For example, everyone was accidentally given access to the level 15 traits at level 1. I built at least 6 mk 2 omni-directional beam arrays then - but I scrapped them after that.
Yes, but I could fire all 6 beams at a target directly in front of me. I didn't need to broadside.
I've been playing since this game first became free to play, in early 2012.
Back when the rep system was first released, and the Omega Force STFs were changed to Omega rep, there was a brief moment when speccing into the Omega Shield Regeneration trait while equipping an Assimilated Regenerative Shield Array effectively gave you infallible shields - shield regeneration was that fast.
For about a week, my old Qin Raptor was nigh invulnerable. I could do elite STFs without worrying about dying. I could win PVPs with my eyes closed.
But then, that was patched. I was no longer indestructible.
Today, I have nothing to show for that brief but glorious week. Nor do I have anything to show for the 6 [arc] beams that I had. This game evolves very rapidly and erratically.
Right now, I just want to try out new ideas.
I want to try and deal a ton of proc-based AoE damage, such as with RDM and the biomatter weapon procs. How feasible would it be to use 8 plasmatic biomatter turrets with CSV, along with RDM? Could that work?
Thanks.
I was thinking, as the ship, do you have a recluse? Those five stacks of attack pattern beta will really boost your proc damage even with only 6 weapons. If you're running turrets then you don't need maneuverability.
And do run a tactical captain, attack pattern alpha boosts *all* damage, not just weapons. Same with tactical fleet.
They do sound juicy. Which do you recommend? The plasmatic, or the phased?
Well, if I'm going to build a new char, I can aim for any ship. Which faction and ship do you think would work best? Should I try getting an intel/pilot/command ship?
Makes sense, but I am still not clear on all the things that boost proc damage. Are they boosted by exotic damage? Are they affected by crit chance and damage? Do they benefit from traits and gear that increase "all" damage output? For example, the Radiant console? What about Auxiliary Power Configuration - Offence? What else affects proc damage?
The dmg mod on weapons boosts any proc on a weapon and some (not all) triggered by weapon fire.
-resistance boosts absolutely frikkin everything.
Any proc that is a specific damage type benefits from boosts to that type of damage, but I think these are all removed (except for proton) because of plasma doping. If you can find a proc that deals polaron damage then the jem set will!boost it. If you can find one that does antiproton damage then the obelisk set will boost it. The Dyson set and other similar ones boost proton damage including the Dyson consoles and science destroyer procs and whatever the anti-voth weapon was from that lockbox. I'm pretty sure there aren't any plasma buffs left.
Radiant weapons aren't boosted by much of anything only the very few "radiation damage" buffs which I think is just the counter command set or one of the others.
The only one that I know for a fact can crit are the embassy console and the Dyson rep consoles. Some builds focused on those embassy consoles can get over 20k DPS from the consoles alone because of critting. They appear to be impacted by critd and crith but not from weapons. However due to a bug they only crit during fire at will, never at any other time. The Dyson rep consoles trigger a lot during gravity well and tykens rift, and they absolutely benefit from crith and critd consoles. They do not crit from the science crafting trait, but gravity well and tykens rift do and that is what sets off the consoles.
Anyway, its an utter mess. You gotta look at each proc individually, see what triggers it, what damage type it is, and then look at mods based on that info.
Long story short only -resistance is universal. Nothing in the game gives more -resistance more reliably than the four frigate pets from a tholian recluse. If only they shot romulan plasma instead of tetryons they'd be godly.
Good, I will focus on -res. APB seems like a good idea, especially with cannon damage, which severely degrades with range. However, procs damage doesn't degrade with range, last I checked. So, APB will be quite fantastic.
So... I can't increase the damage from plasmatic biomatter procs with the Romulan set or the fleet consoles? Those fleet consoles really confuse me. What exactly is "exotic plasma damage"?
Would the damage for RDM increase with the counter command set?
As interesting as that sounds, it would require me to get level 15 science R&D before I could use it to its full potential. That seems like way too much trouble.
True. However, I'm kinda upset with carriers right now. I want to try a non-carrier proc build. The more I think about it, the more I like this idea.
Now, my plan is to go as many plasmatic biomatter turrets as I can, and two instances of CSV 1 or 2. Then I'm going to get RDM, and maybe OGA. With these, I just need to shoot a lot, and these procs should do the rest - the damage of the actual shots is irrelevant. However, I need to boost the proc damage as much as possible, with APB, or sensor scan, and/or something else.
1) Does 'Auxiliary Power Configuration - Offence' (Nukara strikeforce T4 trait) affect proc damage? I have noticed that it seems to affect the UI numbers for some procs, but not others.
2) Does the Pirate BOff space trait affect proc damage? I will try to test this out myself, but if anyone else knows, that would be great.
3) What about damage from consoles such as the new Sustained Radiant Field console? It says +10% All Weapon Damage. What about other such sources of "All Weapon Damage"? Do they affect the procs? I can try and test this out as well.
4) If -res affects proc damage, is it a good idea to go for the Dyson Sphere rep T4 traits, which decrease target res as target health decreases?
Thanks.
The Dyson t4 rep is popular on hull burn builds, and I use it often myself. Seems pretty good but I've never specifically tested it.
Edit, plus if I made any mistakes in my advice they'll surely catch it and set you right.