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Proc-centric build?

krodhkrodh Member Posts: 45 Arc User
So, I have a silly idea for a build, but I do not think it's very viable. However, I don't have enough knowledge of game mechanics to decide either way.

The idea is a build that focusses on damages from procs, especially Omega Graviton Amplifier and Radiant Detonation Matrix. The build uses 6-8 Omni-directional beam arrays with BFAW 1. Preferably, the damage type is plasma, for the hull burn procs, with the plasma-infused science consoles for added plasma damage and burn.

Since the focus of this build is dealing damage through as many procs as possible, I ignore the actual weapon damage, and instead calculate only the effective damage of the procs. Unfortunately, my calculations indicate that this build will fail miserably.

Is there any way that this could be a viable build? It's quite open ended - any captain could use this. Perhaps a sci captain could throw in some additional damage from exotic-damage abilities? Gravity Well + RDM seems like a fun PVE experiment. That said, it would seem that RDM doesn't actually benefit from exotic damage modifiers, so perhaps an eng captain for tanking more damage?

Thanks.

Comments

  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    First issue is that you can only have one crafted omni beam. It is possible to add a second if you use the ancient omnidirectional antiproton beam that is a mission reward. It is not possible to have more than these two.

    You could, however use normal beam arrays and broadside so you still hit enemies with 8 at once.

    The biggest problem is the very low 2.5% chance to proc, meaning only once every 40 hits.
  • krodhkrodh Member Posts: 45 Arc User
    First issue is that you can only have one crafted omni beam. It is possible to add a second if you use the ancient omnidirectional antiproton beam that is a mission reward. It is not possible to have more than these two.

    Wait, what? I have equipped 6 lvl 2 crafted omnis on a ship before. But this was when they first came out; perhaps it has since been patched?
    You could, however use normal beam arrays and broadside so you still hit enemies with 8 at once.

    Or this, yes.
    The biggest problem is the very low 2.5% chance to proc, meaning only once every 40 hits.

    Well, I have noticed that OGA procs really often - often enough that I used the aforementioned 6 lvl 2 omnis with the OGA procs to wreck Borg ships. Granted, however, that the Borg take double damage from OGA, and I was attacking only 1 ship at a time, and this may have all be nerfed to dust since I last checked it.

    Oh, well, back to the drawing board, I guess.
  • sleel43sleel43 Member Posts: 100 Arc User
    Yeah, you can load more then 2 omnis. You just can't load 2 of the same energy type.
  • edited June 2015
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  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    The plasma science consoles as currently buggy. They only crit with fire at will active, never even with no powers active. The exchange was that instead of a hill burn they now deal a one time "plasma explosion".

    There are mission reward tetryons that proc 10%, and a few variant weapons do 5%. Antiproton work " on crit" which for a romulan post cloak can be over 50%. The Dyson sphere science consoles also add an "on crit" proc. For non romulan ypou can get a near 100% crit % using tractor beam and/or eject warp plasma. This is because enemies with zero move have no defence and bonus accuracy becomes crit.

    So,one thought is stacking a lot of "on crit" procs and working from there.
  • krodhkrodh Member Posts: 45 Arc User
    My Rom tac cap is a crit + antiproton beam boat (fleet dhelan), with a full loadout of fleet very rare gear and all the rep consoles and whatnot (I have been playing since before LoR came out; but I have been on hiatus for the last ~6 months due to IRL stuff). I have over 25% crit chance unbuffed, and over 80% crit damage unbuffed. I can kill borg cubes in 1 volley of BFAW3. I'm pretty good on the DPS side of things.

    My issue is that I find that loadout to be... not interesting enough. Procs are so much more interesting than just standard attacks. Also, I always wanted to have more AoE damage, as all weapon attacks tend to be limited in the number of enemies they can hit. With the recent biomatter weapons, which deal AoE damage on procs, and now RDM, which also deals AoE damage on procs, I wanted to try a proc-centric build.

    When I last played (~6 months ago), I could build multiple [arc] beam arrays. I slotted 6 plasma beam arrays mk ii [arc], just for the lulz of it, and watched my ship tear through a few borg spheres with a combination of plasma burn and OGA. It was hilarious, but not even close to the DPS of my aforementioned layout.

    I noticed that you cant slot more than 3 Omni-directional beams now. They must have patched that since my last experiment.

    In any case, I'm in the process of getting RDM for my tac captain.

    @gavinruneblade : could you elaborate on the "plasma explosion" and the dyson science "on crit" effects? I cannot find any information on the former, and for the latter, all I could find is this [http://sto.gamepedia.com/Console_-_Science_-_Shield_Refrequencer], but it might be outdated.

    Thanks for the help, all! Adun toridas! No, wait, wrong game...
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited June 2015
    At a fleet embassy there is a science console that adds a chance for a plasma explosion to every energy weapon attack (beam and cannon both). If you get these you want the mark 10 version because after paying to upgrade to mark 12 it is still half the price of a mark 12 plus you get two chances for it to turn gold. Most super high damage builds run as many of these as they can. Flow caps if you have a plasmonic leech or particle gen if you use gravity well are the most popular. They also have +threat and -threat mods.

    The Dyson reputation has a chance to give you science consoles in each daily/hourly box or you can buy them with dilithium. Never buy them, they are stupidly expensive, even if you're tier 5 just run the hourly and get them slowly via the rng. Anyway, these have 1/2 the usual science console bonus for their quality and mark level so many people don't like them. However the reason is they get TWO proc effects: a chance for bonus shield healing on any heal power, and a chance for exotic proton damage on any crit (double vs voth).

    Finally, I forgot to mention if you are going for a proc based build, look into dmg mods on your guns. Dmg boosts proc damage. This is one of the very, very few cases where the dmg mod is valuable. If you go for the "on crit" variant, you might search for weapons with a mix of crith, acc, and dmg which should be nice and cheap on the auction house. Remember that an enemy with low defense converts all your extra acc into bonus crit, so tractor beam and eject warp plasma are your friend on a crit focused build (zero move = zero defense).
  • krodhkrodh Member Posts: 45 Arc User
    At a fleet embassy there is a science console that adds a chance for a plasma explosion to every energy weapon attack (beam and cannon both). If you get these you want the mark 10 version because after paying to upgrade to mark 12 it is still half the price of a mark 12 plus you get two chances for it to turn gold. Most super high damage builds run as many of these as they can. Flow caps if you have a plasmonic leech or particle gen if you use gravity well are the most popular. They also have +threat and -threat mods.

    Whoa... these have changed a lot; though the gamepedia entry [ http://sto.gamepedia.com/Threat-Scaling_Science_Consoles ] doesn't reflect those changes. I will check them out in game.


    The Dyson reputation has a chance to give you science consoles in each daily/hourly box or you can buy them with dilithium. Never buy them, they are stupidly expensive, even if you're tier 5 just run the hourly and get them slowly via the rng. Anyway, these have 1/2 the usual science console bonus for their quality and mark level so many people don't like them. However the reason is they get TWO proc effects: a chance for bonus shield healing on any heal power, and a chance for exotic proton damage on any crit (double vs voth).

    Yeah, I've gotten them before [ http://sto.gamepedia.com/Console_-_Science_-_Shield_Refrequencer ], but they weren't so good, so I trashed them. I'll take another look at them, though.


    Finally, I forgot to mention if you are going for a proc based build, look into dmg mods on your guns. Dmg boosts proc damage. This is one of the very, very few cases where the dmg mod is valuable. If you go for the "on crit" variant, you might search for weapons with a mix of crith, acc, and dmg which should be nice and cheap on the auction house. Remember that an enemy with low defense converts all your extra acc into bonus crit, so tractor beam and eject warp plasma are your friend on a crit focused build (zero move = zero defense).

    Do you know what else affects the proc damage? I usually use grav well to hold enemies in place for PVE, and tractors for the rare occasion that I do PVP.

    Thanks! :D
  • krodhkrodh Member Posts: 45 Arc User
    edited June 2015
    I accidentally double posted, so I'll use the second post to give an update.

    I checked out the Dyson and fleet science consoles. The Dyson science consoles only work for exotic damage, which my tac captain cant use so much. The fleet science consoles seem like they now add the equivalent of OGA, but with plasma damage, to all weapons. Sounds really cool, but the benefits from the universal consoles that I already have outweigh the benefits of these science consoles, so I probably won't invest in them (I have 6 universal consoles that I am using in my 4 sci and 2 eng slots, and 5 AP + crit consoles in my 5 tac slots). Also, I don't know what "exotic plasma damage" is supposed to mean. Is it burn damage?

    Hmm... what if I created a new char, got 6-8 plasmatic biomatter turrets (or beam banks, but then I would have to broadside, which would reduce my manoeuvrability), and got OGA, RDM, and as many of the fleet sci consoles as would fit on my ship? The procs from RDM and plasmatic biomatter would deal a bunch of AoE damage, while the plasma and kinetic explosions would deal a ton of single target damage. Could this be viable?
    Post edited by krodh on
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  • krodhkrodh Member Posts: 45 Arc User
    westmetals wrote: »
    Those are probably [Acc] not [Arc], which is an accuracy booster, not a firing arc modification. [Arc] has never been available except on the Mk XII special-project crafted weapons.

    No, I'm positive they were [arc]. I know the difference between [acc] and [arc]. This was when the new crafting system was first released, and was rife with various bugs. For example, everyone was accidentally given access to the level 15 traits at level 1. I built at least 6 mk 2 omni-directional beam arrays then - but I scrapped them after that.
    westmetals wrote: »
    That said, a ship loaded with single beams would have a similar visual effect as they have a 250 firing arc. Particularly if enemies are in the 70 degree arc immediately to the side where both fore and aft weapons can reach them (this is called broadsiding).

    Yes, but I could fire all 6 beams at a target directly in front of me. I didn't need to broadside.
  • edited June 2015
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  • krodhkrodh Member Posts: 45 Arc User
    westmetals wrote: »
    The fact that you apparently no longer have them makes me really wonder if they actually existed, though.

    I've been playing since this game first became free to play, in early 2012.

    Back when the rep system was first released, and the Omega Force STFs were changed to Omega rep, there was a brief moment when speccing into the Omega Shield Regeneration trait while equipping an Assimilated Regenerative Shield Array effectively gave you infallible shields - shield regeneration was that fast.

    For about a week, my old Qin Raptor was nigh invulnerable. I could do elite STFs without worrying about dying. I could win PVPs with my eyes closed.

    But then, that was patched. I was no longer indestructible.

    Today, I have nothing to show for that brief but glorious week. Nor do I have anything to show for the 6 [arc] beams that I had. This game evolves very rapidly and erratically.

    Right now, I just want to try out new ideas.

    I want to try and deal a ton of proc-based AoE damage, such as with RDM and the biomatter weapon procs. How feasible would it be to use 8 plasmatic biomatter turrets with CSV, along with RDM? Could that work?

    Thanks.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited June 2015
    Turret ships aren't great damage but they do work. The biomatter are great weapons.

    I was thinking, as the ship, do you have a recluse? Those five stacks of attack pattern beta will really boost your proc damage even with only 6 weapons. If you're running turrets then you don't need maneuverability.

    And do run a tactical captain, attack pattern alpha boosts *all* damage, not just weapons. Same with tactical fleet.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    Turret ships aren't great damage but they do work. The biomatter are great weapons.

    I was thinking, as the ship, do you have a recluse? Those five stacks of attack pattern beta will really boost your proc damage even with only 6 weapons. ~150% bonus on 6 weapons is like having 15 turrets without beta. And if you're running turrets then you don't need maneuverability.

  • krodhkrodh Member Posts: 45 Arc User
    Turret ships aren't great damage but they do work. The biomatter are great weapons.

    They do sound juicy. Which do you recommend? The plasmatic, or the phased?


    I was thinking, as the ship, do you have a recluse? Those five stacks of attack pattern beta will really boost your proc damage even with only 6 weapons. If you're running turrets then you don't need maneuverability.

    Well, if I'm going to build a new char, I can aim for any ship. Which faction and ship do you think would work best? Should I try getting an intel/pilot/command ship?


    And do run a tactical captain, attack pattern alpha boosts *all* damage, not just weapons. Same with tactical fleet.

    Makes sense, but I am still not clear on all the things that boost proc damage. Are they boosted by exotic damage? Are they affected by crit chance and damage? Do they benefit from traits and gear that increase "all" damage output? For example, the Radiant console? What about Auxiliary Power Configuration - Offence? What else affects proc damage?
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited June 2015
    Proc damage is messy, every one has its own rules.

    The dmg mod on weapons boosts any proc on a weapon and some (not all) triggered by weapon fire.

    -resistance boosts absolutely frikkin everything.

    Any proc that is a specific damage type benefits from boosts to that type of damage, but I think these are all removed (except for proton) because of plasma doping. If you can find a proc that deals polaron damage then the jem set will!boost it. If you can find one that does antiproton damage then the obelisk set will boost it. The Dyson set and other similar ones boost proton damage including the Dyson consoles and science destroyer procs and whatever the anti-voth weapon was from that lockbox. I'm pretty sure there aren't any plasma buffs left.

    Radiant weapons aren't boosted by much of anything only the very few "radiation damage" buffs which I think is just the counter command set or one of the others.

    The only one that I know for a fact can crit are the embassy console and the Dyson rep consoles. Some builds focused on those embassy consoles can get over 20k DPS from the consoles alone because of critting. They appear to be impacted by critd and crith but not from weapons. However due to a bug they only crit during fire at will, never at any other time. The Dyson rep consoles trigger a lot during gravity well and tykens rift, and they absolutely benefit from crith and critd consoles. They do not crit from the science crafting trait, but gravity well and tykens rift do and that is what sets off the consoles.

    Anyway, its an utter mess. You gotta look at each proc individually, see what triggers it, what damage type it is, and then look at mods based on that info.

    Long story short only -resistance is universal. Nothing in the game gives more -resistance more reliably than the four frigate pets from a tholian recluse. If only they shot romulan plasma instead of tetryons they'd be godly.
  • krodhkrodh Member Posts: 45 Arc User
    -resistance boosts absolutely frikkin everything.

    Good, I will focus on -res. APB seems like a good idea, especially with cannon damage, which severely degrades with range. However, procs damage doesn't degrade with range, last I checked. So, APB will be quite fantastic.


    Any proc that is a specific damage type benefits from boosts to that type of damage, but I think these are all removed (except for proton) because of plasma doping. If you can find a proc that deals polaron damage then the jem set will!boost it. If you can find one that does antiproton damage then the obelisk set will boost it. The Dyson set and other similar ones boost proton damage including the Dyson consoles and science destroyer procs and whatever the anti-voth weapon was from that lockbox. I'm pretty sure there aren't any plasma buffs left.

    So... I can't increase the damage from plasmatic biomatter procs with the Romulan set or the fleet consoles? Those fleet consoles really confuse me. What exactly is "exotic plasma damage"?


    Radiant weapons aren't boosted by much of anything only the very few "radiation damage" buffs which I think is just the counter command set or one of the others.

    Would the damage for RDM increase with the counter command set?


    The only one that I know for a fact can crit are the embassy console and the Dyson rep consoles. Some builds focused on those embassy consoles can get over 20k DPS from the consoles alone because of critting. They appear to be impacted by critd and crith but not from weapons. However due to a bug they only crit during fire at will, never at any other time. The Dyson rep consoles trigger a lot during gravity well and tykens rift, and they absolutely benefit from crith and critd consoles. They do not crit from the science crafting trait, but gravity well and tykens rift do and that is what sets off the consoles.

    As interesting as that sounds, it would require me to get level 15 science R&D before I could use it to its full potential. That seems like way too much trouble.


    Long story short only -resistance is universal. Nothing in the game gives more -resistance more reliably than the four frigate pets from a tholian recluse. If only they shot romulan plasma instead of tetryons they'd be godly.

    True. However, I'm kinda upset with carriers right now. I want to try a non-carrier proc build. The more I think about it, the more I like this idea.

    Now, my plan is to go as many plasmatic biomatter turrets as I can, and two instances of CSV 1 or 2. Then I'm going to get RDM, and maybe OGA. With these, I just need to shoot a lot, and these procs should do the rest - the damage of the actual shots is irrelevant. However, I need to boost the proc damage as much as possible, with APB, or sensor scan, and/or something else.

    1) Does 'Auxiliary Power Configuration - Offence' (Nukara strikeforce T4 trait) affect proc damage? I have noticed that it seems to affect the UI numbers for some procs, but not others.
    2) Does the Pirate BOff space trait affect proc damage? I will try to test this out myself, but if anyone else knows, that would be great.
    3) What about damage from consoles such as the new Sustained Radiant Field console? It says +10% All Weapon Damage. What about other such sources of "All Weapon Damage"? Do they affect the procs? I can try and test this out as well.
    4) If -res affects proc damage, is it a good idea to go for the Dyson Sphere rep T4 traits, which decrease target res as target health decreases?

    Thanks. :)
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited June 2015
    Best guess on the nitty gritty is toss a private message at virusdancer and/or jarvisandalfred. They are the math gurus and if anyone knows what modifies what it'd be vel aka jarvisandalfred.

    The Dyson t4 rep is popular on hull burn builds, and I use it often myself. Seems pretty good but I've never specifically tested it.

    Edit, plus if I made any mistakes in my advice they'll surely catch it and set you right.
    Post edited by gavinruneblade on
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