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turret vs cutting beam

xuelxuel Member Posts: 165 Arc User
I am wondering after 5 fleet tac consoles for the dam type of turrent, with tac officer/boff buffs is the cutting beam still stronger then a fleet turret?
Post edited by xuel on

Comments

  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited June 2015
    KCB + the console is pretty much a staple of endgame builds, not exactly at leech level of "must haves" but still not far behind.
    While an additional standard turret/beam would benefit from the tac consles the overall usefulness of the console, beam and the pretty neat 2pc bonus is great.

    Now that they don't even cost BNPs anymore there's no excuse for not using them.
  • induperatorinduperator Member Posts: 806 Arc User
    edited June 2015
    KCB + the console is pretty much a staple of endgame builds, not exactly at leech level of "must haves" but still not far behind.
    While an additional standard turret/beam would benefit from the tac consles the overall usefullness of the console, beam and the pretty neat 2pc bonus is great.

    Now that they don't even cost BNPs anymore there's no excuse for not using them.

    Unfortunately this.

    I despise the Cutting Beam with a passion, it's no doubt the most ugly space weapon in the game but it's a must have for every single build, just my luck.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited June 2015
    Unfortunately this.

    I despise the Cutting Beam with a passion, it's no doubt the most ugly space weapon in the game but it's a must have for every single build, just my luck.

    It's less noticeable on an AP beam(/spam)boat but on almost everything else it does stick out like a sore thumb, unfortunately.
  • xuelxuel Member Posts: 165 Arc User
    edited June 2015
    Well reason I ask, is KCB is 300 dam at mk12, and does not benefit from consoles for certain dam types such as phaser/plasma (though think beam console works on it, but I am going cannon/turret build). Then turrets can benefit form energy dam type consoles (be going full phaser build as that just feels right for any federation ship), and can get 150-200% +dam from 5 of said consoles (i know they start at +31.5 dam at mk12/ultra rare per console), so turrets can get up around 300 dam but not sure if it goes over or what.

    I haven't been focusing on builds as much as I should be, right now just got a bunch of stuff on with tac consoles to fit weapon types and can pull about 3k dps (as apposed to 1k that I've seen people qq about on forums that they see people doing).
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited June 2015
    First, no not even the +Beam consoles are compatible with the KCB despite clearly being a beam and upgrading it to UR makes it a fixed DMGx4, so there's that.

    I know it really does seem somewhat crappy with that 3 / 4x DMG but once your enemy's shields are down that pure kinetic damage hits rather hard and the fact that all other energy weapons gain an additional proc in form of that great 2pc bnous really do outweigh the disadvantage of not benefititng from most boffs or tac consoles. It does work with surgical srtikes though, just saying.;)
    I know it seems weird at first glance but it really does work.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited June 2015
    I believe it has no damage drop off from range. It's basically a hit-scan, fast firing kinetic weapon.

    Back in the days of Escorts Online when I ran DHCs/turrets, it usually parsed equal to both my turrets (which were affected by the Tac consoles and CSV).
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