Players who abuse the use of covershields has been mentioned before, and so far cryptic have done nothing about it. cryptic you need to start listening.
Cryptic, Give us an ability to destroy covershields, which block progress in a mission.
If not destroy these shields, then the ability to walk through them.
This would obviously stop game abusers in their tracks.
Please do something about this problem, and don't leave it abandoned.
I feel that players should be able to move through Cover Shields as if they were not there unless they are specifically in a PvP match against someone using one. Doing that would rremove all possible griefing caused by the ability.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Yeah, removing collision for friendlies would be enough to fix the problem, while leaving collision for enemies and their weapons fire.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
People actually willingly and knowingly put that thing on their bars let alone use it?
About its only use is not taking up space on your action bar.
You must not be an Engineer, because any half-decent Engineer would understand what Cover Shield does for you and the team.
1. On the many featureless maps of STO, there's not much in the way of cover to break LOS when you need to buy breathing space. Cover Shield can provide that.
2. A DOFF exists to give Cover Shield a good dose of Resists to those nearby it. Very useful in many places and most especially in Bug Hunt where the guys need as much resists as they can get.
3. Both 1 & 2 make Cover Shield a big part of Fabrications, Bunker, Turret play. Cover Shield will help protect Generators laid behind it. Any friendlies nearby will get the Resists. If anyone needs to break LOS to get themselves together, Cover Shield is there.
So, do understand what one talks about before spewing useless, uninformed garbage.
i've been a recipient of cover shield griefing in Voth BZ. where people have intentionally placed cover shields at one of the entrances to the command centre blocking access or have tried to place them to block a transporter. This is not using the ability to hep the team but to hinder and interrupt other players enjoyment
No ones asking for the power against NPC's to be nerfed, they want it to function exactly AS IS against enemies. People want it fixed so griefer's can't use the ability against them which is an issue by a small number of idiots
warmaker001b can't understand you're strong vocal objection to this change. you're not one of them are you ?
I feel that players should be able to move through Cover Shields as if they were not there unless they are specifically in a PvP match against someone using one. Doing that would rremove all possible griefing caused by the ability.
Second this. Simple solution.
The only draw back might be that friendlies could 'shoot' through them. I'm fine with that result as it would make the cover shield more viable in PvE. As PvP doesn't really exist anymore, that should not be a consideration.
You must not be an Engineer, because any half-decent Engineer would understand what Cover Shield does for you and the team.
1. On the many featureless maps of STO, there's not much in the way of cover to break LOS when you need to buy breathing space. Cover Shield can provide that.
2. A DOFF exists to give Cover Shield a good dose of Resists to those nearby it. Very useful in many places and most especially in Bug Hunt where the guys need as much resists as they can get.
3. Both 1 & 2 make Cover Shield a big part of Fabrications, Bunker, Turret play. Cover Shield will help protect Generators laid behind it. Any friendlies nearby will get the Resists. If anyone needs to break LOS to get themselves together, Cover Shield is there.
So, do understand what one talks about before spewing useless, uninformed garbage.
You are actually missing the point of the OP. Though he doesnt say it clearly. Its about troll not being able to troll anymore on Risa, UIE, Defera etc.
But it should work like force field dome (without the fire-through mechanic, though even this wouldnt be un-canon). I am too opposed to being able to destroy them. That would only lead to more griefing.
You are actually missing the point of the OP. Though he doesnt say it clearly. Its about troll not being able to troll anymore on Risa, UIE, Defera etc.
Oh, no I'm not missing anything:
"Cryptic, Give us an ability to destroy covershields"
With all the AOE attacks in this game, the Cover Shields in such a scenario would be hit also, regardless if the players meant to or not. With all the Full Auto Rifles, Pulsewaves, Split Beam Rifles, PBAOE, AOE abilities, yes, the Cover Shields will get hit also with friendly fire.
I dont think many are, cover shields are a liability when in a BOFF since they are unable to use the ability correctly and will do stupid things, players can.
The problem is the block mechanic that is used for trolling but the same would happen with any ability that can affect players, this includes devices as snowballs.
BOFF/NPC AI is TRIBBLE. They'll drop it and actually move away from it, negating the entire point of Cover Shields. It's more for the timely, precise use by Player Engineers. That's where Cover Shields shine.
STO has a ton of AOE powers that only affect enemies not friendlies. Cover shield needs to be moved into that group.
It is complex, because it deals with hard LoS, and it's a part of the core game engine. Meaning, as far as collision goes, the engine does not differentiate allies and enemies. They are treated as objects with collision.
Force Field Dome does not handle collision or LoS, it is an AoE repel effect, which is able to differentiate allies and enemies.
The only draw back might be that friendlies could 'shoot' through them. I'm fine with that result as it would make the cover shield more viable in PvE. As PvP doesn't really exist anymore, that should not be a consideration.
I don't think I've ever been hit with primary fire from a friendly's weapon, which is what the Cover Shield is meant to stop. I HAVE been hit with AoE effects from friendlies, both in space (close-attack strafing run, got AoE'd by a teammate's Heavy Plasma Torp), and on the ground (Nanites and Active Immunity), but never by direct weapons fire.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Just remove collision for friendlies and/or disable the use in social/safe zones. Problem solved, no "destruction" needed.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Comments
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Cry harder, fools.
People actually willingly and knowingly put that thing on their bars let alone use it?
About its only use is not taking up space on your action bar.
You must not be an Engineer, because any half-decent Engineer would understand what Cover Shield does for you and the team.
1. On the many featureless maps of STO, there's not much in the way of cover to break LOS when you need to buy breathing space. Cover Shield can provide that.
2. A DOFF exists to give Cover Shield a good dose of Resists to those nearby it. Very useful in many places and most especially in Bug Hunt where the guys need as much resists as they can get.
3. Both 1 & 2 make Cover Shield a big part of Fabrications, Bunker, Turret play. Cover Shield will help protect Generators laid behind it. Any friendlies nearby will get the Resists. If anyone needs to break LOS to get themselves together, Cover Shield is there.
So, do understand what one talks about before spewing useless, uninformed garbage.
No ones asking for the power against NPC's to be nerfed, they want it to function exactly AS IS against enemies. People want it fixed so griefer's can't use the ability against them which is an issue by a small number of idiots
warmaker001b can't understand you're strong vocal objection to this change. you're not one of them are you ?
I'm no programmer, but that sounds like something really complicated to do.
I am one, and it shouldn't be.
STO has a ton of AOE powers that only affect enemies not friendlies. Cover shield needs to be moved into that group.
Second this. Simple solution.
The only draw back might be that friendlies could 'shoot' through them. I'm fine with that result as it would make the cover shield more viable in PvE. As PvP doesn't really exist anymore, that should not be a consideration.
Force field dome uses this already. Shouldnt be hard to use the same mechanic for cover shield.
You are actually missing the point of the OP. Though he doesnt say it clearly. Its about troll not being able to troll anymore on Risa, UIE, Defera etc.
But it should work like force field dome (without the fire-through mechanic, though even this wouldnt be un-canon). I am too opposed to being able to destroy them. That would only lead to more griefing.
Oh, no I'm not missing anything:
"Cryptic, Give us an ability to destroy covershields"
With all the AOE attacks in this game, the Cover Shields in such a scenario would be hit also, regardless if the players meant to or not. With all the Full Auto Rifles, Pulsewaves, Split Beam Rifles, PBAOE, AOE abilities, yes, the Cover Shields will get hit also with friendly fire.
My point still stands.
BOFF/NPC AI is TRIBBLE. They'll drop it and actually move away from it, negating the entire point of Cover Shields. It's more for the timely, precise use by Player Engineers. That's where Cover Shields shine.
It is complex, because it deals with hard LoS, and it's a part of the core game engine. Meaning, as far as collision goes, the engine does not differentiate allies and enemies. They are treated as objects with collision.
Force Field Dome does not handle collision or LoS, it is an AoE repel effect, which is able to differentiate allies and enemies.
STO Screenshot Archive
I don't think I've ever been hit with primary fire from a friendly's weapon, which is what the Cover Shield is meant to stop. I HAVE been hit with AoE effects from friendlies, both in space (close-attack strafing run, got AoE'd by a teammate's Heavy Plasma Torp), and on the ground (Nanites and Active Immunity), but never by direct weapons fire.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
How about something like the Vesta has in space: an invincibility shield that you can not fire from when active.
Get the Forums Enhancement Extension!