Just curious what people think of it. Should we get more personal, reputation and/or starship trait slots?
With the release of new personal traits from lock boxes, R&D system rewards and episodes,
new starship traits with every new event and other T6 ships and some episode rewards, specialisation rewards
and 8 new reputation traits every couple of months I think we need more slots to make them a bit more useful.
Personally I think a small increase wouldn't be game-breaking. Instead of adding new specialisation points that enhance players ships and captains, why not add some more trait slots instead?
If players would get to powerful, perhaps give people different options: either use the current amount of trait slots in combination with specialisation trees, or use an increased amount of trait slots (personal, reputation and starship ones) without specialisation trees. This option would be more interesting for players who have multiple characters and are unable to fill all the spec trees on each character.
Just curious what people think of it. Should we get more personal, reputation and/or starship trait slots?
With the release of new personal traits from lock boxes, R&D system rewards and episodes,
new starship traits with every new event and other T6 ships and some episode rewards, specialisation rewards
and 8 new reputation traits every couple of months I think we need more slots to make them a bit more useful.
Personally I think a small increase wouldn't be game-breaking. Instead of adding new specialisation points that enhance players ships and captains, why not add some more trait slots instead?
If players would get to powerful, perhaps give people different options: either use the current amount of trait slots in combination with specialisation trees, or use an increased amount of trait slots (personal, reputation and starship ones) without specialisation trees. This option would be more interesting for players who have multiple characters and are unable to fill all the spec trees on each character.
I have mentioned about trait slots before. They need to be separated into space trait slots and ground trait slots. Considering there are many traits, having to keep swapping over traits for a certain mission is a right royal pain in the behind. I wish cryptic would change this, separate those trait slots. both for ground and for space.
I'm still waiting for 9 ground trait slots and 9 space trait slots (and the UI to automatically recognize which one should be enabled on a map change so I can actually do mission content without having to worry about which I want more, ground traits or space traits).
I'm going to get carpal tunnel syndrome each time I want to do ground or space content.
Splitting ground and space traits into their own sets of 9 slots - good idea. We don't have to make a permanent choice anymore so it's a QoL issue and not a gameplay issue.
Adding slots, why even bother having to choose, why not have all your traits?
This is my Risian Corvette. There are many like it, but this one is mine.
We had more traits from the rep system before. It got nerfed and limited to 5 per ground and space. I don't think that they will give us some more again.
It might be against their metrics.
We had more traits from the rep system before. It got nerfed and limited to 5 per ground and space. I don't think that they will give us some more again.
It might be against their metrics.
yeah and they wrote that nerf off as a hault to the power creep and unbalance between new and old players. lol and now look at the gaps we have. what a joke .
Trophies for killing FEDS ahh those were the days.
Cryptic is working on giving us 9/9 space and ground trait slots. The big thing really slowing it down to my knowledge is giving all races enough traits to fill those slots with having to using lockboxes, missions, and the like.
I should probably clarify. I don't mean reputation traits, I mean the 9 character traits above them.
I still think Jeff Hamilton was wrong about his position on the reputation traits being nerfed down to 4 each as a result of power creep, given all the changes we've seen in the game since then that worsens the gap between new/old players, that essentially contradicts his reasoning for why it was going to be implemented.
And if Cryptic decides to somehow split 9 traits in half (not sure how you can split an odd number, but whatever), I'll be one of the first people on the forum front lines with a torch and pitchfork.
I want 9 ground traits and 9 space traits. No exceptions. No compromises.
We had more traits from the rep system before. It got nerfed and limited to 5 per ground and space. I don't think that they will give us some more again.
It might be against their metrics.
Yeah, one thing I never understood was how they limited the amount of reputation slots because the gap between fresh Vice-Admirals and veteran V-A's was too large, only to add new specialisation trees that take much longer to fill.
By adding spec trees, they made the problem even worse and therefore there is, IMO, no reason to keep the current low restriction on reputation trait slots.
And if Cryptic decides to somehow split 9 traits in half (not sure how you can split an odd number, but whatever), I'll be one of the first people on the forum front lines with a torch and pitchfork.
I want 9 ground traits and 9 space traits. No exceptions. No compromises.
Also completely agree with this. I spent literally millions of EC on all my characters to unlock several expensive traits and they're all important parts of my builds.
I doubt they'd change it to 4 ground and 5 space traits or something like that though. It'd reduce the incentive for people to open lock boxes for the traits.
They do really need to seperate the ground and space traits. Not only is it a pain to swap between ground and traits, I imagine there are a lot of players that just set all space traits and then ignore ground entirely. I know people in general seem to shy away from ground content and gravitate towards space. Seperating out the traits so you can have a full set of space and a full set of ground without having to swap would help encourage people to play ground more. I noticed a huge difference in my enjoyment of ground content based on how many traits I have slotted for it, and if people could default set up some ground traits I think it would help people ground more. Of course people do not like it when they go into it thinking they aren't going to like it, and then it is harder than it needs to be becasue of a lack of traits.
Yeah, one thing I never understood was how they limited the amount of reputation slots because the gap between fresh Vice-Admirals and veteran V-A's was too large, only to add new specialisation trees that take much longer to fill.
By adding spec trees, they made the problem even worse and therefore there is, IMO, no reason to keep the current low restriction on reputation trait slots.
The change to reputations, when it happened, made sense. There was a fairly large gap between new and older players because of it and I was mostly ok with the change. As the add more repuations, I kind of lost sight in the value of completing them for traits, sicne after you find four you really like there is not too much modivation to get new ones you aren't planning to use... but I still understood the choice they made.
At the same time, you are right in the fact they basically screwed that up with the specialization trees and to fix it they need to go one extreme to the other: Either open things up so you can have everything again, and that be your reward for the time you spend on your charactor (maybe even encouraging people to spend more time on their charactors), or they need to make adjustments to the specialization trees so that they are easier to fill. I personally and leaning towards easier to fill. I am not a fan of xp grinding and feel you should just naturally get them fairly easily by playing (I really like the spec point reward for the featured episodes for this reason). If they want to add any kind of "xp grind" it really should be in battlegrounds (space and ground) because that is the content that makes the most sense to do repeatitivly, and the rewards should be pretty good for doing it.
The change to reputations, when it happened, made sense. There was a fairly large gap between new and older players because of it and I was mostly ok with the change. As the add more repuations, I kind of lost sight in the value of completing them for traits, sicne after you find four you really like there is not too much modivation to get new ones you aren't planning to use... but I still understood the choice they made.
At that time, it made sense indeed and I agreed with the decision back then.
And same here, apart from having access to everything, I have literally no reason to complete the Iconian reputation system. The traits simply don't add anything for most of my characters.
The same goes for starship traits. I bought the Command Battlecruiser 3-pack because the Tachyon beam trait was interesting for my Sci's. But with all the event ships and a couple of interesting lock box Starship Traits, and no extra starship slots, I doubt I'll have much reason to buy new T6 ships in the future, at least I won't be buying them anymore just for their traits.
I don't think we need more traits slots. The current limit forces you to put some thought in your builds and i quite like that. Splitting ground and space traits on the other hand is much needed. Switching traits again and again and again is simply annoying. I sometimes simply choose to only play space or ground missions and skip the others for the day because i don't want to retrait constantly.
They've talked a few times about wanting to split them between ground and space tracts, which would make organizing them easier. Just keeps not happening. Dunno why, maybe it's a UI code thing for all I know.
I have mentioned about trait slots before. They need to be separated into space trait slots and ground trait slots. Considering there are many traits, having to keep swapping over traits for a certain mission is a right royal pain in the behind. I wish cryptic would change this, separate those trait slots. both for ground and for space.
This, or at least let us save personal trait loadouts. Maybe give two loadouts by default, let us buy tokens for more with zen or off the exchange.
Having an equal number of ground and space traits makes sense. Most people probably don't bother swapping out when they do different content so if having a means to slot 9 of each means more people play ground then it's a win-win for the game.
And although they have mentioned they'd like to do this the major reason it hasn't happened yet is that not every person has access to 9 space and 9 ground traits unless they use lockboxes etc.
With them adding traits as rewards to missions now we should be fairly close to getting where we need to be for them to implement the change.
i'm Still Waiting For 9 Ground Trait Slots And 9 Space Trait Slots (and The Ui To Automatically Recognize Which One Should Be Enabled On A Map Change So I Can Actually Do Mission Content Without Having To Worry About Which I Want More, Ground Traits Or Space Traits).
I'm Going To Get Carpal Tunnel Syndrome Each Time I Want To Do Ground Or Space Content.
This, or at least let us save personal trait loadouts. Maybe give two loadouts by default, let us buy tokens for more with zen or off the exchange.
Don't give them that idea. It took forever until they got the ship loadout system working and there are probably still some players that have issues with it. I would rather not start a mission only to realize that a broken loadout system has switched my traits.
Don't give them that idea. It took forever until they got the ship loadout system working and there are probably still some players that have issues with it. I would rather not start a mission only to realize that a broken loadout system has switched my traits.
I would honestly prefer a broken as hell trait loadout system than no loadout system at all. At least then it's something to build off of and correct over time.
"Do nothing at all" is really not a strategy I advocate.
I said this before but it looks like no one heard me last time. Lets try this again.
On my level 2 Romulan I have 6 space traits and 11 ground traits.
Please try to see the flaw in this.
Another point roughly connected to this. The cap on rep traits now is 4 right? And specs is 45, 15 secondary and 40 primary. Any work beyond getting that many spec points and rep traits is only going to get you more choices.
Now back in the old days if I remember there was no cap on rep traits. You just keep growing and growing in power with no limit right? And if someone new wanted to match you they would have to five times as hard as an older player while being insanely weak compared to you.
But I get it, power creep is ok when there is not a zen/dil cost to it.
Not that Cryptic is bothered very much by power creep, evidenced by the continual production of higher-tier ships with additional traits along with captain specializations. TBH, I'm not bothered one way or the other, fewer available traits just means that we'll have to show up to a gunfight with something other than a bat'leth (i.e., pre-planning your captains' complete loadout before entering a mission).
Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac Savik - Vulcan Fed Temporal Sci Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
You kids whining again? When the game launched you had to pick four, that's right FOUR and only FOUR, traits without knowing what would be useful and what would be TRIBBLE. And you could not change those traits once you left character creation and entered the game. Now you can basically have all the traits and that's not enough?
I'm fine for the limit to stay as it is. Alternatively adapt the ship loadout system for traits so you can save a few for certain builds or whatever.
I loathe traits so I'm well aware I'm quite biased on this issue, but some degree of balance needs to exist. If Cryptic are content with flooding the game with more and more of those pointless 'achievement unlocked' power ups which are the pinnacle of lazy game progression...*sigh*...then you'll just have to use what space you have and like it.
Comments
I have mentioned about trait slots before. They need to be separated into space trait slots and ground trait slots. Considering there are many traits, having to keep swapping over traits for a certain mission is a right royal pain in the behind. I wish cryptic would change this, separate those trait slots. both for ground and for space.
I'm going to get carpal tunnel syndrome each time I want to do ground or space content.
Adding slots, why even bother having to choose, why not have all your traits?
It might be against their metrics.
yeah and they wrote that nerf off as a hault to the power creep and unbalance between new and old players. lol and now look at the gaps we have. what a joke .
I still think Jeff Hamilton was wrong about his position on the reputation traits being nerfed down to 4 each as a result of power creep, given all the changes we've seen in the game since then that worsens the gap between new/old players, that essentially contradicts his reasoning for why it was going to be implemented.
And if Cryptic decides to somehow split 9 traits in half (not sure how you can split an odd number, but whatever), I'll be one of the first people on the forum front lines with a torch and pitchfork.
I want 9 ground traits and 9 space traits. No exceptions. No compromises.
Yeah, one thing I never understood was how they limited the amount of reputation slots because the gap between fresh Vice-Admirals and veteran V-A's was too large, only to add new specialisation trees that take much longer to fill.
By adding spec trees, they made the problem even worse and therefore there is, IMO, no reason to keep the current low restriction on reputation trait slots.
Also completely agree with this. I spent literally millions of EC on all my characters to unlock several expensive traits and they're all important parts of my builds.
I doubt they'd change it to 4 ground and 5 space traits or something like that though. It'd reduce the incentive for people to open lock boxes for the traits.
The change to reputations, when it happened, made sense. There was a fairly large gap between new and older players because of it and I was mostly ok with the change. As the add more repuations, I kind of lost sight in the value of completing them for traits, sicne after you find four you really like there is not too much modivation to get new ones you aren't planning to use... but I still understood the choice they made.
At the same time, you are right in the fact they basically screwed that up with the specialization trees and to fix it they need to go one extreme to the other: Either open things up so you can have everything again, and that be your reward for the time you spend on your charactor (maybe even encouraging people to spend more time on their charactors), or they need to make adjustments to the specialization trees so that they are easier to fill. I personally and leaning towards easier to fill. I am not a fan of xp grinding and feel you should just naturally get them fairly easily by playing (I really like the spec point reward for the featured episodes for this reason). If they want to add any kind of "xp grind" it really should be in battlegrounds (space and ground) because that is the content that makes the most sense to do repeatitivly, and the rewards should be pretty good for doing it.
At that time, it made sense indeed and I agreed with the decision back then.
And same here, apart from having access to everything, I have literally no reason to complete the Iconian reputation system. The traits simply don't add anything for most of my characters.
The same goes for starship traits. I bought the Command Battlecruiser 3-pack because the Tachyon beam trait was interesting for my Sci's. But with all the event ships and a couple of interesting lock box Starship Traits, and no extra starship slots, I doubt I'll have much reason to buy new T6 ships in the future, at least I won't be buying them anymore just for their traits.
This, or at least let us save personal trait loadouts. Maybe give two loadouts by default, let us buy tokens for more with zen or off the exchange.
And although they have mentioned they'd like to do this the major reason it hasn't happened yet is that not every person has access to 9 space and 9 ground traits unless they use lockboxes etc.
With them adding traits as rewards to missions now we should be fairly close to getting where we need to be for them to implement the change.
^^^^^^^^^^^^^^^^^^^^^^^^^^^this^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Don't give them that idea. It took forever until they got the ship loadout system working and there are probably still some players that have issues with it. I would rather not start a mission only to realize that a broken loadout system has switched my traits.
I would honestly prefer a broken as hell trait loadout system than no loadout system at all. At least then it's something to build off of and correct over time.
"Do nothing at all" is really not a strategy I advocate.
On my level 2 Romulan I have 6 space traits and 11 ground traits.
Please try to see the flaw in this.
Another point roughly connected to this. The cap on rep traits now is 4 right? And specs is 45, 15 secondary and 40 primary. Any work beyond getting that many spec points and rep traits is only going to get you more choices.
Now back in the old days if I remember there was no cap on rep traits. You just keep growing and growing in power with no limit right? And if someone new wanted to match you they would have to five times as hard as an older player while being insanely weak compared to you.
But I get it, power creep is ok when there is not a zen/dil cost to it.
Not that Cryptic is bothered very much by power creep, evidenced by the continual production of higher-tier ships with additional traits along with captain specializations. TBH, I'm not bothered one way or the other, fewer available traits just means that we'll have to show up to a gunfight with something other than a bat'leth (i.e., pre-planning your captains' complete loadout before entering a mission).
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
I loathe traits so I'm well aware I'm quite biased on this issue, but some degree of balance needs to exist. If Cryptic are content with flooding the game with more and more of those pointless 'achievement unlocked' power ups which are the pinnacle of lazy game progression...*sigh*...then you'll just have to use what space you have and like it.