test content
What is the Arc Client?
Install Arc

Pilot Skills

tarrynrextarrynrex Member Posts: 77 Arc User
I'm just about to start setting up my pilot ships on a few toons and was wondering if anyone has used these skills and can help me decide between them:

Which of these have you used? Coolant Ignition, Reinforcements Squadron

Are these any good? These are the ones that look best on the list of skills or am I best just leaving these for the tac high end skills anyway.

Also, Form up, Reroute Weapon Reserves and Subspace Boom look alright.

Any suggestions please?
Post edited by tarrynrex on

Comments

  • psych2lpsych2l Member Posts: 79 Arc User
    edited June 2015
    only good skills are hold together, attack pattern lamda, and maybe pilot team. The rest are dumb fragile channel abilities or have long cds for a few seconds of effect
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited June 2015
    Yeah I really tried to find something useful in pilot abilities...but, nothing really stood out to me, they seem a little gimmicky tbh.
    I like the classic abilities best I guess.

    But... pilot ships are indeed a blast to fly. Loving my Icarus.
    [img][/img]OD5urLn.jpg
  • angrytargangrytarg Member Posts: 10,896 Arc User
    edited June 2015
    Cryptic really screwed the pooch on specialization. They pumped all the damage-enhancing abilities in intel (since it was the first; the skills themselves don't have a "intelligence" theme at all) and left command and pilot with semi-useful or invalidated (due to meta) gimmick skills and probably wonder why they don't sell as well.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • warmaker001bwarmaker001b Member Posts: 9,204 Arc User
    edited June 2015
    Judging by the amount of Pilot Ships I see ingame, I don't think they sold badly.
    XzRTofz.gif
  • scarlingscarling Member Posts: 708 Arc User
    edited June 2015
    Lock Trajectory is a great skill.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited June 2015
    Judging by the amount of Pilot Ships I see ingame, I don't think they sold badly.
    Kind of hard for them to sell badly when 1, they're the only other ships released since the Delta Rising Pack that aren't cruisers (and as far as escort-equivalents went there was only the Delta Trio: Phantom, Faeht, and Mat'ha), and 2, they have a 5 Fore setup and an impressive Specialist ability with Pilot Maneuvers.

    The only other ship that comes close to matching them in the current bracket is the Vaadwaur Manasa, which previously was considered the top-level Escort at T6 alongside the Delta Escort trio (which had the advantage of being used for vape builds, but didn't have a 5th Fore).
  • tarrynrextarrynrex Member Posts: 77 Arc User
    edited June 2015
    So is there perhaps a call for the devs to redistribute the powers over the specialisations? As Intel got some that are not intel related. Maybe they could balance this out before we get more specialisations?

    So, from what most of you guys have said, the Commander skills are a bit meh, and I'd be better off with the Tac ones up the high end with maybe some other pilot skills at the low end.

    Seems a bit strange that they would give a Commander slot and Lieutenant slot for pilot skills in pilot ships, but this way I'll have plenty of space for the skills that you all agree are the better ones.
Sign In or Register to comment.