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Details on the PvP Rep that never was.

praxi5praxi5 Member Posts: 1,562 Arc User
edited June 2015 in PvP Gameplay
Source: Those people that tell us things that are coming to the game but we're not allowed to link on the forums.

It's listed as being unreleased/cut, and I think it would have been awesome.
  • Accuracy increase (Space)
  • Defense increase (Space)
  • Dodge increase (Ground)
  • Flanking damage disables Shields (Ground)
  • Critical Hits Trigger Defense increase (Space)
  • Being Flanked causes Dodge increase (Ground)
Post edited by praxi5 on

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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited June 2015
    sadface :(
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited June 2015
    rushatsi wrote: »
    all those things were added in the game most of that in intel/command spec

    well, the issue I have is it looks like at one time the devs considered giving attention to pvp but then took all of the good ideas and made them for pve.


    That's why sadface :(
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited June 2015
    rushatsi wrote: »
    why is acc for pve?
    why is def for pve?
    why is flank'n' dodge for pve?

    because one must PvE to fill spec points and you're totally missing my point. It's about once having devs giving attention to new PvP content but then not finishing it.


    EDIT: yes one can do PvP wrapper missions to get spec points but that would take forever to just get 1 point.
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    therealmttherealmt Member Posts: 428 Arc User
    edited June 2015
    Current Rep/Spec/R&D = PvP content.

    It also applies in PvP doesnt it?

    :o
    [SIGPIC][/SIGPIC]
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    tk79tk79 Member Posts: 1,020 Arc User
    edited June 2015
    praxi5 wrote: »
    Flanking damage disables Shields (Ground)

    Strikes me as odd to find the above "awesome" when it screams "broken" all over it.

    Honestly I'm glad the whole thing got cut, and I hope it never sees the light of the day.
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