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Structural Collapse II, Override II or AtD I

laferrari1laferrari1 Member Posts: 434 Arc User
edited June 2015 in PvP Gameplay
okay so, let's change topic for a moment.

Now that prices on those freaking manuals have dropped, I was thinking of picking up Structural Integrity Collapse II to use on the Intrepid.

Problem is, the setup accomodates at best 4 engineering seats, 2 lieutenants: one of them is hybrid Intel.

So far I've been using EPTS1/ATD1 - EPTE1/OSS2, with Reciprocity.

Now the question is which one between doffed AtD1, OSS2 (or none of them) is better to drop in favor of Structural Collapse II.
About TBR/Tractor counters, I do have PH1 in the build that can give immunity to them.

Ideas?



...or I can go back to my Aventine which has an additional engineering seat. Even if I love it anyway, it's not an Intrepid.
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
Post edited by laferrari1 on

Comments

  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2015
    what the hell is Structural Collapse II?
  • laferrari1laferrari1 Member Posts: 434 Arc User
    edited June 2015
    lieutenant rank engi power.

    In space, with my base stats, 888 Kinetic Damage per second for 15 seconds
    -23 Physical & Kinetic Damage Resistance for 15s
    I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited June 2015
    laferrari1 wrote: »
    lieutenant rank engi power.

    In space, with my base stats, 888 Kinetic Damage per second for 15 seconds
    -23 Physical & Kinetic Damage Resistance for 15s

    Boosted by Particle Manipulator, FYI.

    My vote is OSS. Makes heals and GW extra tasty.
  • laferrari1laferrari1 Member Posts: 434 Arc User
    edited June 2015
    praxi5 wrote: »
    Boosted by Particle Manipulator, FYI.

    My vote is OSS. Makes heals and GW extra tasty.

    which I have. So you would drop doffed AtD in favor if Collapse II or keep AtD?
    I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2015
    laferrari1 wrote: »
    which I have. So you would drop doffed AtD in favor if Collapse II or keep AtD?

    were is the pvp that gives any cause to running AtD?
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited June 2015
    were is the pvp that gives any cause to running AtD?

    Resistance against TBR's pull while PH is on CD.

    But most importantly, the DOff extends it's duration (so there's only a few seconds of downtime, even with 1 copy) and offers 30/35/40 all energy resistance in addition to the standard Kin res.

    The Kin res also helps against the Kemocite boosted Torp boats.

    Also, power creep has led to everyone and their mother moving around fast af, so this helps. It's gotten to the point where I feel useless if I don't have an EPtE to keep up, since everyone is constantly flying out of range.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2015
    praxi5 wrote: »
    Resistance against TBR's pull while PH is on CD.

    But most importantly, the DOff extends it's duration (so there's only a few seconds of downtime, even with 1 copy) and offers 30/35/40 all energy resistance in addition to the standard Kin res.

    The Kin res also helps against the Kemocite boosted Torp boats.

    Also, power creep has led to everyone and their mother moving around fast af, so this helps. It's gotten to the point where I feel useless if I don't have an EPtE to keep up, since everyone is constantly flying out of range.

    i so totally know all of that. the actual question was where is this pvp you speak of, where you would need to resist TBR and move around quickly? last i checked it was dead, or this http://sto-forum.perfectworld.com/showthread.php?t=1468131 passes for pvp.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited June 2015
    i so totally know all of that. the actual question was where is this pvp you speak of, where you would need to resist TBR and move around quickly? last i checked it was dead, or this http://sto-forum.perfectworld.com/showthread.php?t=1468131 passes for pvp.

    To be totally fair, over the course of the day today, I got about 5-6 matches in.

    Yeah, I had to wait for a while in between some matches (some were rapid), but I filled the void with PvE farming.

    So it's not totally dead - it's still there, but it's definitely not as lively as it once was. Nowhere near the glory days of the Knights Templar Tournament League and the like.
  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited June 2015
    i so totally know all of that. the actual question was where is this pvp you speak of, where you would need to resist TBR and move around quickly? last i checked it was dead, or this http://sto-forum.perfectworld.com/showthread.php?t=1468131 passes for pvp.

    You really need to stop spouting this PvP is dead nonsense, especially if you don't log in anymore, its tiresome.

    PvP today is no less broken than when you played, but its still fun. Only difference is a2b is not the best meta choice anymore and with additonal skills like collapse ENG now has more options along with tacs and redundant ensign slots.. Its good stuff!

    Grind out the mk1v weps, grab a few traits and buy a t6 ship, come join us!
  • laferrari1laferrari1 Member Posts: 434 Arc User
    edited June 2015
    You really need to stop spouting this PvP is dead nonsense, especially if you don't log in anymore, its tiresome.

    PvP today is no less broken than when you played, but its still fun. Only difference is a2b is not the best meta choice anymore and with additonal skills like collapse ENG now has more options along with tacs and redundant ensign slots.. Its good stuff!

    Grind out the mk1v weps, grab a few traits and buy a t6 ship, come join us!

    As soon as I read that my Intrepid's self destruct sequence engaged and overrided authorization codes. I have just a few mins left. Come join us who? I've been online for the past 3 hours and no living thing queued for PvP. The best PvP I had was a 30 seconds fight against Nader in Ker'rat, before warping out for sadness.

    Furthermore giving a PvP lesson to DDIS automatically invalidates your post.

    *5 seconds to self destruct*
    ...

    *BOOM*
    I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
  • edited June 2015
    This content has been removed.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2015
    You really need to stop spouting this PvP is dead nonsense, especially if you don't log in anymore, its tiresome.

    PvP today is no less broken than when you played, but its still fun. Only difference is a2b is not the best meta choice anymore and with additonal skills like collapse ENG now has more options along with tacs and redundant ensign slots.. Its good stuff!

    Grind out the mk1v weps, grab a few traits and buy a t6 ship, come join us!

    thats cute, really. no, pvp is dead, no mater how many matches you might have now and then, thats not pvp, thats whale vs whale, whales that apparently have as much time to play video games as a NEET or min maxing 12 year old would.

    no less broken then season 9? skill isn't even part of the equation anymore, no amount of it will do you any good with mk 12 weapons, when i learned that, i finally quit. you can get by purely with items and everything else they could possibly stick behind some sort or pay or grind wall. there are at least 5 fundamental factors that are new since DR, that each on their own ruin any chance of good pvp being possible again. my characters that were done, and pvp ready before DR, are now hundreds of hours, and hundreds of dollars each, away from being pvp ready. and it still wouldn't mater if they were DR pvp ready, the quality of the game play is nonexistant, there is no longer dozens of good build variations you could use on each type of ship type, with nothing fundamentally broken ruining everything. now there's just FAW, or SS, or particle madness, or embassy consoles, or whatever else is broken these days. i'd literally rather be at work then grind for and play post DR pvp.

    AtB is less relevant since they added a 4th type of station power to each of the new ships? and even new lockbox skills in the old 3 station power types? station power space has never been at more of a premium, and up time never more beneficial with all of the new skills, AtB builds are better then ever. im convinced im always going to be the only one who's doesn't have their head up their TRIBBLE with this type of build, well also redricky where ever he is these days.
  • thunderhawk101thunderhawk101 Member Posts: 227 Arc User
    edited June 2015
    thats cute, really. no, pvp is dead, no mater how many matches you might have now and then, thats not pvp, thats whale vs whale, whales that apparently have as much time to play video games as a NEET or min maxing 12 year old would.

    no less broken then season 9? skill isn't even part of the equation anymore, no amount of it will do you any good with mk 12 weapons, when i learned that, i finally quit. you can get by purely with items and everything else they could possibly stick behind some sort or pay or grind wall. there are at least 5 fundamental factors that are new since DR, that each on their own ruin any chance of good pvp being possible again. my characters that were done, and pvp ready before DR, are now hundreds of hours, and hundreds of dollars each, away from being pvp ready. and it still wouldn't mater if they were DR pvp ready, the quality of the game play is nonexistant, there is no longer dozens of good build variations you could use on each type of ship type, with nothing fundamentally broken ruining everything. now there's just FAW, or SS, or particle madness, or embassy consoles, or whatever else is broken these days. i'd literally rather be at work then grind for and play post DR pvp.

    AtB is less relevant since they added a 4th type of station power to each of the new ships? and even new lockbox skills in the old 3 station power types? station power space has never been at more of a premium, and up time never more beneficial with all of the new skills, AtB builds are better then ever. im convinced im always going to be the only one who's doesn't have their head up their TRIBBLE with this type of build, well also redricky where ever he is these days.

    Steady on man, you've always been something of a 'rock' imho on the forums. I get it, even as an avid PvE'r who only uses one X one bouts for build testing I get it. It's a pain in the TRIBBLE to see a part of the game you invested so much time and blood and other various bodily fluids in die. But you've gotta keep it together man.
    erei1 wrote: »
    I enjoy this kind of thread. It's like farting in the air to fight the wind. It's poetic, childish and completely useless.
  • edited June 2015
    This content has been removed.
  • laferrari1laferrari1 Member Posts: 434 Arc User
    edited June 2015
    Problem solved. I'm keeping OSS2, it's boosts other bridge powers enough to overcome lack of SIC2, plus it benefits all my science captain powers, Nuke and scan included.

    ps. Finally I have 415 Partigens \o/
    I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited June 2015
    Whoops, i missed this thread lol.
    It depends on how many points in subsystems repair you have. I mean, after OSS effect, you know you have a random subsystem offline debuff. This debuff is countered by sub repair skill, so the effect, in this case, of oss2, can be cut in half if you have near 100 pts on that skill. In numbers, that 4 sec debuff of oss2 turns into 2s. Now, this 2s can represent nothing at the end, but you have to consider the benefits granted by sic2 in terms of utility/killing respect of oss2. They are both nice skills to be honest and i believe, but it's just a personal thought, that sic2 is more useful in a partigen boat, considering all those kinetic and physical damage out there. Sic2 respresent a good debuff/preparation for the partigen attack ;)
    Said that, your choice of oss2 i guess is driven by reciprocity using, and it's good as well. My advice is to test both in several contexts and deduce their effectiveness.
  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited June 2015
    thats cute, really. no, pvp is dead, no mater how many matches you might have now and then, thats not pvp, thats whale vs whale, whales that apparently have as much time to play video games as a NEET or min maxing 12 year old would.

    no less broken then season 9? skill isn't even part of the equation anymore, no amount of it will do you any good with mk 12 weapons, when i learned that, i finally quit. you can get by purely with items and everything else they could possibly stick behind some sort or pay or grind wall. there are at least 5 fundamental factors that are new since DR, that each on their own ruin any chance of good pvp being possible again. my characters that were done, and pvp ready before DR, are now hundreds of hours, and hundreds of dollars each, away from being pvp ready. and it still wouldn't mater if they were DR pvp ready, the quality of the game play is nonexistant, there is no longer dozens of good build variations you could use on each type of ship type, with nothing fundamentally broken ruining everything. now there's just FAW, or SS, or particle madness, or embassy consoles, or whatever else is broken these days. i'd literally rather be at work then grind for and play post DR pvp.

    AtB is less relevant since they added a 4th type of station power to each of the new ships? and even new lockbox skills in the old 3 station power types? station power space has never been at more of a premium, and up time never more beneficial with all of the new skills, AtB builds are better then ever. im convinced im always going to be the only one who's doesn't have their head up their TRIBBLE with this type of build, well also redricky where ever he is these days.

    Not many a2b around since its just not required as much with triats and im mainly seeing sci ships and escorts...that said however I'm running single a2b, single cannon build (keeping it real;))on my command cruiser with great success!

    Sure you can't use mk12 weps anymore,no way, but once you have maxed your weps out...I stand by my comment that its no more broken than its always been and there's far less skilled players out there now so even the current 'best' ain't that great so I'm getting much closer games...good fun all round.

    Guess I only play at peak times because when I'm on I'm getting good q pops...there's definitely a slight boost in players since the SS nerf I'd say.
  • laferrari1laferrari1 Member Posts: 434 Arc User
    edited June 2015
    nandospc wrote: »
    Whoops, i missed this thread lol.
    It depends on how many points in subsystems repair you have. I mean, after OSS effect, you know you have a random subsystem offline debuff. This debuff is countered by sub repair skill, so the effect, in this case, of oss2, can be cut in half if you have near 100 pts on that skill. In numbers, that 4 sec debuff of oss2 turns into 2s. Now, this 2s can represent nothing at the end, but you have to consider the benefits granted by sic2 in terms of utility/killing respect of oss2. They are both nice skills to be honest and i believe, but it's just a personal thought, that sic2 is more useful in a partigen boat, considering all those kinetic and physical damage out there. Sic2 respresent a good debuff/preparation for the partigen attack ;)
    Said that, your choice of oss2 i guess is driven by reciprocity using, and it's good as well. My advice is to test both in several contexts and deduce their effectiveness.

    Good point. I did the following:

    I asked a Anderson to sit in front of my ship, while using a combo of 3 abilities: Isokinetic, Resonance Beam, Subspace Vortex all the times: once buffed by OSS2, once by SIC2.

    In the end, they did quite the same thing, what SIC2 didn't do, the boost provided by OSS2 covered. Let's not forget that with OSS2 Auxiliary subsystem goes up to 165, which is pretty brutal.

    Now some numbers: without OSS2
    TBR3: 3773
    Isokinetic: 16248
    Subspace Vortex 2: 3025
    Structural Collapse II: 943
    Destabilizing Resonance Beam 2: 2534
    Sensor Scan: -67 All Damage Resistance, 5,3 Stealth Detection
    Subnucleonic Beam: 70% recharge
    Scattering Field: +99 All Damage Res

    with OSS2 (power around 160)
    TBR3: 3842
    Isokinetic: 16570
    Subspace Vortex 2: 3520
    Destabilizing Resonance Beam 2: 3245
    Sensor Scan: -81 all damage resistance, 6% Stealth Detection
    Subnucleonic Beam: 75% recharge
    Scattering Field: +115 All Damage Res


    The big deal is on Sensor Scan mainly. -23 kinetic and physical resistance are provided by SIC2, but Sensor Scan buffed with OSS2 adds a -14 debuff to All Damage.

    That's the deal. I'm more for OSS2 right now, as SIC2 can be countered with WCE doffs or Engineering Team.
    oh and 104 Subsys repair skill. System offline lasts for less than 2 seconds, perfectly sustainable.
    I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
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