test content
What is the Arc Client?
Install Arc

Post your worst STF experiance

1107108109111113

Comments

  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited May 2015
    Although it feels bad at the time when you fail a PVE queue I've come to accept it is for the best. I can accept a failure if it was just bad luck or if we are totally overwhelmed or suffer really bad luck.

    Why? Because it lets me improve my build, tactics, skills etc.

    Every time I fail I look at what went wrong and tweak my build:

    Can I get a little more damage out of a my guns to kill those sphere before they heal a transformer? Can I lower my GW3 cooldown to drop an second or third well on them to slow them up more?
    Can I make my ship tougher so I can take the spheres on without fear of dying and buy the team more time by fighting longer?

    All of those questions come from failing, so to me I see the occasional failure as a good thing.

    That being said....

    There are some true idiots in the pugs these days who either don't read the intro or are outright morons. You ain't never gonna stop that sort of thing.

    Playing KSA probe football is just one of those moronic things you see (it's be fine in a pre-made environment, just not in pugs please!)
    SulMatuul.png
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    @reyan01, regarding what you're seeing in GtGA...have you parsed it? I say that, cause after two lolwut happened runs where one took almost 30 minutes and another over 40 minutes, I decided to parse the next one.

    Just looking at the DPS (Time) on the Dreadnought...

    Meena) 6794 (301)
    Player B) 2596 (495)
    Player C) 1987 (480)
    Player D) 2247 (235)
    Player E) 906 (327)

    ...with Meena's in a crappy build and me being a crappy pilot. I spent so little time by comparison on the Dread from a combination of dying repeatedly to the Mir/Baltim rams with things going nowhere that I decided to take those out along with the Iconian and Energy Gateways so some damage could get done do the Dread.

    That run took 24 minutes. So that 30 minute and the 40+ minute runs? Means there was even less DPS coming in.

    I had another run in my recycle bin from the 26th...a 19 minute run.

    Meena) 7608 (215)
    Player B) 5094 (170)
    Player C) 3187 (245)
    Player D) 3747 (173)
    Player E) 1793 (174)

    Again, that's just Dreadnought DPS.

    GtGA's what those folks in the Advanced thread have been asking be done to all the Advanced queues.

    Stage 1 takes forever.
    Stage 2 doesn't require a shot be fired.
    Stage 3 takes an eternity.

    So folks in rebreathers with broken sporks can get their rewards...

    ...I wish I'd parsed those other two.

    * * * * *

    It's just going to drive folks more and more into channel/private runs.

    Hell, I've even started doing partial channel/private runs with the BoP League stuff...2-4 folks from that, and things are a breeze...and none of us are DPS monsters in the least. We're just the least bit prepared...which just isn't happening much these days in pugs.

    * * * * *

    Here, I did another one - a 17 minute run. Again, just the Dread DPS.

    Meena) 8436 (175)
    Player B) 16125 (78)
    Player C) 2901 (256)
    Player D) 1785 (171)
    Player E) 2275 (128)

    Player B there, not only took a big chunk out of the Dread during the shorter period they fired on it - but they also cleared up a lot of the other ships in the area...so I was pretty much the only one dying (heh, I always get chain rammed).

    We didn't get the Stage 1 Optional. Didn't get the Stage 2 Optional. But we weren't there for 30-40 minutes either.
  • jrdragonettijrdragonetti Member Posts: 32 Arc User
    edited May 2015
    I just had my worst stf experience, the first time Ive ever created a match, and I accidentally queued up infected space normal instead of advanced, then spent the rest of the match apologising to the people I invited from dps-10k for my noobish mistake.

    Game starts and the first mob vapes in less than 2 seconds, head towards the left transformer, look above it and see spheres. Realisation sets in and in chat the fateful sentence appears, "this is normal..."


    lots of swearing on my part and I went bright red.
    They were good humoured about it as it was a genuine mistake, but I think I need to go back and learn how to read properly before I create my next match.
  • denniskr87denniskr87 Member Posts: 58 Arc User
    edited May 2015
    reyan01 wrote: »
    After numerous instances of GtGA where players have:

    Aggro'ed the decoys.
    Ignored the objectives.
    Exploded. Frequently.
    Ignored the Dreadnought
    Quit early because they sucked

    I really am starting to think that you are right.


    Quit early,and ignoring Dread is most frequent on this STF... Some times i'm only one that actually attacks dread,and ofc that is suicide...
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited May 2015
    ..with Meena's in a crappy build and me being a crappy pilot. I spent so little time by comparison on the Dread from a combination of dying repeatedly to the Mir/Baltim rams with things going nowhere that I decided to take those out along with the Iconian and Energy Gateways so some damage could get done do the Dread.
    One thing I've noticed about Baltims is that I can zig-zag up and down to avoid them sometimes. Their ramming buff doesn't actually last that long, it's just that the buff gets activated when they're about to use it. Hmmm... now I wonder... does the subnuke wave clear it?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • lowjohnlowjohn Member Posts: 27 Arc User
    edited May 2015
    Just felt like adding some happy to the thread: Just did a successful ISA on my delta toon.

    Team was:
    Sci Torpedo Boat (missed ship type): 25K
    Me: Tac Fleet Prometheus Phaser Beamboat (underequipped, but working!): 11K
    Sci Skittle Kobali: 6K
    Sci Tholian Of Doom: 6K
    Eng Some Cruiser Thing: 4K

    It worked out pretty well! We were slow to kill the initial cube spawns, but everyone went left. Some Cruiser Thing shot down a generator before Left Cube was dead, but Skittles immediately dropped Grav Well and Warp Plasma on the incoming spheres, giving us plenty of time to kill the transformer. Again slow to finish the sphere spawns, but no trouble doing it.

    I asked Some Cruiser Dood to please not kill the generators first, and he doesn't respond but on Right Side he's learned and we have only about 3s between each generator going down. Again Skittles drops Grav Well and Warp Plasma on the incoming spheres, again we're slow but steady on the Transformer, there's a brief problem where I TRIBBLE up and drop grav well on the Transformer but the spheres are a long way off so it doesn't kill us.

    Transformer down, spheres dead, gateway down, we pound the tac cube. Again, slow, steady, easy win. Torp Boat got top DPS by far, but the rest of us all did okay: I did acceptable DPS for a still-equipping Delta toon, Skittles played crowd control perfectly, the Tholian Widow didn't do great DPS but had the aggro of everything, almost the entire time and didn't die. And the last guy? Hey, 4K isn't terrible, and he learned from his initial mistake and didn't do it again. I've done way worse.

    So that worked.

    Some days I really like this game.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    edited June 2015
    I can't understand why anyone complains about people ignoring the dreadnaught in GtG. Every time it jumps it spawns adds. More raiders, more ramming. More cruisers, more viral probes and transphasics. FAW also becomes far, far less effective at clearing the trash when the field is overrun with it.

    And, everything has to die anyway, killing the dreadnaught first is fine if you have the AOE DPS to kill everything else all at the same time, but usually most groups don't and need to clear the trash to make real headway without ending up dying repeatedly because there is too much trash disabling and spamming shield ignoring attacks.
  • greendragon527greendragon527 Member Posts: 386 Arc User
    edited June 2015
    reyan01 wrote: »
    After numerous instances of GtGA where players have:

    Aggro'ed the decoys.
    Ignored the objectives.
    Exploded. Frequently.
    Ignored the Dreadnought
    Quit early because they sucked

    I really am starting to think that you are right.

    I hate that, I'm not good enough for GtGA but I can at least read. Was in a normal the other day where men were 4 on the left just shooting iconians. I was alone on the right in my fat Oddy running up n down. Good thing the Aquarius managed to provide a decoy so I could use full impulse.
  • lowjohnlowjohn Member Posts: 27 Arc User
    edited June 2015
    reyan01 wrote: »
    Perhaps. But it also tends to jump AWAY from the spawns, meaning that if you fly toward it you will sometimes be able to attack it whilst the spawn remains in the Dreadnought's former position.

    Also, doesn't the Dreadnought jump based on proximity and time, not damage? So if you don't kill it, it will just keep jumping and keep spawning more minions?

    Or am I mistaken and it jumps (and spawns) based on health remaining?
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    edited June 2015
    lowjohn wrote: »
    Also, doesn't the Dreadnought jump based on proximity and time, not damage? So if you don't kill it, it will just keep jumping and keep spawning more minions?

    Or am I mistaken and it jumps (and spawns) based on health remaining?


    No, it definitely does not jump based on anything but HP triggers.


    reyan01 wrote: »
    Perhaps. But it also tends to jump AWAY from the spawns, meaning that if you fly toward it you will sometimes be able to attack it whilst the spawn remains in the Dreadnought's former position.

    First, I fail to see the point of this. Everything needs to die in this phase. But moreso, how do you expect to do this without FAW, exactly?

    And sorry, but "FAW becomes far less effective" just highlights an over-dependence on FAW.

    ...Because here you seem to not like FAW, yet don't understand the issue of how it works in this STF. Scatter volley is nice if you manage to line up enough targets while its active since it can kill multiple probes/fighters/portals while active, but that is definitely no guarantee in this STF, and torpedo spreads are also very effective at killing the portals and probes, but the cooldowns and arc limitations can also very much limit what you actually can hit with those. I didn't design the stupid heralds and their spam.

    So think about this. Each jump spawns 1 cruiser and 3 raiders. Each of those can spawn a portal. The cruisers can spawn at least one viral probe and a short lived EMP probe. The dreadnaught spawns 5 different portals, 2 which spawn fighters, and it spawns its own pair of probes. So when only one jump has its adds all spawned, you have 5 ships, up to 6 portals, 3 viral probes, an EMP probe, and at least 2 fighters, probably more. That adds up to at least 17 different targets, just assuming one pair of fighters. Every jump adds another 10 possible targets. No they may not all be spawned at the same time, but the possibility is very much there, and gets much higher the more jumps the dreadnaught has been forced to do.

    I'm not certain whether cruisers can only spawn one viral probe at a time, but I think they can actually spawn them infinitely, and fighters of course come out of the fighter portals until it closes. But most of those targets are going to be respawning, not ever leaving you with just the ships. New portals and probes and fighters are going to be spat out.

    FAW works by shooting one beam at your main target and another beam at a random target. Now you have 2 jumps from only focusing on the dreadnaught and 27 or more possible targets. The ships will definitely not go down to FAW alone from the overwhelming majority of people that play this game, and the portals/probes/fighters have something like 5-10k HP, so one random FAW shot won't do it either. With FAW selecting its targets randomly, chances are nothing is going to die from FAW any time soon.

    Think about the mess when it is 4-5 jumps in, and you can't kill stuff faster than it spawns. I've seen that situation frequently, and the more stuff spawns, the more people start dying and drawing it out. I will never ever chase the dreadnaught in this situation. The adds need to be dealt with.

    Personally I don't like this STF in a beam boat at all. A cannon boat is much more effective at killing trash quickly, just by focusing on the raiders and cruisers one by one, even though dealing with the early battleships is a serious pain with their stupid solar portals. A grav well can also do some good trash control, but honestly I virtually never see those in this STF unless I bring it.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited June 2015
    No, it definitely does not jump based on anything but HP triggers.
    Now I wonder what happens if you team Tric Bomb it... Will it double jump if you hit two triggers?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • lowjohnlowjohn Member Posts: 27 Arc User
    edited June 2015
    No, it definitely does not jump based on anything but HP triggers.

    Good to know!

    I haven't run it enough while paying close enough attention to be sure. Usually when the dreadnought spawns everyone just jumps to "EVERYTHING MUST MELT" mode.
  • minababeminababe Member Posts: 182 Arc User
    edited August 2015
    For me, the worst STF experience I had ironically was one that we completed successfully, but was miserable the entire time because of an obnoxious player.

    It was Brotherhood of the Sword Advanced. Right off the bat, there's trouble. During Kagran's briefing, Noob whips out a disco ball , so he can watch us do the hully gully to his amusement, at a time when players usually draw their weapons and apply buffs. Then we enter the queue. As usual when one or more players don't lift a finger to pick off Heralds, the numbers grow to the point where we're overwhelmed and everyone keeps getting killed. The culprit was Noob--he decided that all he was going to do was stand around and do nothing except deactivate the main console over and over again while watching the rest of us fight for our lives.

    We struggle to complete Rounds 1, 2 and 3. Finally, we get to Round 4, and the same thing happens again. Tons of Heralds everywhere, everyone dying like crazy. And all we hear the entire time is Kagran's voice every 15-20 seconds telling us we have 15 seconds to deactivate the machines. Then Noob finally rants in chat, "Why are you guys fighting Heralds? You're supposed to be turning off the machines," like he's annoyed at us or something. Keep in mind that there are dozens of Heralds on the map (including at least two defilers), and he's expecting us to drop everything on a dime and deactivate the two machines as soon as he hits the main console. We ignore him, do the best we can clearing out Heralds and finally complete the last round.

    Then we get to the boss battle. We win it, but much to our horror, we don't get confirmation from Kagran that we've killed the Herald leader or the pop up box allowing us to choose our marks. Why? Because Noob whips out the disco ball again, possibly breaking the STF. Now everyone's in a blind panic thinking that we've all just wasted 15 minutes for nothing, and we all start running around like chickens with our heads cut off picking off the remaining Heralds on the map hoping to fix things. I don't know what we did, but after a minute or so, Kagran finally appeared.

    So yeah, that would be the worst for me. The experience was so bad that I got a nullifier, finally, when before I couldn't have cared less about random disco balls breaking out.
    My Foundry Mission--Name: Falling Star | Mission ID: HQIH36HAW | Faction: FED
  • Gurneyhallek0420Gurneyhallek0420 Member Posts: 40 Arc User
    Defend Rh'Ihho Station worse and worse every day. The quality of the pickups is abysmal half the time and has been in decline for the last year I'd say. Used to be on elite you just counted on 100% success, now orz. Every TRIBBLE on wheels and his mother are queuing up for it, the other day on two separate runs there was people asking how to do it as they'd never tried it before. WTH. F U nobody wants to carry your sorry asses and/or have their time wasted.
    potatosig.jpg
  • theraven2378theraven2378 Member Posts: 5,985 Arc User
    CCA earlier, 3 players turned up in t5 ships and blew up on the second shockwave cost the team the optional, what part of hold fire don't these people understand when it's charging up?
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • freakiumfreakium Member Posts: 424 Arc User
      Gateway to Grethor Elite PUG. Why do I punish myself so? If I wanted to I'd go play Dark Souls.

      Anyways, this is just the usual rant when it comes to this map. I forget their names so I'll fill them in myself.

      The team consists of 4 cruisers and an escort. This'll be a long fight.

      Madguy88 in his snazzy pilot ship tells everyone to follow him as we go to the left and clear out the first group of baddies. We definitely won't get the optional, oh well. Queue Madguy88 ranting about random stuff.

      It takes 10 minutes to clear the left side, we go on to the right. Queue Madguy88 telling everyone to follow him as he gets caught in the trash mod between the left and right side. Everyone follows him except me and an Odyssey.

      It takes 15 minutes to clear out the right side. A cruiser's already left and Madguy88's been bashing his head into the keyboard with interesting comments.

      Me and Oddy go to the left side and save every transport. I don't know why Madguy88's having such a hard time at the right.

      Queue big time Iconian boss. I don't even remember how long this fight went but you know the usual routine where Madguy88 focuses on the big boss while being pounded by probes. The Iconians serve everyone spam in the form of probes covering the screen while Madguy88 rushes to the boss and explodes 2 seconds later. When his stacks of injuries finally start filling my screen from left to right, he gives us a graciously worded goodbye before warping out. Other cruiser does the same.

      So, me and Oddy are in it for the long haul. After what seemed like another 20 minutes since everyone's left, we actually beat the thing. Thanks Oddy pal! You said gg and warped out before I could properly thank you but gg to you too!
      m12Pkoj.png
    • guljarolguljarol Member Posts: 979 Arc User
      the other day on two separate runs there was people asking how to do it as they'd never tried it before. WTH. F U nobody wants to carry your sorry asses and/or have their time wasted.

      People asking for advice and guidance. Outrageous!
      /sarcasm​​
    • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
      edited August 2015
      guljarol wrote: »
      the other day on two separate runs there was people asking how to do it as they'd never tried it before. WTH. F U nobody wants to carry your sorry asses and/or have their time wasted.

      People asking for advice and guidance. Outrageous!
      /sarcasm

      in an elite? yes, it most certainly is

      if you queue for an elite, you damn well better already KNOW how to do the mission​​
      Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

      #LegalizeAwoo

      A normie goes "Oh, what's this?"
      An otaku goes "UwU, what's this?"
      A furry goes "OwO, what's this?"
      A werewolf goes "Awoo, what's this?"


      "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
      "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
      Passion and Serenity are one.
      I gain power by understanding both.
      In the chaos of their battle, I bring order.
      I am a shadow, darkness born from light.
      The Force is united within me.
    • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
      God, just dropped into a Fleet Alert and there was a Scimitar in there killing things (Tholians) faster than I could actually target them. Literally a wave would spawn and this Scimitar just opened up with BFAW and would nuke the whole lot in about 2 seconds.
      Clearly the vape-runs are back in fashion in some parts of the community.
      SulMatuul.png
    • raventomoeraventomoe Member Posts: 723 Arc User
      I was just doing Azure Nebula Rescue just now...and gave up doing it during the mission. Why? Because of people using the exploit of sitting behind the rock to free the ships and hence removing the challenge of facing the Tholians. I'm relying on those Nukara Marks to help get all the Nukara Space Set in both the Space and Weapons set (working on the Console now. I have the Deflector)...I've already alerted Trendy to this exploit so I am hoping it will be nerfed out of existence soon but I really do not want to do the Azure Nebula STF when I watch people release a Falchion Dreadnought just the second before it would of counted it's five points towards the Optional when it repeats a second time. :/
      "The Multiverse, the ultimate frontier..."
      Thus begins...Lyrical Trek
    • shandypandyshandypandy Member Posts: 632 Arc User
      raventomoe wrote: »
      I was just doing Azure Nebula Rescue just now...and gave up doing it during the mission. Why? Because of people using the exploit of sitting behind the rock to free the ships and hence removing the challenge of facing the Tholians. I'm relying on those Nukara Marks to help get all the Nukara Space Set in both the Space and Weapons set (working on the Console now. I have the Deflector)...I've already alerted Trendy to this exploit so I am hoping it will be nerfed out of existence soon but I really do not want to do the Azure Nebula STF when I watch people release a Falchion Dreadnought just the second before it would of counted it's five points towards the Optional when it repeats a second time. :/

      Not really an exploit.

      People not waiting until the optionals clear before releasing the next trapped ship is a pain though, but you have to maintain if you run pug-lyfe.
      giphy.gif
    • shandypandyshandypandy Member Posts: 632 Arc User
      the other day on two separate runs there was people asking how to do it as they'd never tried it before. WTH. F U nobody wants to carry your sorry asses and/or have their time wasted.

      How dare people play a game they've never played before, and ask advice on how to play it to boot!

      Burn them! Burn them all!

      giphy.gif
    • xyquarzexyquarze Member Posts: 2,114 Arc User
      the other day on two separate runs there was people asking how to do it as they'd never tried it before. WTH. F U nobody wants to carry your sorry asses and/or have their time wasted.

      How dare people play a game they've never played before, and ask advice on how to play it to boot!

      Burn them! Burn them all!

      My thoughts mostly. It depends, as an earlier commentator said, on what level this was played. Which the OP didn't hint at. Asking for help is actually what would help many people (myself included) getting better at this game. Knowing the general outline of a scenario should be a given, though, when you queue for higher level PUGs (Elite, and I would also include Advanced unless Normal never gets play). But we all know from experience that some players were born omniscient and never had to ask anything and never made a mistake during their first couple of playthroughs.
      My mother was an epohh and my father smelled of tulaberries
    • postinggumpostinggum Member Posts: 1,117 Arc User
      Highly annoying thing I've had is Astika pilots putting out 4k type dps aand doing no crowd control. I suspect this has been experienced players just grinding a starship trait and making runs hellish for everyone else, maybe noobs are buying 80m EC ships and flying them dreadfully.
    • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
      raventomoe wrote: »
      I was just doing Azure Nebula Rescue just now...and gave up doing it during the mission. Why? Because of people using the exploit of sitting behind the rock to free the ships and hence removing the challenge of facing the Tholians. I'm relying on those Nukara Marks to help get all the Nukara Space Set in both the Space and Weapons set (working on the Console now. I have the Deflector)...I've already alerted Trendy to this exploit so I am hoping it will be nerfed out of existence soon but I really do not want to do the Azure Nebula STF when I watch people release a Falchion Dreadnought just the second before it would of counted it's five points towards the Optional when it repeats a second time. :/

      What the heck??!?!

      This tactic is not an exploit it's using your head and finding a non-combat way to free the captured ships! Hell if people are now going to go about reporting thinking outside the box as an exploit then the rest of us might as well give up and go home now.

      Sitting under the asteroids is NOT and exploit and it does not have any negative affect on how you play or how many marks you get at the end provided you get the optionals and release enough ships for maximum marks.
      How pray is sitting under it any different to one player tractoring the Tholians away whilst the second moves in to free the ship?
      Or how is it any different to me going in with a grav well partigen build and nuking them in 2 seconds so you can fly in and free the ship after me?
      And if you want a ship released at a certain time then how about using some team communication? Or if you can't do that because you've pug'd it and nobody is listening then might i suggest getting a private queue together?

      If people like you want to punish players and report their legitimate tactics as exploits then this game will die a death and there will be nobody playing any STFs. Not everything is about combat, I welcome any new tactics people find.
      SulMatuul.png
    • baudlbaudl Member Posts: 4,060 Arc User
      raventomoe wrote: »
      I was just doing Azure Nebula Rescue just now...and gave up doing it during the mission. Why? Because of people using the exploit of sitting behind the rock to free the ships and hence removing the challenge of facing the Tholians. I'm relying on those Nukara Marks to help get all the Nukara Space Set in both the Space and Weapons set (working on the Console now. I have the Deflector)...I've already alerted Trendy to this exploit so I am hoping it will be nerfed out of existence soon but I really do not want to do the Azure Nebula STF when I watch people release a Falchion Dreadnought just the second before it would of counted it's five points towards the Optional when it repeats a second time. :/

      Why don't you do CCA? Far more Nukara marks there + takes only half the time.

      Also, not an exploit.


      Go pro or go home
    • orondisorondis Member Posts: 1,447 Arc User
      edited August 2015
      Every time I do Borg Disconnected Advanced I say I'll take a tower alone. Every time without fail, someone joins me at it. Usually killing all the probes... Or worse, killing each mob that spawns until we get cubes.

      When/If we get to the dreadnoughts, one of us will call a target. If we're really lucky, the majority of the team will focus fire on that target. What usually happens is 3/5 of the team fire at different targets.

      Lets be honest, anything requiring a modicum of brain activity is far beyond the majority of STO players.

      Anything.

      Teamwork, simple problem solving, logic, being able to read... if an STF requires ANY of this, it's too hard for them. Unless they're carried, which is what happens most of the time.
      Post edited by orondis on
      Previously Alendiak
      Daizen - Lvl 60 Tactical - Eclipse
      Selia - Lvl 60 Tactical - Eclipse
    • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
      orondis wrote: »
      Every time I do Borg Disconnected Advanced, I say I'll take a tower alone. Every time without fail, someone joins me at it. Usually killing all the probes... Or worse, killing each mob that spawns until we get cubes.

      When/If we get to the dreadnoughts, one of us will call a target. If we're really lucking, the majority of the team will focus fire on that target. What usually happens is 3/5 of the team fire at different targets.

      Lets be honest, anything requiring a modicum of brain activity is far beyond the majority of STO players.

      Anything.

      Teamwork, simple problem solving, logic, being able to read... if an STF requires ANY of this, it's too hard for them. Unless they're carried, which is what happens most of the time.

      Spoken truly!!!
      tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


      Praetor of the -RTS- Romulan Tal Shiar fleet!

    • swamarianswamarian Member Posts: 1,506 Arc User
      CC (not A)- I get close to the crystal in my drain boat, and my ship starts glitching. I end up flying into the crystal and blow up. I spent the entire rest of the mission (from 80% to blow up) clicking respawn (to no effect). Then I get disconnected. Still got the crystal.
    • xepthrixepthri Member Posts: 56 Arc User
      baudl wrote: »
      raventomoe wrote: »
      I was just doing Azure Nebula Rescue just now...and gave up doing it during the mission. Why? Because of people using the exploit of sitting behind the rock to free the ships and hence removing the challenge of facing the Tholians. I'm relying on those Nukara Marks to help get all the Nukara Space Set in both the Space and Weapons set (working on the Console now. I have the Deflector)...I've already alerted Trendy to this exploit so I am hoping it will be nerfed out of existence soon but I really do not want to do the Azure Nebula STF when I watch people release a Falchion Dreadnought just the second before it would of counted it's five points towards the Optional when it repeats a second time. :/

      Why don't you do CCA? Far more Nukara marks there + takes only half the time.

      Also, not an exploit.


      Yeah, it's not an exploit. I mean, that's why we have a stealth rating and all that too ain't it? If you can't sneak through certain things, why even have that system?
    Sign In or Register to comment.