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Returning Player: Disruptor Beams

ussbridgeburnerussbridgeburner Member Posts: 28 Arc User
edited June 2015 in The Academy
Hi there,

when I just hit FA I bought myself a new fleet t6 escort and equipped it with a FAW setup and antiproton beams, works quite nicely for me so far.

just one thing: i hate the audio/visual effects of AP. and would rather not use it in the long run
I used disruptor before, mainly because of the debuff it applies but also because i liked the RP factor of my bajoran starfleet engineer having a mean streak and not caring about possible embargoes on some weapons...

my question is about the efficiency of the disruptor dmg res debuff.
is it still worth it in a team situation? this is all I care about, solo pve does not concern me.
I noticed that almost no one uses disruptor weapons anymore, is there a special reason?
Post edited by ussbridgeburner on

Comments

  • iconiansiconians Member Posts: 6,987 Arc User
    edited June 2015
    Disruptors are always an attractive option. The damage resistance debuff is always nice, and disruptors come in multiple flavors now. Nanite Disruptors, Polarized Disruptors, Elachi Disruptors. The new FE also offers a Resonant Disruptor Dual Heavy Cannon and a Resonant Disruptor Beam Array which is unique (you can only equip one), but they also offer special characteristics but are still considered Disruptor damage.

    As a primarily Romulan player, I prefer disruptors, and they've never let me down.
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  • ussbridgeburnerussbridgeburner Member Posts: 28 Arc User
    edited June 2015
    thank you for the reply, i am making up my mind to switch back to disruptors, though it might be an expensive venture to replace 8 adv fleet weapons i just bought, not to mention the credits i spent on AP consoles, but in the end i think it's worth it, if I get my disruptor debuff and not to forget audio/visual effects back.

    PS: i really like your signature. :D
  • tr1p3ktr1p3k Member Posts: 0 Arc User
    edited June 2015
    iconians wrote: »
    Disruptors are always an attractive option. The damage resistance debuff is always nice, and disruptors come in multiple flavors now. Nanite Disruptors, Polarized Disruptors, Elachi Disruptors. The new FE also offers a Resonant Disruptor Dual Heavy Cannon and a Resonant Disruptor Beam Array which is unique (you can only equip one), but they also offer special characteristics but are still considered Disruptor damage.

    As a primarily Romulan player, I prefer disruptors, and they've never let me down.

    the FE set also boosts disruptors a good deal. Also, you can equip one RD Heavy Cannon and one RD beam. They do not currently count as the same weapon. It is nice to have both beams and cannons as a reward option as well. I also really like the white ripple pattern of the Resonant Disruptors. On a purely asthetic note. Of the set, though, I am not a fan of the torpedo. I will note thought, that the IR rep weapon set for space is anti proton. With a quantum torp. But yeah, I also like the disruptor weapons a little more than average. The DR debuff works well and have a solid base damage. There are also a console or two that buff disruptors, like the FE one and the 8472 rep one.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited June 2015
    IMHO ap is nice but optional for non-romulans. Romulans with their extra crit bonuses from officers (and racial) really should probably use AP if wanting damage.

    Disruptors are just fine if you are not looking for top dps. From my captain's chair, as a dps player, if I could choose my weapons I would have a variety of them ... the only "bad" weapons IMHO are phasers, which do nothing at all on a proc, and tet, which does "very little" on a proc (its telling that you can get better shield damage from AP crits than from tet procs). However, costs prevent me from having variety --- its just economical to drop my crafted uberweapons into shared storage rather than make 20 sets of weapons and upgrade them and so on... @#$% that.
  • kozar2kozar2 Member Posts: 602 Arc User
    edited June 2015
    Buy good crafted beams on exchange. Get something with crtdx2, pen and one other random mod. They'll be around a million each at most then upgrade them yourself. For Tact consoles the fleet ones from Spire are much much better than Ex ones. Look for Crth bonus not Crtd.

    Also as stated above if you don't mind one slightly off color beam the resonance beam is nice. It gets CRTD on upgrade too. The console is solid as well if you are not loaded with all of the other premium ones.

    My disruptor boat runs Ionic Turbulance II, Kemocite III and ATB as well. Resistance really is futile. You can solo pump 30k with disruptors so yes very viable.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited June 2015
    I like skittle-ing my disruptors. One elachi crescent, one bio, one nanite, one polarized, the undine heavy disruptor turret, etc. Looks cool and its all disruptor so does full damage with my TAC consoles.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited June 2015
    noroblad wrote: »
    IMHO ap is nice but optional for non-romulans. Romulans with their extra crit bonuses from officers (and racial) really should probably use AP if wanting damage.

    Disruptors are just fine if you are not looking for top dps. From my captain's chair, as a dps player, if I could choose my weapons I would have a variety of them ... the only "bad" weapons IMHO are phasers, which do nothing at all on a proc, and tet, which does "very little" on a proc (its telling that you can get better shield damage from AP crits than from tet procs). However, costs prevent me from having variety --- its just economical to drop my crafted uberweapons into shared storage rather than make 20 sets of weapons and upgrade them and so on... @#$% that.

    Antiproton is only higher damage if you have the build for it. Even romulans with a low to midrange build will do better using disruptors or plasmas (esp caustic plasma). Virusdancer did some great posts explaining it which I was dumb not to bookmark. Sigh.

    Yes, at the top ap uber alles. In the middle and especially at the low end, not so much. Plus the obligatory warning: do not use voth ap if you are doing a high damage build. They don't have the +critd.

    Also phasers proc does work, just not on anything above a battleship (not dreads or bosses) and both cruisers and battleships will come back online fast. They're quite nice at mid level on control builds but rapidly fall out of usefulness past level 45. Except in PvP as I understand.

    And its not just ap that does more to shields that tets, polaron proc will drop shield power thus regen and hardness and that coun ts for more than the tet proc. Tets are really in need of a buff.
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  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited June 2015
    westmetals wrote: »
    And vice versa - non-Romulans can do a crit hit/crit severity focused build, and AP is still best for it though not essential. I've seen Fed builds with 25% or more crit hit chance and [CrtD]x3/[CrtD]x4 weaponry.

    The ceiling may not be quite as high as it is for Romulans (due to having no access to crit hit chance and crit severity boosters on sci/eng BOFFs; I think everything else is equal?), but it's certainly cathedral-like.

    The only difference in the weapon type is the extra crit severity... or in other words, you get the same damage with one less [CrtD] mod on the weapons.

    Err no, the difference is comparing a damage buff for the whole team vs a critd bonus for yourself. Unless im misunderstanding what youre comparing?

    Especially since the op is talking teams only not solo, so in virtually all circumstances, even on a romulan, boosting four people will give a higher total damage increase than boosting yourself. The worse your teammates are the less this is true. But imagine a team with 4 teammates running 15k builds. If the op can keep the disruptor debuff up on 75% of enemies that's ~4.5k DPs from the disruptor proc. Is one critd mod doing more than that? Unlikely. But the numbers will show on their DPs not the dude with the disruptors.

    On the other hand, if the op is single target focused and teamed with 4 peeps doing 1-2k? Then totally one more critd mod is way more helpful.
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  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited June 2015
    I thought I might have misunderstood something. ^.^
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