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Permanent Bank/Mail/Exchange in Sector Space?

repetitiveepicrepetitiveepic Member Posts: 6,549 Arc User
Since the brilliant new sector space revamp, a lot of people hang out in the Beta quadrant, instead of say, ESD like they used to.

I wonder if it would be possible to add bank/mail/exchange prompts to some space station in sector space, like Drozana maybe?

As it stands its possible to use the vov'wl comm code to access it, but it has a long cool-down.

Would be nice as well since it would give people a location to congregate and show off their ships!
Post edited by Unknown User on

Comments

  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited June 2015
    Battle Group Omega is your friend.
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited June 2015
    Battle Group Omega is your friend.

    That still requires a map transition (unless they changed this), which I think the OP is trying to avoid.

    I like the idea of the major bases having sector space contact points for such services. But I doubt we'd see it since they've really spent some time and money creating the ground social zones.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited June 2015
    I’d rather pay a million Dil for a respective project to upgrade fleet holdings in such a fashion if it spears me two loading screens and/or the sight of bored people while tending to exchange in the future.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited June 2015
    People who own a Tuffli/Cell ship should be able to call it like the Azura, except no cooldown since its your own ship.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited June 2015
    whats wrong with the "Azura Personal Comm Code" from “Stranded in Space” for feds

    http://sto.gamepedia.com/Azura_Personal_Comm_Code

    and the "Vov'wI Personal Comm Code" from “Bringing Down the House” for kdf

    http://sto.gamepedia.com/Vov%27wI_Personal_Comm_Code

    not sure if there is a rom version but that is what you need.

    I know it has a long cooldown but if your spending that much time in sector space it should not be a problem.

    then if enough players ask they may reduce the cooldown.

    personally I don't find sector space all that much of a draw and still camp by ESD fed & fed rom or Qo'nos kdf & kdf rom.

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  • jstewart55jstewart55 Member Posts: 412 Arc User
    edited June 2015
    Romulans can call a Suliban cell ship.
  • isthisscienceisthisscience Member Posts: 863 Arc User
    edited June 2015
    Not sure, would depopulate the social zones. But I think some map transitions should be removed. By that, I mean as planets and systems get a lot larger on approach post revamp do we need a special map to go at full impulse for five seconds to get to Dronza et al? It is rather pointless in most cases. As you approach places like Dronza, 39 and K7 you should just beam down from sector space.
  • wen1503wen1503 Member Posts: 156 Arc User
    edited June 2015
    I would rather people NOT have more reason to hang out in sector space. The conversations there are ridiculous and tedious. ESD was bad but you could get away from it....
  • edited June 2015
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  • bendalekbendalek Member Posts: 1,781 Arc User
    edited June 2015
    Yah, not sure what the purpose would be? Aside form the Trader Comm Code everyone gets, there are several trade ships constantly wandering the Galaxy Map, then there are the numerous Planets and Space Stations one can go to for all those things, and finally any sufficiently high level Fleet also has a Transwarp feature.

    So not really "feeling" it sorry. As for "showing of their ships"? There are still plenty of players congregated around the various "homeworlds" My guess is, you've just run into a quiet instance if not.
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  • jbmonroejbmonroe Member Posts: 809 Arc User
    edited June 2015
    Nah. Once you have some levels under your belt and you've gotten your Doff tiers up, you have enough low-cooldown transwarps that you can get to a bank or whatever instantly. 10 minutes later, you can zap back to wherever you started--or somewhere close.

    The things you want make sector space the same as every place else, and it shouldn't be.
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