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Two Questions

Hello,

I'm back! I left the Foundry for awhile, mostly due to frustration around the limits, and I'm pleasantly surprised by the new additions.

I do have two questions to ask... One, I'm doing a mission that revolves around a Treaty, where delegates are seated. Unfortunately, my workaround attempt to have the story continue whilst the PC was sitting by using a micro-Place Marker on the seat cushion didn't work. Does anyone know another work around for this?

Two, I want to make Jefferies Tubes. Anyone know which assets will work well? Anyone have an idea as far as crouching and Y values for floor and ceiling for crouch?
Post edited by captainazzarano on

Comments

  • csrr12905csrr12905 Member Posts: 47 Arc User
    edited June 2015
    So far, Cryptic haven't been able to make a decent Jefries Tube, really. (Witness: the maze in Temporal Ambassador).

    As for iterating the conversation, if you have an invisible, unused part of the map, you can create a crude timer by having a captain level (or two) allied squad kill an ensign-level enemy squad, though it's not extremely reliable about the timing.
  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited June 2015
    Hello,

    I'm back! I left the Foundry for awhile, mostly due to frustration around the limits, and I'm pleasantly surprised by the new additions.

    I do have two questions to ask... One, I'm doing a mission that revolves around a Treaty, where delegates are seated. Unfortunately, my workaround attempt to have the story continue whilst the PC was sitting by using a micro-Place Marker on the seat cushion didn't work. Does anyone know another work around for this?

    Two, I want to make Jefferies Tubes. Anyone know which assets will work well? Anyone have an idea as far as crouching and Y values for floor and ceiling for crouch?

    1. Make the marker bigger?

    2. You'll need enough height for the player character to walk down said W-tube.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited June 2015
    Hello,

    I'm back! I left the Foundry for awhile, mostly due to frustration around the limits, and I'm pleasantly surprised by the new additions.

    I do have two questions to ask... One, I'm doing a mission that revolves around a Treaty, where delegates are seated. Unfortunately, my workaround attempt to have the story continue whilst the PC was sitting by using a micro-Place Marker on the seat cushion didn't work. Does anyone know another work around for this?

    I experimented with this a bunch when we first got sittable chairs. So, you can set up a reach marker to trigger when you sit down, (you have to place the reach marker in front of the chair, not on it.) However while sitting, all interactions and dialogs are suppressed, so there isn't a way to really take advantage of this.
    Two, I want to make Jefferies Tubes. Anyone know which assets will work well? Anyone have an idea as far as crouching and Y values for floor and ceiling for crouch?

    I made a Jefferies tube for my mission In the Shadow of MIDAS, Part 2. You of course can't make them crawl, but it still looks cool.

    dEzMjA1l.jpg?1
  • captainazzaranocaptainazzarano Member Posts: 60 Arc User
    edited June 2015
    I made a Jefferies tube for my mission In the Shadow of MIDAS, Part 2. You of course can't make them crawl, but it still looks cool.

    dEzMjA1l.jpg?1

    Which assets did you use, because that looks amazing. Although the Tubes play an important part in my Act III, they are only truly a slight framing. Some of those assets look very unfamiliar.

    Oh and BTW- I'm a big fan of your work. Your Romulus map made me feel like I was there.
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited June 2015
    Which assets did you use, because that looks amazing. Although the Tubes play an important part in my Act III, they are only truly a slight framing. Some of those assets look very unfamiliar.

    Jeferies Tube

    Wall = Counter - Generic Ship 02
    Floor = Grate - Generic Ship 01
    Ceiling = Holodeck Arch 01
    Separators Top/Bottom = Building Block Wall 50x20x2 03

    Junction

    Walls = Wall - Generic 03
    Floor/Ceiling = Building Block Platform 40x40 03
    Step = Bench - Generic Ship 01

    Oh and BTW- I'm a big fan of your work. Your Romulus map made me feel like I was there.

    Thanks. :D I still have the Romulus map, but have yet to find a use for it.
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    edited June 2015
    Hello,

    I'm doing a mission that revolves around a Treaty, where delegates are seated. Unfortunately, my workaround attempt to have the story continue whilst the PC was sitting by using a micro-Place Marker on the seat cushion didn't work. Does anyone know another work around for this?

    You can make the chair an interactable object that triggers the sit animation and a dialogue popup. The player would have to stand on the chair first, however.
  • captainazzaranocaptainazzarano Member Posts: 60 Arc User
    edited June 2015
    Jeferies Tube

    Wall = Counter - Generic Ship 02
    Floor = Grate - Generic Ship 01
    Ceiling = Holodeck Arch 01
    Separators Top/Bottom = Building Block Wall 50x20x2 03

    Junction

    Walls = Wall - Generic 03
    Floor/Ceiling = Building Block Platform 40x40 03
    Step = Bench - Generic Ship 01




    Thanks. :D I still have the Romulus map, but have yet to find a use for it.

    BTW- By playing around with the height, I was able to make a playable tube, which if you use the normal camera angle, looks like a first person crawl! The only problem I'm running into is with Jeff Tube intersections roofs and doors. If the ESD Tailor Door wasn't shrunk below it's normal size, I would use that for the Jefferies Tubes interior doors.

    I haven't found a good way to handle the roof at intersections. The only thing I've come up with is using two holodeck arches at 45 and -45 with +0.10Y value, but there are open spaces with that as well as some object overlap. Any ideas?
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