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Tribble Maintenance and Release Notes - May 28, 2015

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Tribble is being brought down for maintenance to update it to build ST.51.20150525a.3.

General:
  • Resolved an issue which was causing crashes to occur when loading in to certain maps such as Zaria, Kobali Prime, and the Dyson Sphere Battleground.
  • The Jouret Dyson Gateway now takes the player to the correct Sector Maps.
  • Resolved an issue with Subnucleonic Beam that would cause the beam animation to not play.
  • Updated attack pattern Beta and Delta to use new damage resistance Buff/Debuff art.
  • Updated Gravity Well animation so that the well collapses in on itself before it dies.
  • Resolved an issue which would cause the player’s class icon to disappear on the character select screen.
  • On the calendar, the Summer Event has been extended to end on July 16.

Systems:
  • Added a store tab to the Event Reputation Store called "Account Reward Claim".
    • Here players will be able to claim event reputation project starship rewards earned on any character.
    • For example, if a player has earned the Risian Corvette on one character, all characters on the account can claim the Risian Corvette for free from this new store.
    • Also, any character on an account which has earned one of these ships can reclaim the ship for free if it has been discharged.
  • Research and Development:
    • Removed the time to complete upgrading items to the next Mark.
      • When a player is able to upgrade an item that item will be removed from their inventory and placed in an upgrade slot as normal but will then be immediately available to claim in its upgraded form.
    • Equipped items can now be dragged and slotted into the Upgrade window instead of being required to be put into the inventory first.
    • Made the Quantity adjuster larger and separated from the Component icon when making multiple components at the same time.
      • This is a visual change as this slider functions the same way as it previously did.
    • Shield Emitter Amplifier consoles can now be upgraded with either Science or Engineering tech upgrades.
    • Crafting list tooltips should now show the full item description where available.
    • Resolved an issue that was causing all ranks/qualities of Ambush Kit Modules above Green to have the same effectiveness.
      • These values now correctly scale with both quality and mark.
    • Fluidic Antiproton Wrist Lance now gains the standard [Dm/CrH] on reaching Epic rarity.
      • Existing Epic rarity lances will also gain this mod.
  • Traits:
    • The Overwhelming Force starship trait will now correctly deal shield damage, weaken shield hardness and de-cloak enemies when Beam: Overload is activated.
    • Radiant Detonation Matrix: Removed references to "Exotic Damage" from this trait's description.
      • Abilities which require weapon activation are not categorized as Exotic Damage.
      • The ability already functioned this way, but had a misleading description.
    • Characters that have unlocked the following Traits will no longer benefit from them unless they are actively slotted:
      • Orbital Devastation
      • Situational Awareness
      • Subspace Manipulator
      • Tactical Vigilance
    • Radiant Detonation and Radiant Detonation Matrix now remove 1 buff, instead of all buffs.
    • Radiant Detonation Matrix damage reduced to 750, down from 1000.
    • Resolved an issue where Intense Focus was applying a bonus Shield Penetration tooltip to most skills.
      • While skills will still benefit from the trait, the bonus Shield Penetration value will no longer show up on each tooltip.
    • Resolved an issue where some Delta Alliance traits were displaying 'Null' in their tooltips.
  • Secondary Deflectors that come equipped on new Science vessels can now be sold to vendors for 0 ec, instead of only allowing them to be manually discarded.
  • Resolved an issue that was blocking the availability of many Special Commodity missions in the Alpha Quadrant such as Haggle assignments and Shortage assignments.
  • Ultra-Rare Duty Officers will now properly be dismissed if sent on assignments designed to remove them from the player’s roster.

Ships:
  • Resolved an issue that caused the Klingon Dyson Command Science Destroyer [T5-U] to appear to have a Science Warbird starship mastery power list.
    • This was just a display issue as the ship actually had the correct power list.
  • Resolved an issue that caused the Romulan Dyson Science Destroyers to appear to have a Science Vessel's starship mastery power list instead of a Science Warbird's starship mastery power list.
    • This was just a display issue as the ships actually had the correct power list.
  • Resolved an issue that caused a number of Romulan ships to have bonus Auxiliary power instead of bonus Engine power.
  • The following ships had their +5 Aux power bonus corrected to +5 Engine power:
    • D'deridex Warbird Battle Cruiser
    • D'deridex Warbird Battle Cruiser Retrofit
    • D'deridex Warbird Battle Cruiser Retrofit [T5-U]
    • D'ridthau Warbird Battle Cruiser Refit
    • Fleet D'deridex Warbird Battle Cruiser Retrofit
    • Fleet D'deridex Warbird Battle Cruiser Retrofit [T5-U]
    • Fleet Ha'apax Advanced Warbird
    • Ha'apax Advanced Warbird
    • Ha'nom Guardian Warbird
  • The following ships had their +10 Aux power bonus corrected to +10 Engine power:
    • Aelahl Warbird Battlecruiser [T6]
    • D'Khellra Warbird Battlecruiser [T6]
    • Faeht Intel Warbird [T6]
    • Fleet Aelahl Warbird Battlecruiser [T6]
    • Fleet D'Khellra Warbird Battlecruiser [T6]
    • Fleet Faeht Intel Warbird [T6]
  • Resolved an issue that caused the Kar'fi Carrier [T5-U] and the Fleet Kar'fi Carrier [T5-U] to appear to have a Tactical Carrier's starship mastery.
    • This was merely a display issue as these ships have always had the correct Science Carrier starship mastery package.
  • Resolved an issue where players which already owned a Tholian Orb Weaver would lose Sensor Scan when the ship was upgraded to [T5-U].
    • Players who have experienced this should have the problem resolved upon logging in.
  • "Type 5" Federation windows have been added to all Exploration Cruiser variants as a free option.
  • Added Intrepid-style "Type 5" window options to all Galaxy variants as a free option.
  • Resolved an issue with a miss-aligned phaser node on the Intel Escort.

Powers:
  • Reduced the server performance impact of several additional types of powers.
    • These changes do not alter how these powers function.
  • Updated the look and function of feedback pulse.
    • Feedback damage is now instant.
  • Small increase to damage magnitude for Arcing Radiant Quantum Torpedo.
    • Includes normal fire mode as well as emission-seeking, high yield, spread, and transported torpedo.
  • Resolved an issue that was preventing Crippling Fire from applying the correct Accuracy Debuff value to targets with low Accuracy scores.
    • Also increased its stack limit from 3 to 4.
  • Adjusting Run Speed debuff for Graviton Spike down to 50% to match most other Run Speed debuffs.

Foundry:
  • Resolved an issue where publishing would fail when trying to publish a project with the latest ESD map.
  • Updated the ESD map so that more of the geo displays in the map image.

Character:
  • Male Caitian Tails: Shortened no longer clips through the floor when wagging.
  • Dyson Sphere Uniform:
    • Adjusted to fit Fleet Emblems better.
    • The sleeves of the Dyson Sphere Uniform no longer clip at default scales with Emblems.
    • Klingon Emblems have also been activated.
  • Updated much of the male footwear to improve skinning, fit, and size.
    • Previously some footwear was proportionately small compared to the body, while other footwear was too large.
    • This update matches the footwear to the bare foot proportions.
  • For the Korath Uniform, Wristattach for both male and female are now available in Tight, Loose, Vest, Bare Chest, and Armored for Uniform and Off-Duty.
  • Resolved an issue where the chestgear piece Kit - KLG Sci Doctor 3 had misaligned geometry.
  • Hirogen costume categories have been adjusted so that this costume no longer appears in Armored, Bare Chest, Vest, and Formal.
  • Inmate / Prisoner uniform updated to no longer be available in bare chest or armored categories.
  • Removed the Hologram stance from customizable Bridge Officers.
  • Made male and female sunglasses "octagon", "small round", and "shield" more realistically sized and they now fit the faces better.
  • “Resistance” is now spelled correctly on all Iconian Resistance gear.

Known Issues:
  • Occasionally, when accepting a new Episode, the sub tasks under the episode name will not initially appear in the mission tracker.
Post edited by coldsnapped on
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Comments

  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited May 2015
    Holy fixes batman!
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2015
    season 10.5, minus summer event activation?
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited May 2015
    Foundry:
    • Resolved an issue where publishing would fail when trying to publish a project with the latest ESD map.
    • Updated the ESD map so that more of the geo displays in the map image.

    [/LIST]
    Thanks to Zero for fixing what I broke

    How excited is Ashkrik for Cat Fixes I wonder :)
    season 10.5, minus summer event activation?

    With the issues they were having internally, I am guessing 3 Weeks of Patching rolled into one. but thats just a guess

    3.8 GB for me
  • simeion1simeion1 Member Posts: 898 Arc User
    edited May 2015
    Nice job! Just need to get more alt help!
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  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited May 2015

    Powers:
    • Reduced the server performance impact of several additional types of powers.
      • These changes do not alter how these powers function.

    Since folks will no doubt want a list, like the previous batch, here they are!

    STARSHIP TRAITS:
    Improved Brace for Impact
    Improved Tachyon Beam
    All Hands On Deck
    Supremacy
    Temporal Insight
    Improved Temporal Insight
    Partners in Arms
    Frontal Assault
    Advanced Firing Solutions
    Battle Ready
    Emitter Synergy
    Ablative Field Projector
    The Best Defense
    Subwarp Sheath
    Warp Shadow Decoy
    Command Frequency
    Improved Command Frequency
    Predictive Algorithms
    Improved Predictive Algorithms

    SPECIALIZATION ABILITIES:
    Scratch the Paint (Pilot)
    Achilles' Heel (Command)

    ... there might be more, waiting on confirmation as to which changes made it into this build. I will edit this post, if so.

    If I don't edit this post, that means that even more power performance improvements are on their way.
    Jeremy Randall
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  • mreeves7amreeves7a Member Posts: 499 Arc User
    edited May 2015
    Overwhelming Force fixed? A KDF-only fix? Someone pinch me, I must be hallucinating!

    Must mean cross-faction ship traits in next lockbox...
  • toivatoiva Member Posts: 3,276 Arc User
    edited May 2015
    Wow, they might even have fixes there for some of my bug reports (gotta try to remember...)!
    Research and Development:
    • Removed the time to complete upgrading items to the next Mark.
      • When a player is able to upgrade an item that item will be removed from their inventory and placed in an upgrade slot as normal but will then be immediately available to claim in its upgraded form.
    Oh, and wait, do I get this correctly that I don't have to pay dil for upgrading items momentarily anymore?
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • phalanx01phalanx01 Member Posts: 360 Arc User
    edited May 2015
    Can you guys unlock more costume options on the KDF side? Like the Dyson boots on Orion bikini etc. along with more unlocks for chest slot etc.? Don't use the excuse of "clipping" please it's a pure insult considering 90% of the kit bits and pieces clip horribly with the majority of uniform and other clothing options.

    Thank you!
  • tk79tk79 Member Posts: 1,020 Arc User
    edited May 2015
    Updated the look and function of feedback pulse.
    Feedback damage is now instant.

    Interesting. I'm gonna miss the visual effect a bit though. I liked how they looked like mini-hadoukens.
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  • phalanx01phalanx01 Member Posts: 360 Arc User
    edited May 2015
    Love the fixes, glad to see Zaria and Voth BZ getting fixed, can finally go farm again! :D

    When can we see tweaks for the Command modules btw? Some of those still cause an awful lot of lag when used on ground.
  • kirimuffinkirimuffin Member Posts: 692 Arc User
    edited May 2015
    • Resolved an issue which was causing crashes to occur when loading in to certain maps such as Zaria, Kobali Prime, and the Dyson Sphere Battleground.

    WOOT! Dinos, here I come :D
    • Resolved an issue which would cause the player’s class icon to disappear on the character select screen.

    This one actually stands out to me as one I'm happy about. I know it was a teeny tiny thing compared to many of the other bugs that got squashed in this patch, but it bugged me (so to speak) and I'm glad it's fixed now.
    • Here players will be able to claim event reputation project starship rewards earned on any character.

    So, just to confirm: does this mean that the second and third anniversary ships will not be reclaimable, since they weren't unlocked through an event reputation?
    • Removed the time to complete upgrading items to the next Mark.
      • When a player is able to upgrade an item that item will be removed from their inventory and placed in an upgrade slot as normal but will then be immediately available to claim in its upgraded form.

    HOLY TRIBBLE. What a great change. :D
    • Resolved an issue where players which already owned a Tholian Orb Weaver would lose Sensor Scan when the ship was upgraded to [T5-U].
      • Players who have experienced this should have the problem resolved upon logging in.

    Oh. my. glob.

    I thought y'all had just forgotten about that. And now it's finally getting fixed. I am so relieved right now.

    Great, great, great patch. :D Good on ya, devs.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited May 2015
    Research and Development:

    Removed the time to complete upgrading items to the next Mark.
    When a player is able to upgrade an item that item will be removed from their inventory and placed in an upgrade slot as normal but will then be immediately available to claim in its upgraded form.

    Translation: upgrading an item to the next mark is instant, no longer taking up to 4 hours to complete and also removing the "pay dilithium to finish it now" option, thus making it easier on our dil wallets. Thank you.

    Umm......any chance we could have the same treatment for crafting items? It takes 20 hours to complete when crafting special gear like: omni-directional beam arrays, particle emission torpedoes (forget exactly what they're called), aegis set items, tr116-b rifles, etc., etc., with the option to pay 17,999 dilithium to finish the project immediately. There have been times where I was desperate and payed the 18k dil per piece to craft the whole aegis set I needed for an alt. At the very least could you reduce the time to complete when crafting items? The daily bonus research project used for leveling up R&D is perfectly fine the way it is, IMO. It's just that crafting can be a real drag and drain on resources. :(
    Character:
    Inmate / Prisoner uniform updated to no longer be available in bare chest or armored categories.

    Was this meant to be under the Foundry updates? Or is it a new outfit that players will be getting? The only thing I can think of that doesn't involve the foundry is you are automatically placed into some sort of prisoner uniform in the episode Temproal Ambassador, but that's just a temporary uncustomizeable thing. :confused:

    Thanks for the 'Haggle for' assignment fix and everything else.
  • toivatoiva Member Posts: 3,276 Arc User
    edited May 2015
    Ships:
    • Resolved an issue that caused a number of Romulan ships to have bonus Auxiliary power instead of bonus Engine power.
    • The following ships had their +5 Aux power bonus corrected to +5 Engine power:
      • D'deridex Warbird Battle Cruiser
      • D'deridex Warbird Battle Cruiser Retrofit
      • D'deridex Warbird Battle Cruiser Retrofit [T5-U]
      • D'ridthau Warbird Battle Cruiser Refit
      • Fleet D'deridex Warbird Battle Cruiser Retrofit
      • Fleet D'deridex Warbird Battle Cruiser Retrofit [T5-U]
      • Fleet Ha'apax Advanced Warbird
      • Ha'apax Advanced Warbird
      • Ha'nom Guardian Warbird
    • The following ships had their +10 Aux power bonus corrected to +10 Engine power:
      • Aelahl Warbird Battlecruiser [T6]
      • D'Khellra Warbird Battlecruiser [T6]
      • Faeht Intel Warbird [T6]
      • Fleet Aelahl Warbird Battlecruiser [T6]
      • Fleet D'Khellra Warbird Battlecruiser [T6]
      • Fleet Faeht Intel Warbird [T6]

    Ugh, most of those I understand and reported (didn't know about the Aelahl and Faeht supposed to get +10 eng and having bonus aux, though), but are you sure the Ha'nom's actually supposed to have bonus engine power? And what about the Fleet Ha'nom?

    Not that I ever tried those, but shouldn't they both have +15 Aux and that's it?

    I wonder if you didn't mean Mirror Ha'apax to have the Ha'apax family complete for instance. (Haakona did have the correct bonuses before.)
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited May 2015
    Excellent list of updates. Thanks guys!

    ...Just a few dozen more long lists like this to squash out old (and recent) bugs, and this Star Trek Online game of yours might finally be ready to leave Beta Testing and get to Official Release... Oh, wait... :rolleyes:

    :P

    HA!

    I kid, I kid.

    :D

    Seriously though, nice job! :)

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • nulonunulonu Member Posts: 507 Arc User
    edited May 2015
    oh thank you for the ground trait fix. That's been a long time coming!
  • legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    edited May 2015
    Since folks will no doubt want a list, like the previous batch, here they are!

    STARSHIP TRAITS:
    Improved Brace for Impact
    Improved Tachyon Beam
    All Hands On Deck
    Supremacy
    Temporal Insight
    Improved Temporal Insight
    Partners in Arms
    Frontal Assault
    Advanced Firing Solutions
    Battle Ready
    Emitter Synergy
    Ablative Field Projector
    The Best Defense
    Subwarp Sheath
    Warp Shadow Decoy
    Command Frequency
    Improved Command Frequency
    Predictive Algorithms
    Improved Predictive Algorithms
    so basically...every single starship trait released since delta rising
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • xablisxablis Member Posts: 236 Arc User
    edited May 2015
    Wow! Lot's of good bug fixes and it even includes a couple KDF only fixes (like the tholian orb weaver only 7 months later...). May have to warn my wife to be ready to dial 911 once this goes live just in case it is all true...
  • snipey47asnipey47a Member Posts: 485 Media Corps
    edited May 2015
    Someone please pinch me to make sure I ain't dreaming.... Trying hard to not get too excited over this.
  • somebobsomebob Member Posts: 556 Arc User
    edited May 2015
    [*]Male Caitian Tails: Shortened no longer clips through the floor when wagging.

    So, I hope you actually fixed the REAL problem - Male AND Female Caitian Tails completely ignored the Tail Length and Tail Thickness sliders as of one patch a few weeks ago.

    Sounds like you didn't from this description.
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  • neuro1gneuro1g Member Posts: 0 Arc User
    edited May 2015
    Wow great list of fixes! Can't wait to see them go Holodeck!

    One small thing though... do you think you could fix the Manasa in sector space? That is its size? Seems like a simple fix since this was done to other ships that were also having the same problem when the sector space revamp went live.

    Not a big deal, it's just a reminder of brokeness that hurts my game satisfaction when I get into sector space and my Manasa is 5 times bigger than the Scimitar next to me.

    Thanks for all your hard work!
  • alienfrombeyondalienfrombeyond Member Posts: 141 Arc User
    edited May 2015
    [*]Traits:
    • The Overwhelming Force starship trait will now correctly deal shield damage, weaken shield hardness and de-cloak enemies when Beam: Overload is activated.
    I don't suppose this means that the Charged Particle Burst from Overwhelming Force will now work with Deteriorating Secondary Deflectors or the Multi-Spectral Particle Generator 3 piece bonus of the Tal Shiar Adapted Borg Technology set as well?
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited May 2015
    Okay, since I have no idea what I'm doing here, seeing as we can get the Dyson Science Destroyer as a reclaimable ship, I want to know this:

    If I was able to unlock the ship as one faction, but not the others, can I claim the other factions' ships, too? As well, if we bought the ship from the Lobi Store, does that count towards unlocking the ship for that faction?
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited May 2015
    Powers:
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

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  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited May 2015
    So... gonna be a small patch next week then? :)
    Seriously some really timely and, welcomed fixes coming our way!!.
    Is it wrong my beloved korath uniform is getting a little bit of love :D
  • jackmorgan1149jackmorgan1149 Member Posts: 111 Arc User
    edited May 2015

    [*]Resolved an issue where players which already owned a Tholian Orb Weaver would lose Sensor Scan when the ship was upgraded to [T5-U].
    • Players who have experienced this should have the problem resolved upon logging in.

    Hurray!!! Thank you!
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited May 2015
    I MUST be dreaming ... It can't be real ... Dr. Cooper is playing with our minds right? right?

    Because Cryptic doesn't put this many great fixes, tweaks and additions into one patch.

    Nope ... I don't believe it!

    If this goes to Holodeck (and I hope against hope that it does) the forums will go ballistic!

    ...

    Now if we could just get the Klingon Chest Sash's to not clip through "deh puppies" of Female KlDF toons who wear the "Bare" chest armor, I will probably die of joy (or at the very least swoon in happiness)
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
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  • dukedom01dukedom01 Member Posts: 462 Arc User
    edited May 2015
    kirimuffin wrote: »
    [...]
    So, just to confirm: does this mean that the second and third anniversary ships will not be reclaimable, since they weren't unlocked through an event reputation?
    [...]

    Nope, all ships show up in the event reputation store.
    Ceterum censeo Otha supplendum in praemiis.
  • generalmocogeneralmoco Member Posts: 1,634
    edited May 2015
    Good patch... Kudos.


    Anyways, any new update/word on the Fleet Leadership Promotion/Demotion bug, details here: http://sto-forum.perfectworld.com/showthread.php?t=1399221


    :)
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